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Chain_shot

Why are there no critical misses or fumble in this game?

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We have critical hits with citadels why is there not like .5% chance for a critical miss/misfire in this game?  I mean gun crews make mistakes the rare times.

We could have something like a wrongly packed gun that misfires and destroys the turret. Or torpedo going off course or  going off in the tubes. Planes falling off the carrier deck due to bad landing etc...

It's no like these things did/do not happen.

 

https://www.thesun.co.uk/news/4627702/bungling-navy-officer-accidentally-fired-a-torpedo-into-a-nuclear-base-while-doing-maintenance/

 

This could add flavor to the game.

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There is already enough RNG to screw people over without adding even more of it.

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Those things would do nothing but add frustration when they occurred.

Edited by Princess_Daystar
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"On 10 June 1943, USS Trigger fired six torpedoes from 1,200 yards (1,100 m) at the aircraft carrier Hiyō. Two torpedoes missed, one exploded prematurely, one was a dud, and two hit. The carrier was damaged but made it home. "

I mean this would make for an interesting miss with torps.

 

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18 minutes ago, Chain_shot said:

We have critical hits with citadels why is there not like .5% chance for a critical miss/misfire in this game?  I mean gun crews make mistakes the rare times.

We could have something like a wrongly packed gun that misfires and destroys the turret. Or torpedo going off course or  going off in the tubes. Planes falling off the carrier deck due to bad landing etc...

It's no like these things did/do not happen.

 

https://www.thesun.co.uk/news/4627702/bungling-navy-officer-accidentally-fired-a-torpedo-into-a-nuclear-base-while-doing-maintenance/

 

This could add flavor to the game.

You're the kind of player who enjoys detonations, aren't you?

Edited by Dr_Drunk_AKA
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16 minutes ago, Chain_shot said:

We have critical hits with citadels why is there not like .5% chance for a critical miss/misfire in this game?  I mean gun crews make mistakes the rare times.

We could have something like a wrongly packed gun that misfires and destroys the turret. Or torpedo going off course or  going off in the tubes. Planes falling off the carrier deck due to bad landing etc...

It's no like these things did/do not happen.

 

https://www.thesun.co.uk/news/4627702/bungling-navy-officer-accidentally-fired-a-torpedo-into-a-nuclear-base-while-doing-maintenance/

 

This could add flavor to the game.

Yeah and your ship could also explode randomly in port.  Can't say that would make it any more fun.

images?q=tbn:ANd9GcRkREeLLZWW9BOSeDpNO3n

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I think they'd add frustration to the game.

Also citadel hits *aren't* a random chance of rolling a natural 20 when ever you shoot at a ship, it comes with aiming at the  locations of the citadel (waterline) and hitting with shells that have enough penetration to enter it but also no so much it actually overpens.
... or your salvo at max range happens to plunge at the right place. It's already a case of skill and luck involved at catching your opponent to make them vulnerable, aiming at the right place and then dispersion not being too wonky.

The primary random chances with have in the game are the complex maths of dispersion, fire chance, flooding chance,  and detonations from hitting ammo storage. That's plenty already.


In terms of "realism", sure dud shells would be, but I'm not convinced it'd be anyway fun.
Ships already travel x5.22 their actual speed, they're twice as big and shells fly x2.61.  Likewise abstractions like hitpoints are used. These are all done to make the game more playable.

Edited by SoothingWhaleSongEU

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"Your oxygen fuelled Type 92 torpedo has jammed in the tube"
"Your destroyer will explode in 5 seconds unless you hit DCP"

FUN AND ENGAGING!

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29 minutes ago, Chain_shot said:

"On 10 June 1943, USS Trigger fired six torpedoes from 1,200 yards (1,100 m) at the aircraft carrier Hiyō. Two torpedoes missed, one exploded prematurely, one was a dud, and two hit. The carrier was damaged but made it home. "

I mean this would make for an interesting miss with torps.

