Jump to content
Sign in to follow this  
You need to play a total of 20 battles to post in this section.
Redvenge

Proposal: Brawl Battles should be a standard type of battle

6 comments in this topic

Recommended Posts

8
[TF-O7]
Members
45 posts
1,276 battles

 

 

I think Devs should introduce Brawls Battles as a standard mode. Instead of trying asymmetrical solutions, just introduce Brawls Battles:Smile_izmena:

They can change the rules every week like 1vs1, 2vs2, 3vs3, 4vs4 max. You can even change rules for same mode like 3vs3 free ships, or as it was for Clan Brawls 1 of each type. Or all the same type!

Can u imagine 3vs3 all CV brawls? Or same type all DDs? I think players will appreciate this mode 'cause it's mainly a fun mode! :Smile_veryhappy:

And if the problem is "too easy to make XP and credits" you can balance the Brawls Battles as an half way between Co op and Random rewards or something like it.

Last but not least: It's a mode that train to Clan Battles so it's also useful for players that want to join CBs or just train themselves in extreme situations.

I've played Clan Brawls and all players love them, even top players as Gaishu and his team were having fun last Saturday.

 

So WG, you've already an experimented type of Battle that works, why not make it permanent?  Thank you! :Smile_medal:

Edited by Redvenge
format and errors
  • Cool 1
  • Boring 1

Share this post


Link to post
Share on other sites
484
[1IF]
Banned
436 posts
1,918 battles

ROFL. You might propose camping & sniping battle mode. All the cowards would play that.

Share this post


Link to post
Share on other sites
Members
2,177 posts
6,481 battles

They won't do that so people do not get in the habit of friendly fire killing. Just leads down a bad path.

Share this post


Link to post
Share on other sites
4,311
[SALVO]
Members
8,277 posts
6,158 battles

Asymetric battles would draw from the same player pools as randoms, it is a subvariant of randoms.

The mode you propose would work on a different player pool and WG is very reluctant to scatter the players among many different pools. There is a reason why we have only 2 main modes (random and coop), all the other modes are event like (temporary) or kept at the bare minimun scope (ops).

Multiple player pools won't happen in this game, if you expect it to be viable, it should work within Random mode

  • Cool 1

Share this post


Link to post
Share on other sites
8
[TF-O7]
Members
45 posts
1,276 battles
3 hours ago, ArIskandir said:

Asymetric battles would draw from the same player pools as randoms, it is a subvariant of randoms.

The mode you propose would work on a different player pool and WG is very reluctant to scatter the players among many different pools. There is a reason why we have only 2 main modes (random and coop), all the other modes are event like (temporary) or kept at the bare minimun scope (ops).

Multiple player pools won't happen in this game, if you expect it to be viable, it should work within Random mode

It's a shame. A part from Clan Battles and Brawls, it's becoming more and more boring, thanks to the above mentioned campers and cowards pool, that BTW you can find in quantity in latest Sprint T8...

Share this post


Link to post
Share on other sites
4,311
[SALVO]
Members
8,277 posts
6,158 battles
5 minutes ago, Redvenge said:

It's a shame. A part from Clan Battles and Brawls, it's becoming more and more boring, thanks to the above mentioned campers and cowards pool, that BTW you can find in quantity in latest Sprint T8...

Indeed, the default game mode we have invariably grows stale after a time, having other options to play the game would add to its replayability, butnit doesn't seem to conform with the design and business model of WoWs

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×