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Eaglecorps911

Weather Mechanics or No on the WoWs maps?

Major Weather on WoWs Maps  

49 members have voted

  1. 1. Should Devs put in Major weather? (Such as Squalls, rough seas, rain, thunderstorms, etc.)


36 comments in this topic

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Alpha Tester
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Simple enough really, I am making this thread in terms of the argument of including major weather systems or not into the world of warship maps. As per the inspiration for making this thread came from the 100 yards a ship disappearing behind a wave. I hope to bring enough attention to this subject for the dev's to pick up on this. I know it probably has been answered in Q&A but I would like to hear a discussion on it from both sides.

 

Unlike World of tanks where tanks fight on a static ground, in WoWs our ships will be subjected to the forces of the oceans and seas of the maps. Thus rough weather would come into play sometimes or the simple rain shower would cause visibility problems.

 

On the other hand many are concerned with the whole weather system affecting their PC's to the point of non-playability as a result of slow frame rates and such. Another point to argue and perhaps come up with a solution in your argument to provide a great game-play for everyone.

 

Now I would like to hear the pros and cons from all of you as well as your vote on the matter!

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Alpha Tester
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Am a big fan of weather in game.

 

Am a big foe of weather lagging other players. If the visuals can be turned off and yet their effect still be fairly represented without slowing other player's computers or giving the guys with vastly faster jobs an advantage I'd love to see weather, but particle effects in my own experience online cause most players to lag out.

 

Considering that many players already deal with high lag and low speed units I don't see this being anything but eye candy, even if implemented. In other words, no mechanical effect in game.

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Alpha Tester, In AlfaTesters, Beta Testers
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I basically agree with brian333.

 

Would love to see realistic wave and weather, my fibre optic internet connection and GTX 670 would chew through it no problem. But it's not pragmatic for Wargaming since a significant number of potential players are not so blessed.

 

 

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Alpha Tester
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Yes to weather! maybe there can be a good middle ground, where the high end guys have rain drops falling, lightning lighting up the area, whitecaps on waves and stuff along those lines, but the guys with the low end pc turn all the effect off and they have no rain drops, no lightning effects, no whitecaps, but they have the same viewrange and the same size waves as everyone else, this creates a non advantageous envirenment for both low and high end pc gamers.

 

i am sure WG will impress us all  :Smile_playing:

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Yes for sure....every above par or even average naval combat game or simulator needs this. If WG wishes for WoWS to be a smash hit they will implement it.

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View PostWunderwaffen1945, on 09 February 2013 - 07:45 PM, said:

Few of topic Like this were made...and in all people told that it should be some weather conditions....
Aight, just wanted to create an official discussion about it, sorry about not delving into old topics off the one page that im on and bumping it. Just wanted to create some discussion about it. Interesting notes to take from the posters above. Def. yes on this for sure, just WG has to figure out a way to do so without causing issues. As the above posters have gone over and posted.

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Weather will definatley happen. I don't see it being in the release though.

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LoL, yeah we are just going to have to see. However might come during the release of alpha stage, rather then full blown up and front once alpha starts. But then again who knows right?

 

What would you all like to see as part of weather here in this upcoming game?

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It would be a kinda good idea. It would be pretty realistic and for example if there was a penetration in your lower hull, you would take on more water. But the cons are defineteley unplayability on regular laptops.

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Alpha Tester
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It doesn't have to be unplayable.  As mentioned above, you have the ability to render or not.

 

While you're not going to be able to synch wave tops between the various players, there's nothing wrong with a graphics setting allowing those that can handle it to see the waves, even roll the ship a bit (but have those "waves" affect accuracy across the board).  Limited visibility?  That's actually pretty easy if applied map-wide.  They've been doing limited visibility since Flight Simulator 4 came out in the 1990's.  Lightning and cloud effects are pretty, but unncessary to game play.  Make 'em graphics options.

