Jump to content
Sign in to follow this  
You need to play a total of 20 battles to post in this section.
Skyfaller

Why can some ships angle their hulls into a turn at a much higher angle than their travel path?

7 comments in this topic

Recommended Posts

1,281
[ALL41]
Beta Testers
2,174 posts
9,430 battles

WG, 

Many ships in this game have quite impossible means of angling the ship while moving in a different vector... and it is time this is addressed. 

 

For example, a DD or Cruiser and even some BBs are able to full rudder and rotate the ship nearly 50 degrees WITHOUT the ship's path matching or being CLOSE to matching the angle of it. The ship essentially 'glides' in one direction while the hull is angled strongly away from its travel path. 

 

Ships with this ability need to have their hulls be changed to be unable to angle like this. This is not about turn rate, its about the hull itself angling into the turn much stronger than its actual turn rate.  

Share this post


Link to post
Share on other sites
Members
274 posts
5,115 battles

So you have an issue with the inertial properties of water and the fact that ships have their propellers at the stern?

I guess they ought to change the way the they act in real life too

 

Edited by FullMetal_Inferno
  • Cool 1

Share this post


Link to post
Share on other sites
1,883
[WPORT]
Members
5,502 posts
10,527 battles
29 minutes ago, Skyfaller said:

WG, 

Many ships in this game have quite impossible means of angling the ship while moving in a different vector... and it is time this is addressed. 

 

For example, a DD or Cruiser and even some BBs are able to full rudder and rotate the ship nearly 50 degrees WITHOUT the ship's path matching or being CLOSE to matching the angle of it. The ship essentially 'glides' in one direction while the hull is angled strongly away from its travel path. 

 

Ships with this ability need to have their hulls be changed to be unable to angle like this. This is not about turn rate, its about the hull itself angling into the turn much stronger than its actual turn rate.  

Ships don't steer like a car.

Water doesn't grip a hull like a set of tires on a car grips a road.

Even with cars, there is a sport known as "drifting".

Ships use a rudder to cause the stern to to be pushed to one side or the other.  Some ship's hull designs are more "stable" than others.  Some Russian DD's can turn in a way that reminds me of white-water kayaks.  Other DD's are more stable and don't slide their aft as much to one side or the other during a turn.  

Study hull designs and hydro-dynamics, if you want.  Otherwise you can experiment in the game with how a ship handles during maneuvers and become familiar with their behavior.

  • Cool 1

Share this post


Link to post
Share on other sites
6,539
[HINON]
Members
13,273 posts

It's amazing what happens when one is moving though a liquid.  :cap_tea:

Edited by RipNuN2

Share this post


Link to post
Share on other sites
56
[NEMO]
Members
129 posts
11,251 battles

Please don't bring up one of the few real dynamics used in the game. It might be Disappeared.

Share this post


Link to post
Share on other sites
5,453
[WOLFG]
Members
29,075 posts
8,322 battles
1 hour ago, Wolfswetpaws said:

Ships don't steer like a car.

Water doesn't grip a hull like a set of tires on a car grips a road.

Even with cars, there is a sport known as "drifting".

Ships use a rudder to cause the stern to to be pushed to one side or the other. 

I think of them like forklifts.....

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×