Jump to content
Sign in to follow this  
You need to play a total of 20 battles to post in this section.
Tim__2016

tier 6 today

35 comments in this topic

Recommended Posts

111
[WOLF4]
Members
395 posts
17,296 battles

9 ships total 2 cvs each side. Que had many cvs more than any other class. Why not just uncap and just throw the cvs in there 3, 4 , 5 on each side. Then not so much wait time for the cvs and heck they can battle each other after they run out of surface ships to attack. 

there was a statement said a lot of the groups at tier 6 have been undersized I guess it is the CV stuff going on.

Just a idea

Share this post


Link to post
Share on other sites
16,862
[ARGSY]
Members
24,534 posts
18,537 battles
11 minutes ago, Tim__2016 said:

9 ships total 2 cvs each side. Que had many cvs more than any other class.

German CVs just went into full release. Plenty of people only got the T4 in pre-release and spent most of last patch grinding up to T6 so they could get her and play her today. And of course there's also a new premium T6 carrier in the shop today. With Stukas. And humungous HE bombs.

In addition, the research price for any T6 carrier came down from 68K to 40K XP. So there's probably a whole lot of people who'd passed the 40K threshold on Langley, Hermes and Hosho who found themselves set free from the prison of Tier 4 earlier than they might otherwise have expected. 

Prepare for another wave at Tier 8 over the next couple of patches because any UK, US and IJN T6 carriers people still have in-process got advanced 28K XP toward their grind goals while needing only 3K extra to make them. 

Those grinding T8 toward T10 got their research price jacked up 25K and were gifted 25K to match.

Edited by Ensign_Cthulhu
  • Cool 2

Share this post


Link to post
Share on other sites
111
[WOLF4]
Members
395 posts
17,296 battles
28 minutes ago, Ensign_Cthulhu said:

German CVs just went into full release. Plenty of people only got the T4 in pre-release and spent most of last patch grinding up to T6 so they could get her and play her today. And of course there's also a new premium T6 carrier in the shop today. With Stukas. And humungous HE bombs.

In addition, the research price for any T6 carrier came down from 68K to 40K XP. So there's probably a whole lot of people who'd passed the 40K threshold on Langley, Hermes and Hosho who found themselves set free from the prison of Tier 4 earlier than they might otherwise have expected. 

Prepare for another wave at Tier 8 over the next couple of patches because any UK, US and IJN T6 carriers people still have in-process got advanced 28K XP toward their grind goals while needing only 3K extra to make them. 

Those grinding T8 toward T10 got their research price jacked up 25K and were gifted 25K to match.

well turn them loose unlimited no cap, because having planes on each side attacking there is no counter ( aside pressing o and dodge oh group up) so if going to have 2 each side have 6 on each side, clear the que

 

Edited by Tim__2016
  • Cool 1
  • Boring 1

Share this post


Link to post
Share on other sites
16,862
[ARGSY]
Members
24,534 posts
18,537 battles
18 minutes ago, Tim__2016 said:

so if going to have 2 each side have 6 on each side, clear the que

That's exactly what it's trying to do, dumping carriers out of the queue and into battle as quickly as possible in accordance with the established hard caps, creating short teams where necessary. 

19 minutes ago, Tim__2016 said:

there is no counter

Ask your friendly CVs to drop fighters for you. Bear in mind that some of these guys are going to be fresh out of Tier 4 where they didn't have that power, and it's going to be a day or two until they fully grasp how to use it.

  • Cool 2

Share this post


Link to post
Share on other sites
1,472
[CVA16]
Members
6,490 posts
20,119 battles
32 minutes ago, Ensign_Cthulhu said:

Ask your friendly CVs to drop fighters for you.

This assumes your friendly CV is on the same side of the map as you are. Very unlikely a CV is going to fly much out of his planned attack course to drop fighters for you. Sometimes it just takes too long (threat will be gone by the time the attack squadron gets there) or is too far from where the good/critical targets are.  WG should make the fighter consumable deploy-able to a friendly ship with some sort of right click and button push. The fighters would then go to that ship and follow it for their duration (or until shot down). The standard means to  drop fighters from an attack squadron on a location would remain and pulls from the same pool of potential fighter drops and is subject to the current cooldown after each use.

I still think the solution to too many CVs in the queue, where dropping them 2 to a side just isn't clearing things, would be to drop them into CV only battles (9-12 CVs per team, no victim surface ships). In such a battle, I assume the CV with the best secondary build would win. I would expect the same treatment if there were too many BBs, CAs or DDs flooding the queue and normal number limitations were not clearing things. The limits on a particular ship type per battle is mostly based on how having too many of them detrimentally affects the gameplay of other classes. i.e. too many DDs (a very rare problem lately) makes a BBs life miserable.

  • Cool 1
  • Meh 2

Share this post


Link to post
Share on other sites
16,862
[ARGSY]
Members
24,534 posts
18,537 battles
3 minutes ago, Sabot_100 said:

no victim surface ships

You had to let it slip, didn't you?

