6,247 [WORX] Navalpride33 Members 11,370 posts 19,183 battles Report post #1 Posted October 19, 2020 I am not going to suggest a solution (that is up for the DEVs), I am going to complain about the zombie planes attacking ships, after the said ship out smarted/sunk the CV driver... Not only CVs are so disproportionate in DMG dealing (against small/medium ships), even when they're sunk by smart plays.. They still find a way with zombie planes to retaliate against the person who sunk them (by hovering over them for what seems like forever, or dropping a consumable to pinpoint the location of the said ship)... IMO, IF a CV is sunk by any ship class.. He shouldn't be able to retaliate against said player... Its over at that point... Replay instructions... Fast forward to the red CV's sinking. Press play and enjoy 20201018_225113_PJSD025-True-Kamikaze_41_Conquest.wowsreplay 4 1 2 4 6 9 Share this post Link to post Share on other sites
904 [PIG] franz_von_goltz [PIG] Members 1,305 posts 6,093 battles Report post #2 Posted October 19, 2020 Oink! Hilarious post... Let's do the same with all ships, once destroyed, everything disappears, planes, shells, torps! One more Noobist attack! No pasarán!!! Goltz 5 2 1 8 Share this post Link to post Share on other sites
5,112 [SIM] SkaerKrow Members 5,365 posts 8,845 battles Report post #3 Posted October 19, 2020 1 minute ago, franz_von_goltz said: Oink! Hilarious post... Let's do the same with all ships, once destroyed, everything disappears, planes, shells, torps! One more Noobist attack! No pasarán!!! Goltz Seems fair 1 1 Share this post Link to post Share on other sites
1,921 [PVE] IfYouSeeKhaos Members 6,898 posts 22,643 battles Report post #4 Posted October 19, 2020 30 minutes ago, Navalpride33 said: I am not going to suggest a solution (that is up for the DEVs), I am going to complain about the zombie planes attacking ships, after the said ship out smarted/sunk the CV driver... Not only CVs are so disproportionate in DMG dealing (against small/medium ships), even when they're sunk by smart plays.. They still find a way with zombie planes to retaliate against the person who sunk them (by hovering over them for what seems like forever, or dropping a consumable to pinpoint the location of the said ship)... IMO, IF a CV is sunk by any ship class.. He shouldn't be able to retaliate against said player... Its over at that point... Replay instructions... Fast forward to the red CV's sinking. Press play and enjoy 20201018_225113_PJSD025-True-Kamikaze_41_Conquest.wowsreplay They don't need a replay... it's not a bug... & they aren't zombie...they are human controlled. Agree they (squad or fighter consumables) should not be able to spot after ship is dead though. Share this post Link to post Share on other sites
767 Yoshiblue Members 4,354 posts 4,615 battles Report post #5 Posted October 19, 2020 Haha, oh lordy lordy. Imagine dying in an all in torp attack and your torpedoes just vanish. Share this post Link to post Share on other sites
8,801 [PSP] Snargfargle [PSP] Members 13,673 posts Report post #6 Posted October 19, 2020 (edited) 1 hour ago, Navalpride33 said: I am not going to suggest a solution (that is up for the DEVs), I am going to complain about the zombie planes attacking ships, after the said ship out smarted/sunk the CV driver... Other ships can also do this -- shells continue through the air and torpedoes through the water after the firing ship is sunk. This is what the award "Flesh Wound" is all about. Also, once the CV is sunk the planes have limited "fuel" and can only operate for a few minutes. Edited October 19, 2020 by Snargfargle Share this post Link to post Share on other sites
6,247 [WORX] Navalpride33 Members 11,370 posts 19,183 battles Report post #7 Posted October 19, 2020 9 minutes ago, Snargfargle said: Other ships can also do this -- shells continue through the air and torpedoes through the water after the firing ship is sunk. This is what the award "Flesh Wound" is all about. Also, once the CV is sunk the planes have limited "fuel" and can only operate for a few minutes. True however, CVs are the only ship class that can use their consumable after death. Though your examples are valid, its invalid in this argument because the execution is not the same.. Radar ceases to work once you sunk Hydro ceases to work once you sunk. Planes (both spotter and fighter) have a range and duration limit. IMO, Chasing down your attacker out of revenge instead of using that time better served, to help your fleet... Again I just disagree with the extra leeway/privileges CVs have after the its sunk. No other ship class has that right, and neither should they. 1 1 Share this post Link to post Share on other sites
