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DevilD0g

Time to buff the royal navy cruisers

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Royal Navy and Australian Navy leander class cruisers cruisers carried AP and HE ammunition so why are the British cruisers, that have low armour anyway, the only cruiser line in the game to Not have HE ammunition.

It just means they are denied the ability to start fires and get fire damage.  The cruisers are deliberately discriminated against in that line. 

Royal navy cruisers dont have a fast refire rate so there is no worry that it will upset the game balance so why why why cant Royal Navy Cruisers have HE ammunition.  Sure they have heals but thats for the damage they take for the thin armour.

Its ok for the premium leander class Belfast and Perth to have it, so why not  other RN Cruisers.\

Come on Wargamming, Buff the RN cruisers.

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9 minutes ago, DevilD0g said:

Royal Navy and Australian Navy leander class cruisers cruisers carried AP and HE ammunition so why are the British cruisers, that have low armour anyway, the only cruiser line in the game to Not have HE ammunition.

It just means they are denied the ability to start fires and get fire damage.  The cruisers are deliberately discriminated against in that line. 

Royal navy cruisers dont have a fast refire rate so there is no worry that it will upset the game balance so why why why cant Royal Navy Cruisers have HE ammunition.  Sure they have heals but thats for the damage they take for the thin armour.

Its ok for the premium leander class Belfast and Perth to have it, so why not  other RN Cruisers.\

Come on Wargamming, Buff the RN cruisers.

"Historically" doesn't matter.  This isn't sim.

Secondly, they have smoke.  Every other HE cruiser with smoke in the game is  premium and are largely considered "OP" because of this as literally every other HE cruiser in the game has to use other strategies to remain hidden and fire, and you are arguing to make a whole line of HE smoke BBQ machines.

They get HE, you take their smoke, imo.

Lastly, the RN CL's seem to perform just fine according to wows-numbers.  So if you are struggling, don't blame the ship.  Play RN Heavy cruisers if you want HE.

Edited by Taco_De_Moist

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I do fairly well in the Leander specifically, this summer I have accumulated close to 360K xp in her. And she is a royal monster in Operations specifically. I prefer to have smoke. Heals is nice if you have them.

Now the RN heavy cruisers? you might as well leave them behind. Some are so bad as to be reloading when the battle is over by the rest of the team sinking the reds wholesale. I'll just stick with the Leander. The Minotaur is a overgrown DD. When treated as one with smoke she gets into such productive trashing of the red forces, its amazing.

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Why add more HE spam? And premiums should be different than line ships, what would be the point of the premium?

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Only thing I would consider is looking at their AA, but i'm not knowledgeable about how good British AA suites were compared to other countries. Some RN ships just seem better than other RN ships. Like Huang He vs Leander and Perth. Or London Vs Huang He in AA.  

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Game balance wise it does matter.

So what if they do have smoke, destroyers have smoke and have a faster reload than a cruiser and on some nations the smoke lasts for much longer than a leander or other RN cruiser.

Quite frankly i think its a good compensation for having such pissy armour. like a destroyer has paper thin armour. so does the RN cruiser line.

The cruiser smoke doesnt last forever 90 seconds on a Perth and 99 seconds on a leander, and also tier 6 is constantly up tiered to  7 -8 and 9 so there is radar cruisers and battleships so  your not safe in it forever.

Again it would be good and give the RN cruisers new life.

 

Edited by DevilD0g

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To smoke or not, that is the question.

When used properly the smoke allows you to blast the enemy until enemy has gotten really close to detect you. Thats plenty of time to accumulate enough AP on said enemy to sink same. By the time your smoke recharges the next rank of the enemy, be it human or bot has come along for their killing as well.

Remember there is also radar. That and Hydro can erase smoke any time.

Edited by xHeavy
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6 minutes ago, Taco_De_Moist said:

"Historically" doesn't matter.  This isn't sim.

Secondly, they have smoke.  Every other HE cruiser with smoke in the game is  premium and are largely considered "OP" because of this as literally every other HE cruiser in the game has to use other strategies to remain hidden and fire, and you are arguing to make a whole line of HE smoke BBQ machines.

They get HE, you take their smoke, imo.

Lastly, the RN CL's seem to perform just fine according to wows-numbers.  So if you are struggling, don't blame the ship.

I am going to have to agree on the performance and the smoke capabilities. 

A savy player can do mischievous stuff with the line. It has a lot to do with when and how you use the smoke.

Originally, they invisifired. But the mechanic was being heavily abused. The best application is at longest range and working the smoke out as a line. Most players I see often establish their smoke first at longest ranges and quite close to cover for retreat. They then fire from this position but are watching their timer and distance to target. Priorities are DDs because of the detection of their gun bloom in smoke.

