Jump to content
You need to play a total of 10 battles to post in this section.
Count_of_Serenno

Subs need Guns!

15 comments in this topic

Recommended Posts

Members
16 posts
623 battles

Submarines have there AA and secondary guns turned off because they do not a have a High enough caliber.  But thats not true they have the same caliber of destroyers of there tier and its better to do some damage then no damage.  Carrier will be another major threat to surfaced submarines and most submarines have 2 AA guns, they are not ment to shoot down the hole squad they are met to do some damage, to deter the plane from flying over the submarines.  If you agree leave a message Thanks you!

 

491b9636-c41a-11e9-a684-d89d6715223c.jpg 

491fda2a-c41a-11e9-90ea-d89d6715223c.jpg

4ab7e800-c41a-11e9-98d9-d89d6715223c.jpg

491e0e48-c41a-11e9-9eb3-d89d6715223c.jpg

  • Boring 1

Share this post


Link to post
Share on other sites
31,406
[HINON]
Alpha Tester
23,566 posts
17,903 battles

And just what do you expect a single 88mm to accomplish?

  • Funny 1
  • Thanks 1

Share this post


Link to post
Share on other sites
Members
124 posts
10,203 battles

20 seconds to rig the gun to fire after surfacing fully , then 20 seconds to rig for submerge . That should do it .

Share this post


Link to post
Share on other sites
57
[WOLFB]
[WOLFB]
Members
220 posts
7,103 battles

I think the OP has great faith in RNGesus and the detonation mechanic.

  • Haha 1

Share this post


Link to post
Share on other sites
3,718
[RLGN]
Members
13,730 posts
23,956 battles
47 minutes ago, Geococcyx said:

I think the OP has great faith in RNGesus and the detonation mechanic.

I detonated a Mknekaze with the 4” on Langley once?

Share this post


Link to post
Share on other sites
7,490
[GWG]
[GWG]
Supertester
25,659 posts
13,997 battles

I think they should have both guns and AA but I would not expect much out of them but they could finish off an almost dead ship.

  • Cool 1

Share this post


Link to post
Share on other sites
19
[WOLF1]
Members
137 posts
920 battles

or sink merchant ships since your torps dont work and are super expensive - american sub crews stuck with the mark 14 torpedo

Share this post


Link to post
Share on other sites
823
[HC]
Beta Testers
2,843 posts
12,489 battles

They don't have them, because all people would do is try and use them just to get killed.

Also, the actual guns in service had much lower effective rates of fire than a DD or secondary gun on a battleship, as there is no ready service ammunition locker on the submarine. So, you'd be driving around with a single bad gun at that.

Share this post


Link to post
Share on other sites
7,490
[GWG]
[GWG]
Supertester
25,659 posts
13,997 battles
2 hours ago, Boomer625 said:

or sink merchant ships since your torps dont work and are super expensive - american sub crews stuck with the mark 14 torpedo

The problems with the Mark 14 were pretty much fixed by 1943 with either field modifications or production changes.

  • Cool 1

Share this post


Link to post
Share on other sites
Members
16 posts
623 battles
4 hours ago, Lert said:

And just what do you expect a single 88mm to accomplish?

its are ment not to Accomplish anything, just to be there do some damage to the DD that hunting you to do something

Share this post


Link to post
Share on other sites
Members
16 posts
623 battles
2 hours ago, SgtBeltfed said:

They don't have them, because all people would do is try and use them just to get killed.

Also, the actual guns in service had much lower effective rates of fire than a DD or secondary gun on a battleship, as there is no ready service ammunition locker on the submarine. So, you'd be driving around with a single bad gun at that.

your missing the point XD

Share this post


Link to post
Share on other sites
Members
16 posts
623 battles
4 hours ago, Gafwmn said:

20 seconds to rig the gun to fire after surfacing fully , then 20 seconds to rig for submerge . That should do it .

yeah and subs move at 13 knots underwater thats accurate too

Share this post


Link to post
Share on other sites
19
[WOLF1]
Members
137 posts
920 battles
On 7/28/2020 at 6:42 PM, BrushWolf said:

The problems with the Mark 14 were pretty much fixed by 1943 with either field modifications or production changes.

2-3 war years was way too long, due to the ordance department being stubborn that their torps work

 

I mean, if it wasn't for the faulty torps American subs could have

sunk an aircraft carrier and several warships in the early months of the war

destroyed more merchant shipping 

have more experianced crews to surrive and less subs lost EX: USS Tang, who had a very experianced crew, sunk herself with a torpedo that bobbed out the water, had its rudder jammed, and circled back

Edited by Boomer625

Share this post


Link to post
Share on other sites
7,490
[GWG]
[GWG]
Supertester
25,659 posts
13,997 battles
1 minute ago, Boomer625 said:

2-3 war years was way too long, due to the ordance department being stubborn that their torps work

 

I mean, if it wasn't for the faulty torps American subs could have

sunk an aircraft carrier and several warships in the early months of the war

destroyed more merchant shipping 

We didn't enter the war until the end of 1941 but I agree that it took far too long to fix the issues officially. The field mods were being done unofficially by March of '42 and later in the year officially.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×