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Hapa_Fodder

0.9.6 Feedback

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Aloha,

In our ever growing attempt to grab more feedback from you I have prepared the survey below! 

And leave any feedback you might directly about the patch here:

Mahalo,

-Hapa

 

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Good to see data being collected from the forum population. Could we get N/A options on each item (or don't make them all required)? I don't have much to say about the ports I don't use, so I just put 3, but that's probably skewing the results.

Also, it would be easier if I knew exactly what it was you were asking about each. Like, does "German Early Access CVs" mean the performance of the CVs (I think they're decently balanced) or the structure of the missions (I think it's silly and hard to understand)?

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16 minutes ago, Edgecase said:

Good to see data being collected from the forum population. Could we get N/A options on each item (or don't make them all required)? I don't have much to say about the ports I don't use, so I just put 3, but that's probably skewing the results.

Also, it would be easier if I knew exactly what it was you were asking about each. Like, does "German Early Access CVs" mean the performance of the CVs (I think they're decently balanced) or the structure of the missions (I think it's silly and hard to understand)?

I had to do the same thing with competitive modes (which also skews results).

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Might have been helpful to add "Unsure" as an option, as I picked 3 for things that I haven't seen nor familiar with.

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26 minutes ago, Edgecase said:

Good to see data being collected from the forum population. Could we get N/A options on each item (or don't make them all required)? I don't have much to say about the ports I don't use, so I just put 3, but that's probably skewing the results.

Also, it would be easier if I knew exactly what it was you were asking about each. Like, does "German Early Access CVs" mean the performance of the CVs (I think they're decently balanced) or the structure of the missions (I think it's silly and hard to understand)?

Both good points.

 

My two cents: 

a) On the carriers themselves: the rocket and dive bomber reticles have issues, the nature of which I outlined in this post.

 b) On the event: the German mission doubloon bundles are widely seen as unjustifiably expensive, given that a standard permacamo which does the same thing can be had for 2500 doubloons less. I saw a figure of a potential price of 6000 doubloons for these camos when they come into full release; others suggest 8000 based on previous "special" camos for Tier 10 ships (e.g. Space Battles). The latter would make 7500 dubs a good price for those who want the Iron Cross camo for its looks, but if it turns out to be the former, allegations of overcharging could be suggested (depending on perceived value). 

It might have been better to also allow players to spend tokens on tech tree permacamos for German carriers that they weren't able to get early unlocks for. 

c) Things feel a bit busy with the second half of the Dockyard event going on at the same time. Quite a few of us who have the ships, the time and the ability were looking forward to bashing Hamburg Directive 6 out in a week and then chilling for a bit; that plan is now on hold. Fortunately, there was at least in my opinion very little dyssynchrony between Hamburg Directive 5 and CV directive 1, and the extra time to finish the Dockyard is actually very welcome and a good move by WG.

d) It might have been a good idea to load the premium containers with a small number of German Tokens.

e) I like the rearrangement of the tech tree with its vertically oriented research streams. Too late to help me, but newcomers looking to unlock advanced torpedoes, fire-control, turrets, etc. immediately will be relieved not to have to go through B hulls and other rigmarole to get what they want first (the original Charles Martel pathway and that from Minsk to Ognevoi were particularly convoluted). 

f) The lack of the Summer Sale which started this time last year is keenly felt by many. Hopefully this has not been abandoned and will follow in due course. 

Edited by Ensign_Cthulhu

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37 minutes ago, Edgecase said:

Good to see data being collected from the forum population. Could we get N/A options on each item (or don't make them all required)? I don't have much to say about the ports I don't use, so I just put 3, but that's probably skewing the results.

Also, it would be easier if I knew exactly what it was you were asking about each. Like, does "German Early Access CVs" mean the performance of the CVs (I think they're decently balanced) or the structure of the missions (I think it's silly and hard to understand)?

Good points. 

Separate questions for the CVs themselves, the Directives, and the Missions, would be good. 

For example, I have no real opinion on the CVs themselves, the Directive is good, but the four Mission chains are a disappointment because the one thing I wanted from this event -- a camo for one of my tier X German ships -- is locked behind getting all three available CVs and having Graf Zep.   Doesn't seem right locking non-CV content behind all-out participation in the CV event.  

 

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I love the sound enhancement, haven't used ap bombs in cvs besides GZ so do not have enough data to have an opinion on that. Not crazy about the equipment page but maybe after we get used to it it'll be a good thing. 

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The AP bomb nerf was a step in the right direction but not strong enough

The biggest problem with this patch was the updated equipment slot UI.  This was a major major step backward.  Now it doesn't even tell me the exp of my ship in port.  I would honestly revert it back because pre-reword, it was nice and simple.  Not confusing and I got all the info I wanted

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The whole explanation for the German tokens missions being separate from the actual directives is just really poor presentation.  We don't need concurrent tokens, missions, missions FOR tokens, etc.  

