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weiwaynezhang

which russian line is best

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got a 10 point russian captain, very new in the game. level 6 Jap BB and level 5 US cruiser

wonder which line is better in Russian for grind.

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I found that Russian battleships were the most consistently enjoyable to grind through. There aren’t many (any?) lemons in that line. 

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51 minutes ago, weiwaynezhang said:

got a 10 point russian captain, very new in the game. level 6 Jap BB and level 5 US cruiser

wonder which line is better in Russian for grind.

Oink! Don't grind for the moment, wait for the Soviet CV line with jet planes. Goltz.

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1 hour ago, weiwaynezhang said:

got a 10 point russian captain, very new in the game. level 6 Jap BB and level 5 US cruiser

wonder which line is better in Russian for grind.

Russian BBs are very forgiving to play, if you are starting go for Battleships

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Russian BB. Reasons mentioned above.

Russian Heavy Cruiser. A little all around vulnerability can be a good teaching tool for a new player.

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2 hours ago, weiwaynezhang said:

got a 10 point russian captain, very new in the game. level 6 Jap BB and level 5 US cruiser

wonder which line is better in Russian for grind.

Hi, welcome to WoWS. 

As others have mentioned, the Russian battleship line is pretty strong. The Cruisers are also pretty good once you get the hang of staying near max range, though I think the French play a similar role but are a bit less easy to kill. I would steer clear of Soviet destroyers for the moment. 

I have copied some information below that may be of assistance to you. Hope that helps! 
 

For new players, I recommend the following nations and tech tree branches as easy to learn and to play: 

  • Destroyers: American destroyers are the easiest to play - their fast firing guns, and torpedoes on both sides (at low tier) means that its a fast, fun run-and-gun style, with great smoke screens.  They are very forgiving - rush in, gun enemy destroyers, and if you win and live, then rush up to a battleship and shove him up with torps... once you get more experience, you can do all of those things better, faster, longer etc. 
  • Cruisers: French cruisers are probably the easiest to play at low-mid tiers. Load HE, shoot slow targets at near your max range to set them on fire - when they repair those fires, set more.  Dodge incoming shells (particularly from battleships) by slamming into full reverse and throwing the rudder over into a hard turn - then accelerate away again before the next salvo comes.  Use your long-range torpedos to shoot down narrow alleys where the enemy is coming from - sometimes you'll get a hit, and it'll be great. More fires!
    • DO NOT start on the British Light Cruiser line (ending in Minotaur) - these ships take detailed understanding and experience of the game mechanics in order to play; things like target selection, map positioning, map awareness, spotting mechanics, AP bounce and shatter mechanics, smoke screens, fire detection range in smoke, sonar and torpedo aim all to be functional. Experienced players even struggle with this line.  Steer clear.  
  • Battleships: 
    • British: These are sturdy battleships that have excellent HE direct damage and high fire chance - unlike most battleships, shooting HE at things will make them go boom. Because of that, and because they have decent armour protection generally, these battleships are easy to learn: aim well, and profit. 
    • German: Much stronger armour, but wonky/inaccurate main guns - you'll mostly be shooting AP shells at enemy battleships and cruisers.  However, your battleships have good to excellent secondary battery (particularly from Tier 7) and are a defining feature of the line. Because they are meant to be played up close to the enemy, these ships are easier to aim, take solid damage, and encourage your team to push the capture point you're currently on, helping to win games. 
    • French: Low tier these ships arent anything special; however, by mid tier they become multi-barrelled shotguns and by T8+ they become (less armoured) speed demons - a truly varied line that might help you determine what kind of ship you like playing. I found them fun.  
  • Aircraft carriers: Personally, I suggest avoiding them entirely for now - they are very different to play and hard to do well at.  However, as a general principle Royal Navy carriers are easier to play but less impactful on the battle - seek out enemy ships that have just used DCP in order to set lots of fires that stick.  USN carriers are the most traditional and grasping these will transfer to other nations' carriers - they are a bit tricker to play but have more impact on the battle than Royal Navy carriers.  Japanese carriers do far more direct damage with their AP bombs and heavier torpedo plane squadrons, but they are harder to play and you need to understand AP bomb pen mechanics and search for citadels. German carriers are quite different, are the hardest to play and require a skilled hand as they are unlike the others.  See iChase's video guide to get a grasp of the basics of CV play.  Also, TopTier's example shows how to play low tier carriers well - in particular, where you should drive your carrier to stay alive. 

