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Incoming massive nerf to GZ?

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The commander reworks was talked a lot about how ships like Atlanta and the Supercruisers will be hit and may be quite hurt. But it just occurred to me that the worst case will be the GZ.

I don't know for you, but the appeal of that CV was to put my GK commander in it, full sec build, and meme the game. The planes, even if focused on, are worst than any other CV after all. But with the commander skill, no more sec build for GZ.

 

In this case, funny enough, I would make her count as a BB in regard to commander skill to keep her flavor.

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11 minutes ago, Y_Nagato said:

The commander reworks was talked a lot about how ships like Atlanta and the Supercruisers will be hit and may be quite hurt. But it just occurred to me that the worst case will be the GZ.

I don't know for you, but the appeal of that CV was to put my GK commander in it, full sec build, and meme the game. The planes, even if focused on, are worst than any other CV after all. But with the commander skill, no more sec build for GZ.

 

In this case, funny enough, I would make her count as a BB in regard to commander skill to keep her flavor.

The new commander is able to have 4 seperate builds at a single time.  One build for each class of ship.

There is nothing stopping you from having a secondary build on your BB section, and also making a secondary build on that same commander's CV section.

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21 minutes ago, Ahskance said:

The new commander is able to have 4 seperate builds at a single time.  One build for each class of ship.

There is nothing stopping you from having a secondary build on your BB section, and also making a secondary build on that same commander's CV section.

CV section doesn't have secondary skills.

I need to not read all the skill before I go to bed.

Edited by DrHolmes52
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<deleted double post>

Edited by Ahskance

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15 minutes ago, Ahskance said:

The new commander is able to have 4 seperate builds at a single time.  One build for each class of ship.

There is nothing stopping you from having a secondary build on your BB section, and also making a secondary build on that same commander's CV section.

as DrHolmes52 said, each class have their own skill tree, so you cannot use your BB skills on a super cruiser, and you cannot use your BB skill on a CV. Instead you will be stuck with the CV skill only for GZ, and when you play here it's for the memes more than for the planes.

So no extended range and accuracy on your secondary (which is sad because the new Manual control of secondary would have greatly boost GZ).

 

True, they put it as a tier 4 skills. Forget my post then.

Edited by Y_Nagato

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12 minutes ago, DrHolmes52 said:

CV section doesn't have secondary skills.

Close Quarters Specialist is a 4 point talent for CVs which increases secondary range and accuracy.  It is AFT and Manual Secondaries merged into a single skill, though with less accuracy increase then manual had for tier 8 and 10.

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5 minutes ago, Ahskance said:

Close Quarters Specialist is a 4 point talent for CVs which increases secondary range and accuracy.  It is AFT and Manual Secondaries merged into a single skill, though with less accuracy increase then manual had for tier 8 and 10.

Yeah, I was just re-looking at the proposed CV skills.  Its not full out meme spec, but its close.

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Why is everything always a MASSIVE NERF! I wouldn't really consider a nerf to secondaries on a ship that wont even be spotted most of the game.....a "massive" nerf.

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Wow... I feel so bad for GZ owners. 

Well I would if I didnt own Texas, Sims, Kidd, and Atlanta. 

 Aren't global changes/nerfs wonderful

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5 minutes ago, Ares1967 said:

Wow... I feel so bad for GZ owners. 

Well I would if I didnt own Texas, Sims, Kidd, and Atlanta. 

 Aren't global changes/nerfs wonderful

If I accept that you're using sarcasm, then I can see the humor.
If I take you literally, then I'm not so amused.

 I'm a disappointed player of all available ship types, because I feel these changes to the Commander's Skills are waste of time and a solution in search of a problem.  I'm already weary of any/all ships being nerfed.

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Certain ships either need to have additional skills or built in improvements. GZ should have secondaries buffed for AFT as a base. ATL/Flint should have 1/4 pen on he since the change, and bft/aft since they won't be available.

Qutie frankly there is no way they are going to leave it where you can have a commander as say my Gearing main, but also totally speced for a bb like the USN secondary bbs. That eliminates a ton of grind to build a new captain for those "different" premium ships. That same capt could also be my Enterprise cv captain which I don't take DE and use CE instead. So instead of 3 19 pt capt, I have 1 for a tech tree and 2 for cv/secondary bbs, and I could make one for say the SC as well.

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18 minutes ago, Ares1967 said:

Wow... I feel so bad for GZ owners. 

Well I would if I didnt own Texas, Sims, Kidd, and Atlanta. 

 Aren't global changes/nerfs wonderful

Texas?

Never mind, you are talking about global, not tier matchups.

Edited by DrHolmes52

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51 minutes ago, wstugamd said:

ATL/Flint should have 1/4 pen on he since the change, 

Yes, let’s give a T7 ship that can send 14 5in shells out every 4.8secs the ability to pen 32mm plating by default while at the same time has similar DPM to T8 and 9 light cruisers... at T7. Even a blind person can see how much of a bad idea this would be.

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The joke is believing that removing secondary skills for a CV is actually a Nerf?   

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2 hours ago, Taco_De_Moist said:

I wouldn't really consider a nerf to secondaries on a ship that wont even be spotted most of the game.....a "massive" nerf.