10,389 [INTEL] Taichunger Members 13,459 posts 37,276 battles Report post #8 Posted October 19, 2020 "shells in the air" "all other ships" No problem. Plane launched torps or bombs or rockets, dropped before the death of the CV, should continue on their way, like all other munitions. Having planes continue to fly around AND THEN launch munitions is like having the turrets fly off my BB when I am sunk and continuing to shoot for a few more minutes. Just another way the devs coddle CVs, the most coddled ship type in the game. 8 2 5 5 Share this post Link to post Share on other sites
388 Laser_Beam Members 361 posts 209 battles Report post #9 Posted October 19, 2020 3 hours ago, franz_von_goltz said: Oink! Hilarious post... Let's do the same with all ships, once destroyed, everything disappears, planes, shells, torps! One more Noobist attack! No pasarán!!! Goltz Shells and torps don't have pilots and captains. Please don't confuse planes as ammo, that would be a noob mistake to make. Planes carry ammo. Ships carry ammo. If my ship has hydro or radar up, that stops with the sinking of the ship. It's logical. 3 Share this post Link to post Share on other sites
297 motleytanker Members 154 posts 2,111 battles Report post #10 Posted October 19, 2020 7 hours ago, Navalpride33 said: I am not going to suggest a solution (that is up for the DEVs), I am going to complain about the zombie planes attacking ships, after the said ship out smarted/sunk the CV driver... Not only CVs are so disproportionate in DMG dealing (against small/medium ships), even when they're sunk by smart plays.. They still find a way with zombie planes to retaliate against the person who sunk them (by hovering over them for what seems like forever, or dropping a consumable to pinpoint the location of the said ship)... IMO, IF a CV is sunk by any ship class.. He shouldn't be able to retaliate against said player... Its over at that point... Replay instructions... Fast forward to the red CV's sinking. Press play and enjoy 20201018_225113_PJSD025-True-Kamikaze_41_Conquest.wowsreplay Another prime example of I want the game my way and its not fair 1 1 1 3 Share this post Link to post Share on other sites
388 Laser_Beam Members 361 posts 209 battles Report post #11 Posted October 19, 2020 2 hours ago, Snargfargle said: Other ships can also do this -- shells continue through the air and torpedoes through the water after the firing ship is sunk. This is what the award "Flesh Wound" is all about. Also, once the CV is sunk the planes have limited "fuel" and can only operate for a few minutes. Please note The shells and torpedos were fired BEFORE the ship died. See the difference? 2 2 Share this post Link to post Share on other sites
6,247 [WORX] Navalpride33 Members 11,370 posts 19,183 battles Report post #12 Posted October 19, 2020 3 minutes ago, motleytanker said: Another prime example of I want the game my way and its not fair to me because .......... Its a freaking video game. I'm taking you was playing DD by the amount of tears you shed.... I can tell you didn't bother to see the replay... Figures. 1 1 Share this post Link to post Share on other sites
297 motleytanker Members 154 posts 2,111 battles Report post #13 Posted October 19, 2020 Just now, Laser_Beam said: Please note The shells and torpedos were fired BEFORE the ship died. See the difference? Same can be said that his planes already sent out before his death. 1 Share this post Link to post Share on other sites
10,389 [INTEL] Taichunger Members 13,459 posts 37,276 battles Report post #14 Posted October 19, 2020 Just now, motleytanker said: Same can be said that his planes already sent out before his death. *sigh* It's completely different as I noted above.... "No problem. Plane launched torps or bombs or rockets, dropped before the death of the CV, should continue on their way, like all other munitions. Having planes continue to fly around AND THEN launch munitions is like having the turrets fly off my BB when I am sunk and continuing to shoot for a few more minutes. " 3 Share this post Link to post Share on other sites
297 motleytanker Members 154 posts 2,111 battles Report post #15 Posted October 19, 2020 Just now, Navalpride33 said: I can tell you didn't bother to see the replay... Figures. Dont need to. The point is simple. You are all butt hurt over the fact that he got revenge. lol 4 1 1 Share this post Link to post Share on other sites
