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Yesman1337

Fighter Rework Idea (CV v.s. CV and Ally Cover)

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This is mostly because I want more CV on CV interaction in a match (More than drop fighters here to spot and maybe block the enemy CV from a small area and if you are nice drop them over your allies) while also making it easier for them to assist allies. However assisting allies requires you to fly way out your way from a prime target most of the time which most CV players do not want to do. (I do since I'm a nice guy but whenever I play one of my other ships the CV's could care less most of the time) Anyways back to the suggestion at hand. I have a basic one and a more advanced one. 

1: Fighters (Aside from ship based patrol fighters) will no longer be a per squadron consumable and upon selecting them brings up an old RTS style map (Or one similar to the current autopilot) where you can command them to an area separate from your piloted squadrons or hey even have them escort you planes. They will function as normal destroying an enemy plane than returning to base to re arm and repair etc. You can have up to 3 squadrons of fighters out at a time, however they are on a timer (Run low on fuel or something or whatever reason for a gameplay mechanic) and return to the CV after 2:30 total flight time (Could be adjusted as a mechanic for some CV's maybe having longer range ones or shorter range ones). They of course will return immediately is they have shot down an enemy plane. So be careful you do not want to have all your squadrons on cooldown (Returning to base) or just about to be if the enemy CV makes a sudden push. 

2: This idea incorporates all of the previous ideas but is a rework to the fighter and aircraft damage system entirely. Essentially Fighters would now do DPS instead of just killing one plane then leaving. However depending on the squadron some the bombers will fight back with their own formidable defensive fire from ball turrets, rear gunners, etc. Furthermore any aircraft that are not in an attack run will try to fight them off as well. I am still working out the mechanics  and damage numbers of this idea as I have not finished it yet but I will post it when done.

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While it would be nice to be able to send guardian flights to protect the other half of the team, #2 makes the most sense as IRL all these planes had guns for self defense.  Either on the leading edge of the wing or being controlled by 2nd, 3rd or 4th crew member.  Our planes should not be pure food for the fighters.

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10 minutes ago, Crij said:

While it would be nice to be able to send guardian flights to protect the other half of the team, #2 makes the most sense as IRL all these planes had guns for self defense.  Either on the leading edge of the wing or being controlled by 2nd, 3rd or 4th crew member.  Our planes should not be pure food for the fighters.

Obviously the first solution is just a stop gap solution meant to get the gameplay in a better state (A much better state in my opinion, one that is bearable and provides more for the team) until a full solution (I am working on an idea for one) is available.

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I do miss the opportunity to snipe the enemy CV by flying around the edge of the map... and alternatively missing their attempt and getting sniped in return. 

At the moment CV AA and auto launching fighters encourage you to avoid the red CV until lategame when pretty much everyone else is dead. 

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