Jump to content
You need to play a total of 20 battles to post in this section.
Hapa_Fodder

UPDATE 0.9.6 German CVs

107 comments in this topic

Recommended Posts

5,524
[WG]
Administrator, Developers, Community Department, WG Staff, In AlfaTesters
3,487 posts
13,882 battles

Standby for words from the Chief,

Captains! Due to the installation of the Update, the server will be unavailable:
From: Wed. Jul. 08 3:00 AM PT
To: Wed. Jul. 08 6:00 AM PT
Update size: 3.2 GB


GERMAN CARRIERS

b1e34376-bfa0-11ea-84cf-8cdcd4b147d4.jpg

German carriers flag_Germany_18970d883c7758b53538983bd09standard_84f55678325d4b492215390a7f0b430IV Rhein, flag_Germany_18970d883c7758b53538983bd09standard_84f55678325d4b492215390a7f0b430VI Weser, and flag_Germany_18970d883c7758b53538983bd09standard_84f55678325d4b492215390a7f0b430VIII August von Parseval are entering Early Access! To obtain them, complete combat missions which have specific chances of being dropped from German Carriers containers.

update-096-german-carriers_1_1920x1080.jpegupdate-096-german-carriers_2_1920x1080.jpegupdate-096-german-carriers_3_1920x1080.jpeg

Rewards from Daily Shipments and for completing Directives: German Carriers containers.

Rewards from containers: combat missions that unlock Early Access to German carriers flag_Germany_18970d883c7758b53538983bd09standard_84f55678325d4b492215390a7f0b430IV Rhein, flag_Germany_18970d883c7758b53538983bd09standard_84f55678325d4b492215390a7f0b430VI Weser, and flag_Germany_18970d883c7758b53538983bd09standard_84f55678325d4b492215390a7f0b430VIII August von Parseval; the "Black, White, Red" expendable camouflage; and other desirable rewards.

German Tokens: you can get German Tokens for completing special chains of combat missions. In total, there are four chains with rewards such as German Tokens and the Iron Cross permanent camouflage for flag_Germany_18970d883c7758b53538983bd09standard_84f55678325d4b492215390a7f0b430IV Rhein, flag_Germany_18970d883c7758b53538983bd09standard_84f55678325d4b492215390a7f0b430VI Weser, and flag_Germany_18970d883c7758b53538983bd09standard_84f55678325d4b492215390a7f0b430VIII August von Parseval.

update-096-german-carriers_1920x1080.jpeg

German Tokens can also be obtained by completing special chains of combat missions from bundles that are available for doubloons in the Armory, or from a special bundle in the Premium Shop.

Rewards available in exchange for Tokens in the Armory: the Iron Cross permanent camouflage for flag_Germany_18970d883c7758b53538983bd09standard_01624cacb82f39f77a4e677a7b9fdf4X Großer Kurfürst, flag_Germany_18970d883c7758b53538983bd09standard_357acc9fc0e2f7d98f047c99edffad3X Z-52, flag_Germany_18970d883c7758b53538983bd09standard_874a3bdc3134b8da4fd6f52186f1b2bX Hindenburg, and flag_Germany_18970d883c7758b53538983bd09standard_84f55678325d4b492215390a7f0b430X Manfred von Richthofen; "Black, White, Red" expendable camouflage patterns; credits; and signals.

Features of the German carriers

  • The aircraft have a high cruising speed, but somewhat small HP pool.
  • Attack aircraft are equipped with a new type of ammunition—AP rockets. These are capable of inflicting heavy damage to enemy citadels. However, they may also ricochet or fail to penetrate armor when hitting a target at acute angles. When striking the thin armor of destroyers at 90-degree angles, they will often overpenetrate and deal 1/10 of the maximum damage.
  • The torpedoes dropped by German aircraft are fast, but have a short range and cause moderate damage.
  • German bombers carry armor-penetrating bombs. Squadrons fly at high altitudes, and an attacking flight immediately goes into a dive. As it is rather difficult to adjust the position of the target reticle during an attack, their bombs are most effective when dropped on slower targets.
  • German carriers are armed with accurate long-range secondary guns.

The entire branch of German carriers will become available to research for all players with the release of Update 0.9.7.

The Port of Hamburg has been updated.

Hamburg.jpeg


CLAN BATTLES: LOOP

b158e1d6-bfa0-11ea-99a9-8cdcd4b147d4.jpg

Start: Wed. Jul. 15 4:30 AM PT
End: Sun. Aug. 30 8:30 PM PT
Format: 7 vs. 7 playing Tier VI ships
Rewards: up to 10,000 Steel and many additional rewards
Maps: Loop with a reduced combat area, Ring, Big Race, New Dawn, Trident, Neighbors, and Riposte

RANKED BATTLES

b5bb2bbc-bfa0-11ea-b7d8-8cdcd4b147d4.jpg

Start: Wed. Jul. 22 7:00 AM PT
End: Tue. Aug. 18 6:30 AM PT
Format: 7 vs. 7 playing Tier VIII ships
Rewards: up to 4,800 Steel and many additional rewards
Maps: Greece, Northern Waters, Haven, Mountain Range, Trident, Loop, and Hotspot

CHANGES TO THE MODULES TAB

b88bd2b4-bfa1-11ea-8493-8cdcd4b147d4.jpg

The Modules tab in the Port has been reworked. Configuring warships prior to battle was previously too difficult and inconvenient due to the large number of ships and their available enhancements. The process of outfitting a ship before entering battle is now clearer and will take less time.

  • The tab has been renamed "Equipment."
  • You can manage the upgrades, consumables, and modules of a ship in the same window, without having to switch between different tabs.
  • The visual appearance of the Modules tree has been improved. We've updated the visuals for the module statuses:
    • Not researched
    • Not purchased
    • Available for mounting
    • Mounted
  • You can mount modules with a single click. Modules can be researched and purchased with the click of a button, similar to camouflages, signals, and flags.
  • You can view any ships you haven't yet purchased in the new "Ship Preview" mode. To do so, click on the icon depicting a camera in the Modules block of the Equipment tab, or on the button in the ship parameters section of the Tech Tree.
  • The dependencies between modules of different types have been removed, which has simplified the research process. Modules of different types are now intercompatible.
  • Links between elements of the Modules tree are highlighted if the next module or ship is available to research.
  • Each aircraft carrier squadron is displayed in a separate block with its specific armament and equipment.
  • Pop-up windows for mounting and replacing upgrades no longer display integral characteristics.

update-096-german-carriers_1920x1080 (1).jpeg


AUDIO IMPROVEMENTS

b5e9a69a-bfa0-11ea-89d4-8cdcd4b147d4.jpg

In Update 0.9.6, we've updated the wise audio subsystem version and sound parameters.

