11 [FU8AR] GenerallySpecific Members 27 posts 19,963 battles Report post #1 Posted September 16, 2020 Once again those magic self-guided torps from bots that turn to follow your ship and actually crossed their own paths, whats next WG, Russian ships that don't suck? 1 2 2 2 Share this post Link to post Share on other sites
3,122 [-K-] vak_ Beta Testers, In AlfaTesters 7,505 posts 9,824 battles Report post #2 Posted September 16, 2020 10 minutes ago, GenerallySpecific said: Once again those magic self-guided torps from bots that turn to follow your ship and actually crossed their own paths, whats next WG, Russian ships that don't suck? Got a replay? Share this post Link to post Share on other sites
513 [-TRM-] xHeavy [-TRM-] Members 1,833 posts Report post #3 Posted September 16, 2020 If you drink another of that whiskey shot and concentrate on the middle track, ignoring the other duplicate imagery you will do better. //teasing 2 1 Share this post Link to post Share on other sites
34 [NEMO] Burt6666 Members 215 posts 10,500 battles Report post #4 Posted September 16, 2020 I played an asymm match last nite and a human dd fires fish at me...i see the spread and then i see a single fish coming from a beach area directly at me....dd was around the island. Share this post Link to post Share on other sites
2,985 Compassghost SuperTest Coordinator, Beta Testers 6,675 posts 12,162 battles Report post #5 Posted September 16, 2020 Since torpedoes are fired from a single point in a vector, all torpedoes fired from separate torpedo mounts are fated to cross paths unless they're fired in perfect parallel... Same with ship guns. See this example: 1 Share this post Link to post Share on other sites
7,041 [HINON] RipNuN2 Members 13,850 posts Report post #6 Posted September 16, 2020 2 hours ago, Compassghost said: Since torpedoes are fired from a single point in a vector, all torpedoes fired from separate torpedo mounts are fated to cross paths unless they're fired in perfect parallel... Same with ship guns. How dare you use logic and geometry to interrupt a rant. 1 Share this post Link to post Share on other sites
396 khorender_1 Members 1,326 posts 7,773 battles Report post #7 Posted September 16, 2020 3 hours ago, GenerallySpecific said: Once again those magic self-guided torps from bots that turn to follow your ship and actually crossed their own paths, whats next WG, Russian ships that don't suck? Nope didn't happen, so this is a lie just to show your dislike of the Soviet line ? Share this post Link to post Share on other sites
2,985 Compassghost SuperTest Coordinator, Beta Testers 6,675 posts 12,162 battles Report post #8 Posted September 16, 2020 1 hour ago, RipNuN2 said: How dare you use logic and geometry to interrupt a rant. This reminds me of the time I was called an idiot for explaining how you can plot intercept points for enemy ships beyond your torpedo range using the directional indicators to calculate time to target. Share this post Link to post Share on other sites
510 [NEMO] wolfkind252 Members 829 posts 3,025 battles Report post #9 Posted September 16, 2020 what I like even v=better is how you sink a ship and it fires torpedoes from where it would have been.......don't ask for a replay, play a few dozen coops on a regular basis and tell me I'm wrong 2 1 Share this post Link to post Share on other sites
1,593 [KSC] SyndicatedINC Members 2,263 posts 13,901 battles Report post #10 Posted September 16, 2020 5 minutes ago, wolfkind252 said: what I like even v=better is how you sink a ship and it fires torpedoes from where it would have been.......don't ask for a replay, play a few dozen coops on a regular basis and tell me I'm wrong Very well, you are wrong. 2 1 2 2 Share this post Link to post Share on other sites
510 [NEMO] wolfkind252 Members 829 posts 3,025 battles Report post #11 Posted September 17, 2020 Yea, whatever if you haven't seen it with that many your blind 1 Share this post Link to post Share on other sites
342 [PHD] GrayPanther2018 Members 1,749 posts 7,142 battles Report post #12 Posted September 17, 2020 6 hours ago, RipNuN2 said: How dare you use logic and geometry to interrupt a rant. Shhh! It was a secret test of the German acoustic homing torpedo with the random hunting pattern enabled. The Type XXI subs will be equipped with them so they can launch undetected at depth. Move along there is nothing to see here. Share this post Link to post Share on other sites
329 [-TCO-] SkullCowboy_60 [-TCO-] Members 653 posts 5,757 battles Report post #13 Posted September 17, 2020 19 hours ago, xHeavy said: If you drink another of that whiskey shot and concentrate on the middle track, ignoring the other duplicate imagery you will do better. //teasing So THAT'S my problem!! Thanks! 1 Share this post Link to post Share on other sites
329 [-TCO-] SkullCowboy_60 [-TCO-] Members 653 posts 5,757 battles Report post #14 Posted September 17, 2020 (edited) 15 hours ago, wolfkind252 said: what I like even v=better is how you sink a ship and it fires torpedoes from where it would have been.......don't ask for a replay, play a few dozen coops on a regular basis and tell me I'm wrong Too lazy to post a cap of my Coop battles, it's 4409 (you never post replays so...). What I have seen is a bot ship that dies and seemingly, possibly, JUST after the kill notification it dumps torps, sometimes from both sides. Not something I would testify in court about, though. But without a clarification of what I bolded above, I'm gonna say nope. Edited September 17, 2020 by SkullCowboy_60 Share this post Link to post Share on other sites