 

If WoT can render dust clouds from tank tracks at higher graphics settings, these guys can certainly apply certain effects.  :)

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Beta Testers
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Fighting in a full-blown gale is pretty much unheard of in modern or even semi-modern naval history. Fighting in less-than-ideal conditions was, if anything, the norm. It would not be hard (or particularly taxing on anything but 10-year-old PCs) to add things like:

  • Fog banks.

  • Rain squalls.

  • Tropical thunder/lighting as horizonal effects.

  • Night battles.

  • Snow squalls.
Probably 95% of naval engagements fought in any type of weather can be categorized under one of those. And I believe weather is absolutely necessary because, while the American radar in WWII was able to largely penetrate rain, the German sets were notoriously foul at dealing with it.
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Well they did already say that things like waves wouldn't effect your gun aim for balance reasons unless they have decided to change their minds on that later on when they incorporate better weather controls to go with it.

 

The one major thing I do want to see is Fog, and not just "graphic effects" either, I want actual obscured ships in fog. This happened quite a bit in the Atlantic especially near the Channel and shores and it made for hell engaging each other in it. This would also bring back that whole MM issue of "how do we get that Tier 3 BB close enough to that tier 9 BB so they can damage it", hide her in the fog and sneak up on her and when she sees the cordite flashes from 5km out raining in about 3 seconds later (They did say shell speeds would be drastically sped up for game reasons) it might be all but too late.

 

Yes smoke particle effects lag systems, but there are ways to render fog where it isn't very thick but still does the same thing so it doesn't tax a system so harshly. Now does that mean its possible to have the whole "disappearing ship" mechanic in fog, yes it does, due to the system checking for points you might see her in the fog and her just poofing in it.

 

Rain would be awesome, especially since it isn't hard to design rain to not be so taxing on a system and the same for snow. The issue is I don't see that coming into effect till probably 2014 for all 3 games, and they definitely need Multicore support up and running first and foremost to reduce the load on the cards right now to handle those additional graphics.

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They've got to have night battles. We all know WW2 in the Pacific had some savage night surface battles. Then they need to add starshells that can spot the enemy. Wow that would be an amazing scene: starshells, tracers, explosions, fires....!!!

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They really need to have two game modes.

One for the average gamer and one for people who get more kick out of realism in a game.

 

I just watched their World of Warplanes update in which they say they're bringing more automation in the flight control system "for people who want to get in and receive instant pleasure" ™. That strangely sounds like the definition of a certain profession.

I guess anything more complex than Farmville doesn't appeal to great majority of people.

I also saw a "First impressions" video for World of Warplanes, by a reputable gaming site, in which their reviewer utterly failed to play the game.

You would think that a person who makes a living out of playing games would do better, but nope.

I'm stunned on how people fail at basic logic even when provided with bazillion aids in a game.

I mean for that person to be able to play World of Warplanes he would need nothing short of complete automation in which his only action would be to click the mouse.

 

So why not do things like this:

1.Start with a game tutorial.

Then have

2.Normal game mode.

And when people feel they are comfortable with the game and are ready for more, allow them to play in

3.Advanced players mode.

 

So we can have weather effects and more, and avoid turning "average Joe" away from playing.

It's funny to suggest that weather graphics should be for "advanced players", but after watching that World of Warplanes review I now consider anything more complicated than the bare bone of a point and shoot mechanic to be the realm of "advanced players" lol...

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View PostDeithrian, on 20 February 2013 - 11:34 AM, said:

They really need to have two game modes.
One for the average gamer and one for people who get more kick out of realism in a game.
I just watched their World of Warplanes update in which they say they're bringing more automation in the flight control system "for people who want to get in and receive instant pleasure" ™. That strangely sounds like the definition of a certain profession.
I guess anything more complex than Farmville doesn't appeal to great majority of people.
I also saw a "First impressions" video for World of Warplanes, by a reputable gaming site, in which their reviewer utterly failed to play the game.
You would think that a person who makes a living out of playing games would do better, but nope.
I'm stunned on how people fail at basic logic even when provided with bazillion aids in a game.
I mean for that person to be able to play World of Warplanes he would need nothing short of complete automation in which his only action would be to click the mouse.
So why not do things like this:
1.Start with a game tutorial.
Then have
2.Normal game mode.
And when people feel they are comfortable with the game and are ready for more, allow them to play in
3.Advanced players mode.
So we can have weather effects and more, and avoid turning "average Joe" away from playing.
It's funny to suggest that weather graphics should be for "advanced players", but after watching that World of Warplanes review I now consider anything more complicated than the bare bone of a point and shoot mechanic to be the realm of "advanced players" lol...
It destroys your hope in humanity doesn't it?

