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Toxygene

Why was Legenary modules changed?

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I have tried the Research Bureau resetting three times now and grinded back in all three cases. Too much work. No way I will do that anymore as.

I love the legendary modules idea and didn't mind the missions I had to accomplish to get my Legendary modules. But I refuse to reset more lines. It's just not worth it. So no more Legendaries for me I suppose.

What's your view? You also miss the mission-approach?

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The old missions didn't give WG the opportunity to make money off of you via buying doubloons to convert XP to FXP to speed through the lines.

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54 minutes ago, MasterDiggs said:

The old missions didn't give WG the opportunity to make money off of you via buying doubloons to convert XP to FXP to speed through the lines.

I think that the usage of the RB was very low and that they wanted more people to use it. I hated it when it on on the PT where you could grind through in an hour or two and have not touched it on live. I have several of the missions and should work on them but I don't like grinding in the way needed to really advance those missions.

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At this point the only difference between the Regrind Bureau, and the original NTC concept that had the playerbase in total revolt, is that the upgrades are barely worth the effort.

 

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11 minutes ago, KilljoyCutter said:

At this point the only difference between the Regrind Bureau, and the original NTC concept that had the playerbase in total revolt, is that the upgrades are barely worth the effort.

 

I agree upgrades are not worth it. I have 3 now from the old system. Glad I got them back then.

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6 minutes ago, TwoLate51 said:

I agree upgrades are not worth it. I have 3 now from the old system. Glad I got them back then.

Just 1 out of 15 I activated. (DM.)

Just 2 left to get to 2/5 under the old system; Zao 85,000/100,000, and Hakuryu 65,000/100,000, of phase 1/5.

Not sure how hard I’ll push to finish any of the 14 by year’s end.

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13 minutes ago, Estimated_Prophet said:

Not sure how hard I’ll push to finish any of the 14 by year’s end.

i decided to rush (FXP) through the as many trees as I could when they announced the Regrind Bureau, because Im not regrinding nothing!!

Ended up with 7 to do. DM, Shima & Gearing are on the final task. Mino, Hinde & Zao on 4/5 and Worchester on 3/5. That will be all the legendries I will hold. 

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The missions for the special upgrades were incentive to play TX ships.

As many have noted, TX play and meta can be somewhat more static and less enjoyable than in lower tiers. After completing the grind to TX in each line, I prefer to play in order of frequency TVIII, TIX, and TVII. I've ground out 10 special upgrades. I'd still like to grind out a few more. But the rest are more lackluster, and once the missions are gone, I'll have even less incentive to play TX.

I've actually had fun regrinding many (DD) lines, all targeted for ship rewards (Colbert and Siegfried so far) but NOT for the remaining special upgrades. Some of the fun is simply due to being more experienced and better, although I suffer the human condition of being forced to be reminded of lessons learned the hard way. But it is also more fun with high level commanders (10pt for TIV,  14pt for TV, 19pt for TVIII, etc.) assigned from reserve and upgrades mounted from inventory. And it is a lot less grindy with camo and flag XP bonuses.

I still want the missions for the special upgrades to persist as incentive to play TX.

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15 minutes ago, Otago_F111 said:

i decided to rush (FXP) through the as many trees as I could when they announced the Regrind Bureau, because Im not regrinding nothing!!

Ended up with 7 to do. DM, Shima & Gearing are on the final task. Mino, Hinde & Zao on 4/5 and Worchester on 3/5. That will be all the legendries I will hold. 

Yeah, 2/5 is 8mil credits iirc, so 112mil credits?

Maybe easy, except I all but refuse to play randoms any more; so yeah...

112mil in Co-op...

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2 hours ago, Toxygene said:

I have tried the Research Bureau resetting three times now and grinded back in all three cases. Too much work. No way I will do that anymore as.

I love the legendary modules idea and didn't mind the missions I had to accomplish to get my Legendary modules. But I refuse to reset more lines. It's just not worth it. So no more Legendaries for me I suppose.

What's your view? You also miss the mission-approach?

I find the missions tedious, and require no real effort beyond playing... I'd say Legendary was always a bad name for them. 

The RB holds little appeal to me, but it's at least more interesting than spamming the same ship non-stop for a few months to get a questionable(at best) "upgrade". 

The argument that playing the ship to get the upgrades makes better players is proven false by the number of players with huge battle counts who are still bad, so why be a slave to a bad system? 

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Nope, I hated the old mission system and while the current system isn't ideal, its still much better in comparison.

Reasoning? Because I no longer have to grind in an unoptimal state.

Lets take Grozovoi's mod for example, I want to be able to play with the mod, but that would mean I have to play around 50 games without it in the Grozovoi to unlock it.

This means that I have to take Grozovoi into other game modes and throw games on purpose just to finish the grind. This is absolutely atrocious, especially when I had to do this in ranked.

But now, as soon as I get the Grozovoi I can immediately buy the mod and equip it, if I don't want to waste time I can even use free exp to regrind and rack up research points.

Since free exp is by far the easiest currency to obtain, I can get the upgrades a lot faster than before as well.

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I grinded for MONTHS to get 10 Legendary Upgrades.
2 were good and 2 were half-good.
With the latest nerfs, now they are all trash. I wouldn't use them if they were free.
Apparently I didn't learn my lesson well enough on the tank game.

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Personally, I think this system is slightly better.

Grinding in ships you knew were not meta is an awful experience. This was especially so when the legendary module made that ship meta.

Now, at the very least, you can grind this out in ships you know might not be meta, but at the very least, they don't have an upgrade that makes them meta.

