Jump to content
Sign in to follow this  
Lazy_Joe

Sky shot aim assist

12 comments in this topic

Recommended Posts

Members
113 posts
252 battles

Here is an interesting in-game mechanic. It is an aim assist built into the game by Wargaming. I call it "sky shot aim assist". Have a look how it works and whether it can work for you.

 

On a sidenote: This is my second attempt posting this. The first one got censored by one of the staff/moderators. I guess that person got triggered by the term "aim assist", possibly not knowing that there are different kind of aim assists already build into the game. I gave them 24hrs to rectify the mistake, did not happen. On EU forum the thread and the video was inspected by WG and found to be ok.

  • Cool 1
  • Thanks 1

Share this post


Link to post
Share on other sites
2,240
[PVE]
Members
7,556 posts
23,531 battles
2 hours ago, Lazy_Joe said:

Here is an interesting in-game mechanic. It is an aim assist built into the game by Wargaming. I call it "sky shot aim assist". Have a look how it works and whether it can work for you.

 

On a sidenote: This is my second attempt posting this. The first one got censored by one of the staff/moderators. I guess that person got triggered by the term "aim assist", possibly not knowing that there are different kind of aim assists already build into the game. I gave them 24hrs to rectify the mistake, did not happen. On EU forum the thread and the video was inspected by WG and found to be ok.

I saw the 1st video you did on this & right before that I saw a streamer w/an enlarged mini map (it was taking up most of the screen...like way enlarged) that was just playing using the circle to aim (think it was a dare...or 1 of those "my players get to decide" challenges streamers do occasionally...from his viewers as he tried making the map smaller & they"made" him make it big again).

He wasn't zoomed out like you so wasn't practicing your "aim assist" scenario in the same way...but it was amazing how accurately he was hitting ships w/just the mini map & the circle.

When enlarged like it was it allowed you to see maneuvers much better though.

I made a comment about it in your 1st video thread & I forget what his actual results were but he broke 100k damage easily...but I forget what tier he was in.

It was just a replay of it I was watching so couldn't comment about it directly to him but it showed me how easy it is to get hits w/just the circle as your guide.

Edit: Also glad you made a random battle example because it shows that even though it works great for those"behind island" targets... it's not all easy citadels like it was against the straight lining bots...but still very effective for resetting caps & just general harassing against targets that wouldn't normally expect you to be targeting them so well.

Edited by IfYouSeeKhaos

Share this post


Link to post
Share on other sites
Members
113 posts
252 battles
1 hour ago, IfYouSeeKhaos said:

I saw the 1st video you did on this & right before that I saw a streamer w/an enlarged mini map (it was taking up most of the screen...like way enlarged) that was just playing using the circle to aim (think it was a dare...or 1 of those "my players get to decide" challenges streamers do occasionally...from his viewers as he tried making the map smaller & they"made" him make it big again).

He wasn't zoomed out like you so wasn't practicing your "aim assist" scenario in the same way...but it was amazing how accurately he was hitting ships w/just the mini map & the circle.

When enlarged like it was it allowed you to see maneuvers much better though.

I made a comment about it in your 1st video thread & I forget what his actual results were but he broke 100k damage easily...but I forget what tier he was in.

It was just a replay of it I was watching so couldn't comment about it directly to him but it showed me how easy it is to get hits w/just the circle as your guide.

Edit: Also glad you made a random battle example because it shows that even though it works great for those"behind island" targets... it's not all easy citadels like it was against the straight lining bots...but still very effective for resetting caps & just general harassing against targets that wouldn't normally expect you to be targeting them so well.

The Minimap mod I am using now is from a "autospy" and part of Aslain's package (and I assume the offical Mod Station's as well). It is helpful to be able to set the zoom levels for the map yourself, as aiming by circle is an important part of the game for some time now.
You can e.g. aim at a target behind an island without sky shot. What sky shot aim assist adds is the speed detection of the target, especially if it is bow in or stern in towards you. The circle marker jumps to the correct lead as soon as you get the left/right alignment correctly adjusted.

Regarding citadels: For this video I shot just HE all the time as I planned to get footage from several battles but I got so many nice different examples in this one battle that I just showed this one. However, I was able to AP citadel human players' ships on several occassion.

I don't know if this technique is useful in any situation (= superior to "conventional aiming methods") but I think it is good to know about it and, if you like, explore if it works for you. I did not expect to find an unknown game mechanic in WoWs after 5 years of playing it.

Share this post


Link to post
Share on other sites
2,240
[PVE]
Members
7,556 posts
23,531 battles
14 minutes ago, Lazy_Joe said:

I don't know if this technique is useful in any situation (= superior to "conventional aiming methods")

Definitely not...as you stated...you can't walk fires across a ship so conventional is definitely better for direct line of sight shots where you're trying to be precise about where you hit...

But it definitely has it's uses in "over the hills & far away" (little Zeppelin shout out there) shots...& maybe a fun alternative to seal clubbing to do that instead of easy pickings when doing lower tiers when regrinding/starting new lines when you don't wanna waste the FXP.

I never use FXP to progress anyway but this seems like a more challenging way to play against newer players when an easy shot can be taken w/direct line of sight...but instead you use this technique to give them a better chance. Not that you'll miss more this way...but you won't be lining up walking fires so easily on them.

Just curious...were you able to line up those cits you were getting on the bots in the 1st video or was that just because the higher arc was causing more plunging fire?

Share this post


Link to post
Share on other sites
Members
113 posts
252 battles
7 minutes ago, IfYouSeeKhaos said:

Just curious...were you able to line up those cits you were getting on the bots in the 1st video or was that just because the higher arc was causing more plunging fire?

