Jump to content
Sign in to follow this  
You need to play a total of 20 battles to post in this section.
Yandere_Roon

Anyone know what the latest patch actually did?

10 comments in this topic

Recommended Posts

382
[XXX]
Members
663 posts
1,664 battles

Trying to find the patch notes for it (the one we got today) but can't seem to find anything for the current version.

Edit: NVM wrong forum...meant to post this on the EU forum that got a minor update patch for...something...and I can't seem to find what it was about but it screwed with all my installed mods..

Edited by Yandere_Roon

Share this post


Link to post
Share on other sites
16,782
[ARGSY]
Members
24,478 posts
18,475 battles

It changed the specs for the work-in-progress Paolo Emilio and R-10 destroyers. Unless you're a supertester or community contributor given one of these ships to put through its paces, this subpatch is almost irrelevant to you (save for knowing that the Paolo can now torp you at 6km instead of 4, but almost doubled its reload time in the process).

 

Edited by Ensign_Cthulhu

Share this post


Link to post
Share on other sites
7,371
[WORX]
Members
13,308 posts
20,163 battles

Fixed CV AP dmg done on the KONGO... It was a little to high.

Edited by Navalpride33

Share this post


Link to post
Share on other sites
35,783
[HINON]
Alpha Tester
25,804 posts
21,723 battles
1 hour ago, Yandere_Roon said:

Thanks!

Didn't know that ST patches were applied to live...now I know!

They'd have to be, STs use the same game client and files as everyone else.

Share this post


Link to post
Share on other sites
16,782
[ARGSY]
Members
24,478 posts
18,475 battles
1 hour ago, Yandere_Roon said:

Thanks!

Didn't know that ST patches were applied to live...now I know!

 

21 minutes ago, Lert said:

They'd have to be, STs use the same game client and files as everyone else.

Note the difference between the SUPERTEST SERVER, which is where all the early development work gets done to make sure that the ship isn't horrendously bugged (e.g. putting out 100hp hits from 18 inch guns and a rain of 100mm with 14,000 HE pen damage) and the devs finally get to scream IT'S ALIVE, IT'S ALIIIIIIVE!!!, and the activities of the Supertesters taking the product of this process out into the live server for the first time/repeat iterations after adjustment. That second one was today's patch.

Share this post


Link to post
Share on other sites
126
[SCARY]
Alpha Tester
85 posts
21,516 battles

Don't forget, it changed the consumables icons to be harder to tell how many you have left and what they are. Its bad enough they have the same consumable on different keys for different ships, now they made it so you can't see how many you have and have to guess what they are.

 

Hopefully some one comes up with a  mod to put back the old icons in and get rid of these waste of effort icons.

Share this post


Link to post
Share on other sites
389
[META_]
[META_]
Members
1,306 posts
1 hour ago, Yandere_Roon said:

Thanks!

Didn't know that ST patches were applied to live...now I know!

STs test ships on live server, against us :cap_haloween:

 

Maybe Azur Lane ships are included. Dont forget 832 mb.

 

832mb isnt just for 2 changes:

image.thumb.png.81e10aa37a222e6e4d7ba0a744381a51.png

Edited by Felipe_1982

Share this post


Link to post
Share on other sites
184
[KRAK]
Members
1,626 posts
16,703 battles

Made my Moskva playable against latest Russian T10 cruisers ? Please ? One Petroploppy admitted in two salvos he got 5 cits one me, while I returned a healthy 5K damage in two salvos. Both ships angled the same, rear turrets not usable.

Edited by Ericson38

Share this post


Link to post
Share on other sites
2,197
[SYN]
Members
5,879 posts
13,316 battles

Thank goodness I save a backup of installed mods.  Game now just deletes the old mod folder, and everything in it, when updating.  :Smile_sceptic:

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×