2,137 [UBC] Chain_shot Members 2,280 posts Report post #1 Posted December 6, 2020 We have critical hits with citadels why is there not like .5% chance for a critical miss/misfire in this game? I mean gun crews make mistakes the rare times. We could have something like a wrongly packed gun that misfires and destroys the turret. Or torpedo going off course or going off in the tubes. Planes falling off the carrier deck due to bad landing etc... It's no like these things did/do not happen. https://www.thesun.co.uk/news/4627702/bungling-navy-officer-accidentally-fired-a-torpedo-into-a-nuclear-base-while-doing-maintenance/ This could add flavor to the game. 7 Share this post Link to post Share on other sites
37,725 [HINON] Lert Alpha Tester 26,828 posts 24,593 battles Report post #2 Posted December 6, 2020 There is already enough RNG to screw people over without adding even more of it. 7 1 3 Share this post Link to post Share on other sites
2,359 [FOXY] Princess_Daystar Members 4,717 posts 8,947 battles Report post #3 Posted December 6, 2020 (edited) Those things would do nothing but add frustration when they occurred. Edited December 6, 2020 by Princess_Daystar 1 Share this post Link to post Share on other sites
107 [F11] Fel0niusMonk Members 335 posts 6,065 battles Report post #4 Posted December 6, 2020 They exist already - they're called detonations. Also troll dispersion. 1 Share this post Link to post Share on other sites
2,137 [UBC] Chain_shot Members 2,280 posts Report post #5 Posted December 6, 2020 "On 10 June 1943, USS Trigger fired six torpedoes from 1,200 yards (1,100 m) at the aircraft carrier Hiyō. Two torpedoes missed, one exploded prematurely, one was a dud, and two hit. The carrier was damaged but made it home. " I mean this would make for an interesting miss with torps. 3 Share this post Link to post Share on other sites
700 [TNG] Dr_Drunk_AKA Members 594 posts 14,885 battles Report post #6 Posted December 6, 2020 (edited) 18 minutes ago, Chain_shot said: We have critical hits with citadels why is there not like .5% chance for a critical miss/misfire in this game? I mean gun crews make mistakes the rare times. We could have something like a wrongly packed gun that misfires and destroys the turret. Or torpedo going off course or going off in the tubes. Planes falling off the carrier deck due to bad landing etc... It's no like these things did/do not happen. https://www.thesun.co.uk/news/4627702/bungling-navy-officer-accidentally-fired-a-torpedo-into-a-nuclear-base-while-doing-maintenance/ This could add flavor to the game. You're the kind of player who enjoys detonations, aren't you? Edited December 6, 2020 by Dr_Drunk_AKA 1 1 Share this post Link to post Share on other sites
2,639 [REVY] Sventex Members 8,633 posts 6,121 battles Report post #7 Posted December 6, 2020 16 minutes ago, Chain_shot said: We have critical hits with citadels why is there not like .5% chance for a critical miss/misfire in this game? I mean gun crews make mistakes the rare times. We could have something like a wrongly packed gun that misfires and destroys the turret. Or torpedo going off course or going off in the tubes. Planes falling off the carrier deck due to bad landing etc... It's no like these things did/do not happen. https://www.thesun.co.uk/news/4627702/bungling-navy-officer-accidentally-fired-a-torpedo-into-a-nuclear-base-while-doing-maintenance/ This could add flavor to the game. Yeah and your ship could also explode randomly in port. Can't say that would make it any more fun. Share this post Link to post Share on other sites
182 SoothingWhaleSongEU Members 409 posts 26 battles Report post #8 Posted December 6, 2020 (edited) I think they'd add frustration to the game. Also citadel hits *aren't* a random chance of rolling a natural 20 when ever you shoot at a ship, it comes with aiming at the locations of the citadel (waterline) and hitting with shells that have enough penetration to enter it but also no so much it actually overpens. ... or your salvo at max range happens to plunge at the right place. It's already a case of skill and luck involved at catching your opponent to make them vulnerable, aiming at the right place and then dispersion not being too wonky. The primary random chances with have in the game are the complex maths of dispersion, fire chance, flooding chance, and detonations from hitting ammo storage. That's plenty already. In terms of "realism", sure dud shells would be, but I'm not convinced it'd be anyway fun.Ships already travel x5.22 their actual speed, they're twice as big and shells fly x2.61. Likewise abstractions like hitpoints are used. These are all done to make the game more playable. Edited December 6, 2020 by SoothingWhaleSongEU Share this post Link to post Share on other sites
66 [WOLF7] jones_farragut_nimitz Members 145 posts Report post #9 Posted December 6, 2020 23 minutes ago, Lert said: There is already enough RNG to screw people over without adding even more of it. My thoughts exactly Share this post Link to post Share on other sites
138 [MK3R] MeglaGnome Members 198 posts 18,315 battles Report post #10 Posted December 6, 2020 "Your oxygen fuelled Type 92 torpedo has jammed in the tube" "Your destroyer will explode in 5 seconds unless you hit DCP" FUN AND ENGAGING! Share this post Link to post Share on other sites
353 [_BDA_] michael_zahnle Members 846 posts 13,263 battles Report post #11 Posted December 6, 2020 (edited) 29 minutes ago, Chain_shot said: "On 10 June 1943, USS Trigger fired six torpedoes from 1,200 yards (1,100 m) at the aircraft carrier Hiyō. Two torpedoes missed, one exploded prematurely, one was a dud, and two hit. The carrier was damaged but made it home. " I mean this would make for an interesting miss with torps. And there is at least 1 instance where a ship (a submarine in this case) torpedoes itself. The USS Tang: The U.S. Navy Submarine That was Sunk by One of Its Own Torpedoes | The National Interest Edited December 6, 2020 by michael_zahnle Share this post Link to post Share on other sites
