38 [OGRM] RockChunker Members 104 posts 7,945 battles Report post #1 Posted December 7, 2020 (edited) I don't know why WG thought it would be a great idea to drag out the BB reload times. The "Fun-O-Meter" is really going into the low end for sure. It's getting really boring. Shoot....go get a beer... Shoot....go take a piss... Shoot...read a book Come back and (Gasp) the game is over. Yippieee...what a lot of fun that was....Oh joy overload...do the Snoopy happy dance. (That was sarcasm by the way) Are you really trying to run off your membership? I have completely given up on buying any new ships until something changes Edited December 7, 2020 by RockChunker 3 2 Share this post Link to post Share on other sites
7,519 [HINON] RipNuN2 Members 14,340 posts Report post #2 Posted December 7, 2020 You could just skip the USN alternate BB line and play other boats with faster reloads. 2 Share this post Link to post Share on other sites
10,399 [BLNCE] Taichunger Members 13,459 posts 43,669 battles Report post #3 Posted December 7, 2020 A longtime div mate pointed out that the devs dont have a lot space with the increasingly fast reloads of BBs. So they decided to widen the design space with slower reloads. Problem is that the new battleships the suck to have on your team or to play. Share this post Link to post Share on other sites
2,882 [WOLFC] Nevermore135 Members 4,982 posts 14,833 battles Report post #4 Posted December 7, 2020 (edited) One thing grinding through Kansas (just purchased MN this weekend) hammered into me was the importance of trigger discipline. If you only get one shot every 40s, you need to make it count. There were times when I lingered under concealment for almost a minute waiting for the appropriate shot that resulted in a blap. It’s not for everyone, but it’s certainly a different experience. I’m cautiously optimistic about Vermont. I think these ships are going to appeal to a certain type of player, while others aren’t going to able get around the speed and the reload. These ships don’t lend themselves to a very “reactive” playstyle and require more pre-planning than their counterparts. But I also think there’s anything inherently wrong with that - different players find different lines appealing, after all. One of my teammates in a match tonight described playing Vermont as “chess with battleships,” and I based on my experience that seems an apt description of the line. Edited December 7, 2020 by Nevermore135 Share this post Link to post Share on other sites
101 [VVV] Naviss Beta Testers 814 posts 7,737 battles Report post #5 Posted December 7, 2020 The reload time is the easy part. Poor armor, extra long heal cool down times (Can use one a round if lucky), Can't run away from anything, Every HE shell that hits you will start at least one fire, normally 2. They are fun let me tell ya. Share this post Link to post Share on other sites