Jump to content
Forum Shutdown - July 28, 2023 Read more... ×
Forum Shutdown - July 28, 2023 Read more... ×
Sign in to follow this  
You need to play a total of 20 battles to post in this section.
Ralph090

An Analysis of the Nature of Kaga Black, With Unwitting Assistance from Flambass

15 comments in this topic

Recommended Posts

Members
23 posts
3,111 battles
First of all, credit to Flambass for an excellent game with entertaining commentary, as always. What you are about to read would not have been possible without him.
 
Second: I request that you watch this replay of Flambass's. It is essential to understand this analysis.
 
Now, let's analyze this game and see what conclusions we can draw about the nature of Kaga Black. For context, during the Pearl Harbor Raid, the real Kaga carried 18 A6M Zeros and 54 strike planes, broken up into 27 D3A "Vals," and 27 B5N "Kates," for a total of 72 planes. During Midway, she carried 27 Zeros, and 45 strike planes, broken up into 18 D3As and 27 B5Ns, for a total of 72 planes, plus 2 D3As boxed up in crates to serve as spares or for use on Midway once it was captured. This should give you an idea of how many planes Kaga could carry historically.
 
Now, let's take a look at the battle. The enemy team shot down 46 of Flambass's planes, 15 fighters, 3 rocket attack planes, and 28 torpedo bombers. Kaga Black's rocket planes are A6M-5 Zeros, meaning that they must be part of the fighter squadron and are equipped with ground attack rockets. This indicates that he ended the battle with either 0 Zeros, 27 Vals, and -1 Kates or 12 Zeros, 20 Vals, and -1 Kates. This is already impossible, as you cannot have negative torpedo bombers. However, it gets even worse, as we shall see below.
Flambass had a squadron of 10 torpedo bombers airborne, and there was one more ready to go on Kaga Black's flight deck. When combined with the 28 torpedo bombers shot down, this indicates that Kaga Black was carrying at least 39 torpedo bombers, 12 more than she carried at either Pearl Harbor or Midway, which means that more than 50% of her air group was made up of torpedo bombers.
 
At the end of the game, Flambass had a squadron of 10 torpedo bombers airborne, and there was one more ready to go on Kaga Black's flight deck. When combined with the 28 torpedo bombers shot down, this indicates that Kaga Black was carrying at least 39 torpedo bombers, 12 more than she carried at either Pearl Harbor or Midway, which means that more than 50% of her air group was made up of torpedo bombers.
 
During Flambass's final attack with the rocket attack planes, he had another 8 ready to go on the flight deck, which were never launched. This means that Kaga Black must carry at least 16 Zeros for rocket attacks. Additionally, Flambass had fighters on call while piloting the rocket attack planes, the numbers of which did not decrease as additional rocket attack planes were launched. This forces us to revise the conclusion that the rocket attack planes are a part of the fighter squadron, as they seem to be operating as separate tactical units since the numbers of available fighters did not decrease, and instead both squadrons must simply be using the same planes.
 
Flambass never launched any dive bombers, however we do know that 12 were ready for takeoff throughout the entire game.
 
Flambass lost 15 fighters, which were deployed in groups of 5. This is strange, because Japanese fighters operated in a 3 plane shotai, or flight, a significantly improved and generally more flexible and capable version of the classic Vic formation, which were further organized into a 9 plane chutai, or squadron. This indicates that Kaga Black is operating a non-standard fighter group, with three 5 plane shotais making up one 15 plane chutai. Regardless, however, each attack squadron seemed to have 1 chutai on call for fighter protection. These shotai also seem to come from different chutais, since the torpedo bombers had three shotai available even though the rocket attack planes, which are themselves fighters, had already called in a shotai when the first torpedo bomber squadron. This indicates that Kaga Black had at least 3 of these non-standard chutai embarked, assuming that this holds true for the never-launched dive bomber squadron, for a total of 45 planes in the fighter squadron. Additionally, the various chutais do not seem to reinforce each other or change which squadron they are protecting. This is because we know that Flambass had at least two shotais still available from the rocket attack plane squadron's assigned chutai, but they did not become available once the chutai assigned to the torpedo bomber squadron was depleted.
 
