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syp_twiz

naval battles and endless Base XP

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why is naval battles base XP again this week?? it's been like 6 weeks in a row now, and everyone in my clan hates it. We have many members who can't play random due to physical limitations, and it's unfair to them. Everyone is sick of base xp.. used to be 3 weeks base xp, 3 weeks damage, 3 weeks ribbons. why 6 weeks of the worst one? 

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Lazy WG?

Or maybe just related to current events; they may not want the easier versions running while certain events are ongoing? (The anniversary stuff?)

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What sort of handicaps are these Clammates enduring?

 

Why it made Naval Battles more painful and quit-attractive than just regular playtime? Is there a difference?

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2 minutes ago, xHeavy said:

What sort of handicaps are these Clammates enduring?

 

Why it made Naval Battles more painful and quit-attractive than just regular playtime? Is there a difference?

for some people (im just guessing here, i do not know his clan) random can be quite difficult and the predictability of coop operations is easier. but with the higher levels of naval battle bxp it would be fairly difficult to get them through coop

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51 minutes ago, TobTorp said:

for some people (im just guessing here, i do not know his clan) random can be quite difficult and the predictability of coop operations is easier. but with the higher levels of naval battle bxp it would be fairly difficult to get them through coop

This.

With high tiers ships and/or a good game, block one xp games (300 bxp,) are relatively easy enough to get in PvE.

Setting a player‘s skill aside for a moment, physical limitations might increase the difficulty of even that.

Signals and damage for NB are a lot easier, and it isn’t as difficult to get the higher blocks.

BXP jumps from 300 to 900, which is a huge leap

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22 minutes ago, Estimated_Prophet said:

This.

With high tiers ships and/or a good game, block one xp games (300 bxp,) are relatively easy enough to get in PvE.

Setting a player‘s skill aside for a moment, physical limitations might increase the difficulty of even that.

Signals and damage for NB are a lot easier, and it isn’t as difficult to get the higher blocks.

BXP jumps from 300 to 900, which is a huge leap

Yep and 900 base exp in co-op is not something that average players can plan on.

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Just now, BrushWolf said:

Yep and 900 base exp in co-op is not something that average players can plan on.

A 900 bxp coop game is like popeye after spinach, plus a bunch of :teamates or some serious failure.

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we have members who only have use of 1 arm.. the have to use the auto pilot at the beginning, and then use the mouse to play. 

 

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