Sometimes you wonder if the world is already on the verge of Idiocracy and are just one push away from Full [edited], because we all know once you go full [edited], there is no coming back....

Anyways as for that night battles idea...
HELL YES!!!
That alone would make me
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Alpha Tester
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Why not save the more advanced features for later tier game play if you're that concerned about it?

 

Allowing "easy" vs. "advanced" mode means that most folks would eschew advanced for easy, and with a limited playerbase the MM would have issues in my opinion.

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Definitaly. It would make them game look much better and really get people into the battle. The only thing is that there needs to be a way to disable them because I am pretty positive that they will need a good graphics card or something to run them.

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Beta Testers
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Yes, it adding weather mechanics would be a good idea.

Pros:

Players would have to change their play styles if this happened.

It would add another layer of depth to the game.

More changing variables like weather would help to stop the realization that you’re playing the same map over and over again.

 

Cons:

Most likely would be graphics heavy

New and less experience players might encounter problems with it

The time needed to program this and make it interact with all the other variables

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Alpha Tester
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As this would be a GREAT idea and make for interesting play, it would produce way too much programming, a HUGE game file, Lag for many casual players who do not have good internet or high proformance computers.  The bottom line is, WG makes games like WoWs to make money.  If people run into issues because of Weather, they may not want to play the game anymore.  I would rather see a lot of work being put into the ships and game play than to have realism in the weather and its effect on a battle.

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The three people who voted against this need to seriously consider moving from out of whatever militant compound in backwoods Montana they are holed up in that can't receive more than a 14.4 connection, or forking over the 'insane' amount of $600 to buy the 4-year-old PC that would be required to render basic weather effects. This game isn't going to be Crysis 3. We should not be willing to cater to the lowest common denominator, who apparently boots up a copy of Tom Hanks and Meg Ryan's 1998 romantic comedy You've Got Mail and thinks they're watching cutting edge technology transform two lovers' lives.

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View PostPrincessRoyal, on 20 February 2013 - 06:09 PM, said:

The three people who voted against this need to seriously consider moving from out of whatever militant compound in backwoods Montana they are holed up in that can't receive more than a 14.4 connection, or forking over the 'insane' amount of $600 to buy the 4-year-old PC that would be required to render basic weather effects. This game isn't going to be Crysis 3. We should not be willing to cater to the lowest common denominator, who apparently boots up a copy of Tom Hanks and Meg Ryan's 1998 romantic comedy You've Got Mail and thinks they're watching cutting edge technology transform two lovers' lives.

Damn it Royal, I needed a spoiler for that I almost spewed my drink laughing on my laptop on that one... :Smile_veryhappy:

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View PostEaglecorps911, on 09 February 2013 - 02:27 PM, said:


Unlike World of tanks where tanks fight on a static ground, in WoWs our ships will be subjected to the forces of the oceans and seas of the maps. Thus rough weather would come into play sometimes or the simple rain shower would cause visibility problems.


In WOWP we have a similar enviroment that WOW; at WOW we subjected to the forces of air in the map, and we dident get a complete weather system, thats why i think they wont add it. We probably get some maps whit island or something like that.

I will like a weather system to make the game more realistic, but i dont think it hapen.

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View PostRedSunset, on 21 February 2013 - 09:56 PM, said:

In WOWP we have a similar enviroment that WOW; at WOW we subjected to the forces of air in the map, and we dident get a complete weather system, thats why i think they wont add it. We probably get some maps whit island or something like that.

I will like a weather system to make the game more realistic, but i dont think it hapen.

The official World of Warships acronym is WoWS, WoW is World of Warcraft...

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