In total, this means that Kaga Black must have an air group consisting of no fewer than 112 planes, broken up into 61 Zeros, of which 45 were in the fighter squadron and 16 in the rocket attack plane squadron, 12 Vals, and 39 Kates. This is considerably more than the real Kaga embarked, with the exception of the absolute number of dive bombers.
The planes themselves also exhibited very strange behavior during the battle. Strike planes seemed to cease all interactions with the outside world once they had completed their attacks and returned to the carrier at their own pace, almost as if they had disappeared to everyone else. Additionally, Kaga Black's fighters did not return to the carrier to rearm and refuel once they had completed their patrol, but instead seemed to dematerialize completely. Also, the crew of Kaga Black never needed to clear her flight deck to launch planes. Instead, they all seemed to be ready to launch at once and would pass through each other during take off.
 
So, what conclusions can we draw about Kaga Black? Well, it seems to me that there is only one logical possibility that explains her strange behavior. The ship is actually three Kagas that exist in an entangled quantum superstate, which allows them to all occupy the same space at the same time and collectively form the entity known as "Kaga Black." One carries an air group of 15 Zeros in a fighter squadron and 16 Zeros in a rocket attack squadron, the next carries 15 Zeros and 12 dive bombers, and the last carries 15 Zeros and 39 torpedo bombers. Due to the Heisenberg Uncertainty Principle, only one Kaga from Kaga Black can be "real" and thus "active" at any given time, which is chosen whenever a squadron is launched. This may explain how the various squadrons seem to disappear after completing a strike. Kaga Black reenters the quantum superstate, which also moves their aircraft out of phase with the rest of the universe. Why they do not reappear when the same Kaga becomes "active" is not clear at this time. It also explains why Kaga Black's various fighter chutais cannot reinforce each other. Kaga Black's various air groups literally exist on different plains of reality and thus cannot interact with each other in any way. It is not clear why the various Kagas' fighters dematerialize after completing a patrol. Whether or not all three Kagas of Kaga Black would be damaged if one were to take a hit is also not clear at this time.
 
This analysis is of too great a scientific importance to be confined to just one location, and as such shall also be posted in the comments of Flambass's video and on Reddit.
Edited by Ralph090
  • Funny 2
  • Haha 4
  • Boring 1

Share this post


Link to post
Share on other sites
758
[UN1]
Members
1,497 posts
4,854 battles
16 minutes ago, Ralph090 said:
First of all, credit to Flambass for an excellent game with entertaining commentary, as always. What you are about to read would not have been possible without him.
 
Second: I request that you watch this replay of Flambass's. It is essential to understand this analysis.
 
Now, let's analyze this game and see what conclusions we can draw about the nature of Kaga Black. For context, during the Pearl Harbor Raid, the real Kaga carried 18 A6M Zeros and 54 strike planes, broken up into 27 D3A "Vals," and 27 B5N "Kates," for a total of 72 planes. During Midway, she carried 27 Zeros, and 45 strike planes, broken up into 18 D3As and 27 B5Ns, for a total of 72 planes, plus 2 D3As boxed up in crates to serve as spares or for use on Midway once it was captured. This should give you an idea of how many planes Kaga could carry historically.
 
Now, let's take a look at the battle. The enemy team shot down 46 of Flambass's planes, 15 fighters, 3 rocket attack planes, and 28 torpedo bombers. Kaga Black's rocket planes are A6M-5 Zeros, meaning that they must be part of the fighter squadron and are equipped with ground attack rockets. This indicates that he ended the battle with either 0 Zeros, 27 Vals, and -1 Kates or 12 Zeros, 20 Vals, and -1 Kates. This is already impossible, as you cannot have negative torpedo bombers. However, it gets even worse, as we shall see below.
Flambass had a squadron of 10 torpedo bombers airborne, and there was one more ready to go on Kaga Black's flight deck. When combined with the 28 torpedo bombers shot down, this indicates that Kaga Black was carrying at least 39 torpedo bombers, 12 more than she carried at either Pearl Harbor or Midway, which means that more than 50% of her air group was made up of torpedo bombers.
 
