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LittleWhiteMouse

Mouse Needs Your Help (Crowdsourcing 2 the Twirling Boogaloo)

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EDIT:  All Twirling Completed.  Thank you all for your help.

 

Patch 0.9.6 as seen Wargaming updating the agility parameters of a number of ships.  These changes need to be independently verified by the community to ensure that what's advertised on the tin is what we're getting in client.  In addition, they have missed a few ships that also have incorrect turning parameters and I want to see something was missed.  This means there's a lot of ships out there that need to be twirled.  Seeing as this is stupidly boring and it takes forever, I thought it would be more efficient to share my pain with the community.

In short: I'm asking you all to twirl some ships for me.  I'll take care of the math.

What You Will Need

  • The current version of World of Warships running at a minimum of medium graphics settings at a minimum of 30fps.
  • Access to the Training Room (ocean map).
  • Access to one of the ships listed below.
  • Something to write down your results.
  • A stopwatch of some form that measures at least to the tenths of a second (preferably to the hundredths).
  • A whole lot of patience because this is boring as all get out.

Method

  1. Make sure the ship you're testing is fully upgraded.  So using the top engine, top hull, etc.
  2. Remove any and all signals.
  3. Load up the Ocean Map for the Training Room (make sure it's not in Tournament mode) with a 60m timer.
  4. Set your engine to 4/4 speed.  Let the ship reach it's maximum velocity.
  5. Write down the maximum speed achieved.  Note that some ships can exceed their in-port maximum speed by as much as 0.4 knots.
  6. Put the rudder hard over using the Q or E keys.  The direction doesn't matter.  Just ensure the rudder is all of the way over.
  7. Let the ship complete a 360º rotation and leave it continually turning.  Note that for some ships, this takes a painfully long time.  I'm sorry.
  8. Write down the speed the ship is going while continuing to turn after the first 360º rotation.  This "turn speed" is crucially important.
  9. You're now going to time a 360º rotation.  Zoom way out from your ship and aim your guns off in a particular direction and then don't touch your mouse.
  10. When the bow heading indicator crosses the gun aim indicator on your minimap, begin timing.
  11. When the bow heading indicator crosses the gun aim indicator again, stop timing.  This will give you the 360º turn time.
    yhQK1Xd.png
  12. Write down the 360º turn time.
  13. Now we repeat the process for subsequent data points.  Move your mouse and set another gun aim point.  It must be different from your original aim points. Once you've set it up, keep your hands off your mouse.  (NOTE:  THIS STEP IS STUPID IMPORTANT.  DON"T SIMPLY HIT "LAP" ON YOUR STOPWATCH -- doing so compounds measurement inaccuracies!)
  14. When the bow heading indicator crosses the gun aim indicator on your minimap, begin timing again.
  15. Stop timing when the bow heading indicator once again crosses the gun aim indicator.
  16. Write down this next 360º turn time.
  17. Repeat until you have a minimum of five 360º rotation times recorded, repeating steps 13 through 16.
  18. Submit in this thread, the Ship Name, the ship's 4/4 Max Speed, the ship's 4/4 Sustained Turning Speed, and as many 360º Rotation Times as you have.  These are all super important, so don't leave anything out!

Problem Ships

We'll be starting with the ships Wargaming themselves has listed along with a few others that have piqued my interest.

