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Italian Battleships Line Proposal

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This is the first time I'm posting on the World of Warships forum but this is because I am fed up with waiting 3 years for Italian battleships. I'm just here to voice my thoughts.

Why? Honestly why? We only just got our first Italian Line (the cruisers) less than a year ago even though Italy was one of the largest navies throughout the 20th century. Italy had the 6th largest navy in WW1 and the 4th largest navy in WW2. 

This is my take on the Regina Marina's capital ship line.

Strengths

- All ships carry SAP ammunition

- Good ballistics, great ballistics at higher tiers

- Ships tier 6 and above get "defensive AA fire" consumable

- Very impressive detectability

- Powerful and accurate secondaries

Weaknesses

- Utterly mediocre AA 

- Small health pools

- Main batteries lack HE

- Secondaries lack range

- Guns can be very inaccurate at times

Tier III

Napoli - Cuniberti's "Ideal Battleship" design

Corazzate Italiane - A take on the Italian Battleship Tree ...

Main Guns

(4x2)(4x1) 305 mm/46 Model 1909 [12 inch guns]

32 sec reload/1.87 rpm

52 sec 180° turret traverse

12.8 km firing range

Secondary Guns

(12x1) 120 mm guns [4.7 inch guns]

7.5 sec reload/8 rpm

3.2 km firing range

(6x1) 76.2 mm guns [3 inch guns]

4 sec reload/15 rpm

3.2 km firing range

Maneuverability

22.01 knots

14.5 sec rudder shift

Detectability

9.23 km surface detectability

4.50 km air detectability

Consumables
Repair Party
Ship Repair

Napoli will be the only battleship in World of Warships with a combination of single and double barreled guns, it's up to Wargaming to make this layout frustrating or enjoyable to use. 

 

Tier IV

Dante Alighieri - Italy's First Dreadnought

 

Blueprints > Ships > Ships (Italy) > RN Dante Alighieri ...

Main Guns

(4x3) 305 mm/46 Model 1909 [12 inch guns]

32 sec reload/1.87 rpm

56 sec 180° turret traverse

15.6 km firing range

Secondary Guns

(4x2)(12x1) 120 mm guns [4.7 inch guns]

7 sec reload/8.57 rpm

3.9 km firing range

(13x1) 76.2 mm guns [3 inch guns]

3.5 sec reload/17.14 rpm

3.9 km firing range

Maneuverability

22.3 knots 

14 sec rudder shift 

Detectability

12.1 km surface detectability

7.1 km air detectability

Consumables
Repair Party
Ship Repair

Dante Alighieri should feature a very similar play-style to Gangut as Italian design heavily influenced Russian ship building. AA batteries would be implemented in Hull B, the 1924 refit.

 

Tier V

Conte Di Cavour - Pre modernization 

Italian battleship Conte di Cavour - Alchetron, the free social ...

Main Guns

(3x3)(2x2) 305 mm/46 Model 1909 [12 inch guns]

30 sec reload/2 rpm

45 sec 180° turret traverse

16.1 km firing range

Secondary Guns

(18x1) 120 mm guns [4.7 inch guns]

5.8 sec reload/10.34 rpm

4.1 km firing range

(14x1) 76.2 mm guns [3 inch guns]

3.5 sec reload/17.14 rpm

4.1 km firing range

Maneuverability

21.5 knots

13.5 sec rudder shift

Detectability

12.5 km surface detectability

7.1 km air detectability

Consumables
Repair Party
Ship Repair
Conte Di Cavour is what Giulio Cesare was before her modernization which made her unrecognizable, I figure this ship could fit in as a sub-par Tier V. Again, AA batteries would be implemented in Hull B or C or whatever, as the 1925 refitted version.

 

Tier VI

Andrea Doria - Italy's Seventh Favorite Battleship

CAIO DUILIO battleships (1915 - 1916)

Main Guns

(2x2)(2x3) 320 mm Model 1934 naval gun [12.6 inch guns]

26 sec reload/2.3 rpm

18.0 km firing range

30 sec 180° turret traverse

Secondary Guns

(4x3) 135 mm guns [5.3 inch guns]

6 sec reload/10 rpm

5 km firing range

(10x1) 90 mm guns [3.5 inch guns]

3 sec reload/20 rpm

5 km firing range

AA Batteries

(6x2)(3x1) 37 mm

69.6 average damage per sec

3.51 km range

(8x2) 20 mm

27.2 average damage per sec

2.01 km range

(12x1) 90 mm

102 average damage per sec

3.35 km range

Maneuverability

26.5 knots

13 sec rudder shift 

Detectability

12.7 km surface detectability

7.8 air detectability

Consumables
Repair Party
Ship Repair
Defensive AA
Spotter/Fighter

Andrea Doria will take Dunkerque's spot as smallest guns for a tier 6 battleship, although these guns will perform very well against other Tier 6 ships because of their accuracy and high velocity. When facing Tier 8 Battleships you will want to use SAP most of the time.

