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monpetitloup

Zao 19pt captain build

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hey, what's the best 19pt build for zao captain?

wiki:

[hide] Recommended Commander Skills Menu_icon_captain.png
Cost
(points)
Endurance Attack Support Versatility


1
icon_PriorityTarget_dark.png

★★★

icon_PreventativeMaintenance_dark.png

icon_ExpertLoader_dark.png

★★

icon_AircraftServicingExpert_dark.png

Χ

icon_DirectionCenterforCatapultAircraft_dark.png

 

Icon_perk_ForsageDurationModifier_inactive.png

Χ

icon_IncomingFireAlert_dark.png

Icon_perk_ForsageRestorationModifier_inactive.png

Χ



2
icon_HighAlert_dark.png

icon_JackofAllTrades_dark.png

★★

icon_ExpertMarksman_dark.png

★★

icon_TorpedoAcceleration_dark.png

Χ

icon_SmokeScreenExpert_dark.png

Χ

Icon_perk_FlightSpeedModifier_inactive.png

Χ

icon_AdrenalineRush_dark.png

★★★

icon_LastStand_dark.png

Χ



3
icon_BasicsofSurvivability_dark.png

 

Icon_perk_SurvivalModifier_inactive.png

★★

icon_TorpedoArmamentExpertise_dark.png

 

Icon_perk_NearAuraDamageTakenModifier_inactive.png

Χ

icon_BasicFiringTraining_dark.png

 

icon_Superintendent_dark.png

★★★

icon_DemolitionExpert_dark.png

icon_Vigilance_dark.png

 



4
icon_ManualFireforSecondaries_dark.png

Χ

icon_FirePrevention_dark.png

 

icon_InertiaFuseforHEShells_dark.png

Χ

Icon_perk_AccuracyIncreaseRateModifier_inactive.png

Χ

icon_AdvancedFiringTraining_dark.png

 

icon_ManualFireforAA_dark.png

 

icon_RadioPositionFinding_dark.png

★★

icon_ConcealmentExpert_dark.png

★★★

Key: ★★★ - Extremely Useful      ★★ - Frequently Useful      ★ - Occasionally Useful     No stars - Meh      Χ - Not recommended

 

Flabass:

Zao 10
Legendary module for more risky playstyle, alternatively use Gun Fire Control Modification 2 in Slot 6 for more range.
PT PM EM AR SI DE BFT CE MAM1 DCSM1 ASM1 SGM1 CSM1 EMBSG
Legendary module for more risky playstyle, alternatively use Gun Fire Control Modification 2 in Slot 6 for more range.
PT EM AR SI DE CE RL MAM1 DCSM1 ASM1 SGM1 CSM1 EMB

 

your thoughts?

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My current captain (going up the line, at Mogami now):

PT PM EL EM AR SI DE CE. If you want RL, drop DE and a 1 pointer, probably PM since Zao’s steering finally gets some protection compared to the rest of the line. 
 

Modules would be main battery, engine room, aiming, steering, concealment, reload. If you have and want to use the UU, you can either keep the other modules or swap concealment for rudder shift for max rudder shift and dodge incoming fire like a DD. 

  • Cool 1

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Depends on how you play the Zao.  I play mine from the rear and sides, like Zaos before me.  I don't play mine as much as I used to, because all the new...stuff...pretty much makes it just average now.

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24 minutes ago, monpetitloup said:

 

 

your thoughts?

Four 1 point skills

AR and EM at two points

Vigilance at three, 

and RL and Conceal at four.

 

The hidden gem is Incoming fire alert for one point. It's interesting, you may have 4 in your PT, but this skill actually lets you know they fired rather than looking at you.

Vigilance at three allows you to go def fire rather than hydro.

  • Cool 1

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