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96Delta

Submarine Suggestion: Crush Depth

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The only suggestion that I would add to the class to make it
more interesting would be to allow a submariner to exceeed
the 80 meter depth limit.  You could use the RNG to determine
when a sub had exceeded its crush depth.  That would add
a fun dose of uncertainty to subs who are attempting to
evade enemy attack and probably generate a lot of kills
for attacking DDs and CLs.

Thoughts?

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While I approve new ideas, I don't think the map randomly killing you would be a good addition to the game.

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5 minutes ago, Lert said:

While I approve new ideas, I don't think the map randomly killing you would be a good addition to the game.

I agree and some escape mechanism is needed because with their horrid turning which is not historical and even with their ludicrous speed they cannot get away from ships that are attacking them. I think that a consumable would be the best to avoid abuse of "Escape Maneuver One".

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