 

And then WG finally realized most of these legendary mods were too good and started to nerf them.
Which means you don't have to grind for them at all.

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WG just wanted to prove how insane they are by not listening to the community.   Almost the entire community was against this change, so what does WG do?  Implement it anyways.  The community would make better devs than WG imo. 

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5 hours ago, BrushWolf said:

I think that the usage of the RB was very low and that they wanted more people to use it. I hated it when it on on the PT where you could grind through in an hour or two and have not touched it on live. I have several of the missions and should work on them but I don't like grinding in the way needed to really advance those missions.

I find that a blend of co-op and random helps. Co-op for the more specific stuff that's to your team's detriment, random for the xp and credits.

It really saves one's sanity.

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5 hours ago, Estimated_Prophet said:

Just 1 out of 15 I activated. (DM.)

Just 2 left to get to 2/5 under the old system; Zao 85,000/100,000, and Hakuryu 65,000/100,000, of phase 1/5.

Not sure how hard I’ll push to finish any of the 14 by year’s end.

Zao's won't even be worth it after the change. 

In fact, TBH, unless somebody just doesn't have the coal or want the ship, the Yoshino seems quite a bit better on paper than the Zao overall. 

 

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9 minutes ago, Shoggoth_pinup said:

I find that a blend of co-op and random helps. Co-op for the more specific stuff that's to your team's detriment, random for the xp and credits.

It really saves one's sanity.

I suppose but I have not been mentally ready to pull the trigger on the RB yet.

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1 hour ago, Tigermaus said:

Zao's won't even be worth it after the change. 

In fact, TBH, unless somebody just doesn't have the coal or want the ship, the Yoshino seems quite a bit better on paper than the Zao overall.

Yoshino is a coal ship?

In any case; I’m indifferent about such right now. It’ll either fall from a Christmas Container at this point, or as said; I just don’t care.

RB is a non-starter for me as well.

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6 hours ago, Estimated_Prophet said:

Yoshino is a coal ship?

In any case; I’m indifferent about such right now. It’ll either fall from a Christmas Container at this point, or as said; I just don’t care.

RB is a non-starter for me as well.

Yeah, Yoshino is a coal ship (the tier x coal version of Azuma). :)

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15 hours ago, BrushWolf said:

I suppose but I have not been mentally ready to pull the trigger on the RB yet.

I was referring to the missions, actually.

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1 hour ago, Shoggoth_pinup said:

I was referring to the missions, actually.

Ah, yeah, I should play my 10's to advance them my self but I seem to have the UU's that I really want.

Edited by BrushWolf

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22 hours ago, KilljoyCutter said:

At this point the only difference between the Regrind Bureau, and the original NTC concept that had the playerbase in total revolt, is that the upgrades are barely worth the effort.

I very much disagree.  The NTC was a way to earn ship buffs.  The RB does not offer buffs.  UUs are supposed to be neutral changes that affect play style.  Some drivers may like the changes more than others, but that doesn't make them buffs.

Mechanically, they are remarkably similar.  I think the question about missions was answered above.

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1 minute ago, iDuckman said:

I very much disagree.  The NTC was a way to earn ship buffs.  The RB does not offer buffs.  UUs are supposed to be neutral changes that affect play style.  Some drivers may like the changes more than others, but that doesn't make them buffs.

Mechanically, they are remarkably similar.  I think the question about missions was answered above.

What's funny is that I was pretty much OK with the NTC thing.  I think a bunch of the really questionable new stuff that's come down the pike is a result of the devs having to find new ways to monetize the game.  I get why people hated it so very much but it would have given the old tech tree ships some ability to be re-monetized.

So here we are.... :(

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On 7/7/2020 at 7:03 PM, Toxygene said:

I have tried the Research Bureau resetting three times now and grinded back in all three cases. Too much work. No way I will do that anymore as.

I love the legendary modules idea and didn't mind the missions I had to accomplish to get my Legendary modules. But I refuse to reset more lines. It's just not worth it. So no more Legendaries for me I suppose.

What's your view? You also miss the mission-approach?

resetting a line costs about 1 million xp give or take.

1 million free xp cost ya 150 dollars usd in doubloons.  multiply that times 5 for 1 research bureau ship, is why they did it, and moving other stuff into it.

games got maybe 4-5 years left max so they milking it.  with server populations declining globalling, they trying to milk every last drop of cash out of the player base.

when it gets to world of warplanes state or even 5 times world of warplanes population during prime time games dead basically, you getting more bots than players on.

Wowp has about 1k players if they lucky during prime time.

so they see where wows is going along with wot and they milking that last 3-5 years it has left.

plus they talent they hire for marketing and development is subpar, but you get what ya pay for.

example is the California released on 4th of july during pandemic.  If they had made it decent it would have been alot of sales for Wows on 4th of july with california bb.  But they released a trash bb called california on 4th of july and missed out on profits cuz their marketing and development departments lack the capacity to realize just throwing stars and stripes perma camo on a trash bb isnt gonna translate into sales on 4th of july.

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On 7/7/2020 at 8:36 PM, Estimated_Prophet said:

Just 1 out of 15 I activated. (DM.)

Just 2 left to get to 2/5 under the old system; Zao 85,000/100,000, and Hakuryu 65,000/100,000, of phase 1/5.

Not sure how hard I’ll push to finish any of the 14 by year’s end.

Yes I have des and Zao activated. I have Hindi also right now I took him off. Thinking about doing gearing. Repub just need to do stage 5. 

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