6,111 [WOLFG] Skpstr Members 31,423 posts 9,664 battles Report post #15 Posted September 17, 2020 11 hours ago, wolfkind252 said: Yea, whatever if you haven't seen it with that many your blind Yes, because you couldn't possibly be wrong, and anyone that disagrees with you is clearly deficient in some way.... No offense, but if you aren't going to provide a replay, you probably shouldn't complain, as it will just lead to you being ridiculed. But hey, some people thrive on attention, negative or otherwise, so you just do what you need to do. Share this post Link to post Share on other sites
1,593 [KSC] SyndicatedINC Members 2,263 posts 13,901 battles Report post #16 Posted September 17, 2020 13 hours ago, wolfkind252 said: Yea, whatever if you haven't seen it with that many your blind Big brother is telling lies, ignorance is not freedom, understanding the game mechanics 'under-the-hood' helps alleviate many such frustrations which you may experience. Several factors are at play which create this illusion. A ship can fire off ordinance right as it dies, for a human player this is often too small a window of time for most to effectively do so (especially given aligning turrets/tubes etc), for a bot it is not. Also torpedoes have a minimum time before they are displayed to an opponent, even if one has hydro up. This time is often a lot longer than one expects. Further torpedoes do not travel all that fast as compared to shells, even a distance of just a few kilometers can mean dozens of seconds of travel time. I have witnessed a ship with hydro up kill a bot who launched torps the millisecond it died, and the hydro expired right as the torp detection immunity expired, so the player got nailed by torps 20 seconds later, from torps that were near but not impossible to fire off and would hav been detected by hydro had they not been on immunity detection period. Part of the problem is that you are only witnessing events from the perspective of one team. If you go into a training room as a spectator, so that you can see both teams the entire time including the torps, you will notice that bots can and do fire torps mere moments before death, but not after they die. The opposing team just can't see those torps until after the launching ship has already died. Share this post Link to post Share on other sites
292 [SS238] mushmouthmorton Members 385 posts 35,029 battles Report post #17 Posted September 17, 2020 Bots have many magical properties that can appear and disappear from the point of view of the human player. Homing torps, "death" torps, rail gun accuracy, ridiculous fire chances, instantaneous rudder shifts, extra repair parties, disappearing citadels and many many more "magical powers" can manifest themselves at any time. This to me is the challenge of co-op. A large percentage of the time, bots are as docile and predictable as the little duckies at the shooting gallery. But then you meet one of these "tuned up" bots that can do things that you as a player cannot duplicate. Your in for a heck of a fight, and winning that fight is far from a sure thing. You may not always win, but it sure is fun when you do. But the best part about bots is they are perfect opponents. They don't cry when they lose and they don't crow when they win. They let YOU have the fun, and that's what a game is all about. Share this post Link to post Share on other sites
2,711 [SALVO] ArIskandir Members 6,066 posts 4,995 battles Report post #18 Posted September 17, 2020 15 hours ago, wolfkind252 said: Yea, whatever if you haven't seen it with that many your blind They poop the torps just the moment they die...torps... Remember always altering your course after killing a bot with torps. 1 Share this post Link to post Share on other sites
11 [FU8AR] GenerallySpecific Members 27 posts 19,963 battles Report post #19 Posted October 4, 2020 They were not single fire, actually deep water torps...so please take your comment and piss off. Share this post Link to post Share on other sites
510 [NEMO] wolfkind252 Members 829 posts 3,025 battles Report post #20 Posted October 4, 2020 On 9/16/2020 at 1:07 PM, vak_ said: Got a replay? Why would he need a replay, just do a co-op and pay attention to torpedos from certain bot ships Share this post Link to post Share on other sites
324 black_hull4 Members 1,028 posts 1,424 battles Report post #21 Posted October 9, 2020 On 9/16/2020 at 10:22 AM, Compassghost said: See this example: JMSDF Mirai goes back in time and kills battleships with deepwater torpedoes. I caught that ref Share this post Link to post Share on other sites
4,050 [WOLFG] DrHolmes52 Members 11,211 posts 10,479 battles Report post #22 Posted October 9, 2020 Remember what you see on your screen, and what the server is actually calculating aren't always the same. I've seen videos of torps "exploding" against the side of a ship when they haven't reached it yet. I have received cits when it looks like none of the shells hit, and given the same. Share this post Link to post Share on other sites
153 [PVE] evanr1940 Members 563 posts 10,581 battles Report post #23 Posted October 9, 2020 On 9/16/2020 at 10:07 AM, vak_ said: Got a replay? OP probably takes the 5th Share this post Link to post Share on other sites
153 [PVE] evanr1940 Members 563 posts 10,581 battles Report post #24 Posted October 9, 2020 On 9/16/2020 at 2:10 PM, SyndicatedINC said: Very well, you are wrong. Seconded (8000 coop games) Share this post Link to post Share on other sites
1,427 [A-I-M] Pugilistic Members 3,751 posts 23,926 battles Report post #25 Posted October 9, 2020 On 9/16/2020 at 1:10 PM, xHeavy said: If you drink another of that whiskey shot and concentrate on the middle track, ignoring the other duplicate imagery you will do better. //teasing You're not wrong. 1 Share this post Link to post Share on other sites