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admiral_kronokrusader514

Ways to add more realism to the game

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1. There should be ammunition capacity like in World of Tanks. Currently ships like Smolensk could just dump round after round of HE with impunity. However, with ammunition limits, rapid firing ships would have to be more conservative with their ammo. Otherwise, they'll run out of ammo towards the end of the battle

2. Currently CVs can have one squadron attack and the other squadrons have to circle around to make another attack run. I think what should be implemented is that multiple CV squadrons can attack per run. For instance, if a flight of torpedo bombers has three squadrons, you can have all three engage the target at once, or you can split some squadrons off so that those squadrons could attack the target from a different angle (basically the ability to do an anvil attack).

3. CVs should not have a factory that churns out aircraft within them. The planes they start out with should be the only ones they have at their disposal. That makes every plane lost really count and forces the player to be a lot more careful with their aircraft

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17 minutes ago, admiral_kronokrusader514 said:

1. There should be ammunition capacity like in World of Tanks. Currently ships like Smolensk could just dump round after round of HE with impunity. However, with ammunition limits, rapid firing ships would have to be more conservative with their ammo. Otherwise, they'll run out of ammo towards the end of the battle

2. Currently CVs can have one squadron attack and the other squadrons have to circle around to make another attack run. I think what should be implemented is that multiple CV squadrons can attack per run. For instance, if a flight of torpedo bombers has three squadrons, you can have all three engage the target at once, or you can split some squadrons off so that those squadrons could attack the target from a different angle (basically the ability to do an anvil attack).

3. CVs should not have a factory that churns out aircraft within them. The planes they start out with should be the only ones they have at their disposal. That makes every plane lost really count and forces the player to be a lot more careful with their aircraft

 

1. If we were to make very ship carry a combact load of shells, even ships like the Smolensk will have enough ammunition to fire non stop for more than 20 minutes, the max time limit of the game. This is seen in Battleships in engagements, where battles such as Jutland had battleships firing at each other for hours on end, with each salvo loaded in about 2 minutes 

 

2. Back in the RTS cv days, you cold have multiple squadrons of the same planes, but each squadron was still broken into three to four attacking flights I remember. Even in this configuration, CVs were, with quite a bit of skill, able to wipe targets off the map with a single sortie of multiple torpedo combers cross dropping a target. This alpha damage caused lots of outcry, hence the CV rework we see now

 

3. Happened in the RTS days has well, and the not very good skilled CV players were deplaned and complained about not having anything to do, so hence the Cv rework

 

These are my generals perceptions of what happened in the RTS days where I was not as active

Edited by Boomer625

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23 minutes ago, admiral_kronokrusader514 said:

1. There should be ammunition capacity like in World of Tanks. Currently ships like Smolensk could just dump round after round of HE with impunity. However, with ammunition limits, rapid firing ships would have to be more conservative with their ammo. Otherwise, they'll run out of ammo towards the end of the battle

2. Currently CVs can have one squadron attack and the other squadrons have to circle around to make another attack run. I think what should be implemented is that multiple CV squadrons can attack per run. For instance, if a flight of torpedo bombers has three squadrons, you can have all three engage the target at once, or you can split some squadrons off so that those squadrons could attack the target from a different angle (basically the ability to do an anvil attack).

3. CVs should not have a factory that churns out aircraft within them. The planes they start out with should be the only ones they have at their disposal. That makes every plane lost really count and forces the player to be a lot more careful with their aircraft

Saving ammo for the end isn't as important as accuracy...what difference does it make if limited ammo is gone in 2 minutes or 20 minutes as long as each shot counted for full max effectiveness (& even if it didn't it still wouldn't make a difference if it was trash accuracy quickly or strung out)?

With limited ammo the sooner you use up your ammo the quicker you can have to set up a ram (this would give the ram flags more value for sure...WG can clean up on the bait & switch ram flag specials...not to mention the "golden" ram flags that will be introduced just in time for the update release) to cause instant serious damage which would probably be more damage than what your limited HE ammo can do most likely (unless you can get a lot of sticky fires going...which requires spreading the fires around instead of focusing ships that are already burning...regardless of whether your team needs you to focus a ship or not).

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Ammo limits negatively affect smaller ships like destroyers. It does not affect cruisers or battleships, which typically have enough ammo to fight through an entire battle.

 

Allowing all flights of an aircraft to attack simultaneously is a straight buff to aircraft carriers by bypassing time over target and attack cooldowns. It reduces aircraft losses and, for carriers like the FDR or MVR, allows you to actually do 100% of a ship’s health in a single pass.

 

The aircraft factory is not really a factory. Planes being available immediately and not being replenished over time just front loads the damage carriers can do and makes them have significantly stronger alpha attacks.

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other realism enhancements

Limit torpedo reloads to historical basis , only ships that carried torpedo reloads can have them .and even then once torps are used up , no more reloads.  the current system is a farce.

No more of this being invisible until a given range ,few things ruin the game more than trying to fight the invisible , especially when they have unlimited torpedo reloads.

The only stealth should be  - Smokescreen or fog / haze

a few islands are ok but on most maps the number of small islands is , well most of the non CV  battles devolve into hidey-hide peek a boo. Get fer real.  Yes some naval battles were fought around islands like in the Solomons but there were miles between the islands.

how many islands were available to hide behind at Jutland ? Midway ?  Leyte Gulf ? Denmark Strait ?  Cape Matapan ? Dogger Bank ?

American  5/38 guns should have the SAME RANGE no matter what ships they are on .  Not the current 11km range on one ship but only 5km on another. it is the SAME weapon . If anything all secondary's in the game should have historical ranges.

Radar - if the real ships had radar  , then so should the in game version of the ship.

I am well aware the the odds of any of this being implemented is almost but not quite - non existent but there it is anyways.

 

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