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Enpra

Azur Lane Catapult Fighter/Spotter plane shot down lines are reversed on new commanders

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268 posts
3,776 battles

Pretty much as the topic says. If your spotter of fighter gets shot down as one of the new commanders, the wrong line plays.

To test, just take Littorio, Roon, Sovetskaya Rossiya, Yat Sen, Jean Bart, or Baltimore out on a ship with a fighter or spotter, and get the plane(s) shot down. Shoukaku doesn't have this issue because she just doesn't have lines for her fighters/spotter being shot down.

You can see why this is happening in the mod.xml

				<Path>
					<StateList>
						<State>
							<Name>CrewName</Name>
							<Value>Azur_JeanBart</Value>
						</State>
						<State>
							<Name>HelpType</Name>
							<Value>Scout</Value>
						</State>
					</StateList>
					<FilesList>
						<File>
							<Name>JeanBart_Speech_CatFight_Destroyed.wem</Name>
						</File>
					</FilesList>
				</Path>
				<Path>
					<StateList>
						<State>
							<Name>CrewName</Name>
							<Value>Azur_JeanBart</Value>
						</State>
						<State>
							<Name>HelpType</Name>
							<Value>Fighter</Value>
						</State>
					</StateList>
					<FilesList>
						<File>
							<Name>JeanBart_Speech_Corr_Destroyed.wem</Name>
						</File>
					</FilesList>
				</Path>
				<Path>
					<StateList>
						<State>
							<Name>CrewName</Name>
							<Value>Azur_Littorio</Value>
						</State>
						<State>
							<Name>HelpType</Name>
							<Value>Scout</Value>
						</State>
					</StateList>
					<FilesList>
						<File>
							<Name>Littorio_Speech_CatFight_Destroyed.wem</Name>
						</File>
					</FilesList>
				</Path>
				<Path>
					<StateList>
						<State>
							<Name>CrewName</Name>
							<Value>Azur_Littorio</Value>
						</State>
						<State>
							<Name>HelpType</Name>
							<Value>Fighter</Value>
						</State>
					</StateList>
					<FilesList>
						<File>
							<Name>Littorio_Speech_Corr_Destroyed.wem</Name>
						</File>
					</FilesList>
				</Path>
				<Path>
					<StateList>
						<State>
							<Name>CrewName</Name>
							<Value>Azur_Itsen</Value>
						</State>
						<State>
							<Name>HelpType</Name>
							<Value>Scout</Value>
						</State>
					</StateList>
					<FilesList>
						<File>
							<Name>Itsen_Speech_CatFight_Destroyed.wem</Name>
						</File>
					</FilesList>
				</Path>
				<Path>
					<StateList>
						<State>
							<Name>CrewName</Name>
							<Value>Azur_Itsen</Value>
						</State>
						<State>
							<Name>HelpType</Name>
							<Value>Fighter</Value>
						</State>
					</StateList>
					<FilesList>
						<File>
							<Name>Itsen_Speech_Corr_Destroyed.wem</Name>
						</File>
					</FilesList>
				</Path>
				<Path>
					<StateList>
						<State>
							<Name>CrewName</Name>
							<Value>Azur_SovRussia</Value>
						</State>
						<State>
							<Name>HelpType</Name>
							<Value>Scout</Value>
						</State>
					</StateList>
					<FilesList>
						<File>
							<Name>SovRussia_Speech_CatFight_Destroyed.wem</Name>
						</File>
					</FilesList>
				</Path>
				<Path>
					<StateList>
						<State>
							<Name>CrewName</Name>
							<Value>Azur_SovRussia</Value>
						</State>
						<State>
							<Name>HelpType</Name>
							<Value>Fighter</Value>
						</State>
					</StateList>
					<FilesList>
						<File>
							<Name>SovRussia_Speech_Corr_Destroyed.wem</Name>
						</File>
					</FilesList>
				</Path>
				<Path>
					<StateList>
						<State>
							<Name>CrewName</Name>
							<Value>Azur_Baltimore</Value>
						</State>
						<State>
							<Name>HelpType</Name>
							<Value>Scout</Value>
						</State>
					</StateList>
					<FilesList>
						<File>
							<Name>Baltimore_Speech_CatFight_Destroyed.wem</Name>
						</File>
					</FilesList>
				</Path>
				<Path>
					<StateList>
						<State>
							<Name>CrewName</Name>
							<Value>Azur_Baltimore</Value>
						</State>
						<State>
							<Name>HelpType</Name>
							<Value>Fighter</Value>
						</State>
					</StateList>
					<FilesList>
						<File>
							<Name>Baltimore_Speech_Corr_Destroyed.wem</Name>
						</File>
					</FilesList>
				</Path>
				<Path>
					<StateList>
						<State>
							<Name>CrewName</Name>
							<Value>Azur_Shokaku</Value>
						</State>
						<State>
							<Name>HelpType</Name>
							<Value>Scout</Value>
						</State>
					</StateList>
					<FilesList>
						<File>
							<Name>TISHINA.wem</Name>
						</File>
					</FilesList>
				</Path>
				<Path>
					<StateList>
						<State>
							<Name>CrewName</Name>
							<Value>Azur_Shokaku</Value>
						</State>
						<State>
							<Name>HelpType</Name>
							<Value>Fighter</Value>
						</State>
					</StateList>
					<FilesList>
						<File>
							<Name>TISHINA.wem</Name>
						</File>
					</FilesList>
				</Path>
				<Path>
					<StateList>
						<State>
							<Name>CrewName</Name>
							<Value>Azur_Roon</Value>
						</State>
						<State>
							<Name>HelpType</Name>
							<Value>Scout</Value>
						</State>
					</StateList>
					<FilesList>
						<File>
							<Name>Roon_Speech_CatFight_Destroyed.wem</Name>
						</File>
					</FilesList>
				</Path>
				<Path>
					<StateList>
						<State>
							<Name>CrewName</Name>
							<Value>Azur_Roon</Value>
						</State>
						<State>
							<Name>HelpType</Name>
							<Value>Fighter</Value>
						</State>
					</StateList>
					<FilesList>
						<File>
							<Name>Roon_Speech_Corr_Destroyed.wem</Name>
						</File>
					</FilesList>
				</Path>

