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Small "bug" regarding maneuvering after repairing from having your rudder knocked out.

Setting the scene:  you're in your DD (or other ship) with Last Stand and have the "a" key mashed down continuously to make a hard port turn, when suddenly 
you notice that your ship seems unresponsive to your command -- rudder disabled!  So you simply use your left index finger to hit the "r" key -- repair -- to
get your ship back online at 100% capabilities, and you do this _without_ releasing the "a" key as you already know you want to be in that hard port turn when
you ship gets repaired.

Yet afterwards a number of seconds go by and you still aren't making that port turn!  You wait a few more seconds -- fast approaching the enemy battle force! -- 
and your ship STILL isn't making that port turn!  You check your ring-finger on your left hand -- yep, still mashing down that "a" key.  What gives???

Finally you lift your left finger OFF the "a" key, and then immediately mash it back down onto the "a" key.  And immediately the ship responds with a hard port turn.

Shouldn't the ship, once repaired, recognize the order for a hard port (or starboard) turn, WITHOUT you having to release the key and then press it a second/further time?

Or is this a case of the game functioning as intended?

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It's not a bug. Its always been like that. Happens with every ship, both with and without last stand. The game recognizes that you're rudder is out, and disables certain functionality in response. When you reset that condition with DC, you reset command function from the keyboard. I'm actually not sure if there is a way for WG to remove that. Might just be how their game engine works.

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Maybe not as intended, but I think that's more how keyboard input works. The input is negated and reset, and that function is only triggered by pressing the key down again. Basically you have to reset the input as well. That's probably something that's built deep into the game, if not possibly a computer thing. They could probably change it if they wanted, but it's really not worth it. If you haven't noticed you're not turning within a couple seconds you have bigger problems anyway.

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15 hours ago, Zoot21 said:


Small "bug" regarding maneuvering after repairing from having your rudder knocked out.

Setting the scene:  you're in your DD (or other ship) with Last Stand and have the "a" key mashed down continuously to make a hard port turn, when suddenly 
you notice that your ship seems unresponsive to your command -- rudder disabled!  So you simply use your left index finger to hit the "r" key -- repair -- to
get your ship back online at 100% capabilities, and you do this _without_ releasing the "a" key as you already know you want to be in that hard port turn when
you ship gets repaired.

Yet afterwards a number of seconds go by and you still aren't making that port turn!  You wait a few more seconds -- fast approaching the enemy battle force! -- 
and your ship STILL isn't making that port turn!  You check your ring-finger on your left hand -- yep, still mashing down that "a" key.  What gives???

Finally you lift your left finger OFF the "a" key, and then immediately mash it back down onto the "a" key.  And immediately the ship responds with a hard port turn.

Shouldn't the ship, once repaired, recognize the order for a hard port (or starboard) turn, WITHOUT you having to release the key and then press it a second/further time?

Or is this a case of the game functioning as intended?

Would you happen to have the replay of this event? I just want to put the words into context to understand the behavior.

Also, can you run a WGcheck report in case this turns out to be something to be investigated?

Do not post the report here and just hold on to it for now.

#anchorsaweigh

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I had something like this happen with it not responding but not sure if the rudder was out or not.    The ship would not respond to turning.

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