List of changes:

  • Improved sound quality for all settings.
  • Improved sound quality for multi-channel sound systems (5.1; 7.1; and others).
  • Updated sounds for ship engines. Sounds are divided into two types—steam turbine and diesel, each with its own distinctive tone.
  • Updated sounds for aircraft engines.
  • Updated ambient sounds with the Ultra sound quality setting selected.
  • The SFX volume slider has been removed from the audio settings. Previously, the slider was used to control all non-musical in-game sounds, with the exception of voice messages. Thus it duplicated the other sliders located in the audio settings tab on the right-hand side of the screen.
  • A new "Damage audio volume" slider has been added. This is used to control the sound of shells' interaction with all surfaces and ships, and the effects they cause.
  • Added an option to adjust the volume of the horn that sounds when launching the game. It can be adjusted with the "Music in the Port" slider.

New sound effects:

  • When aircraft fly near the camera and when a squadron approaches a ship.
  • When turning the camera, and removing fires and flooding in the Binocular view.
  • With the Ultra sound setting enabled, new sound effects will be heard when selecting 1/2 and 1/4 speeds; reaching speed marks; and when shifting gears to reverse thrust while moving forward at full speed, and vice versa.
  • Added new sound effects for hits that depend on the type (ricochet, penetration, over-penetration) and degree of damage caused or received.
  • After the release of Update 0.9.6, you may need to set the sound parameters in the Game Settings. We’ll talk about how to best configure them in a dedicated article.

OTHER CHANGES

Check under the spoiler for more information regarding balance-related changes, content changes and additions, and other improvements.

Spoiler

Low-Tier Matchmaker Changes

b1aa07e6-bfa0-11ea-ac36-8cdcd4b147d4.jpg

When playing low-tier ships (Tiers I through V) in Random Battles, teams often entered battle with an incomplete roster. Such a situation could occur due to the fact that most of the activity in our game take place at higher tiers. Now, if the waiting time spent by the first player in the queue exceeds 3 minutes, the remaining places in the teams will be occupied by bots.

  • In Tier I–IV battles, bots are equal in strength to the bots in Co-op Battles.
  • In Tier V battles, bots have received improved AI and fight at the skill level of those in Operations.

Matchmaker Changes for Newcomers

  • The number of battles a player needs to fight in order to be placed in the general queue for Random Battles has been increased from 69 to 200. Thus a new player will gain more game experience before moving on to general Random Battles. If any newcomers decide they are ready to fight with experienced players, they will be able to enter battle playing Tier V ships:
    • A player who has played 200 battles or less and enters battle playing Tier I–IV ships will be placed in the queue for newcomers only.
    • A player who has played 200 battles or less and enters battle playing a ship of Tier V or above will be placed in the general queue.
    • Players who have played more than 200 battles will always be placed in the general queue.
  • If the waiting time spent by the first player in the queue exceeds 3 minutes, battles are possible where there is only one live player mirrored by a bot. In this case, the rest of the player’s team will be filled out with bots, and the opposing team will also be filled with bots, mirroring the player’s team in terms of ship tiers and types.

Matchmaker Changes in Low-Tier Random Battles

  • In Tier I–V Random Battles, bots will be added until complete teams are formed if the waiting time spent by the first player in the queue exceeds 3 minutes. A battle will only be matched if the general queue contains at least one pair of players playing ships of the same tier.
  • If players have ships of different types, then after 3 minutes of waiting in the queue, they will be mirrored by bot ships of the same types and tiers, and the teams will be complemented with bots within the limits for ship types and tiers for this particular battle tier. It means each team will have the same number of bots.
  • A visual notification about the maximum waiting time and possibility of matching bots to the battle has been added to the battle loading screen.
Spoiler

Game Balanced Changes

b2033cb2-bfa0-11ea-871c-8cdcd4b147d4.jpg

In Update 0.9.6, we've made changes to the parameters of certain ships based on our analysis of their battle efficiency and feedback from players. Such changes were required in order to carefully adjust the balance of selected warships. Further changes may follow, should they be required, in future updates.

List of changes:

Damage from the armor-penetrating bombs of carrier aircraft has been reduced by an average of 17%:

Aircraft Carrier/Aircraft Before Now
flag_Japan_740b57e1da9b5d3fe46b61e09e3dcstandard_84f55678325d4b492215390a7f0b430IV Hōshō 3,000 2,500
flag_Japan_740b57e1da9b5d3fe46b61e09e3dcstandard_84f55678325d4b492215390a7f0b430VI Ryūjō: standard bombers 5,500 4,600
flag_Japan_740b57e1da9b5d3fe46b61e09e3dcstandard_84f55678325d4b492215390a7f0b430VI Ryūjō: researchable bombers
flag_Japan_740b57e1da9b5d3fe46b61e09e3dcstandard_84f55678325d4b492215390a7f0b430VIII Shōkaku: standard bombers
6,100 5,100
flag_Japan_740b57e1da9b5d3fe46b61e09e3dcstandard_84f55678325d4b492215390a7f0b430VIII Shōkaku: researchable bombers 7,600 6,200
flag_Japan_740b57e1da9b5d3fe46b61e09e3dcstandard_84f55678325d4b492215390a7f0b430X Hakuryū: researchable and standard bombers 8,200 6,800
flag_USA_dd9fc06d19a8638f4077ab2fe200d22premium_4516ee494bb0396e51796cebff5e45c3VIII Enterprise 5,900 4,900
flag_Germany_18970d883c7758b53538983bd09premium_4516ee494bb0396e51796cebff5e45c3VIII Graf Zeppelin, flag_Germany_18970d883c7758b53538983bd09premium_4516ee494bb0396e51796cebff5e45c3VIII Graf Zeppelin B 7,000 5,800

AP bombs require greater player skill than HE bombs, but when correctly used, their effectiveness is higher. The revamped aircraft carriers are a relatively young ship type, and most players have only recently learned how to use them effectively. Since the damage they caused became excessively high, we decided to systemically reduce the maximum damage dealt by AP bombs without reducing their armor penetration capabilities.

Tier VIII Japanese aircraft carrier Shōkaku

  • Armor penetration of bombs dropped by researchable bombers increased by 8%.

Tier VIII German aircraft carriers Graf Zeppelin and Graf Zeppelin B

  • Bomber aiming speed increased by 15%.

Tier V–X U.S. destroyers Nicholas, Farragut, Mahan, Benson, Fletcher, and Gearing

  • The bonus to continuous AA damage provided by the Defensive AA Fire consumable increased from +50% to +75%.

Tier X Italian cruiser Venezia

  • The angle value that is used as the starting point for checking an SAP shell hit for a ricochet reduced from 75 to 70 degrees.
  • Main battery reload time increased from 20 to 20.5 s.
  • Rudder-shift time increased from 11.6 to 12.6 s.

