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DorkWizard_2020

The underrated ability for GK to heal back a ton of damage

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8
[-REK-]
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3 posts
3,195 battles

I absolutely love my GK and usually I can tank about 150k in dmg but this game really stood out because of how much dmg I took, 192,000! This also raises the question, what is the theoretical maximum amount of dmg you can take and heal up? 

192k recieved in GK!.JPG

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990
[WOLFC]
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1,983 posts
10,384 battles

Fire damage is 100% healable, so the max damage you can take is equal to:

max HP + (number of RPs * Rate of HP recovery * active time of RP consumable) -1.

This is assuming that every shell that hits and starts a fire shatters, of course.

Edited by Nevermore135

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79
[F4E]
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203 posts
5,678 battles

I came up with 257, 984 as the maximum amount of damage the Conqueror could sustain and still be afloat.

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