 
COMPLETED: Varyag, Phoenix, Turenne, Weymouth, Valkyrie, Iron Duke, Des Moines, Jervis, Black Swan, Caledon, Danae, Sinop, New York, Colorado, Langley, Massachusetts Black, König Albert, Fiji, Nueve de Julio, Tallinn, V-25, Kaiser, Alabama, North Carolina, Baltimore, New Orleans, Fuso, ARP Hiei, ARP Haruna, Atago Black, Shiratsuyu, Kawachi, Hashidate, Myogi, Kongo, ARP Kongo, ARP Kirishima, Kitakaze, Minekaze, Shimakaze, Fuso, Zao, Kuma, ARP Takao, Atago, Harugumo, Midway, Boise, Iowa, Missouri, Texas, Montana, New Mexico,Arkansas Beta, Fletcher, Black, Kidd, Marblehead, Omaha, Massachusetts, Alabama ST, Georgia, Ohio, Cleveland, AL Montpelier, Dmitri Donskoi, Molotov, Murmansk, Imperator Nikolai I, Moskva, Chapayev, Kirov, Shchors, Diana, Oktyabrskaya Revolutsiya, Gremyashchy, Friedrich der Große, Gneisenau, Scharnhorst, Prinz Eugen, Admiral Hipper, Mainz, Roon, Hindenburg, Großer Kurfürst, KönigNassau, Bayern, Bismarck, Tirpitz, Tirpitz Black, Perth, Bourrasque, Vaquelin, Le Fantasque, Kléber, République Thunderer, Lightning, Jutland, Daring,Edinburgh, Neptune, Minotaur, Exeter, Belfast, Bellerophon,Orion,Emerald, Warspite

As data is amassed, I'll cross them off the above list.  Ideally I would like three different people to collect data for the same ship -- redundancy helps find mistakes, but I'll take whatever I can get.  Doing even one of these is super tedious.  Any help I can get on this is greatly appreciated, so thank you in advance.  Don't turn your brains into pudding doing this, I know how awful this can be. 

Thank you all for your help!

 

Edited by LittleWhiteMouse
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3 minutes ago, Otterway said:

Looks awful. Can do.

 

PM you with the results?

Post them here, preferably.  My inbox will explode and get full otherwise.

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Strange that with a computer only model the results wouldn't be consistent each time you do this...except for operator error (wetware problems) I guess.

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Ok Miss Mouse! Not sure if I am doing this right or not? Did you say you wanted Warships or police cars? Because the officers look rather annoyed at me for testing their squad car. :Smile_trollface:

B37B2AD7-39D4-4C06-9D49-AFED5194A5E5.gif.69bfc9e11332d98ed8cc244e17cb5d80.gif

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2 minutes ago, Admiral_Thrawn_1 said:

Ok Miss Mouse! Not sure if I am doing this right or not? Did you say you wanted Warships or police cars? Because the officers look rather annoyed at me for testing their squad car. :Smile_trollface:

WLPA00w.gif?noredirect

Or this with less happy:

tenor.gif?itemid=14830000

Edited by LittleWhiteMouse
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1 minute ago, StoptheViolins said:

So rudder mod or no rudder mod?

Rudder mods have no effect on performance.  Des Moines' legendary upgrade will, though.

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I will give it a go on the weekend.........

While I'm cutting the lawn

circle win GIF

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Is this what you might be looking for?

BB Orion: 16.4 knots in a 360 turn

Turn 1: 1:26.48

Turn 2: 1:26.48

Turn 3: 1:26.47

Turn 4: 1.26.47

Turn 5: 1.26.46

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7 minutes ago, lloyd1701 said:

Is this what you might be looking for?

BB Orion: 16.4 knots in a 360 turn

Turn 1: 1:26.48

Turn 2: 1:26.48

Turn 3: 1:26.47

Turn 4: 1.26.47

Turn 5: 1.26.46

Yes, but I need her maximum 4/4 speed too that she achieved before the rudder went hard over.

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Results should look like this:

[ Ship Name ]
[ 4/4 Speed before turn ]
[ Sustained speed during turn ]
[ Turn Time Result #1 ]
[ Turn Time Result #2 ]
[ Turn Time Result #3 ]
[ Turn Time Result #4 ]
[ Turn Time Result #5 ]

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1 minute ago, LittleWhiteMouse said:

Yes, but I need her maximum 4/4 speed too that she achieved before the rudder went hard over.

Okay so this

BB Orion: 4/4 Speed: 22 knots as stated in port

16.4 knots in a 360 turn

Turn 1: 1:26.48

Turn 2: 1:26.48

Turn 3: 1:26.47

Turn 4: 1.26.47

Turn 5: 1.26.46

Edited by lloyd1701

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Missouri and Marblehead coming up.

I'll edit my post when done.