At the end of the game, Flambass had a squadron of 10 torpedo bombers airborne, and there was one more ready to go on Kaga Black's flight deck. When combined with the 28 torpedo bombers shot down, this indicates that Kaga Black was carrying at least 39 torpedo bombers, 12 more than she carried at either Pearl Harbor or Midway, which means that more than 50% of her air group was made up of torpedo bombers.
 
During Flambass's final attack with the rocket attack planes, he had another 8 ready to go on the flight deck, which were never launched. This means that Kaga Black must carry at least 16 Zeros for rocket attacks. Additionally, Flambass had fighters on call while piloting the rocket attack planes, the numbers of which did not decrease as additional rocket attack planes were launched. This forces us to revise the conclusion that the rocket attack planes are a part of the fighter squadron, as they seem to be operating as separate tactical units since the numbers of available fighters did not decrease, and instead both squadrons must simply be using the same planes.
 
Flambass never launched any dive bombers, however we do know that 12 were ready for takeoff throughout the entire game.
 
Flambass lost 15 fighters, which were deployed in groups of 5. This is strange, because Japanese fighters operated in a 3 plane shotai, or flight, a significantly improved and generally more flexible and capable version of the classic Vic formation, which were further organized into a 9 plane chutai, or squadron. This indicates that Kaga Black is operating a non-standard fighter group, with three 5 plane shotais making up one 15 plane chutai. Regardless, however, each attack squadron seemed to have 1 chutai on call for fighter protection. These shotai also seem to come from different chutais, since the torpedo bombers had three shotai available even though the rocket attack planes, which are themselves fighters, had already called in a shotai when the first torpedo bomber squadron. This indicates that Kaga Black had at least 3 of these non-standard chutai embarked, assuming that this holds true for the never-launched dive bomber squadron, for a total of 45 planes in the fighter squadron. Additionally, the various chutais do not seem to reinforce each other or change which squadron they are protecting. This is because we know that Flambass had at least two shotais still available from the rocket attack plane squadron's assigned chutai, but they did not become available once the chutai assigned to the torpedo bomber squadron was depleted.
 
In total, this means that Kaga Black must have an air group consisting of no fewer than 112 planes, broken up into 61 Zeros, of which 45 were in the fighter squadron and 16 in the rocket attack plane squadron, 12 Vals, and 39 Kates. This is considerably more than the real Kaga embarked, with the exception of the absolute number of dive bombers.
The planes themselves also exhibited very strange behavior during the battle. Strike planes seemed to cease all interactions with the outside world once they had completed their attacks and returned to the carrier at their own pace, almost as if they had disappeared to everyone else. Additionally, Kaga Black's fighters did not return to the carrier to rearm and refuel once they had completed their patrol, but instead seemed to dematerialize completely. Also, the crew of Kaga Black never needed to clear her flight deck to launch planes. Instead, they all seemed to be ready to launch at once and would pass through each other during take off.
 
So, what conclusions can we draw about Kaga Black? Well, it seems to me that there is only one logical possibility that explains her strange behavior. The ship is actually three Kagas that exist in an entangled quantum superstate, which allows them to all occupy the same space at the same time and collectively form the entity known as "Kaga Black." One carries an air group of 15 Zeros in a fighter squadron and 16 Zeros in a rocket attack squadron, the next carries 15 Zeros and 12 dive bombers, and the last carries 15 Zeros and 39 torpedo bombers. Due to the Heisenberg Uncertainty Principle, only one Kaga from Kaga Black can be "real" and thus "active" at any given time, which is chosen whenever a squadron is launched. This may explain how the various squadrons seem to disappear after completing a strike. Kaga Black reenters the quantum superstate, which also moves their aircraft out of phase with the rest of the universe. Why they do not reappear when the same Kaga becomes "active" is not clear at this time. It also explains why Kaga Black's various fighter chutais cannot reinforce each other. Kaga Black's various air groups literally exist on different plains of reality and thus cannot interact with each other in any way. It is not clear why the various Kagas' fighters dematerialize after completing a patrol. Whether or not all three Kagas of Kaga Black would be damaged if one were to take a hit is also not clear at this time.
 