Once you dangerously get to detection or smoke runs out, then retreat to safe hiding place and make sure you go dark while smoke is active. Often torpedoes are let loose to slow down pursuit. 

The ambush is a standard doctrine for the ship.

If caught in open water maps, you have to use smoke as a retreat mechanism and if sailing slow in that retreat, you can fire from it without a BB getting a clean shot off. Try to zig zag the smoke as the volume width acts like a visibility blind spot cone that widens the further you sail away from target. Just be aware of other ships that might see you if you do this.

Always take advantage of smoke walls laid out and keep moving near them.

A video on smoke and spotting is available to better help you understand is on the website.

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huange  AP strike  is 3300 and the He is 2200.

the perth AP and the leanders is only 3100  and the perth HE is 2100 so sure some differences

So the guns need buffing as well.

Edited by DevilD0g

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Yes, RNCL's need lots of buffs to be competitive

 

 

PS..dont look at my most played ship, it's not important....

 

:Smile_trollface:

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3 hours ago, DevilD0g said:

Royal Navy and Australian Navy leander class cruisers cruisers carried AP and HE ammunition so why are the British cruisers, that have low armour anyway, the only cruiser line in the game to Not have HE ammunition.

It just means they are denied the ability to start fires and get fire damage.  The cruisers are deliberately discriminated against in that line. 

Royal navy cruisers dont have a fast refire rate so there is no worry that it will upset the game balance so why why why cant Royal Navy Cruisers have HE ammunition.  Sure they have heals but thats for the damage they take for the thin armour.

Its ok for the premium leander class Belfast and Perth to have it, so why not  other RN Cruisers.\

Come on Wargamming, Buff the RN cruisers.

No.

The Royal Navy cruisers are performing in line , and arguably performing better, compared to most other cruisers on a per-tier basis. This largely comes down to five things.

1. Stealthiness

With the exception of the Neptune and the Fiji, the Royal Navy cruisers are, tier for tier, the stealthiest cruisers in the game, capable of reaching 9 kilometer surface detection ranges, and in some cases, less than 9 kilometers. This makes them very, VERY, dangerous DD and cruiser hunters, and allows them to disengage from BBs should the need arise. Speaking of disengaging....

2. Smokescreens 

The Royal Navy cruisers are the only cruiser line in the game ( with the very possible and remote exception of the Soviet Heavy Gunship line ), that get access to a smokescreen, whereas others do not. This smokescreen is a short deploy, long duration, and fairly fast cooldown smokescreen, which allows them to either farm targets, or disengage from any target that can wipe them out in short order. In addition, they get four charges of it with Superintendent, meaning that, with judicious use, the smokescreens will last you pretty much the whole game.

3. Repair Party

The RN Cruisers also get access to repair party very early on, starting from Tier II's Weymouth. The heal carries more importance than one might let on, as it allows the ships of the line to recuperate health where others would not., giving them that little bit of extra durability. Let's also not forget the fact that the Tier VIII-X get a stupidly powerful Repair Party, which allows them to come back from the dead twice over ( or even three with Cunningham ), thanks to the fact that it heals 50% of citadel damage and 75% of penetration damage.

4. Improved AP Shells

The RN CLs don't carry HE for one specific reason: The AP shells are super ( read: stupidly ) good. They have low damage, sure, but they compensate for it by having 60-75 degree autobounce angles and ridiculously short fuses, not to mention an improved normalisation coefficient. This means that they do stupid damage to anything that they hit, whether it's tearing 10,000 damage chunks off of Broadside BBs or one-shotting DDs. Even angled BBs will take damage, because the AP shells have a super low chance of ricocheting off of targets due to the aforementioned bounce angles.

5. Neptune and Minotaur exist

In your post, OP, you said that the British Cruisers "have a low refire rate". 

CLEARLY, you've never come under concentrated fire from a Neptune or a Minotaur. The Neptune's base reload is 4.8 seconds, and it has the option to take Main Battery Modification 3 in the 6th upgrade slot, which gives the Neptune a reload of 4.2 seconds and highest DPM of ALL the Tier IX cruisers, at 545,455 DAMAGE. PER. MINUTE.

Minotaur is even more ridiculous. Despite having two less barrels than the Neptune, it has a base DPM of 600,000 AP DPM, thanks to a stupidly fast 3.2 second base reload. With MBM3, it has a reload of 2.8 seconds, and over 680,000 DPM

Basically this.

