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TarasBulba_

Agir vs. Siegfried

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What's the difference between these two ships? I can't seem to find any.

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Lol, so a cruiser with 6 battleship 15" guns is indistinguishable from a super cruiser that has nine 305mm guns?

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They both have identical hulls, but the armament is where they differ. Aggy has nine 305mm guns, and Sieggy has six 380mm guns. Sieggy has greater range, better penetration values, and much better accuracy... but Aggy has better turret traverse and reload speed, thus much better DPM. They both have same 128mm Secondaries, but Aggy's has 2 extra turrets of them, while Sieggy's has longer reach. Sieggy also has an access to catapult plane consumable and an option to swap Hydro for Defensive Fire... but Aggy does not.

However, the biggest difference would be that Aggy is available to purchase for either FXP or cash, whereas Sieggy is locked behind the RB gate. WG did this to make RB as tempting as possible, to as many people as possible, by making Sieggy an overall a better ship.

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5 minutes ago, Blorgh2017 said:

They both have identical hulls, but the armament is where they differ. Aggy has nine 305mm guns, and Sieggy has six 380mm guns. Sieggy has greater range, better penetration values, and much better accuracy... but Aggy has better turret traverse and reload speed, thus much better DPM. They both have same 128mm Secondaries, but Aggy's has 2 extra turrets of them, while Sieggy's has longer reach. Sieggy also has an access to catapult plane consumable and an option to swap Hydro for Defensive Fire... but Aggy does not.

However, the biggest difference would be that Aggy is available to purchase for either FXP or cash, whereas Sieggy is locked behind the RB gate. WG did this to make RB as tempting as possible, to as many people as possible, by making Sieggy an overall a better ship.

Yeah, good luck to them with that.  

The only thing I'll ever spend Regrind Points on is a way to remove the Regrind Bureau from my UI. 

 

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For a German ship, Agir is still quite above average in terms of gun dispersion.

Your groupings will actually look decent, but the caliber will put the ship in an awkward penetration range when fighting battleships.

At most engagement distances, Agir's guns will either shatter on the torpedo belt of a broadside BB, or they will overpen if they hit above the hull armor: there is little in between so you will see very disappointing results shooting BBs.

Against cruisers though, Agir's guns are probably top of the line at tier 9 for absolutely murdering other cruisers at its tier with its flat shell characteristics and decent consistency.

One thing to note when shooting light cruisers: the penetration is high enough it will almost guarantee to overpen on a flat broadside. Instead, you aim with a similar approach with Yamato, waiting for the light cruisers to slightly angle out before shooting in order to achieve devastating citadels that arm.

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33 minutes ago, hyuuu said:

For a German ship, Agir is still quite above average in terms of gun dispersion.

Your groupings will actually look decent, but the caliber will put the ship in an awkward penetration range when fighting battleships.

At most engagement distances, Agir's guns will either shatter on the torpedo belt of a broadside BB, or they will overpen if they hit above the hull armor: there is little in between so you will see very disappointing results shooting BBs.

Against cruisers though, Agir's guns are probably top of the line at tier 9 for absolutely murdering other cruisers at its tier with its flat shell characteristics and decent consistency.

One thing to note when shooting light cruisers: the penetration is high enough it will almost guarantee to overpen on a flat broadside. Instead, you aim with a similar approach with Yamato, waiting for the light cruisers to slightly angle out before shooting in order to achieve devastating citadels that arm.

That is great advice thanks!

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