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Hapa_Fodder

Submarine Testing

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I finally figured out where WG gets there ideas for new content minus the pay to win stuff..    You hired meathead (former u tube face for WOT)

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The planes sound like a can of worms that I don't want to WG try to open, you guys don't have a great history with that.

Though I understand there are difficulties in otherwise giving large ships means to deal with subs.

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2 minutes ago, Akeno017 said:

The planes sound like a can of worms that I don't want to WG try to open, you guys don't have a great history with that.

Though I understand there are difficulties in otherwise giving large ships means to deal with subs.

No worries they will screw it up and drag their feet trying to fix it

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Stalin needs to return to send those responsible for this to the Gulag in Siberia for re education, there is a way to do this right but those in position to do so either have no clue , or they just do not understand,. tell me when are they going to add bubbles to the bath

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@Hapa_Fodder

If you participated in the previous iteration of submarine testing, do you have to delete the previous version and download the current version.

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WG's just making it easier and easier to not spend a dime. I already welcome the avalanche of coupons I just let expire with a smile.....

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Based on the WG video:

01:28 "Torpedoes will stop homing" Will the torpedoes still run their previous course? Or will WG physics kick in and kill the running torpedoes?  02:54 "after some time your planes arrive" 10 secs, 30 secs, 5 mins, 1 hour? Can you let us know the time interval? Is the time interval based on certain classes/names/nation of ships? Will all the Battleships and Heavy Cruisers have the same stats? The video shows 6 seconds to appear and 3 seconds for the drops. Nothing is mentioned in the portal in regards to ASW planes timing. You give information on everything else talked about in the video. And BTW, how come there is no mentioned about CV ASW aircraft?

Edited by Tpaktop2_1

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3 minutes ago, Nutaz said:

@Hapa_Fodder

If you participated in the previous iteration of submarine testing, do you have to delete the previous version and download the current version.

Belay my last, when I opened the game I see the TST updating.

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I'm all for subs "but" maybe fix what you guys already have before adding more to it. 

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12 minutes ago, Nutaz said:

@Hapa_Fodder

If you participated in the previous iteration of submarine testing, do you have to delete the previous version and download the current version.

Good question! I am getting clarification! BRB!

-Hapa

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Subs?

Didn't wargaming promise (SEVERAL times) they would not run subs?

Somehow, I am not surprised they decided to do so.

I wonder how many players on the russian server (the ONLY players wargaming considers valid) asked for subs.

Not that it will effect Wargaming's plans (I'm only one player and not on the correct server for consideration); but I will NOT play WoWs with subs.

Another thing... why do Subs get homing torpedoes and surface ships do not?

Wargaming has also made subs MUCH, MUCH faster than they were in history.

The Q.E. and other ocean liners would never be able to outrun/outdistance subs if subs were THIS fast during WW2. 

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BB and heavy cruisers with anti sub planes. Like they really have time to go into an overhead view mode to fight a sub while in the middle of a surface engagement. Yeah, best to keep this in a separate game mode.

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28 minutes ago, Tpaktop2_1 said:

Based on the WG video:

01:28 "Torpedoes will stop homing" Will the torpedoes still run their previous course? Or will WG physics kick in and kill the running torpedoes?  02:54 "after some time your planes arrive" 10 secs, 30 secs, 5 mins, 1 hour? Can you let us know the time interval? Is the time interval based on certain classes/names/nation of ships? Will all the Battleships and Heavy Cruisers have the same stats? The video shows 6 seconds to appear and 3 seconds for the drops. Nothing is mentioned in the portal in regards to ASW planes timing. You give information on everything else talked about in the video. And BTW, how come there is no mentioned about CV ASW aircraft?

ASW from CVs during WW2 was basically ANY aircraft finding the sub and using onboard weaponry on it.

This included fighters using MGs and cannons to bombers using bombs, rockets, and/or torps.

In the atlantic, one of the most effective asw aircraft (when used purposely for ASW) was a B-24 Liberator carrying torpedoes instead of bombs. 

They tended to catch subs on the surface because the subs didn't expect aircraft searching for them so far from land, they could see the sub several miles beyond the sub's own visual range, and they approached too swiftly and quietly for the sub to escape.

Also, subs tended to have antiair/antiship guns before the "experts" realized this made the sub easier to find with sonar.

Edited by BeDeep
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Spotting and porpoising are fundamental problems with sub gameplay...

...but we only get incremental changes?

:fish_palm:

Lets hope the testers go in with an eye to finding the exploits.

Be sure to give detailed feedback, folks. Please.

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So even in a BB or CA we're playing a mini CV role...just can't get away from the ship types one does not enjoy...

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32 minutes ago, Nutaz said:

@Hapa_Fodder

If you participated in the previous iteration of submarine testing, do you have to delete the previous version and download the current version.

GOT AN ANSWER FOR YOU!

Yes, you should UNINSTALL the old TST client and download the new one.

I know this is going to be a bit of an inconvenience but the testing doesn't start for 2 days!

-Hapa

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2 minutes ago, Hapa_Fodder said:

GOT AN ANSWER FOR YOU!

Yes, you should UNINSTALL the old TST client and download the new one.

I know this is going to be a bit of an inconvenience but the testing doesn't start for 2 days!

-Hapa

Thanks

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1 hour ago, Hapa_Fodder said:

A new stage of submarine testing! Participate and check out the changes to the ship type and mechanics!


Read it on the portal

So I have to have two copies of the game if I want to test subs. It won’t work through the Steam portal?

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Just now, jsharpe3 said:

So I have to have two copies of the game if I want to test subs. It won’t work through the Steam portal?

Any testing or "test server" actions require you to have a test client as this content is not live on the "live server" As for the steam portal, as far as I know, you need to launch the test client from the WGC just make sure you use the same email that your WG account is under.

-Hapa

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Magic submarine torpedoes which ignore torpedo reduction when pinged twice.  Amazing.  Perhaps we can add magic armor piecing shells which ignore armor when the target is illuminated by radar.  The submarine rules get stupider with each iteration.

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Anyone know if there are going to be depth charge squads on CVs now?

If not, do CVs have any Submarine protection?
 

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41 minutes ago, BeDeep said:

ASW from CVs during WW2 was basically ANY aircraft finding the sub and using onboard weaponry on it.

This included fighters using MGs and cannons to bombers using bombs, rockets, and/or torps.

In the atlantic, one of the most effective asw aircraft (when used purposely for ASW) was a B-24 Liberator carrying torpedoes instead of bombs. 

They tended to catch subs on the surface because the subs didn't expect aircraft searching for them so far from land, they could see the sub several miles beyond the sub's own visual range, and they approached too swiftly and quietly for the sub to escape.

Also, subs tended to have antiair/antiship guns before the "experts" realized this made the sub easier to find with sonar.

 

True IRL, however this is Wargaming with the arcade game. How do they want to involve the CVs. If they don't want to, then that is understandable. I figure since WG is pro-biased CV they want them involved with the ASW too.

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