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NoZoupForYou

High Tier DDs... nope. Can't do it anymore...

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Yeah DD play is just not worth it. Rocket plans, Russian Radar, and all the hydro and SAP shells makes it just not fun. Also DD are supposed to Spot and capture points and hunt other ships. 

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DD play at high tiers is not even close to dead.

I would love you to have had <Last Known Position of enemy ships> on your Mini-map turned on, this is why.

I am seeing more and more BB's refusing to push up and in turn kiting of cruisers who wont support caps. I had many games this weekend where I watched the mini-map and played "Damage Farmer" than objectives because from the very start BB's were bow to the back of the map or full S-Mode.

You cannot play a DD with that going on the way they are suppose to be played. I firmly believe (I finally broke down and got MMM) and watched stats> that these players are coming from co-op or they were in <Pay to Play Premiums> Combined with the Potential Damage directive and Secondary directive its hurting play, I really think the Devs need to think through their <Directives> and if it can negatively hurt the game.

Now to radar, YES it is getting bad as more and more people are getting these RU long-range Radar ships, they need to be adjusted down to 10.0 but in reality, there are many things that need to be adjusted for power-creep, which could be even lowering all radar lower and making it a standard range of all ships. Rockets also need to have a wrecking ball taking to them. I can work around Radar and even Bombers and Torp planes. It is Power-creep in the mechanics department hurting the game and a CLEAR AND PRESENT BIAS in RU Ships.

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I’m doing just fine at high tier.  🤷🏻‍♂️

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To much radar, to many farmer players, to many really poor decision effecting game play and NOT considering the long term ramifications on play.  To many over priced cash grabs, and far far to much catering to stupid.  

This game no longer has balance.  It's all bias of some sort or another and  "whats the ship/tactic flavor of the month?".

Such a shame. World of Warships was absolutely awesome for most of its first 2 years of play.  In the third year it started going down hill and the cumulative effect is playing in any tier above VII is more often then not an exercise in futility for even the best DD players.    It's devolved to the level of a pay to win mobile game.

I haven't quite gotten to point of uninstalling yet but I don't even bother with the PTR any more.  There's no "war" in the war game any more... just squabbling over what has the best numbers.   Actual skill means little or nothing as RNG through the MM more often then not tosses a good player running solo on a teams that playing for their personals score and not playing to actually win.

Happy Fathers Day Zoup.  Feel bad that the ongoing trends in this game kinda shat on yer day.    Happens a lot any more especially as a DD main.  

 

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Plan and simple, there is NOT enough cash in DDs for WG to really care about them.  And as I said before, DDs were made WAAAAY stronger than they should've been for 'balance'.   Reloading torps, unrealistic stealth, ability to burn down BBs all alone,,,,, etc etc.   Now this is coming back on them ten fold.    Don't get me wrong, I loved playing DDs.   But the abilities WG gave them for 'balance' and how players got used to this style of game play and results was NOT maintainable.

Update: Love all the angry emotes.  I guess people just don't like hearing the truth.

Edited by SeaborneSumo
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44 minutes ago, BarneyStyle said:

I’m doing just fine at high tier.  🤷🏻‍♂️

Me too!

 

shot-20_06.19_21_00.49-0985.thumb.jpg.4e899d42f43c28f4602d3d24bf496283.jpg

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22 minutes ago, Mustangrde1 said:

DD play at high tiers is not even close to dead.

I would love you to have had <Last Known Position of enemy ships> on your Mini-map turned on, this is why.

I am seeing more and more BB's refusing to push up and in turn kiting of cruisers who wont support caps. I had many games this weekend where I watched the mini-map and played "Damage Farmer" than objectives because from the very start BB's were bow to the back of the map or full S-Mode.

You cannot play a DD with that going on the way they are suppose to be played. I firmly believe (I finally broke down and got MMM) and watched stats> that these players are coming from co-op or they were in <Pay to Play Premiums> Combined with the Potential Damage directive and Secondary directive its hurting play, I really think the Devs need to think through their <Directives> and if it can negatively hurt the game.

Now to radar, YES it is getting bad as more and more people are getting these RU long-range Radar ships, they need to be adjusted down to 10.0 but in reality, there are many things that need to be adjusted for power-creep, which could be even lowering all radar lower and making it a standard range of all ships. Rockets also need to have a wrecking ball taking to them. I can work around Radar and even Bombers and Torp planes. It is Power-creep in the mechanics department hurting the game and a CLEAR AND PRESENT BIAS in RU Ships.