Once you have a few more battles under your belt, I strongly encourage you to read the following: 

  • How to set up your game client to get the information you need to win: https://www.youtube.com/watch?v=VSCb96CLCs4
  • (For brand New Players - a full comprehensive guide) iChase's How to get good at World of Warships - I wish this was around when I started!
  • (For New Players) - Wargaming's 'How It Works' series that explains the game's mechanics - important to learn these as it differs to real life.
  • (For New Players looking to become Intermediate) my Ship Role Quick Reference Guide to understand how to get the best out of your ship every battle and how to deal with enemy ships of the same type. 
  • (For Intermediate players) LittleWhiteMouse's guide to How to take control of your win rate:  https://forum.worldofwarships.com/topic/75077-how-to-control-your-win-rate/
  • For players at any level who are interested in personalised feedback on a particular battle, get in touch with Lord_Zath and his replay centre - its an amazing service that you should take advantage of.  
  • You are under absolutely no obligation to spend money on this game - it is entirely free to play including at high tiers. 
    • Understanding the economics of WoWS and tips for playing as free-to-play: https://www.youtube.com/watch?v=aDgwH2w-k7U
    • Still, if you are interested in buying a premium ship, a discussion on what premium ships are good value for newer players can be found on my New Player Guide Premium Ships for New Players.
      • The second post in this thread has some good advice on how to rapidly become a better player through teamwork and positioning - see Section 3 - its worth a read!
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The soviet light cruiser line is pretty good but extremely squishy.

The heavy cruiser line is....uh....yeah it's not bad but it's not great either.

The battleship like is pretty nice and teaches you how not to overextend and waste damage con. Also vulnerable broadside.

The DD line is ok I guess. Khaba line isn't as good as before but Grozo line remains a solid line.

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As strange is it sounds, none of the Soviet lines really "wow" me enough to get excited about grinding them. 

The BB line is definitely very good, but they suffer from frustratingly inconsistent gunnery and I don't find them enjoyable to play.  The CL line used to be my one of my favorites in the game, but the IFHE changes hurt it while the Moskva (one of my favorite Tier 10 cruisers) is no longer the reward for reaching tier 10.  The CA split...well they're just too situational for my liking, the Tallinn (to put it nicely) isn't all that good, while I prefer the Moskva and Stalingrad over the Petropavlovsk.  The main DD line has been heavily power crept, while the DD split can be a little hit and miss, *but the Grozovoi is still a good boat if you like the hybrid DD play style.  

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If you look at the latest Russian cruiser stats (http://maplesyrup.sweet.coocan.jp/wows/shipstatswk/svr/na/ship_20200905.html)

you can see that for T10, the lowest damage per game at 65K average is Moskva, while the highest one is Stalingrad at 88K. All the others are in the mid to very high 70s.

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RU DD Line isn't what it used to be after X Khab got nerf hard.  X Grozovoi has never been popular.

 

RU Cruisers are a very much... Acquired taste.  If you can play by "Long Range or Die" with Cruisers with generally the worst concealment, worst agility, worst size, and worst citadel protection, but the best gunnery at range (typically), then you'll like them.  If you're the type of Cruiser player that likes to push up aggressively, RU Cruisers are absolutely the worst ships to use in that capacity.  They're very good at range, and once you take them out of that element, all those problems I listed at the start make them real easy to punish once you take them closer to a fight.

 

RU BBs, provided you understand BB Survival Fundamentals like protecting one's Citadel and consumables management, are a solid line.  You may debate the usefulness at Tier III-V, but from Tier VI on this line takes off.  You feel an improvement in power and capability as you climb the tiers, something a lot of the other BB Lines don't do.

 

Hell, Tier VII-X is a line of Highlight Battleships.

Keep in mind that RU BBs like German ones, are easy to punish with AP Bombs.  That's a big Achilles' Hell for them, not to mention that the only Tech Tree RU BB with passable AA is X Kremlin.

Another issue for most of them is until you get to Tier IX-X, they have terrible TDS so any torpedo hits you eat are devastating.  Compound that with the bad AA, Carriers are a serious menace, TBs and AP DBs will work them over.  These ships having very pronounced, long hulls makes it harder if a CV player is coming for you.  That long hull is Free Real Estate to a CV.

 

Also note that the gunnery prefers intermediate and closer range engagements for RU BBs.  Around the 14km mark, the gunnery becomes more accurate.  At range things can get wild.  So IMO, this BB Line isn't a Sniper Line.

Edited by HazeGrayUnderway
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