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Cohowarren

Should islands make radar blind spots?

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If realism was the goal, yes. However, realism isn't the goal.

With radar's function and other limitations in the game, no, it shouldn't.

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18 minutes ago, Cohowarren said:

WW2 it did.

In reality?  Yes.

In game?  They haven't figured out how to program that in to the game, yet.

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26 minutes ago, Cohowarren said:

WW2 it did.

It also was used in Ww2 for longer than 30 seconds. And in ww2 the earth was round. And in ww2 some torps didn't explode at extreme angles. And in ww2 carriers didn't generate airplanes. And in ww2 dds didn't typically carry reload torpedoes. You get the idea. It's not a Sim, it's an arcade game. If radar was to be limited by islands I would suggest it gets longer range and duration to balance that out. 

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13 minutes ago, Ducky_shot said:

It also was used in Ww2 for longer than 30 seconds. And in ww2 the earth was round. And in ww2 some torps didn't explode at extreme angles. And in ww2 carriers didn't generate airplanes. And in ww2 dds didn't typically carry reload torpedoes. You get the idea. It's not a Sim, it's an arcade game. If radar was to be limited by islands I would suggest it gets longer range and duration to balance that out. 

And in ww2 people didnt go into the internet forums to have a hissyfit when a carrier plane crashed into your boat

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55 minutes ago, Lord_Ironlight said:

its a coding issuefrom what i've heard, they've tried it in internal testing but haven't come up with something passable

Both radar and hydro are simply short term extensions to 2 Km automatic detection range which also ignores land.

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1 hour ago, Cohowarren said:

WW2 it did.

I remember a story told by the skipper of the PT 105, how they lined up to torpedo a destroyer they spotted on radar, but it turned out to be a reef.  And then watched another boat the same night do the same thing. 

WW2 radar wasn't exact.  Are we going to introduce false positives too? How far do we go in search of realism?

The game more or less is balanced (in terms of radar) as it is. The change needed is to get rid of stealth radar. Other than that, it's fine.

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You guys that keep saying its a code problem have outdated info.  WG tested radar not going through island, so they have already done the work to code it.

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16 minutes ago, BrushWolf said:

Both radar and hydro are simply short term extensions to 2 Km automatic detection range which also ignores land.

That is what I have long suspected, was it actually confirmed by WG or otherwise?

 

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23 minutes ago, KilljoyCutter said:

That is what I have long suspected, was it actually confirmed by WG or otherwise?

Yes, they confirmed that years ago.  They said that was how it works and there was no way to make it no go through islands with the engine.  That was there excuse for a very short period then they hadn't mentioned it again as the reason for not changing it.

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2 hours ago, Wolfswetpaws said:

In reality?  Yes.

In game?  They haven't figured out how to program that in to the game, yet.

Tie it to a line of sight check first, and acquisition second?

This a has been an issue since radar came out. After all this time and the ‘reasons’ given, the only conclusion I can come to is;

’too lazy to deal with it.’

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If we want to go "Realistic," it also means Destroyers could only fire torpedoes once during battle.  Only the IJN had very specific Destroyers that could reload one more time during combat.

 

It would also mean Radar was on for as long as wanted, not this 15, 25, 30 seconds or whatever is made up in this game.

 

Radar in certain navies was also very prolific.  The US Navy for example threw Radar to anyone that wanted it.  DDs, PT Boats, patrol aircraft, even Submarines were getting them.

 

In addition, WoWS torpedo speeds are greatly inflated.  People wank off all the time on the idea of these super fast IJN Long Lance Torpedoes.  The Type 93 Mod 2 Long Lance historically went 40-42kts.  In WoWS, that same torpedo as found on Kagero and Yugumo goes 67kts.  Even "that other game" has more realistic, slower torpedo speeds.

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If they made that change to radar they would have to bump up the radar ranges of all the USN ships with radar so they could radar near there detection range, If not it would be a pretty good nerf to them since thats why they island hump to use there radar.

 

 

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3 hours ago, KilljoyCutter said:

That is what I have long suspected, was it actually confirmed by WG or otherwise?

 

Yes, it is minimum detection distance multiplied. The six second delay makes a big difference as anyone not looking in the direction of the radared/hydro'd ship has to spend time getting on target.

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16 hours ago, HazeGrayUnderway said:

If we want to go "Realistic," it also means Destroyers could only fire torpedoes once during battle.  Only the IJN had very specific Destroyers that could reload one more time during combat.

It would also mean Radar was on for as long as wanted, not this 15, 25, 30 seconds or whatever is made up in this game.

Radar in certain navies was also very prolific.  The US Navy for example threw Radar to anyone that wanted it.  DDs, PT Boats, patrol aircraft, even Submarines were getting them.

In addition, WoWS torpedo speeds are greatly inflated.  People wank off all the time on the idea of these super fast IJN Long Lance Torpedoes.  The Type 93 Mod 2 Long Lance historically went 40-42kts.  In WoWS, that same torpedo as found on Kagero and Yugumo goes 67kts.  Even "that other game" has more realistic, slower torpedo speeds.

Even the Japanese had radar by the end of the war, not as good as the USN, but they did have it.

IJN torp reloads took longer than the 20 minutes the match lasts, so they could be safely ignored.

Also, they wanted realistic, they'd have to change the spotting mechanics, Kongo and Fuso would be terrifying as scouts, with DD"s being nearly blind, as how far you can see or be seen from is determined by mast height.

Edited by SgtBeltfed

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20 hours ago, Estimated_Prophet said:

Tie it to a line of sight check first, and acquisition second?

This a has been an issue since radar came out. After all this time and the ‘reasons’ given, the only conclusion I can come to is;

’too lazy to deal with it.’

I think your assessment has merit.

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