Engine Boost Modification 1 upgrade

  • The bonus to the action time of the Engine Boost consumable reduced from +50% to +40%.
Spoiler

Turning Circle Radius Changes

b599384a-bfa0-11ea-86c7-8cdcd4b147d4.jpg

For certain ships, there were discrepancies in the actual values of their turning circle radius and those indicated in the ship parameters sections.

Based on the degree of difference in these values, as well as on the current efficiency of these ships and their features, we made changes to the turning circle radius parameter of some ships, bringing them to the values indicated in the parameters section. For some ships, we made changes to their parameters sections.

Ship Actual turning circle radius before change Turning circle radius value indicated in the parameters Final turning circle radius value
flag_USA_dd9fc06d19a8638f4077ab2fe200d22standard_84f55678325d4b492215390a7f0b430X Midway 836.36 1,230 1,230
flag_Pan_America_e1c73e4294d3f8addc39872premium_1114542bcd311c388080eea3a4d54a7eVII Nueve de Julio 813.35 690 690
flag_United_Kingdom_c1f75d7cca85dc4b4820standard_01624cacb82f39f77a4e677a7b9fdf4X Conqueror 938.19 820 940
flag_United_Kingdom_c1f75d7cca85dc4b4820special_fdb3e9eabba1009b1c4adb7b370a68a2X Thunderer 938.19 820 940
flag_United_Kingdom_c1f75d7cca85dc4b4820standard_874a3bdc3134b8da4fd6f52186f1b2bX Minotaur 754.29 660 750
flag_United_Kingdom_c1f75d7cca85dc4b4820standard_874a3bdc3134b8da4fd6f52186f1b2bVII Fiji 666.01 590 670
flag_United_Kingdom_c1f75d7cca85dc4b4820standard_874a3bdc3134b8da4fd6f52186f1b2bII Weymouth 559.78 500 560
flag_United_Kingdom_c1f75d7cca85dc4b4820standard_874a3bdc3134b8da4fd6f52186f1b2bIX Neptune 793.24 710 790
flag_United_Kingdom_c1f75d7cca85dc4b4820standard_874a3bdc3134b8da4fd6f52186f1b2bVI Leander 713.38 640 710
flag_Russia_6ce701e1c2f2ac3909a68a0a7b23standard_874a3bdc3134b8da4fd6f52186f1b2bIX Dmitri Donskoi 967.58 870 970
flag_United_Kingdom_c1f75d7cca85dc4b4820standard_874a3bdc3134b8da4fd6f52186f1b2bIII Caledon 585.44 530 580
flag_Commonwealth_abdc3eb3f8c9b1c0421b3apremium_1114542bcd311c388080eea3a4d54a7eVI Perth 704.38 640 700
flag_United_Kingdom_c1f75d7cca85dc4b4820standard_874a3bdc3134b8da4fd6f52186f1b2bV Emerald 736.41 670 730
flag_United_Kingdom_c1f75d7cca85dc4b4820standard_874a3bdc3134b8da4fd6f52186f1b2bI Black Swan 351.55 320 350
flag_USA_dd9fc06d19a8638f4077ab2fe200d22standard_01624cacb82f39f77a4e677a7b9fdf4IX Iowa 1009.46 920 920
flag_United_Kingdom_c1f75d7cca85dc4b4820standard_874a3bdc3134b8da4fd6f52186f1b2bIV Danae 590.87 540 590
flag_United_Kingdom_c1f75d7cca85dc4b4820premium_1114542bcd311c388080eea3a4d54a7eVII Belfast 736.38 680 730
flag_United_Kingdom_c1f75d7cca85dc4b4820standard_874a3bdc3134b8da4fd6f52186f1b2bVIII Edinburgh 736.26 680 730
flag_USA_dd9fc06d19a8638f4077ab2fe200d22premium_1d0cabf1997104fd727039ab9c098192V Texas 648.34 600 650
flag_USA_dd9fc06d19a8638f4077ab2fe200d22premium_1d0cabf1997104fd727039ab9c098192IX Missouri 994.12 920 990
flag_United_Kingdom_c1f75d7cca85dc4b4820standard_84f55678325d4b492215390a7f0b430X Audacious 1123.1 1040 1040
flag_USA_dd9fc06d19a8638f4077ab2fe200d22standard_01624cacb82f39f77a4e677a7b9fdf4X Montana 1025.78 950 950
flag_USA_dd9fc06d19a8638f4077ab2fe200d22standard_01624cacb82f39f77a4e677a7b9fdf4V New York 557.44 600 600
flag_Russia_6ce701e1c2f2ac3909a68a0a7b23standard_01624cacb82f39f77a4e677a7b9fdf4VII Sinop 893.26 960 960
flag_France_1b45875fe2166c392a4b0801c9fastandard_357acc9fc0e2f7d98f047c99edffad3VII Vauquelin 713.23 670 690
flag_USA_dd9fc06d19a8638f4077ab2fe200d22standard_01624cacb82f39f77a4e677a7b9fdf4VI New Mexico 599.06 640 600
flag_USA_dd9fc06d19a8638f4077ab2fe200d22standard_874a3bdc3134b8da4fd6f52186f1b2bIV Phoenix 665.97 630 630
flag_France_1b45875fe2166c392a4b0801c9fastandard_357acc9fc0e2f7d98f047c99edffad3VIII Le Fantasque 650.9 690 690
flag_USA_dd9fc06d19a8638f4077ab2fe200d22standard_01624cacb82f39f77a4e677a7b9fdf4VII Colorado 604.24 640 610

Regarding ships for which the discrepancies between the actual turning circle radius values and those indicated in the parameters were insignificant, we made system changes that brought their actual turning circle radius values to those indicated in the ship parameters section.