[ Missouri ]
[ 33.1 big speed ]
[ 23.6 tipsy speed ]
[ 1:37.55 ]
[ 1:37.60 ]
[ 1:38.00 ]

[ 1:37.82 ]
[ 1:37.70 ]

[ Missouri part deux ]
[ 33.1 ]
[ 23.7 ]
[ 1:38.02 ]
[ 1:37.63 ]
[ 1:37.62 ]

[ 1:37.57 ]
[ 1:37.74 ]

[ Marblehead ]
[ 34.1 ]
[ 26.8 ]
[ 52.47 ]
[ 52.52 ]
[ 52.13 ]
[ 52.43 ]
[ 52.62 ] 

 

 

 

Edited by X15

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My results:

- Harugumo: 35.8 knots / 29.8 max turn speed / 1 minute, 4 seconds

- Zao: 34.4 knots / 27.5 max turn speed / 1 minute, 11 seconds, 1 milliseconds

- ARP Takao: 35.6 knots / 28.5 max turn speed / 1 minute 4 seconds, 74 milliseconds

- Iwaki Alpha: 35 knots / 27.2 max turn speed / 49 seconds, 54 milliseconds

- Texas: 20.5 knots / 18.7 max turn speed / 1 minute, 28 seconds, 28 milliseconds

- Arkansas Beta: 20.5 knots / 15.5 max turn speed / 1 minute, 20 seconds, 2 milliseconds

- Tirpitz Black: 32.1 knots / 23.7 max turn speed / 1 minute, 24 seconds, 82 milliseconds

- Exeter: 31.9 knots / 25.6 max turn speed / 59 seconds, 33 milliseconds

- Warspite: 23.5 knots / 17.6 max turn speed / 1 minute, 12 seconds, 45 milliseconds

- Perth: 32.5 knots / 31.8 max turn speed / 51 seconds, 57 milliseconds (like a UFO, I swear) 

 

I only did one turn test per ship so I didn't blast my brains to the wall behind me. 

Edited by _Sarcasticat_

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Ship Name: Großer Kurfürst, Tier X German Battleship

Ship Maximum Velocity: 30.0 knots

Sustained 4/4 Hard Turn Velocity: 22.6 knots

Test Time 1: 1:48.49 seconds

Test Time 2: 1:48.55 seconds

Test Time 3: 1:48.23 seconds

Average Turning time: 1:48.42 seconds

:cap_like:

-Shrayes

Edited by Shrayes_Bhagavatula
Updated with Test Results

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While I don't have the confidence in my precise stopwatch usage (not to mention my phone's ability to acknowledge that I pressed a button for that matter) to help in full, I did check one thing that had me bothered.

33% is the typical speed loss in a turn, right? Well, my first thought was to check if Audacious' bug was fixed. I put her to 4/4, which was 32 knots on the dot, then I turned hard. I hit 21.4 knots in a turn, which, after checking, was indeed 33% (21.44 was the exact number my calculator gave) so it seems her atrocious turning issues have been resolved.

And then I squeed, as that issue was basically the whole reason I never use her.

Sorry to clutter the thread with incomplete findings. If I could trust my phone, I'd have tried my hand at doing hers. I just figured sharing that the turning bug is fixed might be worth noting, as I don't think WG stated they had fixed it unless I missed that somewhere.

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I'm not entirely sure what happened with run #2 on Warspite, it might've been the app I was using lagging. Data for the ships I did is in the same order as Mouse's list.

Japanese

Spoiler

Ship: Hashidate
4/4 Speed before turn: 19.5 kts
Sustained speed after one 360 turn: 15.7 kts
Turn Time #1: 0:40.145
Turn Time #2: 0:40.216
Turn Time #3: 0:40.179
Turn Time #4: 0:40.164
Turn Time #5: 0:40:157

Ship: Kongo
4/4 Speed before turn: 30.0 kts
Sustained speed after one 360 turn: 22.4 kts
Turn Time #1: 1:20.308
Turn Time #2: 1:20.406
Turn Time #3: 1:20.346
Turn Time #4: 1:20.393
Turn Time #5: 1:20.386

Ship: ARP Kongo
4/4 Speed before turn: 30.0 kts
Sustained speed after one 360 turn: 22.4 kts
Turn Time #1: 1:20.283
Turn Time #2: 1:20.296
Turn Time #3: 1:20.443
Turn Time #4: 1:20.314
Turn Time #5: 1:20.444

