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mleczkomatik

missions structure ruins the game

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hi all

I think combat missions and directives reached their final bloat. There is too many different ever changing conditions, it's boring and mundane to follow them.  and on top of that for most i am severely limited in tier choice for long periods of time (ship building or ranked tier restrictions for example). The whole system could use a ground up rework.

why not have ranked for all tiers, similar to random battles? Keep the scoreboards separate, hardly a problem.

change tasks to objective based only without type and tier restrictions, make all ship tiers playable again.

and btw new equipment tab is absolutely horrendous.

 

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19 minutes ago, mleczkomatik said:

why not have ranked for all tiers, similar to random battles? Keep the scoreboards separate, hardly a problem.

Not enough population to divide ranked up into that many separate queues.

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Alpha Tester
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Just ignore them and play the game, they'll complete when they do.

Also, I read your name as 'melodramatic'.

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On 7/10/2020 at 2:51 PM, RipNuN2 said:

Not enough population to divide ranked up into that many separate queues.

And If WG does not stop putting more broken pieces into the game and not fix the mess they have already made of the game the player base will continue to dwindle making it even harder to get teams for any of the PVP modes. 

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12 minutes ago, Chief_SeaDog said:

 

The server population is dwindling?

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On 7/10/2020 at 5:09 PM, Lert said:

Just ignore them and play the game, they'll complete when they do.

Well they will assuming there is no time constraint..........  "Just playing the game" translates into "Play the game a lot and do the things we want you to do in the allocated time, using the ships we want you to use". Ignoring mission requirements and objectives is a good way of not completing the tasks in the given time frame. 

Edited by Taylor3006

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