This analysis is of too great a scientific importance to be confined to just one location, and as such shall also be posted in the comments of Flambass's video and on Reddit.

First things first, this is an arcade game.  Attempting to alter the balance of the game based on historical accuracies/inaccuracies is, in itself, a flawed argument.  This is an arcade game.  It's not trying to be realistic.

Secondly, while I find Flambass to be quite entertaining, he doesn't even like playing this game anymore.  He only plays it because it's his primary means of income, and he's openly stated multiple times on his stream that his goal is to have an equal amount of subscribers and viewers as his current WoWS efforts, but in another game, and have this happen within two years.  That doesn't mean he's wrong on everything he says, but it does mean it's always going to be viewed through a negative and toxic lens.  

Tread carefully listening to CC's who don't enjoy this game anymore.

Share this post


Link to post
Share on other sites
Members
23 posts
3,111 battles
15 minutes ago, Ranari said:

First things first, this is an arcade game.  Attempting to alter the balance of the game based on historical accuracies/inaccuracies is, in itself, a flawed argument.  This is an arcade game.  It's not trying to be realistic.

Secondly, while I find Flambass to be quite entertaining, he doesn't even like playing this game anymore.  He only plays it because it's his primary means of income, and he's openly stated multiple times on his stream that his goal is to have an equal amount of subscribers and viewers as his current WoWS efforts, but in another game, and have this happen within two years.  That doesn't mean he's wrong on everything he says, but it does mean it's always going to be viewed through a negative and toxic lens.  

Tread carefully listening to CC's who don't enjoy this game anymore.

I was just trying to be funny...

(to be fair it did start as a historical accuracy critique, but that soon... changed...)

Share this post


Link to post
Share on other sites
90
[--K--]
Members
278 posts
17,221 battles

Can you investigate how dual purpose main/AA guns can fire at ships while at the same time firing flak and providing DPS?  Those barrels have to moving so fast it’s invisible to the naked eye.

Share this post


Link to post
Share on other sites
389
[WOLFC]
Members
566 posts

All I know is that Carriers have a similar resupply contract with Aperature Science that Destroyers in the game enjoy. Where else would the supply of torpedoes come from? With some of the ships, they'd have be built like this:

maxresdefault.thumb.jpg.fa0524608a41942c0fca5196fa134e23.jpg

In short, it's an arcade game. About the only (mostly) accurate thing are the appearances of the ships.

  • Funny 2
  • Haha 1

Share this post


Link to post
Share on other sites
13,504
[SALVO]
Members
18,775 posts
10,885 battles
1 hour ago, Ralph090 said:
First of all, credit to Flambass for an excellent game with entertaining commentary, as always. What you are about to read would not have been possible without him.
 
Second: I request that you watch this replay of Flambass's. It is essential to understand this analysis.
 
Now, let's analyze this game and see what conclusions we can draw about the nature of Kaga Black. For context, during the Pearl Harbor Raid, the real Kaga carried 18 A6M Zeros and 54 strike planes, broken up into 27 D3A "Vals," and 27 B5N "Kates," for a total of 72 planes. During Midway, she carried 27 Zeros, and 45 strike planes, broken up into 18 D3As and 27 B5Ns, for a total of 72 planes, plus 2 D3As boxed up in crates to serve as spares or for use on Midway once it was captured. This should give you an idea of how many planes Kaga could carry historically.
 
Now, let's take a look at the battle. The enemy team shot down 46 of Flambass's planes, 15 fighters, 3 rocket attack planes, and 28 torpedo bombers. Kaga Black's rocket planes are A6M-5 Zeros, meaning that they must be part of the fighter squadron and are equipped with ground attack rockets. This indicates that he ended the battle with either 0 Zeros, 27 Vals, and -1 Kates or 12 Zeros, 20 Vals, and -1 Kates. This is already impossible, as you cannot have negative torpedo bombers. However, it gets even worse, as we shall see below.
Flambass had a squadron of 10 torpedo bombers airborne, and there was one more ready to go on Kaga Black's flight deck. When combined with the 28 torpedo bombers shot down, this indicates that Kaga Black was carrying at least 39 torpedo bombers, 12 more than she carried at either Pearl Harbor or Midway, which means that more than 50% of her air group was made up of torpedo bombers.
 