Ship Actual turning circle radius before change Turning circle radius value indicated in the parameters Final turning circle radius value
flag_United_Kingdom_c1f75d7cca85dc4b4820premium_1d0cabf1997104fd727039ab9c098192VI Warspite 572.66 550 550
flag_USA_dd9fc06d19a8638f4077ab2fe200d22standard_84f55678325d4b492215390a7f0b430IV Langley 700.1 730 730
flag_Japan_740b57e1da9b5d3fe46b61e09e3dcstandard_874a3bdc3134b8da4fd6f52186f1b2bI Hashidate 280.65 270 270
flag_Germany_18970d883c7758b53538983bd09standard_01624cacb82f39f77a4e677a7b9fdf4IX Friedrich der Große 906.23 940 940
flag_Japan_740b57e1da9b5d3fe46b61e09e3dcstandard_01624cacb82f39f77a4e677a7b9fdf4IV Myōgi 706.19 730 730
flag_Japan_740b57e1da9b5d3fe46b61e09e3dcstandard_01624cacb82f39f77a4e677a7b9fdf4V Kongō
flag_Japan_740b57e1da9b5d3fe46b61e09e3dcpremium_1d0cabf1997104fd727039ab9c098192V ARP Kongō
flag_Japan_740b57e1da9b5d3fe46b61e09e3dcpremium_1d0cabf1997104fd727039ab9c098192V ARP Hiei
flag_Japan_740b57e1da9b5d3fe46b61e09e3dcpremium_1d0cabf1997104fd727039ab9c098192V ARP Kirishima
flag_Japan_740b57e1da9b5d3fe46b61e09e3dcpremium_1d0cabf1997104fd727039ab9c098192V ARP Haruna
745.32 770 770
flag_Japan_740b57e1da9b5d3fe46b61e09e3dcstandard_357acc9fc0e2f7d98f047c99edffad3IX Kitakaze 752.84 730 730
flag_Germany_18970d883c7758b53538983bd09standard_01624cacb82f39f77a4e677a7b9fdf4VII Gneisenau 805.52 830 830
flag_France_1b45875fe2166c392a4b0801c9fastandard_01624cacb82f39f77a4e677a7b9fdf4III Turenne 495.17 510 510
flag_France_1b45875fe2166c392a4b0801c9faspecial_5d797363651721d76cdb3439cd23845bX Marceau 760.91 740 740
flag_France_1b45875fe2166c392a4b0801c9fastandard_357acc9fc0e2f7d98f047c99edffad3X Kléber 760.83 740 740
flag_Germany_18970d883c7758b53538983bd09premium_1114542bcd311c388080eea3a4d54a7eVIII Prinz Eugen 748.63 770 770
flag_Russia_6ce701e1c2f2ac3909a68a0a7b23premium_1114542bcd311c388080eea3a4d54a7eVI Molotov 883.39 860 860
flag_USA_dd9fc06d19a8638f4077ab2fe200d22premium_1d0cabf1997104fd727039ab9c098192IV Arkansas Beta 575.05 590 590
flag_France_1b45875fe2166c392a4b0801c9fastandard_357acc9fc0e2f7d98f047c99edffad3IV Bourrasque 546.32 560 560
flag_Russia_6ce701e1c2f2ac3909a68a0a7b23premium_1114542bcd311c388080eea3a4d54a7eV Murmansk 604.19 590 590
flag_Japan_740b57e1da9b5d3fe46b61e09e3dcstandard_01624cacb82f39f77a4e677a7b9fdf4III Kawachi 547.06 560 560
flag_Germany_18970d883c7758b53538983bd09standard_874a3bdc3134b8da4fd6f52186f1b2bIX Roon 797.69 780 780
flag_United_Kingdom_c1f75d7cca85dc4b4820standard_01624cacb82f39f77a4e677a7b9fdf4V Iron Duke 635.36 650 650
flag_USA_dd9fc06d19a8638f4077ab2fe200d22standard_357acc9fc0e2f7d98f047c99edffad3IX Fletcher 572.54 560 560
flag_United_Kingdom_c1f75d7cca85dc4b4820standard_357acc9fc0e2f7d98f047c99edffad3VII Jervis 603.04 590 590
flag_Germany_18970d883c7758b53538983bd09standard_874a3bdc3134b8da4fd6f52186f1b2bVIII Admiral Hipper 723.72 740 740
flag_Germany_18970d883c7758b53538983bd09standard_01624cacb82f39f77a4e677a7b9fdf4X Großer Kurfürst 1027.37 1050 1050
flag_Japan_740b57e1da9b5d3fe46b61e09e3dcstandard_357acc9fc0e2f7d98f047c99edffad3V Minekaze 561.49 550 550
flag_USA_dd9fc06d19a8638f4077ab2fe200d22premium_1d0cabf1997104fd727039ab9c098192VIII Alabama 724.71 710 710
flag_Germany_18970d883c7758b53538983bd09standard_01624cacb82f39f77a4e677a7b9fdf4V König 607.29 620 620
flag_USA_dd9fc06d19a8638f4077ab2fe200d22standard_874a3bdc3134b8da4fd6f52186f1b2bVIII Baltimore 744.21 730 730
flag_Russia_6ce701e1c2f2ac3909a68a0a7b23premium_1d0cabf1997104fd727039ab9c098192IV Imperator Nikolai I 647.16 660 660
flag_Japan_740b57e1da9b5d3fe46b61e09e3dcstandard_357acc9fc0e2f7d98f047c99edffad3X Shimakaze 703.06 690 690
flag_Germany_18970d883c7758b53538983bd09standard_01624cacb82f39f77a4e677a7b9fdf4VI Bayern 618.1 630 630
flag_Japan_740b57e1da9b5d3fe46b61e09e3dcstandard_01624cacb82f39f77a4e677a7b9fdf4VI Fusō 726.49 740 740
flag_Germany_18970d883c7758b53538983bd09standard_01624cacb82f39f77a4e677a7b9fdf4IV Kaiser 589.36 600 600
flag_Japan_740b57e1da9b5d3fe46b61e09e3dcstandard_874a3bdc3134b8da4fd6f52186f1b2bX Zaō 854.56 840 840
flag_USA_dd9fc06d19a8638f4077ab2fe200d22standard_874a3bdc3134b8da4fd6f52186f1b2bVII New Orleans 671.31 660 660
flag_Japan_740b57e1da9b5d3fe46b61e09e3dcstandard_874a3bdc3134b8da4fd6f52186f1b2bIV Kuma 629.2 640 640
flag_Japan_740b57e1da9b5d3fe46b61e09e3dcpremium_1114542bcd311c388080eea3a4d54a7eVIII ARP Takao 802.99 790 790
flag_Japan_740b57e1da9b5d3fe46b61e09e3dcpremium_1114542bcd311c388080eea3a4d54a7eVIII Atago
flag_Japan_740b57e1da9b5d3fe46b61e09e3dcpremium_1114542bcd311c388080eea3a4d54a7eVIII Atago B
802.97 790 790
flag_USA_dd9fc06d19a8638f4077ab2fe200d22standard_874a3bdc3134b8da4fd6f52186f1b2bX Des Moines 782.05 770 770
flag_Germany_18970d883c7758b53538983bd09premium_1d0cabf1997104fd727039ab9c098192VIII Tirpitz
flag_Germany_18970d883c7758b53538983bd09premium_1d0cabf1997104fd727039ab9c098192VIII Tirpitz B
862.48 850 850
flag_Germany_18970d883c7758b53538983bd09standard_874a3bdc3134b8da4fd6f52186f1b2bX Hindenburg 788.51 800 800
flag_Russia_6ce701e1c2f2ac3909a68a0a7b23special_333a61069a325ba8314cbbae96c1a345X Moskva 1063.22 1050 1050
flag_United_Kingdom_c1f75d7cca85dc4b4820standard_01624cacb82f39f77a4e677a7b9fdf4IX Lion 819.6 830 830

We would like to thank AprilWhiteMouse, a participant of our Community Contributors Program, for drawing our attention to this issue.