The arcs are not different, the change is the perspective. That's why it looks like you have moon shots.

Share this post


Link to post
Share on other sites
285
[SCREW]
Members
422 posts
18,915 battles

I fail to see how this is any more useful than not cheating. If you know how to aim, you get far better results, but targets can avoid both just buy dropping speed. Frankly, i think you're giving your target too much of an advantage since you can't judge their speed. 

Share this post


Link to post
Share on other sites
Members
113 posts
252 battles
4 minutes ago, xTrowax said:

I fail to see how this is any more useful than not cheating. If you know how to aim, you get far better results, but targets can avoid both just buy dropping speed. Frankly, i think you're giving your target too much of an advantage since you can't judge their speed. 

Fair enough.

I am still trying to find out in which situations this could actually be used, where it is better than the way we currently shoot. Maybe it is not, maybe it is just a curiosity. I currently look at long range shooting on BBs (e.g. opening salvo in early game, CV sniping) and of course digging out targets behind islands. You can see very well the speed of a target that either goes directly towards or away from you, even if behind an island. As soon as you get the horizontal alignment right your aiming circle will jump to the spot with the correct lead. Something you cannot see with the other two methods like torpedo lead or funnel smoke. And as mentioned in the video, no more need to double tap M for flashing into the tactical map view.

Share this post


Link to post
Share on other sites
2,240
[PVE]
Members
7,556 posts
23,531 battles
40 minutes ago, Lazy_Joe said:

Fair enough.

I am still trying to find out in which situations this could actually be used, where it is better than the way we currently shoot. Maybe it is not, maybe it is just a curiosity. I currently look at long range shooting on BBs (e.g. opening salvo in early game, CV sniping) and of course digging out targets behind islands. You can see very well the speed of a target that either goes directly towards or away from you, even if behind an island. As soon as you get the horizontal alignment right your aiming circle will jump to the spot with the correct lead. Something you cannot see with the other two methods like torpedo lead or funnel smoke. And as mentioned in the video, no more need to double tap M for flashing into the tactical map view.

I don't think the majority of players use the double M tap so this might be going over their heads...lol.

But you didn't clarify...were you able to aim for those citadels intentionally while zoomed out or were those all just RNG cits on the bots?

Share this post


Link to post
Share on other sites
Members
113 posts
252 battles
6 minutes ago, IfYouSeeKhaos said:

I don't think the majority of players use the double M tap so this might be going over their heads...lol.

But you didn't clarify...were you able to aim for those citadels intentionally while zoomed out or were those all just RNG cits on the bots?

I hoped to score those citadels, so... intentionally.

Share this post


Link to post
Share on other sites
2,240
[PVE]
Members
7,556 posts
23,531 battles
1 hour ago, Lazy_Joe said:

I hoped to score those citadels, so... intentionally.

Ok...but in simplest terms...say a ship is in wide open water sailing full broadside...easy citadel aiming the conventional way***...

Is it just as assured by leading the icon on the mini map w/your method to secure cits as you can by using the conventional method...or is it more assured to use the conventional way to get cits? (***This is assuming you know your target & where to aim standardly to obtain citadel hits on that target in the 1st place).

Share this post


Link to post
Share on other sites
Members
113 posts
252 battles
3 minutes ago, IfYouSeeKhaos said:

Ok...but in simplest terms...say a ship is in wide open water sailing full broadside...easy citadel aiming the conventional way***...

Is it just as assured by leading the icon on the mini map w/your method to secure cits as you can by using the conventional method...or is it more assured to use the conventional way to get cits? (***This is assuming you know your target & where to aim standardly to obtain citadel hits on that target in the 1st place).

Well, if a target shows broadside and moves, in both cases you have to the lead correctly. It took me a while to find how much lead a target needs when only using the circle on the minimap and I am still not as good as I would like to be at it. However, this is not a waste of time as you can use this knowledge for all the other times when shooting thru minimap only. The vertical aim is center mass, which leads to shots to the water line = citadel. In co-op I shot a fast moving Henri at 18km and approx. 60° angle with my Yamato for a citadel. I will try to get such results in Randoms, too.

Feel free to just try it yourself and see how it goes.

Share this post


Link to post
Share on other sites
2,240
[PVE]
Members
7,556 posts
23,531 battles
8 hours ago, Lazy_Joe said:

Well, if a target shows broadside and moves, in both cases you have to the lead correctly. It took me a while to find how much lead a target needs when only using the circle on the minimap and I am still not as good as I would like to be at it. However, this is not a waste of time as you can use this knowledge for all the other times when shooting thru minimap only. The vertical aim is center mass, which leads to shots to the water line = citadel. In co-op I shot a fast moving Henri at 18km and approx. 60° angle with my Yamato for a citadel. I will try to get such results in Randoms, too.

Feel free to just try it yourself and see how it goes.

Haven't been able to hook up for awhile...but I do understand (from personal experience of doing it myself...although I've never concentrated on using it as opposed to the standard method like you & the streamer I watched) about the center mass/citadel concept & just wanted to clarify for others that this is what you were getting at...that basically the cits on the bots in co-op (in the 1st video) were not just RNG & were properly aimed hits...examples in the random battle not there due to the HE only as not everybody is going to watch the original video just because you linked it.

This can work for those that practice the technique on even open water targets that may have glaring sun or a camo scheme or some such that may be throwing their aim off (as opposed to just islands). Not a problem for most...but those w/impaired vision may be less distracted by all the "pretty colors" (-: which the art department did a fabulous job on for the rest of us :-)

Edited by IfYouSeeKhaos

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×