1,133 [BROOK] TheGreatBlasto Banned 2,260 posts Report post #1 Posted September 27, 2020 Is there a noticeable difference in results? If there is I don't notice it. Let me give you an example. On my Bertie Wooster swapped out a 10 pointer for a 19 pointer. The same crappy results continued uninterrupted. I then put the 19 pointer into the Salem and gave the Wooster a 15 pointer. Again, it performed poorly as always. So is there any perceptible diff when skill point differences are 5 or more? 1 Share this post Link to post Share on other sites
1,071 [PISD] Karstodes Members 1,710 posts 5,856 battles Report post #2 Posted September 27, 2020 10 pts is the peak in term of performance in general. Having the concealment module is the single most powerful buff a captain can give. more pts are useful almost only for full secondary builds and to get some marginal buff. Share this post Link to post Share on other sites
1,165 [EQRN] FrodoFraggin Members 2,170 posts 19,149 battles Report post #3 Posted September 27, 2020 When ifhe was a must, the difference between a 10 and 14 pt light cruiser commander was big. I’m a fan of fire prevention and concealment on BBs, there is that as well. 1 Share this post Link to post Share on other sites
1,992 STINKWEED_ Members 3,354 posts 17,123 battles Report post #4 Posted September 27, 2020 33 minutes ago, TheGreatBlasto said: Is there a noticeable difference in results? If there is I don't notice it. Let me give you an example. On my Bertie Wooster swapped out a 10 pointer for a 19 pointer. The same crappy results continued uninterrupted. I then put the 19 pointer into the Salem and gave the Wooster a 15 pointer. Again, it performed poorly as always. So is there any perceptible diff when skill point differences are 5 or more? It just shows that you are consistent and predictable. I like that in a person. 1 1 Share this post Link to post Share on other sites
1,133 [BROOK] TheGreatBlasto Banned 2,260 posts Report post #5 Posted September 27, 2020 15 minutes ago, STINKWEED_ said: It just shows that you are consistent and predictable. I like that in a person. Thanks, bro! Share this post Link to post Share on other sites
831 [KIA-T] Akeno017 Members 2,237 posts 9,838 battles Report post #6 Posted September 27, 2020 Its not the points that matter, its the skills and the ship synergy. Share this post Link to post Share on other sites
3,527 [RKLES] Admiral_Thrawn_1 Members 12,592 posts 14,320 battles Report post #7 Posted September 27, 2020 1 hour ago, Y_Nagato said: 10 pts is the peak in term of performance in general. Having the concealment module is the single most powerful buff a captain can give. more pts are useful almost only for full secondary builds and to get some marginal buff. I would disagree a little as 12 points gives you Adrenaline Rush as well as another 2 point skill which can really help. Or at least in my experience. Share this post Link to post Share on other sites
1,165 [WOLFC] Nevermore135 Members 2,213 posts 10,566 battles Report post #8 Posted September 27, 2020 2 hours ago, TheGreatBlasto said: Is there a noticeable difference in results? If there is I don't notice it. Let me give you an example. On my Bertie Wooster swapped out a 10 pointer for a 19 pointer. The same crappy results continued uninterrupted. I then put the 19 pointer into the Salem and gave the Wooster a 15 pointer. Again, it performed poorly as always. So is there any perceptible diff when skill point differences are 5 or more? Having those extra points beyond 10 can make the difference in a battle, but it’s no substitute for player skill. If you are getting “crappy results” (your words) with a 10-pt captain, putting in a higher tier captain with better skills will be better, but it won’t drastically improve your performance if you struggle with the basic play of a ship. Share this post Link to post Share on other sites
733 [META_] Meta_Man Members 1,660 posts 17,317 battles Report post #9 Posted September 27, 2020 Huge difference from 10 to 14 in destroyers...i use alot of RL on my dds so huge... Share this post Link to post Share on other sites
10,128 [SALVO] Crucis Members 25,871 posts 28,228 battles Report post #10 Posted September 27, 2020 2 hours ago, TheGreatBlasto said: Is there a noticeable difference in results? If there is I don't notice it. Let me give you an example. On my Bertie Wooster swapped out a 10 pointer for a 19 pointer. The same crappy results continued uninterrupted. I then put the 19 pointer into the Salem and gave the Wooster a 15 pointer. Again, it performed poorly as always. So is there any perceptible diff when skill point differences are 5 or more? It depends on the ship. If you're talking about an HE spamming CL, you're likely to need IFHE to do any useful damage. And then you're talking about a 14 pt commander. OTOH, BBs can often reach a pretty decent level of performance at 10 sp. Don't get me wrong. More SPs help. But much of the time, 10 sp will get the basics covered, unless there are some special circumstances, like the ship needing IFHE to be decent. Share this post Link to post Share on other sites