Spoiler

Content Additions and Changes

2b036af4-bfb7-11ea-ac7c-8cdcd4b147d4.jpg

Cruisers flag_Russia_6ce701e1c2f2ac3909a68a0a7b23standard_874a3bdc3134b8da4fd6f52186f1b2bVIII Tallinn, flag_Russia_6ce701e1c2f2ac3909a68a0a7b23standard_874a3bdc3134b8da4fd6f52186f1b2bIX Riga, and flag_Russia_6ce701e1c2f2ac3909a68a0a7b23standard_874a3bdc3134b8da4fd6f52186f1b2bX Petropavlovsk have become available to research for all players. Soviet Tokens have been exchanged for credits at the rate of 1:9,000. Submarine Tokens have been exchanged for credits at the rate of 1:15,000.

The icons, descriptions, and names of some types of ship consumables with special parameters have been changed. For example, the Smoke Generator consumable mounted on British destroyers of Tier VII and above, with its shorter reload and smoke screen dispersion times in comparison with ships of other nations. This change will emphasize the differences between these types of consumables and the standard ones.

We've updated the contents of supercontainers. The following items have been added:

  • Ships: flag_Russia_6ce701e1c2f2ac3909a68a0a7b23premium_1114542bcd311c388080eea3a4d54a7eVI Admiral Makarov, flag_Germany_18970d883c7758b53538983bd09premium_1114542bcd311c388080eea3a4d54a7eVIII Mainz, flag_France_1b45875fe2166c392a4b0801c9fapremium_1d0cabf1997104fd727039ab9c098192VIII Champagne, flag_United_Kingdom_c1f75d7cca85dc4b4820premium_1114542bcd311c388080eea3a4d54a7eVIII Cheshire, flag_Russia_6ce701e1c2f2ac3909a68a0a7b23premium_1114542bcd311c388080eea3a4d54a7eVIII Ochakov, flag_Russia_6ce701e1c2f2ac3909a68a0a7b23premium_1114542bcd311c388080eea3a4d54a7eVIII Pyotr Bagration, flag_Europe_6c2bac10ec2bec5799e117af8aa6premium_9ffc494df739f989c98f2dd3a4e40887VIII Orkan, flag_USA_dd9fc06d19a8638f4077ab2fe200d22premium_1d0cabf1997104fd727039ab9c098192VII California, flag_United_Kingdom_c1f75d7cca85dc4b4820premium_1114542bcd311c388080eea3a4d54a7eVI London, flag_Russia_6ce701e1c2f2ac3909a68a0a7b23premium_1114542bcd311c388080eea3a4d54a7eV Mikoyan, and flag_Russia_6ce701e1c2f2ac3909a68a0a7b23premium_1114542bcd311c388080eea3a4d54a7eV Kirov.
  • 50x expendable camouflages: Hunter, Victory Salute, Blue Lagoon, Storm Wind, Happy Pi Day, gamescom Blue, Lunar Warrior, Regia Marina, and European.

The requirements for obtaining the Aircraft Carrier Commander emblem at all levels have been changed. Despite the fact that the average damage dealt by aircraft carriers per battle was different from that of cruisers and battleships, the requirements for obtaining the emblems were higher than those for cruisers and battleships. The new requirements have been brought in line with the average damage dealt by aircraft carriers per battle. To obtain these emblems, it is now necessary to have inflicted 60,000; 71,000; 84,000; and 113,000 average damage per battle in the last 100 battles. The emblems will be awarded to all players who meet the new requirements.

The designs of the Collector emblems have been updated to distinguish the emblems of different levels.

Due to the simplification of the research process, the following modules have been removed from the game:

  • H8 torpedo module on flag_Germany_18970d883c7758b53538983bd09standard_874a3bdc3134b8da4fd6f52186f1b2bIV Karlsruhe and Mk15 mod.3 torpedo module on flag_USA_dd9fc06d19a8638f4077ab2fe200d22premium_9ffc494df739f989c98f2dd3a4e40887VI Monaghan. The improved torpedoes for these ships will now be mounted simultaneously with hull (B).
  • Hull (C) on flag_USA_dd9fc06d19a8638f4077ab2fe200d22standard_357acc9fc0e2f7d98f047c99edffad3VI Farragut, flag_USA_dd9fc06d19a8638f4077ab2fe200d22standard_357acc9fc0e2f7d98f047c99edffad3VII Mahan, flag_USA_dd9fc06d19a8638f4077ab2fe200d22standard_357acc9fc0e2f7d98f047c99edffad3VIII Benson, and flag_Germany_18970d883c7758b53538983bd09standard_874a3bdc3134b8da4fd6f52186f1b2bVI Nürnberg.
  • If you have already researched any of the removed modules, you will have the XP spent on this research returned as compensation.
  • If you have any of the removed modules in your Inventory, you will receive compensation equal to the module's value in credits.
  • If you have any of the removed modules mounted on your ships, they will be replaced with the previous module and removed from your account. You will receive compensation for the module in the form of credits.
  • If a replacement module is available in your Inventory, you will receive compensation for its value in credits. Because the stock torpedo module of flag_Germany_18970d883c7758b53538983bd09standard_874a3bdc3134b8da4fd6f52186f1b2bIV Karlsruhe is available by default, you will receive 30,000 credits.
  • If there is no replacement module available in your Inventory, you will receive a replacement free of charge; if the module has not yet been researched, it will automatically be researched.

Please note: compensation will not be provided for flag_USA_dd9fc06d19a8638f4077ab2fe200d22premium_9ffc494df739f989c98f2dd3a4e40887VI Monaghan, as it is not necessary to research or purchase her modules.

flag_USA_dd9fc06d19a8638f4077ab2fe200d22standard_84f55678325d4b492215390a7f0b430VIII Lexington's and flag_USA_dd9fc06d19a8638f4077ab2fe200d22standard_84f55678325d4b492215390a7f0b430X Midway's attack aircraft modules are now researched sequentially. The first module to be researched will be attack aircraft with HVAR 127 mm missiles, the next—with Tiny Tim missiles.