At the end of the game, Flambass had a squadron of 10 torpedo bombers airborne, and there was one more ready to go on Kaga Black's flight deck. When combined with the 28 torpedo bombers shot down, this indicates that Kaga Black was carrying at least 39 torpedo bombers, 12 more than she carried at either Pearl Harbor or Midway, which means that more than 50% of her air group was made up of torpedo bombers.
 
During Flambass's final attack with the rocket attack planes, he had another 8 ready to go on the flight deck, which were never launched. This means that Kaga Black must carry at least 16 Zeros for rocket attacks. Additionally, Flambass had fighters on call while piloting the rocket attack planes, the numbers of which did not decrease as additional rocket attack planes were launched. This forces us to revise the conclusion that the rocket attack planes are a part of the fighter squadron, as they seem to be operating as separate tactical units since the numbers of available fighters did not decrease, and instead both squadrons must simply be using the same planes.
 
Flambass never launched any dive bombers, however we do know that 12 were ready for takeoff throughout the entire game.
 
Flambass lost 15 fighters, which were deployed in groups of 5. This is strange, because Japanese fighters operated in a 3 plane shotai, or flight, a significantly improved and generally more flexible and capable version of the classic Vic formation, which were further organized into a 9 plane chutai, or squadron. This indicates that Kaga Black is operating a non-standard fighter group, with three 5 plane shotais making up one 15 plane chutai. Regardless, however, each attack squadron seemed to have 1 chutai on call for fighter protection. These shotai also seem to come from different chutais, since the torpedo bombers had three shotai available even though the rocket attack planes, which are themselves fighters, had already called in a shotai when the first torpedo bomber squadron. This indicates that Kaga Black had at least 3 of these non-standard chutai embarked, assuming that this holds true for the never-launched dive bomber squadron, for a total of 45 planes in the fighter squadron. Additionally, the various chutais do not seem to reinforce each other or change which squadron they are protecting. This is because we know that Flambass had at least two shotais still available from the rocket attack plane squadron's assigned chutai, but they did not become available once the chutai assigned to the torpedo bomber squadron was depleted.
 
In total, this means that Kaga Black must have an air group consisting of no fewer than 112 planes, broken up into 61 Zeros, of which 45 were in the fighter squadron and 16 in the rocket attack plane squadron, 12 Vals, and 39 Kates. This is considerably more than the real Kaga embarked, with the exception of the absolute number of dive bombers.
The planes themselves also exhibited very strange behavior during the battle. Strike planes seemed to cease all interactions with the outside world once they had completed their attacks and returned to the carrier at their own pace, almost as if they had disappeared to everyone else. Additionally, Kaga Black's fighters did not return to the carrier to rearm and refuel once they had completed their patrol, but instead seemed to dematerialize completely. Also, the crew of Kaga Black never needed to clear her flight deck to launch planes. Instead, they all seemed to be ready to launch at once and would pass through each other during take off.
 
So, what conclusions can we draw about Kaga Black? Well, it seems to me that there is only one logical possibility that explains her strange behavior. The ship is actually three Kagas that exist in an entangled quantum superstate, which allows them to all occupy the same space at the same time and collectively form the entity known as "Kaga Black." One carries an air group of 15 Zeros in a fighter squadron and 16 Zeros in a rocket attack squadron, the next carries 15 Zeros and 12 dive bombers, and the last carries 15 Zeros and 39 torpedo bombers. Due to the Heisenberg Uncertainty Principle, only one Kaga from Kaga Black can be "real" and thus "active" at any given time, which is chosen whenever a squadron is launched. This may explain how the various squadrons seem to disappear after completing a strike. Kaga Black reenters the quantum superstate, which also moves their aircraft out of phase with the rest of the universe. Why they do not reappear when the same Kaga becomes "active" is not clear at this time. It also explains why Kaga Black's various fighter chutais cannot reinforce each other. Kaga Black's various air groups literally exist on different plains of reality and thus cannot interact with each other in any way. It is not clear why the various Kagas' fighters dematerialize after completing a patrol. Whether or not all three Kagas of Kaga Black would be damaged if one were to take a hit is also not clear at this time.
 
