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Gneisenau013

Flightdeck Friday - First Strike!

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File:USMC TBF and RNZAF P-40 over Espiritu Santo c1944.jpeg

*A U.S. Marine Corps TBF Avenger from VMTB-232 escorted by New Zealand Air Force P-40 Warhawk en route to Empress Augusta Bay on 1 November 1943*

Commanders of the Air Group: which squadron is your first off the flight deck during an engagement?

From rocket attack, dive bombers, and torpedo strike aircraft, aircraft carriers have an awesome arsenal at their disposal.

Mission and purpose are key to selecting your first wave as some are more suitable for scouting while others can deal an early strike and blow to the enemy fleet.

CAGs - Which squadron do you keep on alert status 5 and ready to launch when the fighting starts?

"Flying is hours and hours of boredom sprinkled with a few seconds of sheer terror." - Gregory "Pappy" Boyington, United States Marine Corps

#flightdeckfriday

#anchorsaweigh

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Well, now that CVs have once more been hit with an aluminum bat, this time in the form of a rocket nerf...

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Rocket fighters almost always, for a quick scout round the enemy-occupied areas of the map. 

They might not be able to stay in one spot for long if they want to live, but they can at least give the team a brief glimpse of where the enemy is and what's on their flank that they need to prepare for.

When using Cunningham, I have seen that there is an argument for scrambling torpedo bombers first, to try to activate the speed skill as early in the game as possible. (Ref: Toptier on YT.)

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Launch the fast thing that can hurt destroyers. Trying to strike the main fleet early in a battle is suicide; AA is still too heavily overlapped.

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1 hour ago, Ensign_Cthulhu said:

Rocket fighters almost always, for a quick scout round the enemy-occupied areas of the map.

Torpedo Bombers or maybe regular Bombers.

In Co-op the Rocket Fighter boost time is a pathetic joke. The only squads with enough boost to get in front of the bot CVs first air squad to drop a fighter is the bombers.

Exception being Graf. Boost is still pathetic, and HP also a joke, but the fighter’s base speed is good.

Randoms? I refuse to play carriers in Randoms.

Edited by Estimated_Prophet

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In randoms it is almost always the fighters. In co-op either torpedo bombers or dive bombers whichever I think is better damage dealer for that CV because the bots will show themselves quickly anyway.

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2 hours ago, Gneisenau013 said:

File:USMC TBF and RNZAF P-40 over Espiritu Santo c1944.jpeg

*A U.S. Marine Corps TBF Avenger from VMTB-232 escorted by New Zealand Air Force P-40 Warhawk en route to Empress Augusta Bay on 1 November 1943*

Commanders of the Air Group: which squadron is your first off the flight deck during an engagement?

From rocket attack, dive bombers, and torpedo strike aircraft, aircraft carriers have an awesome arsenal at their disposal.

Mission and purpose are key to selecting your first wave as some are more suitable for scouting while others can deal an early strike and blow to the enemy fleet.

CAGs - Which squadron do you keep on alert status 5 and ready to launch when the fighting starts?

"Flying is hours and hours of boredom sprinkled with a few seconds of sheer terror." - Gregory "Pappy" Boyington, United States Marine Corps

#flightdeckfriday

#anchorsaweigh

Should be.....escorted by entire New Zealand Air Force en route to Empress Augusta Bay on 1 November 1943*

 

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Rockets 97% of the time. The other times, when there's few cruisers and mostly battleships, and I'm driving a IJN CV, torpedo planes.

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Depends on what ships are in the enemy lineup for me, but for Japanese carriers I usually launch torpedo bombers first, to see if the enemy CV is one of those idiots who thinks he's playing a landing strip.

Unless there are a lot of Japanese cruisers, upon which I send off dive bombers.

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Sweet plane. Probably better captioned as "TBF/TBM". The Grumman produced planes were TBF, but the General Motors planes (75% of the total built) were designated as TBM.  

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Lexington - Tiny Tim attacks

Ryujo - Torpedo bombers, unless bottom tier, in which case attack planes

Hosho - torpedo bombers, always

Ranger - dive bombers, unless bottom tier in which case attack planes

Langley - dive bombers, always

Hermes - level bombers, always

 

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Kaga - Torpedo bombers... cause I got plenty of 'em, thick as thieves as they like to say. 

