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SHAEFIKE

RADAR Module

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Can the Dev's or anyone explain to me why RADAR is the ONLY module which makes another module obsolete?  Obviously the RADAR makes the SMOKE module on a DD obsolete, so how do the Dev's reason this module at all?  In real life the smoke is dispersed and when RADAR is applied, it DOES NOT give you a bright clear picture of the ship with the Captain inside sweating at the helm because he is on RADAR.

 

This module should be modified to give the user of the RADAR and all other ships just a small piece of information pertaining to where the LAST KNOWN location was of the DD.

 

Only one module makes another module obsolete!

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Incorrect, hydro will spot you in smoke just like radar just at shorter distances. Hydro was in the game way before radar.

They are counters to smoke since you shouldn't be able to see out of the smoke you're sitting in and damage farm ships.

So don't be a lazy DD main and know where the radar is before you pop smoke and sit in it.

 

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First, they're consumables, modules are things you upgrade on the ship and by design make the previous ones obsolete.

Second, hydro does exactly the same thing as radar, just over shorter ranges. So radar isn't the only thing.

Also, radar usually doesn't last as long as the smoke. And if there's no radar ship, radar is on cooldown, or you smoke out of range smoke still works just fine.

Radar was designed as a counter to smoke, working as intended.

If you want to know the last known position of a ship, look at your minimap.

And if you want to make it realistic, that makes it worse. IRL radar would always be on, cover the entire map, and light up everyone all the time. Sure it wouldn't go through islands, but I know which version I'd prefer as a DD. And I don't know what you're talking about not lighting up the exact position of a ship, that's what radar does. Just ask the IJN at Guadacanal or Surigao Strait how clear a picture it gives.

 

Methinks someone here smoked up a bit to close to a Des Moines...

 

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Imagine the game being realistic. As stated above there would be a lot of very poor mechanics if the game was more realistic. Yeah Radar sucks to play around especially with 12km Russian radar. Its an arcade game so there will be a lot of things that seems too easy but thats just the way the game is. 

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4 minutes ago, AJTP89 said:

First, they're consumables, modules are things you upgrade on the ship and by design make the previous ones obsolete.

Second, hydro does exactly the same thing as radar, just over shorter ranges. So radar isn't the only thing.

Also, radar usually doesn't last as long as the smoke. And if there's no radar ship, radar is on cooldown, or you smoke out of range smoke still works just fine.

Radar was designed as a counter to smoke, working as intended.

If you want to know the last known position of a ship, look at your minimap.

Methinks someone here smoked up a bit to close to a Des Moines...

Maybe he’s just smoked up a bit too much.

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1 hour ago, SHAEFIKE said:

Obviously the RADAR makes the SMOKE module on a DD obsolete,

Nope.  Many DD drivers will still opt for smoke.

Try again.

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Smoke is only obsolete when radar is in range. Memorize the few ships that have radar and their range. It's more or less a DD right of passage to do so.

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1 hour ago, SHAEFIKE said:

Can the Dev's or anyone explain to me why RADAR is the ONLY module which makes another module obsolete?  Obviously the RADAR makes the SMOKE module on a DD obsolete, so how do the Dev's reason this module at all?  In real life the smoke is dispersed and when RADAR is applied, it DOES NOT give you a bright clear picture of the ship with the Captain inside sweating at the helm because he is on RADAR.

 

This module should be modified to give the user of the RADAR and all other ships just a small piece of information pertaining to where the LAST KNOWN location was of the DD.

 

Only one module makes another module obsolete!

Radar does not make smoke obsolete.  I see people using smoke all the time.  If you want smoke to block radar then we also get to have smoke block your view outside.

 

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24 minutes ago, AJTP89 said:

First, they're consumables, modules are things you upgrade on the ship and by design make the previous ones obsolete.

Second, hydro does exactly the same thing as radar, just over shorter ranges. So radar isn't the only thing.

Also, radar usually doesn't last as long as the smoke. And if there's no radar ship, radar is on cooldown, or you smoke out of range smoke still works just fine.

