Jump to content
You need to play a total of 20 battles to post in this section.
dieselhead77

Please explain

31 comments in this topic

Recommended Posts

551
[CVLUL]
Members
323 posts
14,700 battles

Why do CV players get to keep playing after their hanger has been sunk?

Why do CV's not detonate? I mean its not as if one isnt FULL of fuel and munitions right RIGHT???

Why does a CV's flight deck not become incapacitated? 

Why does a CV's flight deck not get perma destroyed, you know, like a surface ships gun turret or torp tubes?

Why the special treatment?

oh and also, why does a CV bug get fixed overnight yet the BB aiming bug has been going on for months with no fix, shells still dropping way short from where they are aimed.

 

  • Cool 8
  • Funny 1
  • Thanks 4
  • Haha 1
  • Boring 5
  • Meh 1

Share this post


Link to post
Share on other sites
4,400
[IRNBN]
Members
3,691 posts
10,730 battles
12 minutes ago, dieselhead77 said:

What makes that particular ship type so f......... special? 

Why the special treatment?

M O N E Y

  • Cool 1

Share this post


Link to post
Share on other sites
33
[TRC]
Members
84 posts

Because >Arcade Game< Comrad....  The only type of realism here, is that the sky is blue, and so is the water.... Make sure your papers are in order....

  • Cool 2
  • Meh 2

Share this post


Link to post
Share on other sites
551
[CVLUL]
Members
323 posts
14,700 battles
1 minute ago, 99Lightning said:

Because >Arcade Game< Comrad....  The only type of realism here, is that the sky is blue, and so is the water.... Make sure your papers are in order....

Of course, would be nice if the fake realism was somewhat equal. I guess some ships are just more equal than others?

  • Cool 2

Share this post


Link to post
Share on other sites
4,262
[RLGN]
Members
14,900 posts
26,419 battles

Because your shells and torpedoes keep going after your battleship or destroyer gets sunk. (3 minute time limit, iirc.)

Because they never have, (in game, again, iirc.)

It used to, but then 0.8.0, back in 01/18. Blame WG.

It never has been an in game possibility, even before 0.8.0.

Because WG thinks players are incapable of dealing with driving a carrier and flying planes at the same time, and wants them to concentrate on flying the planes.

  • Boring 1
  • Meh 1

Share this post


Link to post
Share on other sites
551
[CVLUL]
Members
323 posts
14,700 battles
Just now, Estimated_Prophet said:

Because your shells and torpedoes keep going after your battleship or destroyer gets sunk. (3 minute time limit, iirc.)

Because they never have, (in game, again, iirc.)

It used to, but then 0.8.0, back in 01/18. Blame WG.

It never has been an in game possibility, even before 0.8.0.

Because WG thinks players are incapable of dealing with driving a carrier and flying planes at the same time, and wants them to concentrate on flying the planes.

We dont get to steer our munitions or keep launching more munitions or drop fighters tho? Like how do you drop fighters from a flight deck underwater anyway?

"Never have" isnt an answer

Why isnt it possible? What a pile of crap.

Pretty piss poor reasons tbh

  • Cool 1
  • Boring 1
  • Meh 1

Share this post


Link to post
Share on other sites
531
[GOOF]
Members
750 posts
6,334 battles

    Shhhh you're going to get the CV mafia in here.

    Because CVS get to that's why and if you don't like it they will call you a whiner baby noob and tell you to get gud dodge and use your superior AA to cause them to be theoretically out of planes Wich really means nothing.

  • Cool 1
  • Funny 1
  • Haha 2

Share this post


Link to post
Share on other sites
Members
3,415 posts
40,705 battles
13 minutes ago, dieselhead77 said:

Why do CV players get to keep playing after their hanger has been sunk?

Why do CV's not detonate? I mean its not as if one isnt FULL of fuel and munitions right RIGHT???

Why does a CV's flight deck not become incapacitated? 

Why does a CV's flight deck not get perma destroyed, you know, like a surface ships gun turret or torp tubes?