Share this post


Link to post
Share on other sites
3,438
[SALVO]
Members
3,509 posts
7,404 battles
54 minutes ago, Velled said:

If your not a CV player I would suggest a 4-6 week break. 

Ha already on it. Started a new Hearts of Iron 4 campaign this week. Those take me ages. 

Share this post


Link to post
Share on other sites
361
[-AF-]
Beta Testers
820 posts
10,953 battles
8 minutes ago, eviltane said:

Ha already on it. Started a new Hearts of Iron 4 campaign this week. Those take me ages. 

So I take it the update with the German CVs has dropped and is active now?

 I've been slowing my play here after the Odin directives to take a break of sorts and put a bit more time into my Steam list, especially Mad Max.  Finally freed Jeet's lands from Scrotum and looking to move to the next territory.

Share this post


Link to post
Share on other sites
4,117
[TARK]
Members
7,331 posts
3,178 battles
25 minutes ago, Sabot_100 said:

This assumes your friendly CV is on the same side of the map as you are. Very unlikely a CV is going to fly much out of his planned attack course to drop fighters for you. Sometimes it just takes too long (threat will be gone by the time the attack squadron gets there) or is too far from where the good/critical targets are.  WG should make the fighter consumable deploy-able to a friendly ship with some sort of right click and button push. The fighters would then go to that ship and follow it for their duration (or until shot down). The standard means to  drop fighters from an attack squadron on a location would remain and pulls from the same pool of potential fighter drops and is subject to the current cooldown after each use.

I still think the solution to too many CVs in the queue, where dropping them 2 to a side just isn't clearing things, would be to drop them into CV only battles (9-12 CVs per team, no victim surface ships). In such a battle, I assume the CV with the best secondary build would win. I would expect the same treatment if there were too many BBs, CAs or DDs flooding the queue and normal number limitations were not clearing things. The limits on a particular ship type per battle is mostly based on how having too many of them detrimentally affects the gameplay of other classes. i.e. too many DDs (a very rare problem lately) makes a BBs life miserable.

Seconded on the idea to 'send fighters' consumable.

I would love to see 'all CV' battles...they are more fun than people think, and we might get some good ideas on how to practically snipe from the practice.

Share this post


Link to post
Share on other sites
Members
1,650 posts

yesterday on ranking, I've noticed more battles with CV,  why don't you guys make a favor to the humanity and play other types of ships? I'm quoting another player in the Forum. Seriously, keep your planes for random...

Edited by loco_max

Share this post


Link to post
Share on other sites
1,472
[CVA16]
Members
6,490 posts
20,119 battles
45 minutes ago, Ensign_Cthulhu said:

You had to let it slip, didn't you?

Well, if you were driving a surface ship in a battle with 5 or more carriers per side, victim seems and an accurate moniker. They are all going for you first. Now if your ship has uber-AA (for the tier), you might be OK. Otherwise you will be spending your whole game dodging air attacks.

Same with the too many DDs example. Imagine being the lone BB on a team of DDs. Especially if it is all Asashio's and Pan-Asian on the other side:Smile_trollface:

Edited by Sabot_100

Share this post


Link to post
Share on other sites
111
[WOLF4]
Members
395 posts
17,296 battles
57 minutes ago, Sabot_100 said:

Well, if you were driving a surface ship in a battle with 5 or more carriers per side, victim seems and an accurate moniker. They are all going for you first. Now if your ship has uber-AA (for the tier), you might be OK. Otherwise you will be spending your whole game dodging air attacks.

Same with the too many DDs example. Imagine being the lone BB on a team of DDs. Especially if it is all Asashio's and Pan-Asian on the other side:Smile_trollface:

even if your the only bb on your team the dds on your team can still scout look for the other dds so you still have a counter of some kind

Share this post


Link to post
Share on other sites
612
[GOOF]
Members
851 posts
7,055 battles

That being said I love the new CV yolo into battle idea, when your CV is the first to die you know it's going to be an uphill battle. Lol

Share this post


Link to post
Share on other sites
390
[PHD]
Members
1,931 posts
7,441 battles
2 hours ago, Velled said:

If your not a CV player I would suggest a 4-6 week break. 

You can always try CoOp. The bot CVs generally miss unless you don't turn or not pay attention.

Share this post


Link to post
Share on other sites
1,472
[CVA16]
Members
6,490 posts
20,119 battles
1 hour ago, Daniel_Allan_Clark said:

Seconded on the idea to 'send fighters' consumable.

I would love to see 'all CV' battles...they are more fun than people think, and we might get some good ideas on how to practically snipe from the practice. 

Might make it so you do have to have a squadron in the air and "send" the fighters by holding CTRL while deploying, then right clicking on an allied ship. That way there are no new consumable buttons for the CV hull. Limiting it to allied ships as targets means they can't be used as scouts to far parts of the map. You aren't exposing any more of the map than you can already see. It would be a way to defend that flanking DD at the cost of one of your limited fighters.