This analysis is of too great a scientific importance to be confined to just one location, and as such shall also be posted in the comments of Flambass's video and on Reddit.

Don't mind the serious guys, it was fun... I lol'd at the entangled quantum superstate :Smile_veryhappy:

  • Thanks 2

Share this post


Link to post
Share on other sites
Members
4,477 posts
4,863 battles

If the black ships got a module that make them look as though they were shooting three times as fast as an illusion, that would be pretty wild to see. Imagine the psychological effects of someone thinking they're getting pelted by 48 Atlanta rounds every volley.  

Edited by Yoshiblue
  • Haha 1

Share this post


Link to post
Share on other sites
Members
23 posts
3,111 battles
24 minutes ago, Yoshiblue said:

If the black ships got a module that make them look as though they were shooting three times as fast as an illusion, that would be pretty wild to see. 

That would make for an awesome April Fools Day prank. Or Halloween mode.

Share this post


Link to post
Share on other sites
Members
23 posts
3,111 battles
1 hour ago, DM31 said:

Can you investigate how dual purpose main/AA guns can fire at ships while at the same time firing flak and providing DPS?  Those barrels have to moving so fast it’s invisible to the naked eye.

Seems challenging. It might be above my pay grade, but I'll see what I can do regardless.

Share this post


Link to post
Share on other sites
5,148
[ARS]
Beta Testers
8,631 posts
10,562 battles
2 hours ago, Nolo_00 said:

All I know is that Carriers have a similar resupply contract with Aperature Science that Destroyers in the game enjoy. Where else would the supply of torpedoes come from? With some of the ships, they'd have be built like this:

maxresdefault.thumb.jpg.fa0524608a41942c0fca5196fa134e23.jpg

In short, it's an arcade game. About the only (mostly) accurate thing are the appearances of the ships.

Is that hoe DDs get torpedo reloads too?

Share this post


Link to post
Share on other sites
1,551
[EGO]
Banned
4,105 posts
16,276 battles

WG reprogrammed the Laws of Quantum Mechanics so that CVs can have infinite planes. They remain in superposition, if they collapsed into a definite state they could be killed. Instead they use superposition to reappear in the Hangar, and since they are not being observed in the Hangar they remain in superposition.

Share this post


Link to post
Share on other sites
49
[TRW]
Members
137 posts
28,425 battles

Planes = Ammo.  Ammo has a reload.  It is not different as was cited with shells or torpedos.  The number of planes on deck and their reload is where the differences come in.  No different than fast reloading torps.  Also remember Kaga uses Level VI planes.  When I play Kaga in Tier X matches I am shredded and I left hunting lone ships or the other CV (which IS a viable strategy but costly)

Remember Navy Field you had to buy your ammo INCLUDING AA. That was a pain.  But in some respects fun too since you could create an AA Motke cruiser.

It is just a game.  I wish given the powerful secondaries on Kaga they provided them a Sigma boost.  Then I might be more inclined to take my giant "spot from a hundred miles" block into some situation knife fighting combat.  Instead I see that destroyer come up and my guns open up and each one doing 2500 damage but only 1 in 20 hitting.  I guess my gunners were drunk on Sake.

 

Share this post


Link to post
Share on other sites
26,682
[ARGSY]
Members
32,496 posts
33,785 battles
On 12/8/2020 at 8:19 PM, Ralph090 said:

Well, it seems to me that there is only one logical possibility that explains her strange behavior. The ship is actually three Kagas that exist in an entangled quantum superstate, which allows them to all occupy the same space at the same time and collectively form the entity known as "Kaga Black."

Alas for your conclusion, the Normal Kaga is just the same in capability terms.

Now as the owner of one, it's fun to fly the black planes around and pretend you are chasing Fox Mulder away from his next important clue, just like the mysterious unmarked helicopters that permeate so much of conspiracist lore... but in the end, it's just a coat of black paint.

Infused with Dark Magic and nanobots, perhaps, but it's still black paint.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×