Everyone is entitled to an opinion.  Zoup, all of those whom have left this game and just about everyone I knew in the years I have been here are GONE.....  I "retired" to COOP.   There isn't any decent game play in Randoms nor Ranked since the Cruiser Line Split.  Our host is "standardizing their gaming platforms" to contain and maintain a common sales and marketing paradigm as they "de evolve" their games into simpler to maintain, simple young adult arcade shooters......   In doing so, the only way to maintain profitability is through "simple gimmick" sales.     Notice, that all of WG's platforms do not have a skill rating or progression system.....none.   Anyone can buy and play any ship at any time in any mode.  

What we are seeing is an intentional shift in player demographics.......an intentional shift.   Our host wants a younger demographic because of the way they spend eMoney........  To get them in the game, the game has to be "simplified to allow for general access:"......all of the ship history, old world roles and responsibilities and precedents had to be removed from the game to do this...!   Radar that acts as if it was from 1969 removed stealth.  Update 8.0 insured DD's were no longer viable and its legacy continues to insure that the game can't slow down (throughput = profit).....  The PR event was designed to introduce a new sale paradigm that is now the standard:  "Spend-to-Achieve" in some way or another.  

Their goal is a simple FFA arcade shooter grade school children and play and have fun with......no more and no less.....with mommy and daddy and the grand parents buying the child ships with plastic real money........   Have you ever seen what goes on at a University that has an eSports club or now, a NACE sponsored eSports team???  The money those students spend every month is staggering to imagine......  Doubt this?  I have recently posted a job description from a local University for a NACE eSports coordinator and the salary makes me speechless.......to coach an eSports team.   This is a hundreds of Billion dollars industry and our host wants in to that profit stream at the demographics strata where the most is being spent.......and, that isn't Baby Boomers boys and girls....  Quality does not equal profit in this business because we aren't a game like LoL (and, some outright brilliant business practices they employ; should you care to do some research on how they changed the sales mechanics paradigm(s) the eSports industries use !!!)  The cost is too high for slow gameplay quality...... 

That is my opinion and I am staying in COOP until there is another game I want to research:.......COOP is the only place for consistent ROI of my time since our host neutered scenarios....

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1 hour ago, NoZoupForYou said:

 

They were fun in the early years before radio detection finders and radar that see right through land mass and fighters with rockets to nail and keep spotting you so their ships can finish you off ..............................

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1 hour ago, NoZoupForYou said:

 

Agreed, destroyers were pivotal in WW2.

It would be nice to see them better respected in this game instead of some token support class. 

 

"The history of the Pacific war can never be written without telling the story of the U.S.S. O’Bannon. Time after time the O’Bannon and her gallant little sisters were called upon to turn back the enemy. They never disappointed me.

Out-numbered, out-gunned, during the dark days of ’42 and ’43 they stood toe-to-toe with the best the Japanese Fleet could offer—and never failed to send them scurrying home with their tails between their legs.

No odds were ever too great for them to face. They fought battleships and heavy cruisers; escorted vitally needed supply ships for marines on Guadalcanal; bombarded Japanese positions; aided in dangerous rescue operations; and derailed the Tokio Express so often that the Japanese admirals ran out of excuses.

No medals, however high, can reward the gallant men of the tin-can fleet for their brave deeds. In her darkest hour their country called. They answered with flaming guns and high courage.

This is their story."

 

— Admiral William F. Halsey

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25 minutes ago, SeaborneSumo said:

Plan and simple, there is NOT enough cash in DDs for WG to really care about them.  And as I said before, DDs were made WAAAAY stronger than they should've been for 'balance'.   Reloading torps, unrealistic stealth, ability to burn down BBs all alone,,,,, etc etc.   Now this is coming back on them ten fold.    Don't get me wrong, I loved playing DDs.   But the abilities WG gave them for 'balance' and how players got used to this style of game play and results was NOT maintainable.

 

Your most used destroyer, by far, is the Kamikaze R, a low tier premium that is a textbook case of a ship so overpowered that WG won't sell it anymore.  So yes, if you're going to sail that thing around all day, I can see how you'd be under the impression that destroyers are overpowered.

Your forays into tier 9 and 10 destroyer play ought to make you a lot more sympathetic to what Zoup is talking about..

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1 hour ago, BarneyStyle said:

I’m doing just fine at high tier.  🤷🏻‍♂️

Ditto

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I'm sick to death of it. I'd love to play high tier DDs, but they are zero fun right now. 

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Just now, Hapa_Fodder said:

Ditto

That's not really the truth  and we all know that...........................................

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3 minutes ago, Hapa_Fodder said:

Ditto

fine =/= fun 

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3 minutes ago, Tachnechdorus said:

That's not really the truth  and we all know that...........................................