Steam Community :: :: ora ora ora ora ora

( And it actually hurts. )

Based upon all of this, HE shells are utterly unecessary for the RN CLs. 

Also, Belfast and Perth are OP. 

-Shrayes

(YEET)

Edited by Shrayes_Bhagavatula

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4 minutes ago, Shrayes_Bhagavatula said:

No.

The Royal Navy cruisers are performing in line with, and arguably better, compared to most other cruisers on a per-tier basis. This largely comes down to five things.

1. Stealthiness

With the exception of the Neptune and the Fiji, the Royal Navy cruisers are, tier for tier, the stealthiest cruisers in the game, capable of reaching 9 kilometer surface detection ranges, and in some cases, less than 9 kilometers. This makes them very, VERY, dangerous DD and cruiser hunters, and allows them to disengage from BBs should the need arise. Speaking of disengaging....

2. Smokescreens 

The Royal Navy cruisers are the only cruiser line in the game ( with the very possible and remote exception of the Soviet Heavy Gunship line ), that get access to a smokescreen, whereas others do not. This smokescreen is a short deploy, long duration, and fairly fast cooldown smokescreen, which allows them to either farm targets, or disengage from any target that can wipe them out in short order. In addition, they get four charges of it with Superintendent, meaning that, with judicious use, the smokescreens will last you pretty much the whole game.

3. Repair Party

The RN Cruisers also get access to repair party very early on, starting from Tier II's Weymouth. The heal carries more importance than one might let on, as it allows the ships of the line to recuperate health where others would not., giving them that little bit of extra durability. Let's also not forget the fact that the Tier VIII-X get a stupidly powerful Repair Party, which allows them to come back from the dead twice over ( or even three with Cunningham ), thanks to the fact that it heals 50% of citadel damage and 75% of penetration damage.

4. Improved AP Shells

The RN CLs don't carry HE for one specific reason: The AP shells are super ( read: stupidly ) good. They have low damage, sure, but they compensate for it by having 60-75 degree autobounce angles and ridiculously short fuses, not to mention an improved normalisation coefficient. This means that they do stupid damage to anything that they hit, whether it's tearing 10,000 damage chunks off of Broadside BBs or one-shotting DDs. Even angled BBs will take damage, because the AP shells have a super low chance of ricocheting off of targets due to the aforementioned bounce angles.

5. Neptune and Minotaur (& Emerald) exist

In your post, OP, you said that the British Cruisers "have a low refire rate". 

CLEARLY, you've never come under concentrated fire from a Neptune or a Minotaur. The Neptune's base reload is 4.8 seconds, and it has the option to take Main Battery Modification 3 in the 6th upgrade slot, which gives the Neptune a reload of 4.2 seconds and highest DPM of ALL the Tier IX cruisers, at 545,455 DAMAGE. PER. MINUTE.

Minotaur is even more ridiculous. Despite having two less barrels than the Neptune, it has a base DPM of 600,000 AP DPM, thanks to a stupidly fast 3.2 second base reload. With MBM3, it has a reload of 2.8 seconds, and over 680,000 DPM

Basically this.

Steam Community :: :: ora ora ora ora ora

( And it actually hurts. )

Based upon all of this, HE shells are utterly unecessary for the RN CLs. 

Also, Belfast and Perth are OP. 

-Shrayes

(YEET)

FinishedTFY (-: can't leave out the best T5 DD in the game :-)

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I think the Royal Navy light cruisers are fine how they are. If you were to give them anything, maybe flatten the arc of the shells, but that's at stretch at most. 

Honestly, the Royal Navy is long overdue for a short battlecruiser split. (hint hint WG)

 

Edited by American_Ace_96
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Lets be honest here, I don't think buffing RN CLs would make much of a difference for your case considering your performance, I may not be the best player but the gap is huge,
image.thumb.png.ba69309caccc5fe20f8ca1dbb519e4a8.png
Left being me, right being you

Also, you want HE on RN CLs? You know which RN CL has HE and is very strong/overpowered? The Belfast.
You have the Belfast which has access to both AP and HE with smoke and radar yet you are performing quite questionably bad.
This by no means is an attempt to shame you but just to show you whether they are buffed or not for your case won't matter. What needs a buff in this case would be you, I am sure there are loads more players out there on the NA region who could make those work exceptionally well.

Edited by HoChunHao
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2 hours ago, DevilD0g said:

Royal Navy and Australian Navy leander class cruisers cruisers carried AP and HE ammunition so why are the British cruisers, that have low armour anyway, the only cruiser line in the game to Not have HE ammunition.

It just means they are denied the ability to start fires and get fire damage.  The cruisers are deliberately discriminated against in that line. 