Ship: Zao
4/4 Speed before turn: 34.4 kts
Sustained speed after one 360 turn: 27.5 kts
Turn Time #1: 1:11.236
Turn Time #2: 1:11.041
Turn Time #3: 1:10.941
Turn Time #4: 1:11.018
Turn Time #5: 1:11.044

Ship: ARP Takao
4/4 Speed before turn: 35.6 kts
Sustained speed after one 360 turn: 28.5 kts
Turn Time #1: 1:04.586
Turn Time #2: 1:04.710
Turn Time #3: 1:04.737
Turn Time #4: 1:04.682
Turn Time #5: 1:04.610

 

American

Spoiler

Ship: Texas
4/4 Speed before turn: 20.5 kts
Sustained speed after one 360 turn: 18.7 kts
Turn Time #1: 1:20.401
Turn Time #2: 1:20.214
Turn Time #3: 1:20.295
Turn Time #4: 1:20.192
Turn Time #5: 1:20.241

Ship: Arkansas Beta
4/4 Speed before turn: 20.5 kts
Sustained speed after one 360 turn: 15.5 kts
Turn Time #1: 1:28.118
Turn Time #2: 1:28.184
Turn Time #3: 1:28.036
Turn Time #4: 1:28.187
Turn Time #5: 1:28.182

Ship: Black
4/4 Speed before turn: 35.0 kts
Sustained speed after one 360 turn: 30.2 kts
Turn Time #1: 0:42.766
Turn Time #2: 0:42.893
Turn Time #3: 0:42.810
Turn Time #4: 0:42.834
Turn Time #5: 0:42.759

Ship: Kidd
4/4 Speed before turn: 38.1 kts
Sustained speed after one 360 turn: 31.9 kts
Turn Time #1: 0:45.144
Turn Time #2: 0:45.104
Turn Time #3: 0:44.996
Turn Time #4: 0:45.065
Turn Time #5: 0:44.908

 

Soviet

Ship: Gremyashchy
4/4 Speed before turn: 36.9 kts
Sustained speed after one 360 turn: 32.1 kts
Turn Time #1: 0:39.653
Turn Time #2: 0:39.632
Turn Time #3: 0:39.634
Turn Time #4: 0:39.714
Turn Time #5: 0:39.637

 

German

Ship: Prinz Eugen
4/4 Speed before turn: 32.0 kts
Sustained speed after one 360 turn: 25.6 kts
Turn Time #1: 1:09.929
Turn Time #2: 1:09.871
Turn Time #3: 1:09.613
Turn Time #4: 1:09.877
Turn Time #5: 1:09.845

Ship: Mainz
4/4 Speed before turn: 32.0 kts
Sustained speed after one 360 turn: 25.6 kts
Turn Time #1: 1:05.768
Turn Time #2: 1:05.705
Turn Time #3: 1:05.594
Turn Time #4: 1:05.821
Turn Time #5: 1:05.632

 

British

Spoiler

Ship: Neptune
4/4 Speed before turn: 33.5 kts
Sustained speed after one 360 turn: 32.7 kts
Turn Time #1: 0:56.698
Turn Time #2: 0:56.608
Turn Time #3: 0:56.695
Turn Time #4: 0:56.527
Turn Time #5: 0:56.823

Ship: Exeter
4/4 Speed before turn: 32.0 kts
Sustained speed after one 360 turn: 25.6 kts
Turn Time #1: 0:59.414
Turn Time #2: 0:59.372
Turn Time #3: 0:59.258
Turn Time #4: 0:59.335
Turn Time #5: 0:59.339

Ship: Belfast
4/4 Speed before turn: 32.5 kts
Sustained speed after one 360 turn: 31.8 kts
Turn Time #1: 0:53.999
Turn Time #2: 0:54.401
Turn Time #3: 0:54.028
Turn Time #4: 0:54.141
Turn Time #5: 0:54.112