 

Tier VII

Francesco Caracciolo - Italy's Battleship-Battlecruiser Crossbreed

Francesco Caracciolo gets a little tough because she was never built and therefore never modified, only the hypothetical refit could fit at Tier 7 and people have devised a number of them. Some of which I really like so I will showcase the ones I thought looked the best.

https://www.deviantart.com/morgansshipyard/art/Caracciolo-1949-756498470

 
Caracciolo, 1949 by MorgansShipyard on DeviantArt
Proposal for tier 7 and 10 of the Italian battleships - Other ...
d802800b92d21495632ada7f303bcafa.png

Main Guns

(4x2) Cannone Navale Da 381/40 mm [15 inch guns]

28 sec reload/2.14 rpm

19.7 km firing range

30 sec 180° turret traverse

Secondary Guns

Variant 1:

(6x3) 135 mm guns [5.3 inch guns]

6 sec reload/10 rpm

5.2 km firing range

(12x1) 90 mm guns [3.5 inch guns]

3 sec reload/20 rpm

5.2 km firing range

Variant 2:

(4x2)(4x2) 120 mm guns [4.7 inch guns]

5 sec reload/12 rpm

5.2 km firing range

(2x2) 100 mm guns [4 inch guns]

3.8 sec reload/15.78 rpm

5.2 km firing range

Variant 3:

(2x2)(4x2) 120 mm guns [4.7 inch guns]

5 sec reload/12 rpm

5.2 km firing range

(8x1) 90 mm guns [3.5 inch guns]

3 sec reload/20 rpm

5.2 km firing range

AA Batteries

Variant 1:

(8x2) 37 mm 

37.8 average damage per second

3.8 km range

Variant 2:

(10x2) 20 mm 

27.2 average damage per second

2.01 km range

(2x2)(4x1) 37 mm

37.8 average damage per second

3.6 km range

(2x2) 100 mm 

26.8 average damage per second

4.14 km range

Variant 3:

(19x2) 20 mm 

54 average damage per sec

1.98 km range

(7x1) 37 mm guns

34.1 average damage per sec

3 km range

(8x1) 90 mm 

114 average damage per sec

3.22 km range

(2x2) 100 mm 

100 average damage per sec

4.11 km range

Maneuverability

32.5 knots

15.6 sec rudder shift

Detectability

14.99 km surface detectability

9.7 km air detectability

Consumables
Repair Party
Ship Repair
Defensive AA
Spotter/Fighter

Francesco Caracciolo should play as a counter to the premium battleship Hood, because she features the same amount firepower and similar armor plating. Francesco Caracciolo should be very balanced for Tier 7.

Tier VIII

Littorio - Italy's Most Modern Battleship

 
 
VITTORIO VENETO battleships (1940 - 1942)
Main Guns
(3x3) Cannone da 381/50 Ansaldo M1934 [15 inch guns]
32 sec reload/1.81 rpm
25.1 km firing range
34 sec 180° turret traverse
Secondary Guns
(4x3) 152 mm guns [6 inch guns]
8 sec reload/7.5 rpm
6 km firing range
(12x1) 90 mm guns [3.5 inch guns
3 sec reload/20 rpm
6 km firing range
(4x1) 120 mm guns [4.7 inch guns]
4 sec reload/15 rpm
6 km range
AA Batteries
(4x1) 120 mm
150 average damage per sec
4.9 km range
(12x1) 90 mm
110 average damage per sec
3.8 km range
(8x2)(4x1) 37 mm
35 average damage per sec
3.5 km range
(10x2) 20 mm 
54 average damage per sec
2 km range
Maneuverability
30 knots
13.9 sec rudder shift
Detectability
14.99 km surface detectability
10.2 km air detectability
Consumables
Repair Party
Ship Repair
Defensive AA
Spotter/Fighter
Littorio should obviously feature very similar gameplay to Roma although having some minor differences like her improved range and secondary performance. Very impressive penetration and very impressive range.
 

Tier IX

Firenze - UP-41, Littorio XL

Italian Battleship Proposal - Off-Topic - World of Warships ...
 
Main guns
(3x3) 406 mm guns [16 inch guns]
32 sec reload/1.81 rpm
23.6 km firing range
30 sec 180° turret traverse
Secondary Guns
(4x3) 152 mm guns [6 inch guns]
8 sec reload/7.5 rpm
6.5 km range
(12x2) 90 mm guns [3.5 inch guns]
3 sec reload/20 rpm
6.5 km range
AA Batteries
(12x2) 90 mm
155 average damage per sec
5 km range
(6x2) 37 mm
42 average damage per sec
3.4 km range
(2x2)(16x1) 20 mm
60 average damage per sec
2.9 km range
Maneuverability
30 knots
15.5 sec rudder shift
Detectability
15 km surface detectability
10.1 km air detectability
Consumables
Repair Party
Ship Repair
Defensive AA
Spotter/Fighter
Firenze should play as a very stealthy Soyuz-type battleship, large citadel, but very powerful guns, best of any battleship in the tier (maybe not Musashi). She will be somewhat tanky, and retain very effective secondary batteries.
 