 

6 minutes ago, iRA6E said:

The joke is believing that removing secondary skills for a CV is actually a Nerf? 

For most CVs you are correct. The meme GZ plans on getting into secondary range and dealing more damage with its secondaries than its planes.

Don't have one but have heard the planes kinda suck.

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12 minutes ago, iRA6E said:

The joke is believing that removing secondary skills for a CV is actually a Nerf? 

I don't know why my GZ is such a terrible CV, I mean I've got my full secondary build and everything.... :Smile_facepalm:

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4 hours ago, Y_Nagato said:

The commander reworks was talked a lot about how ships like Atlanta and the Supercruisers will be hit and may be quite hurt. But it just occurred to me that the worst case will be the GZ.

I don't know for you, but the appeal of that CV was to put my GK commander in it, full sec build, and meme the game. The planes, even if focused on, are worst than any other CV after all. But with the commander skill, no more sec build for GZ.

 

In this case, funny enough, I would make her count as a BB in regard to commander skill to keep her flavor.

They indicated they are changing how secondaries work. There are are apparently buffing base ranges across the board and making other changes they have not specified yet. We don't know what will be a buff or nerf until they actually announce everything. GZ and the other KM CVs may have improvements baked into them. We don't know nearly enough to be concerned at this point. 

Its the same with the hysteria about Atlanta and the supercruisers. Until they announce all the changes and make them available for testing we don't know what is a buff or a nerf yet. Everyone is just speculating on partial information. 

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    Ok, ok, building for memes is one thing but anybody who builds the GZ for secondaries and expects any kind of win rate outside of a smoking division is deluding themselves.

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23 hours ago, tfcas119 said:

Yes, let’s give a T7 ship that can send 14 5in shells out every 4.8secs the ability to pen 32mm plating by default while at the same time has similar DPM to T8 and 9 light cruisers... at T7. Even a blind person can see how much of a bad idea this would be.

I hear what you are saying. However I spent money on the Atlanta and it's not the ship I bought. AA nerfed. Gun pens nerfed. Now aft maybe going.

At least the ship has paper thin armor and bbs can dev strike in one salvo. It's not like the Smoli with laser shells and smoke. I do realize Flint has smoke, but still no armor.

It sucks the nerfs that Atlanta has taken when you paid for it.

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On 9/4/2020 at 10:01 AM, Taco_De_Moist said:

Why is everything always a MASSIVE NERF! I wouldn't really consider a nerf to secondaries on a ship that wont even be spotted most of the game.....a "massive" nerf.

You obviously don't have GZ the secondaries is one good things about that CV  :fish_cute_2: DD attacking GZ with the secondary  build  is suicide :Smile_teethhappy:  So this another nerf even though it's indirect to another premium CV :Smile_sceptic:

@Herr_Reitz Do you have a secondary build :Smile_hiding:

Edited by LastRemnant

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2 hours ago, LastRemnant said:

You obviously don't have GZ the secondaries is one good things about that CV  :fish_cute_2: DD attacking GZ with the secondary  build  is suicide :Smile_teethhappy:  So this another nerf even though it's indirect to another premium CV :Smile_sceptic:

@Herr_Reitz Do you have a secondary build :Smile_hiding:

Yes I do - on the GZ, the ELo and the MvR.  ELo is sorta week but then so are the dd ranges. 

 

On 9/4/2020 at 9:53 AM, Ahskance said:

Close Quarters Specialist is a 4 point talent for CVs which increases secondary range and accuracy.  It is AFT and Manual Secondaries merged into a single skill, though with less accuracy increase then manual had for tier 8 and 10.

I am wondering specifically WHY they feel this is needed, or even justifiable. Are we poor, downtrodden CV players pounding the pudding out of so many of those precious little DD boats they had to, just had to nerf our skills? Cause I can't imagine any other class squealing to get them nerfed, can you? 

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 I always wanted the gz and I got it as a gift with the rework. 

   I never play it, she's a nice port queen.

   CV are rediculous I don't see why one class gets so pandered to in an MMO

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4 hours ago, Herr_Reitz said:

I am wondering specifically WHY they feel this is needed, or even justifiable. Are we poor, downtrodden CV players pounding the pudding out of so many of those precious little DD boats they had to, just had to nerf our skills? Cause I can't imagine any other class squealing to get them nerfed, can you? 

I wouldn't call it a nerf when it takes 4 less skill points to get almost all the same benefit.

The devs can tighten up the general secondary accuracy at the same time as the commander skills are changed, so you may not notice any overall loss depending on how they playing with the tuning.

Edited by Ahskance

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2 minutes ago, Ahskance said:

I wouldn't call it a nerf when it takes 4 less skill points to get almost all the same benefit.

The devs can tighten up the general secondary accuracy at the same time as the commander skills are changed, so you may not notice any overall loss depending on how they playing with the tuning.

Well I believe in one or two cases it is possible, currently, to get firing range out to the same or very close to the same range as detection with a carrier. Which was why I was hazarding a guess it was likely to allow ships to get closer before they attack. 

I hope it runs out as an acceptable change. Otherwise they will have, once again, kicked the GZ right between the props. 

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