  • If you have not researched attack aircraft armed with Tiny Tim missiles, you will not receive compensation.
  • If you have researched attack aircraft with Tiny Tim missiles, and have not researched attack aircraft with HVAR 127 mm missiles, then these attack aircraft will automatically be researched.
  • If you have researched both types of attack aircraft, you will receive 18,000 ship XP for flag_USA_dd9fc06d19a8638f4077ab2fe200d22standard_84f55678325d4b492215390a7f0b430VIII Lexington and 38,000 for flag_USA_dd9fc06d19a8638f4077ab2fe200d22standard_84f55678325d4b492215390a7f0b430X Midway.
Spoiler

Visual and Technical Enhancements

b693eeca-bfa0-11ea-8918-8cdcd4b147d4.jpg

  • The following Ports have been updated to accommodate the new lighting model and enhanced HDR technology: Naval Base, Azur Lane, Dragon, and Sarushima Base.
  • Improved graphics quality at maximum settings.
  • Improved quality of reflections in water at low settings.
  • Added animated tooltips in the Tech Tree with descriptions of the ship types for new players.
  • The relevant ship tier is now displayed in the naming of permanent camouflages.
Spoiler

Other Changes and Improvements

b180133c-bfa0-11ea-bc17-8cdcd4b147d4.jpg

  • Improved the geometry and textures of the following ships: flag_Europe_6c2bac10ec2bec5799e117af8aa6standard_357acc9fc0e2f7d98f047c99edffad3VI Västerås, flag_Japan_740b57e1da9b5d3fe46b61e09e3dcstandard_01624cacb82f39f77a4e677a7b9fdf4V Kongō, flag_Japan_740b57e1da9b5d3fe46b61e09e3dcstandard_01624cacb82f39f77a4e677a7b9fdf4IX Izumo, flag_Russia_6ce701e1c2f2ac3909a68a0a7b23standard_874a3bdc3134b8da4fd6f52186f1b2bVIII Tallinn, flag_Japan_740b57e1da9b5d3fe46b61e09e3dcstandard_01624cacb82f39f77a4e677a7b9fdf4III Kawachi, flag_United_Kingdom_c1f75d7cca85dc4b4820standard_874a3bdc3134b8da4fd6f52186f1b2bIX Drake, flag_United_Kingdom_c1f75d7cca85dc4b4820standard_874a3bdc3134b8da4fd6f52186f1b2bX Goliath, flag_United_Kingdom_c1f75d7cca85dc4b4820premium_1114542bcd311c388080eea3a4d54a7eVI London, flag_United_Kingdom_c1f75d7cca85dc4b4820premium_1114542bcd311c388080eea3a4d54a7eVIII Cheshire, flag_United_Kingdom_c1f75d7cca85dc4b4820standard_874a3bdc3134b8da4fd6f52186f1b2bVIII Albemarle, flag_Europe_6c2bac10ec2bec5799e117af8aa6standard_357acc9fc0e2f7d98f047c99edffad3III Romulus, flag_Italy_206c77d5bf356559100ac3e95fdb7premium_1d0cabf1997104fd727039ab9c098192VIII Roma, flag_Pan_Asia_3b66d1136c736e56c9f2f7cda2premium_9ffc494df739f989c98f2dd3a4e40887VI Anshan, flag_Pan_Asia_3b66d1136c736e56c9f2f7cda2standard_357acc9fc0e2f7d98f047c99edffad3VI Fushun, flag_Japan_740b57e1da9b5d3fe46b61e09e3dcstandard_84f55678325d4b492215390a7f0b430X Hakuryū, flag_France_1b45875fe2166c392a4b0801c9fapremium_9ffc494df739f989c98f2dd3a4e40887VI Aigle, flag_Russia_6ce701e1c2f2ac3909a68a0a7b23standard_357acc9fc0e2f7d98f047c99edffad3VII Minsk, flag_Russia_6ce701e1c2f2ac3909a68a0a7b23premium_1d0cabf1997104fd727039ab9c098192V Oktyabrskaya Revolutsiya, flag_Japan_740b57e1da9b5d3fe46b61e09e3dcstandard_84f55678325d4b492215390a7f0b430VIII Shōkaku, flag_Germany_18970d883c7758b53538983bd09standard_874a3bdc3134b8da4fd6f52186f1b2bVIII Admiral Hipper, flag_France_1b45875fe2166c392a4b0801c9fastandard_357acc9fc0e2f7d98f047c99edffad3VII Vauquelin, and flag_United_Kingdom_c1f75d7cca85dc4b4820premium_1d0cabf1997104fd727039ab9c098192VI Warspite.
  • A mention has been added to the tooltip for some Commanders' talents, stating that these talents do not apply to air group consumables.
  • The yellow ribbon is no longer displayed on unique Commanders without improved skills or talents.
  • Removed an extra separator in the Minimap settings window in battle when operating an aircraft carrier.
  • Changed the description of the pop-up tooltip when hovering over the Armory banner on the cargo ship.
  • Changed the order of displayed ship-type icons and tooltip descriptions in the Training Room.
  • Fixed a bug where the emblem of the Ranked Season was displayed when selecting statistics for all seasons.
  • Fixed a bug that caused collisions with islands on the Trident map to occur at a considerable distance away from the land.
  • Fixed a bug where the reduced reload time for weapons in battle was not displayed after a unique Commanders' corresponding talents had been activated.
  • Fixed a bug that caused video memory consumption to increase after changing the size of the client window.
  • Fixed a bug where an allied ship's HP bar was not displayed when observing the battle.
  • Fixed a bug where the names of the rear and front plates of the main battery turrets on cruisers flag_Italy_206c77d5bf356559100ac3e95fdb7premium_1114542bcd311c388080eea3a4d54a7eVII Gorizia and flag_Italy_206c77d5bf356559100ac3e95fdb7standard_874a3bdc3134b8da4fd6f52186f1b2bVII Zara were swapped.
  • Fixed a bug which caused locked targets to not be displayed on the Tactical Map.
  • Fixed a bug where the banner of rewards for achieving access levels did not display the next reward.
  • Fixed a bug that made it possible to receive an invitation to join a Division from a player on the black list.
  • Fixed a bug where some camouflages were not displayed in the list of camouflages in the Captain's Logbook.
  • Fixed a bug that caused certain special camouflages for Black Friday ships to be displayed incorrectly on MacOS and systems without full DirectX 11 support.
  • Fixed a bug that caused the text under the Warships Premium Account icon in the personal offer pop-up window to be displayed incorrectly.
  • Fixed a bug that caused the "BATTLE ON" button to disappear on the battle statistics screen when restarting the client during a battle.
  • Fixed a bug that caused the engine sound to be played on ships with space camouflages after incurring an instance of flooding.
  • Fixed a bug that caused the game client to close when changing consumables after having left the battle playing a ship which the player didn't have enough credits to service.
  • Fixed a bug that caused the detectability of a burning ship to be reduced when firing main battery guns.
  • Fixed a bug where part of the Dockyard interface was displayed in the Port after having left the Dockyard.
  • The game can now be launched only with the Wargaming.net Game Center running.
  • A description of the features of the flag_Russia_6ce701e1c2f2ac3909a68a0a7b23standard_874a3bdc3134b8da4fd6f52186f1b2bVIII Tallinn—flag_Russia_6ce701e1c2f2ac3909a68a0a7b23standard_874a3bdc3134b8da4fd6f52186f1b2bX Petropavlovsk Soviet cruiser sub-branch has been added to the Tech Tree.
  • Fixed a bug that caused flag_United_Kingdom_c1f75d7cca85dc4b4820standard_874a3bdc3134b8da4fd6f52186f1b2bVII Surrey's engine power value to be displayed incorrectly.
  • Fixed a bug where stars were not displayed on the battle statistics screen in Operations.
  • Fixed a bug that caused some upgrades on unresearched ships to be displayed as pre-mounted when they were not.
  • Fixed a bug that caused the ship parameters section to blink when switching to the Tech Tree tab.
  • Fixed a bug that caused the button which takes players to the list of combat missions to be displayed on the battle statistics screen in the absence of progress in combat missions.
  • Fixed a bug where the Division window didn't display the restrictions on ship types when forming a Division in Clan Battles.
  • Fixed a bug where binding a ship's consumables to user keys didn't affect the consumables of aircraft carriers' squadrons.
  • Fixed a bug that caused a completed chain of missions to be displayed as incomplete on the battle statistics screen.
  • Fixed a bug where the Clan chat received the same message twice when fixing the Prime Time.
  • Fixed a bug that caused the ESC button to overlap the title of the window for purchasing and mounting modules.
  • The text about the possibility of selling consumables has been removed from the description of the Inventory in the Access Levels.
  • Fixed a bug that caused a button with the description of the features of the Soviet cruiser branch to not be displayed in the Tech Tree.

