Standby for words from the Chief, Captains! Due to the installation of the Update, the server will be unavailable:
From: Wed. Jul. 08 3:00 AM PT
To: Wed. Jul. 08 6:00 AM PT
Update size: 3.2 GB GERMAN CARRIERS German carriers IV Rhein, VI Weser, and VIII August von Parseval are entering Early Access! To obtain them, complete combat missions which have specific chances of being dropped from German Carriers containers. Rewards from Daily Shipments and for completing Directives: German Carriers containers. Rewards from containers: combat missions that unlock Early Access to German carriers IV Rhein, VI Weser, and VIII August von Parseval; the "Black, White, Red" expendable camouflage; and other desirable rewards. German Tokens: you can get German Tokens for completing special chains of combat missions. In total, there are four chains with rewards such as German Tokens and the Iron Cross permanent camouflage for IV Rhein, VI Weser, and VIII August von Parseval. German Tokens can also be obtained by completing special chains of combat missions from bundles that are available for doubloons in the Armory, or from a special bundle in the Premium Shop. Rewards available in exchange for Tokens in the Armory: the Iron Cross permanent camouflage for X Großer Kurfürst, X Z-52, X Hindenburg, and X Manfred von Richthofen; "Black, White, Red" expendable camouflage patterns; credits; and signals. Features of the German carriers The aircraft have a high cruising speed, but somewhat small HP pool. Attack aircraft are equipped with a new type of ammunition—AP rockets. These are capable of inflicting heavy damage to enemy citadels. However, they may also ricochet or fail to penetrate armor when hitting a target at acute angles. When striking the thin armor of destroyers at 90-degree angles, they will often overpenetrate and deal 1/10 of the maximum damage. The torpedoes dropped by German aircraft are fast, but have a short range and cause moderate damage. German bombers carry armor-penetrating bombs. Squadrons fly at high altitudes, and an attacking flight immediately goes into a dive. As it is rather difficult to adjust the position of the target reticle during an attack, their bombs are most effective when dropped on slower targets. German carriers are armed with accurate long-range secondary guns. The entire branch of German carriers will become available to research for all players with the release of Update 0.9.7. The Port of Hamburg has been updated. CLAN BATTLES: LOOP Start: Wed. Jul. 15 4:30 AM PT End: Sun. Aug. 30 8:30 PM PT Format: 7 vs. 7 playing Tier VI ships
Rewards: up to 10,000 Steel and many additional rewards
Maps: Loop with a reduced combat area, Ring, Big Race, New Dawn, Trident, Neighbors, and Riposte RANKED BATTLES Start: Wed. Jul. 22 7:00 AM PT End: Tue. Aug. 18 6:30 AM PT Format: 7 vs. 7 playing Tier VIII ships
Rewards: up to 4,800 Steel and many additional rewards
Maps: Greece, Northern Waters, Haven, Mountain Range, Trident, Loop, and Hotspot CHANGES TO THE MODULES TAB The Modules tab in the Port has been reworked. Configuring warships prior to battle was previously too difficult and inconvenient due to the large number of ships and their available enhancements. The process of outfitting a ship before entering battle is now clearer and will take less time. The tab has been renamed "Equipment." You can manage the upgrades, consumables, and modules of a ship in the same window, without having to switch between different tabs. The visual appearance of the Modules tree has been improved. We've updated the visuals for the module statuses: Not researched Not purchased Available for mounting Mounted You can mount modules with a single click. Modules can be researched and purchased with the click of a button, similar to camouflages, signals, and flags. You can view any ships you haven't yet purchased in the new "Ship Preview" mode. To do so, click on the icon depicting a camera in the Modules block of the Equipment tab, or on the button in the ship parameters section of the Tech Tree. The dependencies between modules of different types have been removed, which has simplified the research process. Modules of different types are now intercompatible. Links between elements of the Modules tree are highlighted if the next module or ship is available to research. Each aircraft carrier squadron is displayed in a separate block with its specific armament and equipment. Pop-up windows for mounting and replacing upgrades no longer display integral characteristics. AUDIO IMPROVEMENTS In Update 0.9.6, we've updated the wise audio subsystem version and sound parameters. List of changes: Improved sound quality for all settings. Improved sound quality for multi-channel sound systems (5.1; 7.1; and others). Updated sounds for ship engines. Sounds are divided into two types—steam turbine and diesel, each with its own distinctive tone. Updated sounds for aircraft engines. Updated ambient sounds with the Ultra sound quality setting selected. The SFX volume slider has been removed from the audio settings. Previously, the slider was used to control all non-musical in-game sounds, with the exception of voice messages. Thus it duplicated the other sliders located in the audio settings tab on the right-hand side of the screen. A new "Damage audio volume" slider has been added. This is used to control the sound of shells' interaction with all surfaces and ships, and the effects they cause. Added an option to adjust the volume of the horn that sounds when launching the game. It can be adjusted with the "Music in the Port" slider. New sound effects: When aircraft fly near the camera and when a squadron approaches a ship. When turning the camera, and removing fires and flooding in the Binocular view. With the Ultra sound setting enabled, new sound effects will be heard when selecting 1/2 and 1/4 speeds; reaching speed marks; and when shifting gears to reverse thrust while moving forward at full speed, and vice versa. Added new sound effects for hits that depend on the type (ricochet, penetration, over-penetration) and degree of damage caused or received. After the release of Update 0.9.6, you may need to set the sound parameters in the Game Settings. We’ll talk about how to best configure them in a dedicated article. OTHER CHANGES Check under the spoiler for more information regarding balance-related changes, content changes and additions, and other improvements. This is the link to the portal article: If you have any bugs to report, you can submit them here  after the patch goes live. PLEASE LEAVE FEEDBACK BELOW