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My impression about new submarines

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I must say that surprisingly I find the new SUB mode to be very balanced. I think WG nailed it this time. I didn't have a chance to play in one yet but I love destroying them so far. I hope WG will implement more SUBs in researchable tech along with other ships. For those haters out there, well play the SUBs and you will like it too!

Cheers and good job WG

 

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I sort of agree but think that ASW needs more work.

BBs, CAs, and CVs need options to engage subs, they will never be full ASW platforms, but give them something.

As many others have said in other threads an ASW plane equipped with depth charges could be it, make it an option Spotter/Fighter/ASW Bomber.

Also bring odd tier CVs back with ASW squads!.

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I found sub hunting harder than it seemed at first.  Slippery little buggers do make it a challenge.  Good stuff.

In my BB I've killed a few water surprises by charging them down, presenting only the bow and shoot the living crap out of them when they surface for some reason :D

Edited by Snarky_Wombat

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I think my New Mexico turns tighter than the submarines do.  They have bow and stern only tubes, so if I can see them, and keep on their broadside, I have nothing to fear (directly) from them at point blank range.  I'm massively spotted, but being in a battleship, that's sort of normal.

 

I've had more problems dealing with the Perths in game of late with their smokescreens than most another else today.

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29 minutes ago, You13 said:

I must say that surprisingly I find the new SUB mode to be very balanced. I think WG nailed it this time. I didn't have a chance to play in one yet but I love destroying them so far. I hope WG will implement more SUBs in researchable tech along with other ships. For those haters out there, well play the SUBs and you will like it too!

Cheers and good job WG

 

Played the subs, they aren't strong enough to be in the game IMO. I can't see a reason one would choose them over the other classes besides the fact that they are subs. It's great the doomsday predictions were false but this is too far in the other extreme.

I asked a while back(can't get PTS cause of the gbs),they did test higher tier subs and entirely possible the sense of mass panic was based off of those subs rather than these. 

Edited by Aristotle83
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I only tried one game so far, but many on the test server.  They are just as boring as when playing on the test server.  I will probably try a few more games.  I need to give them a fair chance.  I do hope that something is done to allow all ships to have a chance to defend.  As it is for some ships, it is like being in a game with a CV and having no AA at all.

The subs will be hard for the average player.  Unicum players will do much better.  The disparity will be huge.  Will WG make it easier for the average player to do damage and contribute to the game, thus making it overpowered in the hands of a skilled player?  Lets hope not.

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Very unimpressed so far. In 5 matches only had chance to find one, Rutinary execution, drop charges and blaped it when surfaced, all meanwhile fighting another DD. Not really satisfied about it, too fast, too easy, no challenge. 

Best chance this would work is a scenario "convoy escort" type.

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found subs to be very very boring gameplay, i see no positive to including submarines into random battles other then to grab some easy money.

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12 hours ago, ITZ_ACE_BABY said:

found subs to be very very boring gameplay, i see no positive to including submarines into random battles other then to grab some easy money.

same here--the gameplay is outright boring; there is too much effort to land these torps and navigate in 3D and no time to think about objectives; I guess this gameplay is more for the people that enjoy simulation and more realistic battles but it totally sucks for competitive gameplay

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OP is fishing for super containers.

It doesn't work like that, OP. WG don't respond well to flattery. They take it as a sign of weakness, and treat you even more nasty.

Gotta man up, and speak truth to the War Gaming Committee for Orthodoxy in Human Machine Interactions. Or the WAG-Commie, as it is known.

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Subs are a great addition!

I played at least 15 games in it yesterday.  Absolutely outrageous fun whether as a DD or as a sub.  The sub load was about 2-3 most games with a few ones.  Drove it on the surface as a slow DD, tried to spot and cap, exciting chases, stupid errors, only 1-2 BBs per game so the cruisers actually played as opposed to hiding all game.  I saw very little [edited].  Everyone was enjoying themselves or at least was positive about it.  If they want to keep it as a separate mode, that's fine.  As a DD player, I enjoyed that as much if not more than subs.  Rarely worried about attempting to cap since we all went in together and it turns into a scrap among all the ships, and the battles were fierce for the caps as opposed to the hide in back.   This mode will not break the game; it may save it for many. And the Soviet subs existed; awesome I can play a Soviet ship that was deployed and had real combat not made of paper to bring the RU players back.

Speed is quite balanced--speed is less than DDs or most cruisers even on surface.  It could catch up to most BBs on surface but only if they are alone, and I made it through the screen. 

My torps are good but not amazing.

Battery power mechanic is balanced.  I've pinged and ran out of power.  1/4 power/speed won't get you out of anything.  Had an enemy sub move in--he had battery power; I didn't.  It ended with me dead as it should.

DD's and Cruisers don't fear me but respect me.  They are both my adversaries; I can get lucky but it is heavily balanced in their favor.  BB's should generally avoid me but shouldn't they be afraid of at least one ship type?  The DD's are scary for BBs is a lie since they've nerfed them so bad with CVs, radar, visibility/detection nerfs (Kleber), etc.  Nothing scares a BB even cruisers behind isles slinging HE and they're not scared, just annoyed.  Every other ship type has a nemesis.

If you're a BB main, I can understand why you may not like it as much since it is action-oriented as opposed to stay in rear and shoot at others like a carnival arcade with slow moving ducks.  I keep seeing the "boring as hell" label applied; and it must be a play style thing since I have yet to be bored nor can I see either players acting bored while knife fighting, trying to cap, trying to kill enemy subs (which is an amazing sub plot inside game), etc.