Radar was designed as a counter to smoke, working as intended.

If you want to know the last known position of a ship, look at your minimap.

And if you want to make it realistic, that makes it worse. IRL radar would always be on, cover the entire map, and light up everyone all the time. Sure it wouldn't go through islands, but I know which version I'd prefer as a DD. And I don't know what you're talking about not lighting up the exact position of a ship, that's what radar does. Just ask the IJN at Guadacanal or Surigao Strait how clear a picture it gives.

Methinks someone here smoked up a bit to close to a Des Moines...

Radar was fielded to eliminate Stealth.  Smoke was a component of Stealth.  Radar and Planes were fielded to speed up the game and allow BB's to progress forward knowing everything...........  Otherwise, all they do is hide and that slows down the game.....

As I have said before, my FIL was a FTG in WW2 and Korea on the Mo.    Radar isn't what or anywhere near what you said.  Radar killed more whales; more uninhabited Islands; more atolls; and, water spouts than you can imagine.  Remember, radar loves to reflect off anything shiny and reflective: like volcanic glass and shells..........in the freaking Pacific where those are everything !    Radar was turned off in weather because they hadn't completely figured out static and a lot of sailors were getting Zappped....  Radar and the FDC were not colocated........  That took a intercom call that went through 4 Chiefs BEFORE the guns were touched.  About 2 to 3 minutes from the Radar tech, usually a kid from Iowa or Kansas, that never saw the ocean, pushed though an A school that taught stuff no one ever heard about......  Not to say it didn't work BUT, what happened in your examples speaks to at least knowing "something" versus relying on LOS or plane observation.  Which, lead to one of your examples that isn't as stated......  PT boats made contact with the IJN fleet that had been ravished earlier and were in disarray and completely combat ineffective....  So, after the PT boats and subs had their go at the IJN, radar did come into play at point blank engagement distances and the US Cruisers ate them alive and then the BB's added to the mix....  It was the the last time a major combatant naval force actually crossed the enemies "T"......  Radar helped.   Clear a picture?  No.   That naval force had been sighted and plotted by PT boats and subs well before the first AP round was fired.....

In any case, it took minutes to: get the radar plot; communicate that Azimuth and Distance; then, plot that data and communicate that to the FD centers and the turrets.  In many cases, that data had to be verified BEFORE any trigger was pulled because, early in Radar's use, US forces mistook Radar data and fired on friendly forces at OTH ranges.......no one was hurt except there was a lot of wasted ammo.   And, culturally, no one really trusted Radar because no one really knew anything about such Technologies.....  Trust was lacking.  The radar we use in game is from 1969: which, was the first use of integrated fire control systems........  Everything before that had a lag because the ships weren't "linked"..... 

Now, spotting is point blank wrong in the game.  Smoke is silly as well...........if you want "reality"....and, no one would play the game. 

All many of us want is one radar = one ship and a ghost icon appears to everyone else on the mini map.  OR, Chaff or jamming.   Which leads to "radar being on all of the time"...........which would mean that the instant a plane was launched, the Carrier would be spotted and then what would happen to the game......  The screams would be heard in Antarctica.

 

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1 hour ago, SHAEFIKE said:

Can the Dev's or anyone explain to me why RADAR is the ONLY module which makes another module obsolete?  Obviously the RADAR makes the SMOKE module on a DD obsolete, so how do the Dev's reason this module at all?  In real life the smoke is dispersed and when RADAR is applied, it DOES NOT give you a bright clear picture of the ship with the Captain inside sweating at the helm because he is on RADAR.

 

This module should be modified to give the user of the RADAR and all other ships just a small piece of information pertaining to where the LAST KNOWN location was of the DD.

 

Only one module makes another module obsolete!

Destroyer HMS Glowworm in 1940 got into a battle against CA Admiral Hipper.  The DD dumped fish at Hipper who combed through them.  Glowworm dropped smoke and turned to go into it to try and break contact with the German CA.  But that didn't work, as Hipper's Radar controlled guns kept hammering it despite the smoke screen.

:Smile_popcorn:

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