877 [REVY] Lord_Slayer Members 2,488 posts 13,379 battles Report post #16 Posted October 19, 2020 4 minutes ago, Laser_Beam said: Please note The shells and torpedos were fired BEFORE the ship died. See the difference? just like the aircraft were in the air BEFORE the CV was sunk. FYI, this isn't anything new. Even in the previous RTS style of gameplay, the aircraft continued to perform their last task after the CV was dead. The player could no longer control them, but they would perform commanded attacks or circle and protect until they were all shot down or out of ammo. 1 Share this post Link to post Share on other sites
144 [SRBL] Tom_Greg Members 502 posts 12,788 battles Report post #17 Posted October 19, 2020 (edited) Good thing the USN didn't have this rule at Midway, some of our planes would have just dropped from the sky. Edited October 19, 2020 by Tom_Greg 2 3 1 Share this post Link to post Share on other sites
297 motleytanker Members 154 posts 2,111 battles Report post #18 Posted October 19, 2020 Just now, Taichunger said: *sigh* It's completely different as I noted above.... "No problem. Plane launched torps or bombs or rockets, dropped before the death of the CV, should continue on their way, like all other munitions. Having planes continue to fly around AND THEN launch munitions is like having the turrets fly off my BB when I am sunk and continuing to shoot for a few more minutes. " So in real life is a carrier is sunk , then all his planes should just drop out of the sky??????? Dude its a game, get over with it. 3 Share this post Link to post Share on other sites
8,801 [PSP] Snargfargle [PSP] Members 13,673 posts Report post #19 Posted October 19, 2020 7 minutes ago, Laser_Beam said: Please note The shells and torpedos were fired BEFORE the ship died. See the difference? As were the planes launched. You can't launch planes from a sunken carrier in WOWS. Share this post Link to post Share on other sites
6,247 [WORX] Navalpride33 Members 11,370 posts 19,183 battles Report post #20 Posted October 19, 2020 2 minutes ago, motleytanker said: Dont need to. The point is simple. You are all butt hurt over the fact that he got revenge. lol Then you're missing the point of the discussion. Oh well 1 2 Share this post Link to post Share on other sites
51 [BB35] cheapinkc Members 109 posts 20,294 battles Report post #21 Posted October 19, 2020 1 minute ago, Taichunger said: *sigh* It's completely different as I noted above.... "No problem. Plane launched torps or bombs or rockets, dropped before the death of the CV, should continue on their way, like all other munitions. Having planes continue to fly around AND THEN launch munitions is like having the turrets fly off my BB when I am sunk and continuing to shoot for a few more minutes. " This mechanic actually has a historical basis. Planes didn’t suddenly crash into the sea when their carriers were sunk. Well played by carrier to get his after you got yours. Share this post Link to post Share on other sites
1,100 [DPG] Amenhir Members 2,030 posts 10,678 battles Report post #22 Posted October 19, 2020 (edited) I agree with the OP. If we're going to be fair then all over ships should have a three minute grace period after being sunk to continue doing damage. Edited October 19, 2020 by Amenhir 1 1 Share this post Link to post Share on other sites
51 [BB35] cheapinkc Members 109 posts 20,294 battles Report post #23 Posted October 19, 2020 1 minute ago, Navalpride33 said: Then you're missing the point of the discussion. Oh well No one is missing your point they just don’t agree with you Share this post Link to post Share on other sites
6,247 [WORX] Navalpride33 Members 11,370 posts 19,183 battles Report post #24 Posted October 19, 2020 Just now, cheapinkc said: No one is missing your point they just don’t agree with you That is cool, I disagree with your assessment of my "feelings"... It was a great game... I had fun... IF you can't see that in the PIC and in the replay.. Then "que sera sera". Share this post Link to post Share on other sites
10,389 [INTEL] Taichunger Members 13,459 posts 37,276 battles Report post #25 Posted October 19, 2020 3 minutes ago, motleytanker said: So in real life is a carrier is sunk , then all his planes should just drop out of the sky??????? Dude its a game, get over with it. Haha. Excellent logic there! A non sequitur followed by an order to shut up. It's a shame that a genius like you is wasting your time playing arcade games when you could be ruling the world. 1 1 1 Share this post Link to post Share on other sites