What makes that particular ship type so f......... special? 

Why the special treatment?

In RTS, setting the CV on fire kept planes from taking off unless you applied a certain skill.

Attacking it with HE could burn it down because the CV player has to use the repairs in a smart ways.

Attacking with AP was fatal. It could get deplaned. 

Even after a CV was sunk, a CV squadron had a limited time before the planes ran out of fuel.

Fast forward to today, and the ship type was changed. WG said old CVs too hard to play.

So WG made them easy to play. But also made them more durable. They have a regen specific to the CV. But it hardly replaces an entire squadron. 

These things were put in place for revenue of course, but it has its issues.

WG sells and has sold CVs a lot. . the ones sold before rework, players are upset about that. It's a terrible thing to sell it this way only to change it that way.

Oddly WG sells just as many CVs post rework.

That is the problem. Some players like the new way while others like the old.

Two CV camps. But both are well disliked or hated. Depends on who you ask.

It is partly WG's fault for encouraging the camp meta of setting ships on fire. This actually lead up to CVs being the camp clearing ship type. 

This will probably end some day when fire 🔥 is reduced to two per ship and fire chance itself being also reduced.

The Italian lines are actually a way WG is experimenting with that.

SAP, high Alpha, no fire chance. HE, low Alpha, high fire chance. But balance those two out in DPM and find a median. Then WG will finally take the fire meta to the woodshed. 

This was demonstrated recently with Venezia. And it is something to look into.

But once implemented, players will not be comfortable with moving forward or fast enough.

And camping will no longer be used.

Then it's back to flanking and shooting at speed.

Games might be shorter, but it will solve a few issues with WG's end at server.

Because long games are actually going too long.

If CVs are no longer popular at the top, then BBs will be again. And if players complain about fire 🔥, then expect WG to further reduce fire 🔥 for the BB players.

It's a vicious cycle and must be avoided, but players are accelerating the inevitable. They just don't realize it yet.

Play with fire 🔥, get burned.

It would seem this is about to be a reality soon 🤔.

 

Share this post


Link to post
Share on other sites
Members
3,415 posts
40,705 battles
7 minutes ago, grorg said:

    Shhhh you're going to get the CV mafia in here.

    Because CVS get to that's why and if you don't like it they will call you a whiner baby noob and tell you to get gud dodge and use your superior AA to cause them to be theoretically out of planes Wich really means nothing.

It's not the CV Mafia. More like a CV guild of Dark Side players.

They have the best parties.

  • Funny 1

Share this post


Link to post
Share on other sites
747
[--V--]
Members
1,458 posts
13,765 battles

Because of money.  WG doesn't care about balance or realism in any sense.  This is simply a means to get money.  CV's have no business in this game.  They break the model, just like they did in real life.  Doesn't matter.  Money comrade!!!

Share this post


Link to post
Share on other sites
879
[REVY]
Members
2,500 posts
13,406 battles
37 minutes ago, dieselhead77 said:

We dont get to steer our munitions or keep launching more munitions or drop fighters tho? Like how do you drop fighters from a flight deck underwater anyway?

"Never have" isnt an answer

Why isnt it possible? What a pile of crap.

Pretty piss poor reasons tbh

In the previous RTS, the fighters were their own squadron, separate from the bomber and torpedo bomber squadrons.

With the new game mode, the old fighter squadrons were eliminated in favor of the drop system.

So from WGs point of view, those fighters are already airborne, circling above somewhere, and are called down to a spot by the Attack/Bomber/Torpedo planes as they fly along.

 

Previously, yes, flight operations could be disrupted by fires, unless the captain had the skill picked to negate that. However, WG took away the CV players ability to control, their DC party, and essentially gave ever CV player access to that skill that would allow operations while on fire.

 

No, CVs have never had the ability to be detonated in game.

 

We could always ask WG to go back to the way it was, but then the forum would be full of people complaining about being sunk by a Unicrum CV who sent an Alpha strike that destroyed him in one attack.