733 [META_] Meta_Man Members 1,660 posts 17,317 battles Report post #11 Posted September 27, 2020 1 hour ago, Crucis said: It depends on the ship. If you're talking about an HE spamming CL, you're likely to need IFHE to do any useful damage. And then you're talking about a 14 pt commander. OTOH, BBs can often reach a pretty decent level of performance at 10 sp. Don't get me wrong. More SPs help. But much of the time, 10 sp will get the basics covered, unless there are some special circumstances, like the ship needing IFHE to be decent. He explained it pretty well...the first 10 is the basics...after that it's YOUR specific build you want...if you are not seeing a wr increase you need to evaluate if you're not playing to your ships captain skills strengths or maybe change your build to another strategy..some wouldn't like my builds but I play specific tactics for my builds..my Youtube channel Meta_Man2002 has many different strategies, reviews and just fun videos and if you find them helpful please subscribe...happy hunting captain Share this post Link to post Share on other sites
6,105 [WOLFG] Skpstr Members 31,397 posts 9,655 battles Report post #12 Posted September 27, 2020 10 points gives you the most useful skill in each tier. After that, it depends on the ship. Share this post Link to post Share on other sites
419 [CDOH] Rothgar_57 Members 650 posts 7,679 battles Report post #13 Posted September 27, 2020 More skill points will make good players better. More skill points will not likely help new or bad players much. 80% of the game is positioning. Skill points is also ship dependent. For instance Massa is not great with 10 points cause you cant get the secondaries fully online. 10 points in Jeanbart is fine cause she really does not need much other than concealment. Share this post Link to post Share on other sites
1,133 [BROOK] TheGreatBlasto Banned 2,260 posts Report post #14 Posted September 27, 2020 3 hours ago, Meta_Man said: He explained it pretty well...the first 10 is the basics...after that it's YOUR specific build you want...if you are not seeing a wr increase you need to evaluate if you're not playing to your ships captain skills strengths or maybe change your build to another strategy..some wouldn't like my builds but I play specific tactics for my builds..my Youtube channel Meta_Man2002 has many different strategies, reviews and just fun videos and if you find them helpful please subscribe...happy hunting captain I typically spec out the captain as per the wiki recommendations. Share this post Link to post Share on other sites
733 [META_] Meta_Man Members 1,660 posts 17,317 battles Report post #15 Posted September 27, 2020 (edited) 12 minutes ago, TheGreatBlasto said: I typically spec out the captain as per the wiki recommendations. I'm not that guy,lol.. Edited September 27, 2020 by Meta_Man Share this post Link to post Share on other sites
741 [-Y-] xXNotCute&CuddlyXx Members 760 posts 61 battles Report post #16 Posted September 27, 2020 11 minutes ago, TheGreatBlasto said: I typically spec out the captain as per the wiki recommendations. Do you understand what each "captain skill" does? Be sure to read up on what each one can do for you. A free respec will be happening soon, it would be a good time to experiment and learn how to optimize skills for your playstyle and ship. Share this post Link to post Share on other sites
429 [A-O] freggo Members 1,047 posts 10,624 battles Report post #17 Posted September 27, 2020 8 hours ago, TheGreatBlasto said: Is there a noticeable difference in results? If there is I don't notice it. Let me give you an example. On my Bertie Wooster swapped out a 10 pointer for a 19 pointer. The same crappy results continued uninterrupted. I then put the 19 pointer into the Salem and gave the Wooster a 15 pointer. Again, it performed poorly as always. So is there any perceptible diff when skill point differences are 5 or more? I think we all have a ship or two that we can not make work. For me it is Roon. I could prob put two 19 pointers on there and it still would not work for me :-) Share this post Link to post Share on other sites
1,133 [BROOK] TheGreatBlasto Banned 2,260 posts Report post #18 Posted September 28, 2020 29 minutes ago, freggo said: I think we all have a ship or two that we can not make work. For me it is Roon. I could prob put two 19 pointers on there and it still would not work for me :-) Yeah, i finally had to give up on the Wooster after half a year of trying to make it work. OTOH the Salem rocks. Share this post Link to post Share on other sites
1,133 [BROOK] TheGreatBlasto Banned 2,260 posts Report post #19 Posted September 28, 2020 33 minutes ago, hateboat said: Do you understand what each "captain skill" does? Be sure to read up on what each one can do for you. A free respec will be happening soon, it would be a good time to experiment and learn how to optimize skills for your playstyle and ship. I think I do. If unsure I will watch Youtube vids by flamu and others to see what they recommend. I actually devote time for serious research into builds and captain skills. Good to hear about the free respec. Share this post Link to post Share on other sites
11,578 [WOLF3] HazeGrayUnderway Members 28,878 posts 25,114 battles Report post #20 Posted September 28, 2020 (edited) Depending on a ship, the difference between 10-14 pt captains varies. Heavy Cruisers, German CAs & CLs, Italian SAP Cruisers aren't demanding points wise. 10pts suits them just fine: PT AR DE or SI CE And that's it. For a Light Cruiser, 10pts means hard choices. CE is a big deal for many Cruisers, but IFHE is just as critical if the CL wants to actually HE Pen stuff. But with 14pts, the CL can take both IFHE & CE, do some actual HE Pens and still get Full Stealth Build. Destroyers tend to demand lots of points. Secondary Build Battleships are very demanding on points. Some players with 10pts for a Battleship Survival Build may still feel vulnerable, but with 14 or so points, they can improve more things towards that. Edited September 28, 2020 by HazeGrayUnderway Share this post Link to post Share on other sites