 

Enough.  With.  The.  Tokens.

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Say... do you know if the AAA (or AA here) varies in its effectiveness, based upon the type of aircraft attacking a ship? 

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the sound that shells make when hitting a target...a joke...now i turn off the sound

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My Feed back is: World of Warships is no longer an enjoyable game. The reasons are many but the big ones are; balancing decisions by the almighty spread sheet, Ships that are very Over Powered and ships that are very under-powered, Carriers which are either very broken or very under-whelming which depends on the ship you're playing or not because Carriers still don't know what to be, and finally so many bad players its almost better to play Coop over randoms. 

I can only assume that the reason I continue to log in to WoWs is a mistaken belief that today's will be as fun as the games I've had in the past. But after less than 5 games I realize trying to have fun in WoWs is a doomed endeavor. I barely manage to collect 2 daily containers and recently haven't had the will to even win 3 games because of how bad games are being played. Even the promise of 40 steel daily isn't enough incentive to try to play against the bad players and the Spread Sheet. 

Edited by RedSeaBear
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14 hours ago, RedSeaBear said:

My Feed back is: World of Warships is no longer an enjoyable game. The reasons are many but the big ones are; balancing decisions by the almighty spread sheet, Ships that are very Over Powered and ships that are very under-powered, Carriers which are either very broken or very under-whelming which is depends on the ship you're playing or not because Carriers are still don't know what to be, and finally so many bad players its almost better to play Coop over randoms. 

I can only assume that the reason I continue to log in to WoWs is a mistaken belief that today's will be as fun as the games I've had in the past. But after less than 5 games I realize trying to have fun in WoWs is a doomed endeavor. I barely manage to collect 2 daily containers and recently haven't had the will to even win 3 games because of how bad games are being played. Even the promise of 40 steel daily isn't enough incentive to try to play against the bad players and the Spread Sheet. 

Well said, couldn't agree more.

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Ive been working on the dockyard objs etc. Ive decided just to purchase the rest of the 20 upgrades to finish odin for better or worse. Its almost like a obese Scharnhorst in terms of abilities. I would lean towards the Mainz. As I do well in Light Cruisers in Coop Scenarios with the exception of Defense of Norfolk. This week series in that one has been pretty bad. Sunk 8 enemy in that one defending Norfolk and still got mobbed by the herd prior to the Allied Arrival which is taking way too long anyway. The Leander can only do so much. The Icarus with concealment and big torps make it possible to sink enemies interested in clubbing me. I always seem to draw off two or three in Clan Battles as happened last night and will happen again tonight.

The Graf Spee is not a bad cruiser but eh, it's not a ship you want to go into a saloon brawl with. However the Graf is been shooting down 30 to 45 planes a game by itself with it's own fighter and thats without the dedicated airdefense build and commander slots which would really make that ship fearsome in that role.


The Coop Map is the one thing that decided this current patch version. Its been repeating way too much with just one Base per side and a formation of smaller islands in the middle. Taking away the ability to survive long enough to cap or assist in capping a Obj as would be found in more normal Coop maps for the Obj Missions.

There is nothing in the carriers for me, the one patch that eliminated the ability of Carrier planes to seek the enemy and fight as fighters against incoming enemy bomb and torp alone on waypoint command has been nerfed or reworked to require a great deal of human assistance to work well today. I simply do not need to worry about all that, Ive had enough of a backdated stack of problems in battle as it is to work through mentally.

Finally but not last. The blacklisting, Blocking chat and reporting unsporting behavior is very useful. Keeps me out of trouble. However fellow human players have taken too much trouble and went out of their way to ram, shoot or torp me when it is apparent that for whatever reason I am in the way during battle. I know the difference between heat of combat scraping and traffic issues etc. But its getting to be troublesome to manage troublesome humans and that takes away from focusing on the fight in progress which usually gets me sunk earlier (That might be the intent...) but frankly I seek out better public players who can quickly team up or formation take a obj against a herd of enemy.

The future patches to include submarines will determine my future ship purchasing as ASW is my very best contribution to victory other than Air defense.