  • Thanks 1

Share this post


Link to post
Share on other sites
4,262
[RLGN]
Members
14,900 posts
26,419 battles
1 hour ago, dieselhead77 said:

We dont get to steer our munitions or keep launching more munitions or drop fighters tho? Like how do you drop fighters from a flight deck underwater anyway?

The fighters are previously launched escorts.

1 hour ago, dieselhead77 said:

"Never have" isnt an answer

Why isnt it possible? What a pile of crap.

Pretty piss poor reasons tbh

You don’t like my answers? Blame WG.

Many of the issues players have now weren’t issues under RTS; but RTS did have its own issues.

1 hour ago, grorg said:

    Shhhh you're going to get the CV mafia in here.

    Because CVS get to that's why and if you don't like it they will call you a whiner baby noob and tell you to get gud dodge and use your superior AA to cause them to be theoretically out of planes Wich really means nothing.

:Smile_veryhappy:

CV Mafia!

Ha!

WG can take their CV rework and go to blazes with it.

I like carriers, but not what WG did with them.

  • Cool 1

Share this post


Link to post
Share on other sites
214
[MUDDX]
Banned
429 posts
980 battles
1 hour ago, dieselhead77 said:

Like how do you drop fighters from a flight deck underwater anyway?

The fighter consumable called by the attack planes are escorts launched with the attack planes not launched from the CV when called. I that were the case they would not reach the attack planes location in time to be of assistance. 

Share this post


Link to post
Share on other sites
214
[MUDDX]
Banned
429 posts
980 battles
8 minutes ago, Estimated_Prophet said:

CV Mafia!

Ha!

WG can take their CV rework and go to blazes with it.

I like carriers, but not what WG did with them.

Bravo

  • Cool 1
  • Boring 1

Share this post


Link to post
Share on other sites
665
[BGSSC]
[BGSSC]
Members
2,619 posts
10,480 battles
1 hour ago, dieselhead77 said:

Why do CV players get to keep playing after their hanger has been sunk?

I don't see a problem with this one.  The planes are already in the air.  They can fly around or attack.  After they attack, they can't reload and come back, which is fine.

 

Why do CV's not detonate? I mean its not as if one isnt FULL of fuel and munitions right RIGHT???

This has been an issue for a while.  The CV is one of the tougher hulls in the game, and they don't get shot at as often as other ships.  They should have the same chance to detonate.  That being said, I don't think the detonation mechanic belongs in the game for any ship.  Its a random dice roll type of mechanic which takes away from any skill that might exist.  Just remove it for all ships.

 

Why does a CV's flight deck not become incapacitated? 

In the old RTS days, they used to become incapacitated when on fire.  Planes couldn't take off until the fire was out.  It was a bit harsh.  Most ships wouldn't want the ability shoot their guns to be taken away while they are on fire. There should be some sort of damage counter just like for guns on surface ships.  If it reaches its threshold, incapacitate it until repaired.   If it is destroyed, reduce the capacity by limiting the number of planes allowed in the air, or increase the time allocated for takeoff.

 

Why does a CV's flight deck not get perma destroyed, you know, like a surface ships gun turret or torp tubes?

Most surface ships have many turrets, so one getting destroyed isn't a total shut down of the capability of the ship to deal damage. However, if the CV plane capacity got reduced, it could be a similar situation as a destroyed turret and should probably be a possibility.

 

What makes that particular ship type so f......... special? 

Why the special treatment?

Money rules all, and some players like them.  Who doesn't like not getting shot at while dealing damage.  It's hard to balance the CVs in the game.  If you make them realistic in terms of their power with respect to surface ships, then players would stop playing surface ships.  If you balance them, then you reduce their expected use within the game.  That's the problem.  They don't fit the game model that a lot of the players came here for, and they never will.  They aren't a gun firing surface ship, and players can't engage in a true gunfight with them.

 

oh and also, why does a CV bug get fixed overnight yet the BB aiming bug has been going on for months with no fix, shells still dropping way short from where they are aimed.