1,584 CylonRed Members 6,617 posts 13,491 battles Report post #12 Posted December 6, 2020 It this game it is called dispersion and RNG Share this post Link to post Share on other sites
6,108 [RLGN] Estimated_Prophet Members 18,171 posts 32,437 battles Report post #13 Posted December 6, 2020 1 hour ago, Lert said: There is already enough RNG to screw people over without adding even more of it. The ‘Fun and Engaging’ Detonation mechanic, for example? Share this post Link to post Share on other sites
138 [GT3] Mego_Splat Members 297 posts 9,688 battles Report post #14 Posted December 6, 2020 the fact we overpen citadels constantly takes care of it and then some. Share this post Link to post Share on other sites
2,137 [UBC] Chain_shot Members 2,280 posts Report post #15 Posted December 6, 2020 (edited) 1 hour ago, SoothingWhaleSongEU said: Also citadel hits *aren't* a random chance of rolling a natural 20 when ever you shoot at a ship, Those are called dev strikes. They would be the so called natural 20's. Think of it though you could have cv's being mistakenly torped or bombed by its own planes. Edited December 6, 2020 by Chain_shot Share this post Link to post Share on other sites
182 SoothingWhaleSongEU Members 409 posts 26 battles Report post #16 Posted December 6, 2020 Just now, Chain_shot said: Those are called dev strikes. They would be the so called natural 20's. No. A Dev strike is an *achievement* that matches the following requirement. It can be done with guns, torps or bombs. Quote Devastating StrikeDestroy an enemy ship with a single artillery salvo, torpedo salvo, or aircraft attack by causing damage over 50% of the destroyed ship's normal HP. Can be obtained multiple times per battle. A Citadel Hit is when you penetrate into the citadel of a ship and means the shell does maximum damage. This is most commonly done with AP shells but you can also do it with very impressive HE shells or just against the thinnest. Destroyers don't have citadels for the purposes of the, This is a combination of of shooting at the right place with having the RNG of dispersion meaning the shell trajectory falls into the right place on the interior model of the ship.A detonation is when the shells trajectory falls into a ships magazine when it has 75% or less of it's HP left, it rolls a random chance to destroy the ship in one go. This gives an achievement to the poor sap who got blown up and some Juliet Charlie flags. Mounting Juliet Charlie flags or the Mount Magazine Modifications 1 upgrade can greatly reduce the chance of the detonation occurring. Citadel hits and detonations are a good way to get a Dev Strike but detonations also can occur when the target ship is on very low HP, and so doesn't give the Dev Strike achievement. All 3 are separate things. Share this post Link to post Share on other sites
792 Yoshiblue Members 4,477 posts 4,779 battles Report post #17 Posted December 6, 2020 I can see it now. You have a 1/100 chance of starting the match already sunk, because RNG. There will be no compensation. You knew what you signed up for. 1 Share this post Link to post Share on other sites
2,137 [UBC] Chain_shot Members 2,280 posts Report post #18 Posted December 6, 2020 14 minutes ago, SoothingWhaleSongEU said: No. A Dev strike is an *achievement* that matches the following requirement. It can be done with guns, torps or bombs. It may be an achievement but its also a critical strike. Share this post Link to post Share on other sites
1,491 [EQRN] FrodoFraggin Members 2,395 posts 23,501 battles Report post #19 Posted December 6, 2020 There is, you buy a 20 pack of crates and get only the Makarov for a ship. 1 1 Share this post Link to post Share on other sites
2,137 [UBC] Chain_shot Members 2,280 posts Report post #20 Posted December 6, 2020 2 minutes ago, FrodoFraggin said: There is, you buy a 20 pack of crates and get only the Makarov for a ship. Just had to bring Santa crates into the discussion huh? Share this post Link to post Share on other sites
6,236 [WOLF9] iDuckman Wiki Lead, Privateers 18,023 posts 4,935 battles Report post #21 Posted December 7, 2020 7 hours ago, Chain_shot said: This could add flavor to the game. HAH! Are you familiar with ... detonations? and how much forum heat they generate? At least they result from an enemy hit. Share this post Link to post Share on other sites
406 [VOP] Airjellyfish Members 1,113 posts Report post #22 Posted December 7, 2020 7 hours ago, Chain_shot said: We have critical hits with citadels why is there not like .5% chance for a critical miss/misfire in this game? I mean gun crews make mistakes the rare times. We could have something like a wrongly packed gun that misfires and destroys the turret. Or torpedo going off course or going off in the tubes. Planes falling off the carrier deck due to bad landing etc... It's no like these things did/do not happen. https://www.thesun.co.uk/news/4627702/bungling-navy-officer-accidentally-fired-a-torpedo-into-a-nuclear-base-while-doing-maintenance/ This could add flavor to the game. I have enough critical misses/shell breaks/bounces, don't need more like a self detonation mechanic. There is a difference between added flavor and poor seasoning choices lol. Share this post Link to post Share on other sites
2,647 [CLUMP] LastRemnant Members 2,852 posts 2,993 battles Report post #23 Posted December 7, 2020 When you get citadel hit and don't get citadel damage Don't tell me to get good because that's not it Rng already trolls people enough as it is Share this post Link to post Share on other sites
2,137 [UBC] Chain_shot Members 2,280 posts Report post #24 Posted December 7, 2020 3 hours ago, LastRemnant said: When you get citadel hit and don't get citadel damage Don't tell me to get good because that's not it Rng already trolls people enough as it is bet you it would increase det flag sales though.- definite money maker. Share this post Link to post Share on other sites