I would be interested to see how an all CV battle plays out. If the CVs form up into 3-4 ship mutual support groups, attack aircraft would never get close due to overlapping AA and fighters. Long range torp launches (for planes that have them) might score some hits but those could be countered with dropped fighters. Most of the damage would have to be done by secondaries.  GZ and Kaga would shine.

Share this post


Link to post
Share on other sites
3,586
[-K-]
Beta Testers, In AlfaTesters
7,924 posts
10,311 battles

Hm. Is there a good troll AA ship for mid tiers? I know tier 4 doesn't have them anymore - WG's rework completely neutered Yubari in the role of an AA cruiser.

Texas, maybe? You can't protect others, but attacks on you are somewhat more costly.

Share this post


Link to post
Share on other sites
1,472
[CVA16]
Members
6,490 posts
20,119 battles
21 minutes ago, Tim__2016 said:

even if your the only bb on your team the dds on your team can still scout look for the other dds so you still have a counter of some kind

True, you may be dodging a hailstorm of torps but you guns (main and secondary) should be finding targets to shoot at and sink. They can't be in smoke the whole time (and some DDs don't even have smoke). Still, perpetual torpedo beats gets frustrating.

Share this post


Link to post
Share on other sites
Members
894 posts
5,968 battles

Eric Lowe is out today as well as a T6 premium German CV. In my opinion, best German CV tier for tier.

Edited by KnifeInUrNeck

Share this post


Link to post
Share on other sites
4,117
[TARK]
Members
7,331 posts
3,178 battles
7 minutes ago, Sabot_100 said:

Might make it so you do have to have a squadron in the air and "send" the fighters by holding CTRL while deploying, then right clicking on an allied ship. That way there are no new consumable buttons for the CV hull. Limiting it to allied ships as targets means they can't be used as scouts to far parts of the map. You aren't exposing any more of the map than you can already see. It would be a way to defend that flanking DD at the cost of one of your limited fighters.

I would be interested to see how an all CV battle plays out. If the CVs form up into 3-4 ship mutual support groups, attack aircraft would never get close due to overlapping AA and fighters. Long range torp launches (for planes that have them) might score some hits but those could be countered with dropped fighters. Most of the damage would have to be done by secondaries.  GZ and Kaga would shine.

AA guns alone on a CV wont halt a strike. Its baiting the fighters that is the real issue.

Share this post


Link to post
Share on other sites
Members
15 posts
1,544 battles
8 minutes ago, Sabot_100 said:

Might make it so you do have to have a squadron in the air and "send" the fighters by holding CTRL while deploying, then right clicking on an allied ship. That way there are no new consumable buttons for the CV hull. Limiting it to allied ships as targets means they can't be used as scouts to far parts of the map. You aren't exposing any more of the map than you can already see. It would be a way to defend that flanking DD at the cost of one of your limited fighters.

I would be interested to see how an all CV battle plays out. If the CVs form up into 3-4 ship mutual support groups, attack aircraft would never get close due to overlapping AA and fighters. Long range torp launches (for planes that have them) might score some hits but those could be countered with dropped fighters. Most of the damage would have to be done by secondaries.  GZ and Kaga would shine.

Well, you should be able to send fighters anywhere in the map. Like it was before the cv rework. Back then, fighters were actually useful, now I can't even use the fighter to shoot down 2+ aircraft.

Share this post


Link to post
Share on other sites
1,472
[CVA16]
Members
6,490 posts
20,119 battles
21 minutes ago, Daniel_Allan_Clark said:

AA guns alone on a CV wont halt a strike. Its baiting the fighters that is the real issue.

The AA guns will hurt and if the CVs form AA balls, they will pretty much decimate any attackers. CVs generally have the best AA for their tier because it is assumed they will be all by themselves. The fighters just ensure the annihilation.

Edited by Sabot_100

Share this post


Link to post
Share on other sites
1,472
[CVA16]
Members
6,490 posts
20,119 battles
18 minutes ago, WW2Matser said:

Well, you should be able to send fighters anywhere in the map. Like it was before the cv rework. Back then, fighters were actually useful, now I can't even use the fighter to shoot down 2+ aircraft. 

This is highly unlikely to be implemented as it messes even more with the balance WG has been trying to establish.  They have been trying to find ways to limit CV vision control ever since the rework. The ability to scout with fighters is something  they intentionally removed (like strafing, it ain't coming back). They can only go where you have already recently gone. The targeted ship deploy-able fighter wouldn't change the vision control  balance but would allow the CV to protect his allies better.

Edited by Sabot_100

Share this post


Link to post
Share on other sites
4,117
[TARK]
Members
7,331 posts
3,178 battles
45 minutes ago, Sabot_100 said:

This is highly unlikely to be implemented as it messes even more with the balance WG has been trying to establish.  They have been trying to find ways to limit CV vision control ever since the rework. The ability to scout with fighters is something  they intentionally removed (like strafing, it ain't coming back). They can only go where you have already recently gone. The targeted ship deploy-able fighter wouldn't change the vision control  balance but would allow the CV to protect his allies better.

I can still scout with fighters...

>220k spotting damage game in my Lexington...

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×