Tier X

Italia - Littorio XXL or Andrea Doria XXXXL

Italia can be one of two possibilities, a larger version of Firenze or an enlarged version of Firenze with an Andrea Doria layout.

 

Main Guns
Variant 1:
(3x3) 431 mm guns [17 inch guns]
30 sec reload/2 rpm
24.1 km firing range
30 sec 180° turret traverse
Variant 2:
(2x2)(2x3) 431 mm guns [17 inch guns
32 sec reload
24.7 km firing range
30 sec 180° turret traverse
Secondary Guns
Variant 1: 
(3x3) 152 mm guns [6 inch guns]
8 sec reload/7.5 rpm
6.7 km firing range
(18x2) 90 mm guns [3.5 inch guns]
3 sec reload/7.5 rpm
6.7 km firing range
Variant 2:
(4x3) 152 mm guns [6 inch guns]
8 sec reload/7.5 rpm
6.8 km firing range
(14x2) 90 mm guns [3.5 inch guns]
3 sec reload/20 rpm
6.8 km firing range
AA Batteries
not quite sure
maybe some of these
torretta stabilizzata per 4 complessi da 20
Maneuverability
30 knots
13.9 sec rudder shift
Detectability
15.1 km surface detectability
11.1 km air detectability
Consumables
Repair Party
Ship Repair
Defensive AA
Spotter/Fighter
 
Keep in mind, Italia will be completely made up. If she has Littorio's ballistics, she should be a very balanced ship for Tier 10.
 
 
Let me know what you guys think of this, I personally think this line would fit great into World of Warships, but obviously wargaming will ignore me. 
 
Also if someone can tell me what program people use to draw the warships like the Firenze photo, comment the link below, because I can devise a blueprint for both Italia variants.

 

 

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It takes time to get permissions for things like that...but now that Italy has been "breached" expect more lines...SOON™ :-)

They don't just launch a bunch of lines from the same nation all at once.

They will get around to them...it takes time to model a whole line of ships & they have stated that subs are their major priority so it might be a minute...& they might have a DD line come out 1st...which will put the BBs on the back burner even longer. You never know.

I haven't read any Deb blogs so no idea what plans they have in the works.

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57 minutes ago, IfYouSeeKhaos said:

It takes time to get permissions for things like that...but now that Italy has been "breached" expect more lines...SOON™ :-)

They don't just launch a bunch of lines from the same nation all at once.

They will get around to them...it takes time to model a whole line of ships & they have stated that subs are their major priority so it might be a minute...& they might have a DD line come out 1st...which will put the BBs on the back burner even longer. You never know.

I haven't read any Deb blogs so no idea what plans they have in the works.

I know the cycle was recently EU destroyers, Soviet Cruiser Split, German CVs and upcoming American BBs, but after this round hopefully it will be Italian BBs along with another Destroyer, cruiser and possibly carrier line. 

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You have to remember this is the gang who couldn't shoot straight.  Russian cruiser split was prioritized to cater to their Russian player base.  I am at a loss to find any sense in the German CV line.  I've heard no one clamoring for a German CV and if you were around when the first one was sold years ago you would wonder how they had the nerve to introduce more.  FLAMBASS with his 15km AP rocket demonstration is making WOW look kinda stupid.  The US Battleship line split is a real nonstarter.  They catered to the power creep train of thought with big, powerful, SLOW ships.  I've been looking for Italian ships for a long, long time.  I bought the first one, the Duca D' Acosta and was sadly disappointed.  Its the only Premium ship I've ever sold.

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It has always been mentioned that WG has had a tough time getting naval drawings from the Italian government, hence the delays getting full Italian tech trees into the game.

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17 minutes ago, Ace_04 said:

It has always been mentioned that WG has had a tough time getting naval drawings from the Italian government, hence the delays getting full Italian tech trees into the game.

The American authorJames Sadkovich Spent months camped out in the archives...in the 90s. This excuse was brought to you by the same company that pissed off the UK MoD and needlessly delayed British tech trees by months. Completely fabricated such ships as the Zao. Etc. Please stop spreading disinformation. 

Edited by SparvieroVV

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54 minutes ago, SparvieroVV said:

The American authorJames Sadkovich Spent months camped out in the archives...in the 90s. This excuse was brought to you by the same company that pissed off the UK MoD and needlessly delayed British tech trees by months. Completely fabricated such ships as the Zao. Etc. Please stop spreading disinformation. 

I'm just telling the OP what WG has told us in the past.  I never mentioned if it was truthful or not.

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2 hours ago, Ace_04 said:

I'm just telling the OP what WG has told us in the past.  I never mentioned if it was truthful or not.

Well it has been shot down so many times it is incumbent upon you to stop sharing disinformation instead of making excuses for why you did. 

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41 minutes ago, SparvieroVV said:

Well it has been shot down so many times it is incumbent upon you to stop sharing disinformation instead of making excuses for why you did. 

Well then, my apologies.  Didn't realize I was being cross-examined in a court of law.

Silly me thought this was a casual forum for a moment there.  Glad we were able to suck all the fun out of the room.

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