668 [PRVTR] Shrayes_Bhagavatula Members 1,112 posts 4,792 battles Report post #1 Posted September 10, 2020 Minotaur AP Test vs. Tier X Battleships This was a test that I did back on the 0.9.7 Test Server. The point of this test was to initially determine the effective damage output of the Minotaur's AP shells versus a stationary broadside target, in order to see just how effective the Minotaur was when it had the ability to maximise it's terrifying damage output. I will be updating this page accordingly with test results from other Tier X cruisers, as soon as I have gathered the data Engagement Protocol: 10km Flat Broadside, variation between ripple fire and full salvo fire, while aiming at different sections of enemy warships, such as the bow, stern, superstructure, and upper casement armor* Minotaur AP Shell 3200 AP Alpha Damage 0.005 Second Fuse Timer 60.0* - 75.0* Auto-bounce Angles 3.2 Second Reload ( 600,000 AP DPM ), 2.8 Second Reload with Main Battery Mod 3 (681,818 AP DPM ) Why Minotaur: Only AP Shell selection means that there is no “cheating” by DoT. This is a test of raw damage output and how long battleships will last under concentrated fire from a single warship. Minotaur’s improved AP shells also means that it is easy to maximize potential damage output. *(All tests were conducted on stationary bot targets) Test 1: Montana ( 96,300 HP ) Time: 1:36.14 Number of Shells Used: 242 Shell groupings 2 Over-penetrations 157 Penetrations 31 Non-penetrations 52 Ricochets Test 2: Conqueror ( 82,900 HP ) Time: 1:22.56 Number of Shells Used: 200 Shell Groupings 0 Over-penetrations 138 Penetrations 36 Non-Penetrations 26 Ricochets Test 3: Republique ( 92,400 HP ) Time: 1:28.40 Number of Shells Used: 238 Shell Groupings 2 Over-penetrations 169 Penetrations 4 Non-Penetrations 38 Torpedo Protection Hits 25 Ricochets Test 4: Grosser Kurfurst (105,800 HP ) Time: 3:10.12 Number of Shells Used: 489 Shell Groupings 2 Over-penetrations 200 Penetrations 205 Non-Penetrations 82 Ricochets Test 5: Yamato ( 97,200 HP ) Time: 1:49.61 Number of Shells Used: 270 Shell Groupings 3 Over-penetrations 169 Penetrations 38 Non-penetrations 4 Torpedo protection hits 56 ricochets Test 6: Kremlin (108,300 HP ) Time: 2:51.54 Number of Shells Used: 418 Shell Groupings 3 Over-penetrations 216 Penetrations 107 Non-Penetrations 92 Ricochets 2 Share this post Link to post Share on other sites
212 [UNC] Uncle_Lou Members 852 posts 6,196 battles Report post #2 Posted September 10, 2020 Just curious, were you able to replicate point of aim and number of salvoes fired at each for each ship? Variations there could lead to inconsistent results; likely not enough to greatly skew the numbers, but if more shots hit the GK belt and shattered for example that could inflate the TTK quite a bit. Share this post Link to post Share on other sites
668 [PRVTR] Shrayes_Bhagavatula Members 1,112 posts 4,792 battles Report post #3 Posted September 10, 2020 (edited) 5 minutes ago, Uncle_Lou said: Just curious, were you able to replicate point of aim and number of salvoes fired at each for each ship? Variations there could lead to inconsistent results; likely not enough to greatly skew the numbers, but if more shots hit the GK belt and shattered for example that could inflate the TTK quite a bit. Yes, I was able to replicate the point of aim for all ships, by aiming between the superstructure and the upper belt As I stated however, I spread the shots across the ship, reason being in order to minimize the effects of saturation and minimize the number of shots required to sink said vessel. I was going for maximum efficiency here. -Shrayes Edited September 10, 2020 by Shrayes_Bhagavatula Share this post Link to post Share on other sites
11,562 [WOLF3] HazeGrayUnderway Members 28,844 posts 25,079 battles Report post #4 Posted September 10, 2020 RNCLs somehow sneaking to a flank is a big psychological impact, most especially from the faster firing Neptune and Minotaur. I've had games with Mino and Neps where BBs were trying to push, but with me posted on the side and start tearing into the superstructure side, you can see the indecision and panic in the player's sailing and gunfire... You can see they're realizing they're getting f--ked up, and they have to make some very quick decisions. But getting safely to a flanking position without being noticed nor getting rekt was the hard part. Most especially when some enemy players were thinking on trying the same thing, and you run into each other out there. Adds spice to the match! Share this post Link to post Share on other sites
264 [SCREW] xTrowax Members 390 posts 18,214 battles Report post #5 Posted September 10, 2020 1 hour ago, HazeGrayUnderway said: RNCLs somehow sneaking to a flank is a big psychological impact, most especially from the faster firing Neptune and Minotaur. I've had games with Mino and Neps where BBs were trying to push, but with me posted on the side and start tearing into the superstructure side, you can see the indecision and panic in the player's sailing and gunfire... You can see they're realizing they're getting f--ked up, and they have to make some very quick decisions. But getting safely to a flanking position without being noticed nor getting rekt was the hard part. Most especially when some enemy players were thinking on trying the same thing, and you run into each other out there. Adds spice to the match! This right here is why i beeline my BB to the flank at the start of each game. Getting caught in between ships is the quickest way back to port for BB players. Share this post Link to post Share on other sites
1,278 [CVA16] Sabot_100 Members 5,896 posts 18,111 battles Report post #6 Posted September 10, 2020 1 hour ago, HazeGrayUnderway said: Most especially when some enemy players were thinking on trying the same thing, and you run into each other out there. Well, you could just wave to each other, exchange professional courtesies, and get on with your business... Share this post Link to post Share on other sites
162 [PYK] Whitebuster Beta Testers 211 posts 2,445 battles Report post #7 Posted September 11, 2020 If it takes that long to sink a Kremlin from broadside, you are truly hopeless when it is angled. Share this post Link to post Share on other sites
668 [PRVTR] Shrayes_Bhagavatula Members 1,112 posts 4,792 battles Report post #8 Posted September 12, 2020 8 hours ago, Whitebuster said: If it takes that long to sink a Kremlin from broadside, you are truly hopeless when it is angled. That is unfortunately the truth. But if you think that's bad, consider the fact that the Kurfurst took 30 seconds longer to sink -Shrayes Share this post Link to post Share on other sites
162 [PYK] Whitebuster Beta Testers 211 posts 2,445 battles Report post #9 Posted September 14, 2020 On 9/12/2020 at 3:54 AM, Shrayes_Bhagavatula said: That is unfortunately the truth. But if you think that's bad, consider the fact that the Kurfurst took 30 seconds longer to sink -Shrayes I'm always able to deal consistent damage to Kurfurst at any angle with AP. Its armor layout allows shells to penetrate from the front, unlike Kremlin. Share this post Link to post Share on other sites
668 [PRVTR] Shrayes_Bhagavatula Members 1,112 posts 4,792 battles Report post #10 Posted September 14, 2020 14 minutes ago, Whitebuster said: I'm always able to deal consistent damage to Kurfurst at any angle with AP. Its armor layout allows shells to penetrate from the front, unlike Kremlin. That's not actually the case. Kurfurst also has a ridiculous icebreaker like the Kremlin, only it stretches all the way up the nose and completely prevents overmatch shots or HE damage from the front. The reason why you can pen the Kurfurst is because of that massive superstructure, which is large enough to arm AP shells. Kremlin also has a superstructure, but it is smaller and less prone to arming shells. -Shrayes 1 Share this post Link to post Share on other sites