The one issue that gets me more than anything is working over a enemy ship "All day" and then finding the entire team of humans piling over themselves to grab the destroyed ribbion. There has been times Ive been in game with the graf spee and found myself out of a job. Enemies are sunk faster than I can reload to finish the job. So I just sit and wait until the very wonderful team reduces enemy ship to a low enough HP pool to send the so called killshots or torps. Even if you had a BB with a Million Hull and armor from Heaven driven by Angel Gabriel the enemy team of humans upon detecting such a monster from 20Km will each fire twice and boom, ship all gone. So sad. =) /sarc/

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The final version of the Petropavlosk is too OP. Moskva just pales in comparison. Petro doesn't even need much angling to bounce every AP shell. It also sits unbelievably low in water making it mard to hit in the first place. It's basically an improved Stalingrad.

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I haven't taken an in depth look at the updated ports. Nonetheless, I feel it's a step in the wrong direction if it removes the ship floating animation. 

Furthermore, it would be nice if WG added both the in-game flight and sailing animation to the harbour vessels sailing around.

In regards to HP bombs, I feel the I don't play CVs all that much but feel the changes were a little bit unnecessary given that the survivability of ships vs CVs is much more an AA issue and not a munitions issue. If we had more Flack and an option for more accurate flak I feel the issue would be resolved.

Concerning the low tier population, had stand alone missions been made available for tier 2-4 ships, celebrating naval battles and legends of that era they'd be neither justification or need for bots in the tier 2-4 pvp. It'll be really great if you add low tier missions and a few low tier operations; the community would really appreciate it.

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On 7/14/2020 at 12:58 PM, Edgecase said:

Good to see data being collected from the forum population. Could we get N/A options on each item (or don't make them all required)? I don't have much to say about the ports I don't use, so I just put 3, but that's probably skewing the results.

Also, it would be easier if I knew exactly what it was you were asking about each. Like, does "German Early Access CVs" mean the performance of the CVs (I think they're decently balanced) or the structure of the missions (I think it's silly and hard to understand)?

Well, if you mark a "3" I will take that as neutral or no opinion.

The next survey will have an "NA" option.

-Hapa

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great got my Odin and bad news also got a case of mouse hand ( tendinitis ) from playing too much even with a ergonomic mouse, no playing for 1-2 months

 

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39 minutes ago, Cpt_Kidd_ said:

great got my Odin and bad news also got a case of mouse hand ( tendinitis ) from playing too much even with a ergonomic mouse, no playing for 1-2 months

 

Well... if you have a functioning left hand, you can always switch off. But sad to hear about the injury. It's a painful one. 

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2 hours ago, Cpt_Kidd_ said:

great got my Odin and bad news also got a case of mouse hand ( tendinitis ) from playing too much even with a ergonomic mouse, no playing for 1-2 months

 

I got that too, (first time in over 25 years) but it was from digging a hole for a used 12x24 oval pool by hand, and building a large deck by myself with an impact driver...(that's what happens when you have little money but lots of time lol)

I use a thumb trackball mouse though, and it doesn't seem to bother it. It's bending/extending my elbow after having it immobile for a couple hours.

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Maybe my poll votes were not counted as it  now says closed for comment.

I voted 3 for any aspect I had either no opinion or I did not know enough to vote + or - either way.

My other votes, for the main changes which affect most of us players I voted as 1 which, to me, equates with garbage. That makes me in the 8% or so that heartily dislikes this update.

Personally, I did not like any of the main changes of 9.6 especially the invasion of co-op play to lower tiers but, then, it's now obvious that  WG wants to force play into T6 (as a minimum).

Pretty sad as low tier play can be a lot of fun ('could have been fun', that is) & sometimes one does see quite a few longer term time-wise players liking to 'slum' there.

I know the new early release roll-out of a ship tech tree line is the new normal for that. Thing is, a certain percentage of the player base will not fall for this particular WG gambit.

Another Soviet paper Cruiser line? ROFL. We all know WG has to pander to their large Ru Server population.

& the new sounds? Did WG hire a sound torture specialist? Please tell me how I can perma-change that to something pleasanter.

Also, where are these new port visuals? I prefer Fjords as it looks good & it's what I am used to in my RL tho I'm not from Norway.

 

 

 

Edited by Antean
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Horrendous sound update, there's no way to turn off just the turret turning noise, it is causing me physical ear pain and headache!!   have to completely turn off the General Volume to mute all sounds to get rid of the terribly obnoxious turret noise.  This garbage turret noise affect all ships across the board except the CV.

Edited by Xcalib3r
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Yea do like new sound effects of rounds hitting nice touch ....

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z52 still needs a buff to torp range 10.5k 4x2 in a 12k radar world .... 12.5k would at lease give us counter play to radar CL ...Or a heal ...

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2 hours ago, War182 said:

z52 still needs a buff to torp range 10.5k 4x2 in a 12k radar world .... 12.5k would at lease give us counter play to radar CL ...Or a heal ...

Or you could just learn to play it effectively instead of complaining about how bad it is.  

 

(It's not.)

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