Months?  A form of that aiming bug has been lingering around for a couple of years.  It comes and goes with the patches.

 

 

  • Cool 1
  • Meh 1

Share this post


Link to post
Share on other sites
Members
3,326 posts
16,572 battles

Think of CVs as a special class of ships designed for Coop players. They get all the Coop perks inside of Random battles without risking their ship. 

That's why CV's favorite target are slow moving BBs that they know cannot avoid their torpedoes. Once they find their victim they stay on them.

  • Cool 1

Share this post


Link to post
Share on other sites
483
[WKY13]
Members
532 posts
11,054 battles
2 hours ago, dieselhead77 said:

Why do CV players get to keep playing after their hanger has been sunk?

Why do CV's not detonate? I mean its not as if one isnt FULL of fuel and munitions right RIGHT???

Why does a CV's flight deck not become incapacitated? 

Why does a CV's flight deck not get perma destroyed, you know, like a surface ships gun turret or torp tubes?

Why the special treatment?

oh and also, why does a CV bug get fixed overnight yet the BB aiming bug has been going on for months with no fix, shells still dropping way short from where they are aimed.

 

They figured that it would make you (all) mad enough to spam the forums with endless rhetoric raising various engagement statistics to justify collaborations to generate cash.

So they sell CVs and make money and then you complain which shows collab partners that people love to engage with this game which makes more money.

How much do you get paid to generate these sweet engagement numbers?

Edited by Spirit_of_76

Share this post


Link to post
Share on other sites
3,934
[CNO]
Members
6,074 posts
18,531 battles

If you can pen a CV, they are easy to cit.  And it doesn't take many cits to down 'em

If you can't pen a CV, detonation is moot.

I kill a lot more CVs than CVs kill me.  Probably about ten to one.  And I cit a lot more that are otherwise dispatched by my friends.  

  • Meh 1

Share this post


Link to post
Share on other sites
551
[CVLUL]
Members
323 posts
14,700 battles
4 hours ago, Murcc said:

 

I think you and most replies have missed the point I was trying to make. I know all this stuff exists or was different with RTS CV's, that doesnt make it right.

Like you say youre ok with the planes being flown after the CV is sunk, like why? No one else gets to keep playing after they have been sunk, its back to port and pick another ship. Not fly around, spot, do dmg, or drop fighters. Its total garbage.

As for the comments about it being a game not a sim, really? I never would have noticed! How about ALL ship types have the same basic rules in this game? I dont think its too much to ask.

  • Cool 1

Share this post


Link to post
Share on other sites
507
[NEMO]
Members
829 posts
2,783 battles
7 hours ago, dieselhead77 said:

Why do CV players get to keep playing after their hanger has been sunk?

Why do CV's not detonate? I mean its not as if one isnt FULL of fuel and munitions right RIGHT???

Why does a CV's flight deck not become incapacitated? 

Why does a CV's flight deck not get perma destroyed, you know, like a surface ships gun turret or torp tubes?

Why the special treatment?

oh and also, why does a CV bug get fixed overnight yet the BB aiming bug has been going on for months with no fix, shells still dropping way short from where they are aimed.

 

Spotting would be my guess

because its a game, not a real carrier?

Repair parties

Good repair parties

I treat them special alright, I hunt them like my dad hunts deer

Dunno

Share this post


Link to post
Share on other sites
1,673
[POP]
Beta Testers
4,735 posts
7,019 battles
6 hours ago, Estimated_Prophet said:

The fighters are previously launched escorts.

You don’t like my answers? Blame WG.

Many of the issues players have now weren’t issues under RTS; but RTS did have its own issues.

:Smile_veryhappy:

CV Mafia!

Ha!

WG can take their CV rework and go to blazes with it.

I like carriers, but not what WG did with them.

trust me,everyone,you dont want to live with the RTS  CV issues,the current CVs are a big problem,but RTS were worse,much worse.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×