Ship: Warspite
4/4 Speed before turn: 23.5 kts
Sustained speed after one 360 turn: 17.6 kts
Turn Time #1: 1:12.504
Turn Time #2: 1:13.517
Turn Time #3: 1:12.533
Turn Time #4: 1:12.473
Turn Time #5: 1:12.525
Turn Time #6: 1:12.461

Ship: Jutland
4/4 Speed before turn: 34.1 kts
Sustained speed after one 360 turn: 33.3 kts
Turn Time #1: 0:42.725
Turn Time #2: 0:42.820
Turn Time #3: 0:42.677
Turn Time #4: 0:42.821
Turn Time #5: 0:42.856

Ship: Daring
4/4 Speed before turn: 35.0 kts
Sustained speed after one 360 turn: 34.4 kts
Turn Time #1: 0:42.756
Turn Time #2: 0:42.630
Turn Time #3: 0:42.789
Turn Time #4: 0:42.684
Turn Time #5: 0:42.699

 

British Commonwealth

Ship: Perth
4/4 Speed before turn: 32.5 kts
Sustained speed after one 360 turn: 31.8 kts
Turn Time #1: 0:51.945
Turn Time #2: 0:51.883
Turn Time #3: 0:51.780
Turn Time #4: 0:51.713
Turn Time #5: 0:51.744

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4 minutes ago, CaptainTeddybear said:

I regret to inform you that the majority of wows players only sail in straight lines.

While that is undeniably true, we're looking to make in-port readings and given data more accurate. If Mouse were here, that's what she'd say, but as of now, I'll be the one to say that.

And if you don't mind, could you tackle some of the ships that are on the list?

-Shrayes

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Good Luck with the math part, try not to work yourself too hard!

Iowa
Top Speed: 33.1kt
Turning Speed: 22.9kt
Turn1: 1:33.48
Turn2: 1:33.40
Turn3: 1:33.35
Turn4: 1:33.32
Turn5: 1:33.46

Midway
Top Speed: 32.9kt
Turning Speed: 22.0kt
Turn1: 2:09.76
Turn2: 2:10.22
Turn3: 2:10.19
Turn4: 2:10.20
Turn5: 2:10.19

Fletcher
Top Speed: 36.5kt
Turning Speed: 30.6kt
Turn1: 42.53
Turn2: 42.59
Turn3: 42.78
Turn4: 42.48
Turn5: 42.62

Massachusetts
Top Speed: 27.5kt
Turning Speed: 20.6kt
Turn1: 1:20.27
Turn2: 1:20.48
Turn3: 1:20.28
Turn4: 1:20.39
Turn5: 1:20.30

Cleveland
Top Speed: 32.5kt
Turning Speed: 25.0kt
Turn1: 1:01.52
Turn2: 1:01.49
Turn3: 1:01.55
Turn4: 1:01.51
Turn5: 1:01.61

Prinz Eugen
Top Speed: 31.9kt
Turning Speed: 25.6kt
Turn1: 1:09.75
Turn2: 1:09.91
Turn3: 1:09.96
Turn4: 1:09.87
Turn5: 1:09.82

Atago
Top Speed: 35.6kt
Turning Speed: 28.5kt
Turn1: 1:04.69(nice)
Turn2: 1:04.66
Turn3: 1:04.64
Turn4: 1:04.79
Turn5: 1:04.72

Exeter
Top Speed: 32.0kt
Turning Speed: 25.6
Turn1: 59.27
Turn2: 59.07
Turn3: 59.35
Turn4: 59.34
Turn5: 59.32

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Imperator Nikolai I
21.0
15.7
1:37.5
1:37.5
1:37.6
1:37.7
1:37.7

Boise
30.0
23.9
1:07.1
1:07.2
1:07.1
1:07.2
1:07.2

Perth
32.5
31.8
51.8
51.8
51.6
51.7
51.9

Oktyabrskaya Revolutsiya
23.1
17.2
1:24.1
1:24.1
1:24.4
1:24.0
1:24.2

Lightning  (After a few of those barges, I had to test something more agile)
36.0
35.4
38.3
38,5
38.5
38.5
38.4

 

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Thank you all for the continued results.  I've updated the lead post to show which ships are still in need of testing.

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