 

And there is at least 1 instance where a ship (a submarine in this case) torpedoes itself.  

The USS Tang: The U.S. Navy Submarine That was Sunk by One of Its Own Torpedoes | The National Interest

Edited by michael_zahnle

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1 hour ago, Lert said:

There is already enough RNG to screw people over without adding even more of it.

The ‘Fun and Engaging’ Detonation mechanic, for example?

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1 hour ago, SoothingWhaleSongEU said:

Also citadel hits *aren't* a random chance of rolling a natural 20 when ever you shoot at a ship,

Those are called dev strikes. They would be the so called natural 20's.

 

Think of it though you could have cv's being mistakenly torped or bombed by its own planes.:Smile_trollface:

Edited by Chain_shot

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Just now, Chain_shot said:

Those are called dev strikes. They would be the so called natural 20's.

No. A Dev strike is an *achievement* that matches the following requirement. It can be done with guns, torps or bombs.
 

Quote

Devastating Strike
Destroy an enemy ship with a single artillery salvo, torpedo salvo, or aircraft attack by causing damage over 50% of the destroyed ship's normal HP. Can be obtained multiple times per battle.

 

A Citadel Hit is when you penetrate into the citadel of a ship and means the shell does maximum damage. This is most commonly done with AP shells but you can also do it with very impressive HE shells or just against the thinnest.
Destroyers don't have citadels for the purposes of the,
This is a combination of of shooting at the right place with having the RNG of dispersion meaning the shell trajectory falls into the right place on the interior model of the ship.

A detonation is when the shells trajectory falls into a ships magazine when it has 75% or less of it's HP left, it rolls a random chance to destroy the ship in one go.
This gives an achievement to the poor sap who got blown up and some Juliet Charlie flags.
Mounting Juliet Charlie flags or the Mount Magazine Modifications 1 upgrade can greatly reduce the chance of the detonation occurring.

Citadel hits and detonations are a good way to get a Dev Strike but detonations also can occur when the target ship is on very low HP, and so doesn't give the Dev Strike achievement.

All 3 are separate things.

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I can see it now. You have a 1/100 chance of starting the match already sunk, because RNG. There will be no compensation. You knew what you signed up for. 

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2 minutes ago, FrodoFraggin said:

There is, you buy a 20 pack of crates and get only the Makarov for a ship.  

Just had to bring Santa crates into the discussion huh?:Smile_trollface:

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7 hours ago, Chain_shot said:

This could add flavor to the game.

HAH!  Are you familiar with ... detonations?  and how much forum heat they generate?  At least they result from an enemy hit. 

no-no-no-HELL-NO.gif.eaeabd3d45d37717dce6fb56018c7a52.gif

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7 hours ago, Chain_shot said:

We have critical hits with citadels why is there not like .5% chance for a critical miss/misfire in this game?  I mean gun crews make mistakes the rare times.

We could have something like a wrongly packed gun that misfires and destroys the turret. Or torpedo going off course or  going off in the tubes. Planes falling off the carrier deck due to bad landing etc...

It's no like these things did/do not happen.

 

https://www.thesun.co.uk/news/4627702/bungling-navy-officer-accidentally-fired-a-torpedo-into-a-nuclear-base-while-doing-maintenance/

 

This could add flavor to the game.

I have enough critical misses/shell breaks/bounces, don't need more like a self detonation mechanic. There is a difference between added flavor and poor seasoning choices lol.

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When you get citadel hit and don't get citadel damage :Smile_sceptic: Don't tell me to get good because that's not it :fish_palm: Rng already trolls people enough as it is :Smile_trollface:

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3 hours ago, LastRemnant said:

When you get citadel hit and don't get citadel damage :Smile_sceptic: Don't tell me to get good because that's not it :fish_palm: Rng already trolls people enough as it is :Smile_trollface:

bet you it would increase det flag sales though.- definite money maker.

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