As you can see, when the Value is "Fighter", the line being used it the "Corr_Destroyed" line, while when the Value is "Scout" the "CatFight_Destroyed" line is being used. These are reversed. "CatFIght" is the Catapult Fighter, while "Corr" is the Spotter.

 

Also, the files for Nelson sinking an allied cruiser or destroyer are still reversed (they look fine in the XML, the file names themselves are reversed), and I reported this issue quite some time ago. This means she says the wrong ship type when sinking an allied cruiser or destroyer.

Nelson_Speech_Destroy_Ally_Destroyer.mp3

Nelson_Speech_Destroy_Ally_Cruiser.mp3

"Kuchikukan" is destroyer. "Junyoukan" is cruiser.

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It's British, maybe the commander was influenced by Jingles.

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This isn't fixed in the latest patch and it's not acknowledged in the list of known issues as of 08/04.

This should literally take 5 minutes to fix. Seriously. The entire problem is laid out in this thread, with the cause and how to fix it. These are premium commanders people pay money for. This really should be fixed.

Edited by Enpra

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Well, okay, so a friend asked me if I could fix this with modding. I did.

AL_WoWS_fix.zip

You can just drop the folder in there into the current res_mods\<version number> folder and it should fix the voice lines. Including Nelson's, since I opted to reverse her reversed lines in the XML. Nelson's lines will look wrong in the XML, but it should play the correct voice line.

Technically I didn't test this exhaustively since I just kind of threw it together. If I notice anything wrong I'll upload a new version.

I thought about putting this in the mods subforum, but since it's just a fix rather than full-blown mod, I figured it would be best to not clutter that area. Correct me if I'm wrong.

Edited by Enpra

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Well, this still isn't fixed as of 0.9.9, assuming the WoWs Unpacker tool always gets the latest set of files present (Steam gets update files early, even if they're not active). That said, the version number isn't in the mod directory for the more recent releases, so you shouldn't have that in your file path when applying mod/fix I've got posted here.

Seriously though, I've literally done all of the work necessary to fix this bug. There's no reason that this should still be a thing. Wargaming could literally copy-paste my mod over the mod.xml they've got in the game's files and it would fix this. Not that they should just incorporate a mod into their game's resources without looking at it, but seriously, what they hell? There is no excuse for this to not be fixed.

Edited by Enpra

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