Subs are a great addition!

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One thing to note is that these are Tier 6 subs. Much like other Tier 6 ships, you can catch glimpses of what the line will be like once you reach higher tiers. For example, DDs have pretty short range torps at Tier 6, but if you power through for a couple of more tiers you start getting ones that exceed your detection. I imagine that higher tier subs will be more of a threat.

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14 hours ago, You13 said:

I must say that surprisingly I find the new SUB mode to be very balanced. I think WG nailed it this time. I didn't have a chance to play in one yet but I love destroying them so far. I hope WG will implement more SUBs in researchable tech along with other ships. For those haters out there, well play the SUBs and you will like it too!

Cheers and good job WG

 

Agreed I think they are starting in a very good place. They really learned a lot from the CV rework.

So we will have tech tree subs set up like CV's so tiers 6 8 and 10. Germans, US and Russian trees first. Then IJN. Would guess RN after that but no info on that yet.

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14 hours ago, Aristotle83 said:

Played the subs, they aren't strong enough to be in the game IMO. I can't see a reason one would choose them over the other classes besides the fact that they are subs. It's great the doomsday predictions were false but this is too far in the other extreme.

I asked a while back(can't get PTS cause of the gbs),they did test higher tier subs and entirely possible the sense of mass panic was based off of those subs rather than these. 

Yeah I can see that. There is a pretty steep learning curve to get good. I can say they are pretty dam strong when you get better with them. Getty more relaxed with the controls help and developing your favorite tactics and establishing and countering the new Meta. You will also get much better with the ping mechanic with practice and that makes a huge difference.

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Well we can guess that Surcuof will be a premium sub at some point.  It will HAVE to have its guns work.  That is it main feature.  The twin 8" turret on the deck.

Would the RN sub line have external tubes/all tube forward, as their gimmick?  Lots of forward tubes but no aft tubes until Tier X?

The IJN sounds like they should have an aircraft gimmick of some kind to go with their long range fish.

French subs should have added trainable torpedoes tubes that act more like DD midships launchers.

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Wow...just played 2 games in Cachalot.

If this was a Steam game, I'd be requesting my refund already before the time limit expired.

I found them slow and clunky,  Underwater vision is disorienting, with no great way to figure out speed of torpedo vs. range to target when firing underwater.  The torps are so fast that it's hard to even switch over to the ping and land one before the torps are past the target.

I'm sure some of this could be cleared up with experience, but honestly I didn't enjoy them at all...so why keep trying?

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18 hours ago, You13 said:

I must say that surprisingly I find the new SUB mode to be very balanced. I think WG nailed it this time. I didn't have a chance to play in one yet but I love destroying them so far. I hope WG will implement more SUBs in researchable tech along with other ships. For those haters out there, well play the SUBs and you will like it too!

Cheers and good job WG

 

This is a troll post...right? :Smile_amazed:

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18 hours ago, ITZ_ACE_BABY said:

found subs to be very very boring gameplay, i see no positive to including submarines into random battles other then to grab some easy money.

I find them fun and they should be included in random. They are not easy to be good at and there will be a learning curve that will seperate the good from bad for sure. I was not wanting Subs at first but after playing them I find them fun and a challange. There is still work to be done. Underwater needs some work and ships are a bit sluggish ( turning ) vs bigger surface ships. Also for when running deep and consumable for silent running would be nice. 

Edited by Gospel_

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I wish CVs had a way to destroy subs, imagine 2 cancers at each others throat lol

 

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19 hours ago, You13 said:

I must say that surprisingly I find the new SUB mode to be very balanced. I think WG nailed it this time. I didn't have a chance to play in one yet but I love destroying them so far. I hope WG will implement more SUBs in researchable tech along with other ships. For those haters out there, well play the SUBs and you will like it too!

Cheers and good job WG

 

Its not sadly. If you were in the sub tests you may have noticed how unbalanced they are. 

The soviet sub line , as expected, is given the upper hand in the most critical areas but it is well camouflaged (as always). Three subs firing on it cannot kill it...its that broken. 

The homing torps are absurdly exploitable. Its not 'skill' using it, its abusing a flawed and poorly thought out design and implementation. 

You also can exploit other broken and poorly thought out mechanics to use non-homing torps to deal massive damage without any risk at being detected. This one is partly skill and partly exploiting the dum-dum mechanics design. 

 

The only good thing I see is that for once, there is a unit in the game that soviet surface ships have no bias-op defense against. No super-bow armor nor super-deck armor ... but I'm sure sub torps will suddenly suffer severe damage reduction against soviet ships in the patches to come. 

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Not a fan of the subs.  Nice idea, but boring compared to the other ships.

  1. Ping (1) and torp (2) buttons seem backwards.  Maybe I can switch this in settings.
  2. Hitting a target with torps is difficult.  Failed to land one hit in 6 games.
  3. Damage of torps was similar to those from a CV.  In other words, not worth the effort.
  4. After launching several torps, spend the rest of game hiding from DDs.
  5. Always seems to be shallow water, < 50 meters.  So it's just a matter of time.
  6. Russian sub is fast + 26 knots

I think most people will opt out of the sub, as it's just not that fun. As a DD or cruiser I would just laugh at subs.  You might be lucky to get all the way back to take a shot at my CV, but then so do DDs on occasion.

 

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