Royal navy cruisers dont have a fast refire rate so there is no worry that it will upset the game balance so why why why cant Royal Navy Cruisers have HE ammunition.  Sure they have heals but thats for the damage they take for the thin armour.

Its ok for the premium leander class Belfast and Perth to have it, so why not  other RN Cruisers.\

Come on Wargamming, Buff the RN cruisers.

Quote

Royal Navy and Australian Navy leander class cruisers cruisers carried AP and HE ammunition so why are the British cruisers, that have low armour anyway, the only cruiser line in the game to Not have HE ammunition.


Wat?
There is HE on RN Cruiser even on regular techtree.. have you heard called "RN CA Line"?

Quote

It just means they are denied the ability to start fires and get fire damage.  The cruisers are deliberately discriminated against in that line.

????????????
Top tier UK CA literally set anything on fire every salvo
If you playing RN CL ofc u wont get any fire :Smile_facepalm:
But RN CL they have special AP than other regular ships 

 

Quote

Royal navy cruisers dont have a fast refire rate so there is no worry that it will upset the game balance so why why why cant Royal Navy Cruisers have HE ammunition.  Sure they have heals but thats for the damage they take for the thin armour.


?????????????????????????????????????
Get high tier and you will see the difference.. especially minotaur, or if you didnt want to cont grinding the line just search on youtube called"minotaur wows"
 
 

Quote

Come on Wargamming, Buff the RN cruisers.

They perfectly fine no need buff
 

Spoiler

Actually they did buff the RN cruiser by removing the Belfast from store

 

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16 minutes ago, LouiChan said:


Wat?
There is HE on RN Cruiser even on regular techtree.. have you heard called "RN CA Line"?

????????????
Top tier UK CA literally set anything on fire every salvo
If you playing RN CL ofc u wont get any fire :Smile_facepalm:
But RN CL they have special AP than other regular ships 

 


?????????????????????????????????????
Get high tier and you will see the difference.. especially minotaur, or if you didnt want to cont grinding the line just search on youtube called"minotaur wows"
 
 

They perfectly fine no need buff
 

  Reveal hidden contents

Actually they did buff the RN cruiser by removing the Belfast from store

 

Your grammar is questionable, but point well made

-Shrayes

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31 minutes ago, HoChunHao said:

Lets be honest here, I don't think buffing RN CLs would make much of a difference for your case considering your performance, I may not be the best player but the gap is huge,
image.thumb.png.ba69309caccc5fe20f8ca1dbb519e4a8.png
Left being me, right being you

Also, you want HE on RN CLs? You know which RN CL has HE and is very strong/overpowered? The Belfast.
You have the Belfast which has access to both AP and HE with smoke and radar yet you are performing quite questionably bad.
This by no means is an attempt to shame you but just to show you whether they are buffed or not for your case won't matter. What needs a buff in this case would be you, I am sure there are loads more players out there on the NA region who could make those work exceptionally well.

Count me in for this. I am rather poor with the Neptune, but my WR in all the other UK CLs that I have played is fairly reasonable, with my best being Edinburgh at roughly 55-56% WR. Leander is the odd duck out for me, but that's because of potato teams at Tier VI-VIII MM.

I wrote a report on the Leander a few months back giving it fairly high praise for it's abilities. I doubt that the same opinion would change here.

-Shrayes

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3 minutes ago, Shrayes_Bhagavatula said:

Your grammar is questionable, but point well made

-Shrayes

Well english is not my main language,but atleast can understand what im talking about
 

Quote

642189060546232351.png?v=1

 

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1 minute ago, Shrayes_Bhagavatula said:

Count me in for this. I am rather poor with the Neptune, but my WR in all the other UK CLs that I have played is fairly reasonable, with my best being Edinburgh at roughly 55-56% WR. Leander is the odd duck out for me, but that's because of potato teams at Tier VI-VIII MM.

I wrote a report on the Leander a few months back giving it fairly high praise for it's abilities. I doubt that the same opinion would change here.

-Shrayes

My WR was all over the place due to the fact that I was playing solo, and that is on Asia which can be a huge clusterfxxk at times with the teams. Albemarle for example was a mistake, played it on patch day/weekend, suffered.
All those would have been alot better if I were to play in a DIV, which I have been catching up to as of late.

RN CLs in general are OKish I guess but if you do make a mistake in it, you will pay for it,
Overextended a little while I was laying smoke in my Minotaur, spotted by a DD, yeeted by a Yamato from 13km away. But eventually you will learn game by game and improve upon it.
Isn't noob friendly tho

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