This is the link to the portal article: https://worldofwarships.com/en/news/game-updates/update-096-german-carriers/

If you have any bugs to report, you can submit them here :crab: after the patch goes live.

PLEASE LEAVE FEEDBACK BELOW

  • Cool 1
  • Confused 2

Share this post


Link to post
Share on other sites
[IJN]
Members
313 posts
14,326 battles

Can you please not remove the AA c hull for the American destroyers and the Nurnberg. I actually use and prefer the AA hulls. If you are planning to rerelease them as separate premium ships that would be one thing but because it is not stated I would like to keep my AA hulls. Was this decision made by Wargaming looking at the data numbers of the players that used these hulls? I fell like Wargaming should allow the community to vote on the removal of these hulls. This is not like stock hull Kongo, Fuso, Nagato, Amagi, Colorado and other stock hull removals. Those were removed because complaints over the grind. The AA hulls on destroyers are probably less used compared to B hull, but the AA c hull on Nurnberg is used a lot.

Please take some time before making the decision to remove the AA hulls.

Thank you for your time and fair winds and flowing seas.

  • Cool 8

Share this post


Link to post
Share on other sites
71
[WHEE]
Members
94 posts
2,487 battles
3 hours ago, IJN_Yamato_BB17 said:

Can you please not remove the AA c hull for the American destroyers and the Nurnberg. I actually use and prefer the AA hulls. If you are planning to rerelease them as separate premium ships that would be one thing but because it is not stated I would like to keep my AA hulls. Was this decision made by Wargaming looking at the data numbers of the players that used these hulls? I fell like Wargaming should allow the community to vote on the removal of these hulls. This is not like stock hull Kongo, Fuso, Nagato, Amagi, Colorado and other stock hull removals. Those were removed because complaints over the grind. The AA hulls on destroyers are probably less used compared to B hull, but the AA c hull on Nurnberg is used a lot.

Please take some time before making the decision to remove the AA hulls.

Thank you for your time and fair winds and flowing seas.

Preach. Makes absolutely no sense. 

Also, fun fact that’s actually depressing: The Mahan (C) Hull is the same variant as the featured ship in the book The Good Shepherd - you know, the book leading to the movie “Greyhound.”

So yeah, if you were hoping to enjoy USS Keeling, WG removed it the same week the movie is being released. 

Edited by celticboy27
  • Cool 2

Share this post


Link to post
Share on other sites
3,775
[-K-]
[-K-]
Members
5,321 posts
19,456 battles

Please add the text labels back to the upgrade screen (you can keep the new icons). The labels help a lot to understand what is being upgraded, and in many cases, make a significant difference in gameplay:

  • Gun "upgrades" that aren't strict improvements:
    • Mogami's gun "upgrade" from 155mm to 203mm is widely considered a downgrade, but the caliber change is quite buried in the new interface
    • FdG and GK similarly gain caliber (406mm to 420mm) but lose reload speed when taking the "upgrade", which is likely to be confusing without proper labeling
  • Sidegrades:
    • Yugumo and Shimakaze have multiple "sidegrade" torpedo selections (20km, 12km, 8km) that are unlocked sequentially but do not directly increase in power
    • The new HVAR -> Tiny Tim progression on USN CVs likewise unlocks sidegrades that are difficult to understand without labels

I think many people will be confused and/or disappointed when they unlock the third upgrade to torpedoes only to find that the range has become very short, and that the "third torpedoes" (not even easily identifiable as F3s by name anymore) are not really upgrades as the interface implies.

  • Cool 4

Share this post


Link to post
Share on other sites
Beta Testers, In AlfaTesters
151 posts
4,371 battles

The dumbing down of modules is absurd. It was bad enough when every consumable was standardized, but this is just getting ridiculous. The average player is not necessarily a genius but this is getting to be insulting. What's next, removal of upgrades because having to choose between Main Armaments, Auxiliary Armaments and Magazine Modification was deemed too complicated? Maybe we can remove signals while we're at it, and next year we can just make every ship play exactly the same and the difference between them will just be the flag they fly.

Personally I'm looking forward to my Soviet CV playing itself in 2021 while I sit back and enjoy the cinematic experience, because WG finally decided that actually playing the game was too hard for the playerbase.

  • Cool 1

Share this post


Link to post
Share on other sites
150
[PNGYN]
Alpha Tester
1,495 posts
3,423 battles

jesus Toptier was right on the money of WG nerfing AP bomb damage for carriers. what was the logic behind that?

  • Boring 1

Share this post


Link to post
Share on other sites
Beta Testers
74 posts
11,679 battles

The problem I see, is when 1 team has HE rocket planes and the other AP rocket planes. HE is for DDs, and AP will be for CA/CLs. And we all know what happens when 1 team loses all their DDs while the other still have theirs. This is going to lead to more 1 sided matches. Guess it will come done to how bad the over-pens are for the AP rockets against DDs and how fragile the AP rocket planes are. If it turns out this way, will create a new wave of hate for CVs, the developers and their gimmicks. Well, this game has really dropped into the quick money grab mode now.

Have fun playing all. I do hope to be able to grind out the new iron cross camo for my Hindy though.

Share this post


Link to post
Share on other sites
3,775
[-K-]
[-K-]
Members
5,321 posts
19,456 battles
2 hours ago, crazycarey said:

The problem I see, is when 1 team has HE rocket planes and the other AP rocket planes.

That's a good point. Although the solution is to nerf the HE rockets so they aren't so good at solo wrecking destroyers, not to buff the new lines so they do the same. Hopefully WG realizes this and acts accordingly in the next few patches.