Plus... her concealment is almost 6km with 5km torpedoes... so when I do find the reds (using boost a bit here and there) I can drop enough torps to mess up their plans. 

Another plus is having played the game so long, you sort of know where to expect the reds to be in the amount of time you are airborne. So I can also pre-drop my TBs as soon as a detection is indicated. Most times you can pull them hard right or left to get a decent lineup then drop, then boost out and on to the next target. 

Take all three in the first go too... once everyone's spotted it's off to RP or DB based on the closest targets. 

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Given that the game tells you where enemy DDs and cruisers may or may not spawn before the match even starts, rockets are the natural choice for guaranteed crippling damage the enemy cannot defend against.

Unless you're playing Kaga.

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Oddly enough, I'm starting to launch dive bombers first instead of the rocket attack planes.

  • My goal is to try and intercept the enemy aircraft squadron
  • Provide fighter cover for my team's destroyer screen
  • Find isolated battleships for targets of opportunity
  • Find an isolated destroyer and try to keep them spotted
  • DBs have more HP than fighters (starting to run the German CVs now)

Eliminating an enemy destroyer provides a huge tactical advantage, but providing valuable intelligence and spotting allows my fleet to adjust their tactics and avoid getting caught in cross-fires.

"The difference between a good and great officer is about ten seconds." - Arleigh Burke, United States Navy

#anchorsaweigh

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5 minutes ago, Gneisenau013 said:

"The difference between a good and great officer is about ten seconds." - Arleigh Burke, United States Navy

#anchorsaweigh

"With the advent of carrier strike groups, billions of dollars in naval investment has been rendered moot."  - Some Naval Strategist Probably

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9 minutes ago, Gneisenau013 said:

Oddly enough, I'm starting to launch dive bombers first instead of the rocket attack planes.

  • My goal is to try and intercept the enemy aircraft squadron
  • Provide fighter cover for my team's destroyer screen
  • Find isolated battleships for targets of opportunity
  • Find an isolated destroyer and try to keep them spotted
  • DBs have more HP than fighters (starting to run the German CVs now)

Eliminating an enemy destroyer provides a huge tactical advantage, but providing valuable intelligence and spotting allows my fleet to adjust their tactics and avoid getting caught in cross-fires.

"The difference between a good and great officer is about ten seconds." - Arleigh Burke, United States Navy

#anchorsaweigh

I always appreciate the fact that the CV player is trying to help, and so I don't get too pissy about it, but it kinda bugs me when I'm in a DD and my CV keeps his squad near me early on and drops fighters over my position (unless I'm actively capping). It just puts up a neon sign that says DD IS >HERE<.

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Hi, taking the chance since you ask about air groups:

  • Any chance the composition of the air group could be customizable? f.e. Give CVs a hangar size value, give each plane a size value and let players choose the air wing composition.
  • Any chance to have a more varied selection of planes for each CV/Nation? not just direct improvements but parallel options on performance and ordinance loadout.
  • Any chance to have more armament loadout options? f.e. like TTs and HVARS but applied also to selection of torps and bombs
  • Given a more wide selection of armaments, option to select the loadout for your next squadron to be deployed, including a preparation/set up buffer time to launch the squadrons
  • Any chance of direct or improved Air vs Air interaction?

Cheers

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31 minutes ago, legozer said:

I always appreciate the fact that the CV player is trying to help, and so I don't get too pissy about it, but it kinda bugs me when I'm in a DD and my CV keeps his squad near me early on and drops fighters over my position (unless I'm actively capping). It just puts up a neon sign that says DD IS >HERE<.

Haha, yep.

This is why my first fighter drop is for scouting of a CAP, not for defending a DD. Thats the second flight out, after Ive hit something hard and scouted the spawn movement.

I usually ownly drop fighters over friendly DDs if they are actively being attacked (a 'go away' fighter drop)...or if my DD is smoked up (a 'spot enemy ships for him to farm' fighter drop).

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