Might not be your truth but it is our truth.

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4 minutes ago, Tachnechdorus said:

That's not really the truth  and we all know that...........................................

Really? Because most my games are in DDs from tier VIII and up, ESPECIALLY recently!

-Hapa

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5 minutes ago, JollyRoger6969 said:

Might not be your truth but it is our truth.

If you put this to a vote guess whos opinion would win  ?????? 

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8 minutes ago, Brhinosaurus said:

Your most used destroyer, by far, is the Kamikaze R, a low tier premium that is a textbook case of a ship so overpowered that WG won't sell it anymore.  So yes, if you're going to sail that thing around all day, I can see how you'd be under the impression that destroyers are overpowered.

Your forays into tier 9 and 10 destroyer play ought to make you a lot more sympathetic to what Zoup is talking about..

I am sympathetic.  You misread my post.  DD players got 'USED" to being able to run the table at any tier.  It was fun and enjoyable.  All thanks to how WG made the OP for the sake of balance.   Tier doesn't matter.    As I said, if you read, this was NOT maintainable.  The cry from the DD mains is to NERF other ships to keep DDs OP.    The only other option is to BUFF DDs' even more, which I don't support.

And love your tactic of attacking me, my comments and opinion by perusing my stats and attacking the ship I drive a lot and enjoy, rather than address the value and points from my post.   Try to just debate the message and not attack the messenger in the future.  Might help making your opinion valid.

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14 minutes ago, Hapa_Fodder said:

Really? Because most my games are in DDs from tier VIII and up, ESPECIALLY recently!

-Hapa

To give my own 2 cents.  High Tier DD play depends entirely on the DD for me.    Much like you I play almost exclusively DDs in high tiers. Been having an absolute blast in the Halland and Oestergoetland.  The ship fits my play style to a T and it gives  hard times to my most despised enemy the CVs.    I do think that there are High Tier DDs that are non competitive.    Such as the Z-52 or Yueyang.   Also plenty of T10 DDs that I have not played enough off or that I fail in  such as the Daring.   

 

All in all I think its harder to pick up on DD play then it was before and I wouldn't want to go through the process of relearning DDs but as for myself. DD play is still entirely possible and fun at T10, its just very ship depended    

Edited by eviltane
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3 minutes ago, eviltane said:

To give my own 2 cents.  High Tier DD play depends entirely on the DD for me.    Much like you I play almost exclusively DDs in high tiers. Been having an absolute blast in the Halland and Oestergoetland.  The ship fits my play style to a T and it gives  hard times to my most despised enemy the CVs.    I do think that there are High Tier DDs that are non competitive.    Such as the Z-52 or Yueyang.   Also plenty of T10 DDs that I have not played enough off or that I fail in  such as the Daring.   

 

All in all I think its harder to pick up on DD play then it was before and I wouldn't want to go through the process of relearning DDs but as for myself. DD play is still entirely possible and fun at T10, its just very ship depended    

I don't know that there are too many top tier DDs that I DON'T like TBH....  each one has strengths and weaknesses, but yes, there are one that, ATM are more fun than others. I even still love play Harekaze every now and then :Smile_izmena: Though admittedly I have been having a lot of fun in Halland, because Torps spam!

-Hapa

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4 minutes ago, SeaborneSumo said:

I am sympathetic.  You misread my post.  DD players got 'USED" to being able to run the table at any tier.  It was fun and enjoyable.  All thanks to how WG made the OP for the sake of balance.   Tier doesn't matter.    As I said, if you read, this was NOT maintainable.  The cry from the DD mains is to NERF other ships to keep DDs OP.    The only other option is to BUFF DDs' even more, which I don't support.

And love your tactic of attacking me, my comments and opinion by perusing my stats and attacking the ship I drive a lot and enjoy, rather than address the value and points from my post.   Try to just debate the message and not attack the messenger in the future.  Might help making your opinion valid.

Your claim: Destroyers used to be OP, now they're not, and they're mad about it

Your evidence: ??? (it's certainly not your ships, apart from the Kamikaze)

 

So I'm not attacking you, I'm attacking your lack of evidence.  I'm not sure what you mean by "OP for the sake of balance".  You're not one of those "Battleships should break a DD in half with a single shell 'cause that's how it was in real life" guys, are you?

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It seems to me that as the game's dynamic changes with more CVs and radar new ships are better positioned to take advantage (Pan European).   You feel that you have more tools to deal with whatever the game sends in your direction - more AA, longer range and faster  torps.  The old destroyers do feel somewhat more challenging to play in comparison.  Frankly the same thing applies to cruisers as well - looking at you Nevsky.

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