  • Cool 1

Share this post


Link to post
Share on other sites
150
[PNGYN]
Alpha Tester
1,495 posts
3,423 battles
31 minutes ago, Edgecase said:

That's a good point. Although the solution is to nerf the HE rockets so they aren't so good at solo wrecking destroyers, not to buff the new lines so they do the same. Hopefully WG realizes this and acts accordingly in the next few patches.

that and i hope they are not giving any more "special treatment" towards the surface drivers. i absolutely detest the fact that they get all the "attention" instead of us carrier skippers.

  • Cool 1
  • Boring 1

Share this post


Link to post
Share on other sites
385
[META_]
[META_]
Members
1,295 posts

I think there is something wrong with steam version...

Share this post


Link to post
Share on other sites
41
[13CLM]
Beta Testers
110 posts

I'm happy LWM hard work on testing ALL the turning radius stats is being recognized. Kudos Mouse!

Share this post


Link to post
Share on other sites
93
[WOLFH]
Members
335 posts
19,121 battles

Is it just me or has the Res_Mods folder disappeared in 0.9.6 ?

Share this post


Link to post
Share on other sites
8,599
[CMFRT]
[CMFRT]
Members
15,692 posts

Let's see, first observations.

* None of the problems with the new Equipment tab were addressed -- missing text labels, lots of wasted space, blocked view of ship, ugly simplified icons.

* Port was force-changed.  Again.  Just obnoxious.

* German carrier mission chains can't be completed without the carriers, which is just great for people who get motion sickness from the carrier interface.

* Port ship filters / sort were changed by something in the update -- WTH? .

 

  • Cool 1

Share this post


Link to post
Share on other sites
3,541
[V_KNG]
Beta Testers
12,445 posts
3 minutes ago, Grantwhy said:

Is it just me or has the Res_Mods folder disappeared in 0.9.6 ?

It did not create one for me either... so that's a mistake or intentional, can't be anything else ;-) 

Share this post


Link to post
Share on other sites
3,541
[V_KNG]
Beta Testers
12,445 posts

Look, I appreciate all the hard work on the UI redesign - something we were all crying out for, plainly... 

BUT: 

When I'm in the tech tree and double click on a ship, I do NOT WANT TO GO TO THE EQUIPMENT DISPLAY of the ship. 

Change the order of things here, please. When I double click on the ship, take me to the PORT VIEW of the SHIP. 

I could not care less about the equipment view when I'm in the tech tree. 

Of course, it could just be me. 

PART TWO: 

New?! New! Tried by clicking every option known to humanity within the game to get rid of the NEW on the Tech Tree tab, no joy. 

Same with the Buy Premium - this is new? I don't want it. Guys, seriously, this is nagging and quite irritating. 

Edited by Herr_Reitz
  • Cool 2
  • Thanks 1

Share this post


Link to post
Share on other sites
93
[WOLFH]
Members
335 posts
19,121 battles
14 minutes ago, Herr_Reitz said:

New?! New! Tried by clicking every option known to humanity within the game to get rid of the NEW on the Tech Tree tab, no joy. 

Scroll down to the bottom of a tech tree page.  It's to do with resetting a line for Research Points

  • Cool 1

Share this post


Link to post
Share on other sites
3,541
[V_KNG]
Beta Testers
12,445 posts
1 minute ago, Grantwhy said:

Scroll down to the bottom of a tech tree page.  It's to do with resetting a line for Research Points

Thanks! Not that I'll ever do it. 

I still don't like the equipment page opening when I double click a ship from the Tech Tree list. 

  • Cool 1

Share this post


Link to post
Share on other sites
8,599
[CMFRT]
[CMFRT]
Members
15,692 posts
1 hour ago, Herr_Reitz said:

Look, I appreciate all the hard work on the UI redesign - something we were all crying out for, plainly... 

BUT: 

When I'm in the tech tree and double click on a ship, I do NOT WANT TO GO TO THE EQUIPMENT DISPLAY of the ship. 

Change the order of things here, please. When I double click on the ship, take me to the PORT VIEW of the SHIP. 

I could not care less about the equipment view when I'm in the tech tree. 

Of course, it could just be me. 

PART TWO: 

New?! New! Tried by clicking every option known to humanity within the game to get rid of the NEW on the Tech Tree tab, no joy. 

Same with the Buy Premium - this is new? I don't want it. Guys, seriously, this is nagging and quite irritating. 

They're nagging you about the Regrind Bureau. 

For some reason, they think that marking things "new" that are not new, will get you to do them if you haven't before.  

 

  • Haha 1
  • Boring 1

Share this post


Link to post
Share on other sites
7
[OGF]
Members
25 posts
3,824 battles

What happened to the audio with this patch?  The game sounds horrific now, even on ultra settings.  

 

Edit:  I see that they "upgraded" the sound.  For the moment I'll assume there's tweaking I can do on my end to help it.  My sound setup is not a cheap one, but what I'm getting out of it right now is so ghastly I'd sooner play without sound at all.  I guess we'll see what my settings can do with it.  

Edit 2:  I have decided to play in silence.  

Edited by buglips

Share this post


Link to post
Share on other sites
Members
13 posts
16,056 battles
18 hours ago, ComradeTsushima said:

The dumbing down of modules is absurd. It was bad enough when every consumable was standardized, but this is just getting ridiculous. The average player is not necessarily a genius but this is getting to be insulting. What's next, removal of upgrades because having to choose between Main Armaments, Auxiliary Armaments and Magazine Modification was deemed too complicated? Maybe we can remove signals while we're at it, and next year we can just make every ship play exactly the same and the difference between them will just be the flag they fly.

Personally I'm looking forward to my Soviet CV playing itself in 2021 while I sit back and enjoy the cinematic experience, because WG finally decided that actually playing the game was too hard for the playerbase.

I am in favour of a single big red " auto update " button, smack in the middle of the screen, its easy to find that way, all these menu complications are detrimental to the enjoyment of the game.  :Smile_amazed:   

We could also streamline the captain perks, some suggestions, give us a universal  DD captain, same for CL and BB's, or better yet, give player the option

 of a " all in one Captain "   now we are down to 1 choice, it will bring in many Nintendo and PlayStation enthusiasts. :Smile_popcorn: 

Cheers

Edited by Seabear

Share this post


Link to post
Share on other sites
Members
13 posts
16,056 battles
41 minutes ago, Usedtissue_Gaming said:

Wow the new UI for ship upgrades is laughably terrible. Who okay'd that? 

The Bean counters, once they get involved, its all downhill. :Smile_sad:

The new normal. :Smile_sceptic:

 

Cheers

  • Haha 1

Share this post


Link to post
Share on other sites
0
[8492]
Members
5 posts
7,504 battles

I think the update is fine but never before have i been so upset over something so simple... I was working so hard to get the last regal looking collector emblem and now it looks like a stupid dock. There is nothing awesome to look at. Any incentive to keep collecting ships has now been washed away :( Thanks for doing something no one asked for.  

RIP Collectors. You got shafted with something less colorful and non commanding. 

PCNU052.png

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

×