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kgh52

Subs do bring about a change

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Change can be either good or bad so the real question is "does the addition of subs improve the game?" The answer to that is a resounding NO!. Subs bring nothing positive to the game and does bring a few negatives.

This is not a sky is falling, the end of World of Warships post.

Yes, this is a subjective opinion and there will be those that disagree with it.

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15 minutes ago, Slumlord_Dasboot said:

They will sometime to adjust to and the meta to adapt.

Adapting will not make subs good for the game.

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But, subs are in their own mode at the moment.  You chose to fight subs now.  So, I'm wondering if this is a good test of Subs???  I've had on battle in my Fabuki and never saw a sub in a one way stomp we won???  I did see a carrier eat DD's chasing subs though....  Was that coordinated?  I'm not sure; but, that would be my tactic..........   Subs aren't carriers because they can't fight over the horizon..........  Subs only cause chaos and reaction....  But, the leads to the question of tempo of the game and the ability to organize into groups....  Is the battlefield too congested to be interesting???  Too arcade-ish?  Just a Free-for-All (FFA)???   From the one game, subs just added chaos.....  Only time will tell.  For me, I'm avoiding Sub battles for a while because of the chaos and what chaos brings in this game.  See you all in COOP !!! 

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I think it is too early to make a YES/NO call on subs, it’s just the first day after all, everyone is busy trying to get to know how to use subs and how to kill them rather than tactically thinking on tactics and/or how to “play seriously”; this state is likely to remain for a couple of weeks, then we’ll see how gameplay evolves.

My current stance is cautiously optimistic, but subs are still a long way before even thinking on incorporating them into the main game, specially regarding ASW.

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5 minutes ago, CO_Valle said:

I think it is too early to make a YES/NO call on subs, it’s just the first day after all, everyone is busy trying to get to know how to use subs and how to kill them rather than tactically thinking on tactics and/or how to “play seriously”; this state is likely to remain for a couple of weeks, then we’ll see how gameplay evolves.

My current stance is cautiously optimistic, but subs are still a long way before even thinking on incorporating them into the main game, specially regarding ASW.

Nothing about this should have ever seen the light of day at all. I don't understand why people actually want to see gas thrown on top of this dumpster fire that is called "WG's current game balance". The worse thing they could do would be to add a second ship class that's going to be impossible to balance.

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Submarine captains will only get better.  If you don't like them today I don't expect things to get better for you.

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1 minute ago, ClassicLib said:

Submarine captains will only get better.  If you don't like them today I don't expect things to get better for you.

My question was do subs bring anything positive to the game? Not if you like sub drivers or not.

 

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1 hour ago, kgh52 said:

Change can be either good or bad so the real question is "does the addition of subs improve the game?" The answer to that is a resounding NO!. Subs bring nothing positive to the game and does bring a few negatives.

This is not a sky is falling, the end of World of Warships post.

Yes, this is a subjective opinion and there will be those that disagree with it.

There is still work to be done on the game play I don't mind if Subs stay in a separate mode, however like others believe Subs will go into randoms then Rank and finally Clan, they ( WG ) will see success and then the dollar signs.

Money wins over community harmony I'm afraid.

Though I have read many posts over the last 12 hours from people unsure about Subs who have in fact enjoyed sinking them though, that's a good thing at least.

cheers    

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As they are now I don't see what could they possibly bring to a Random match. 

What role do they fulfill?

How do you go about the class inmunity?

Pings are not fun, are dumb!

Class gameplay lacks depth (pun intended)

As a test, it is ok. Please don't go live with this.

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quite subjective, and really it needs some time for people to adjust to learn strategy's and of course expect some tweeking too

the meta has changed, it's a new day !!   :Smile_veryhappy:

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2 hours ago, kgh52 said:

Change can be either good or bad so the real question is "does the addition of subs improve the game?" The answer to that is a resounding NO!. Subs bring nothing positive to the game and does bring a few negatives.

This is not a sky is falling, the end of World of Warships post.

Yes, this is a subjective opinion and there will be those that disagree with it.

I agree,  they still haven't addressed what happens when there are no ASW ships, and DD's have another job to do. Also I don't know if the Shotgun/porpoise abuse of being just deep enough so that guns can't hit and popping up and quickly firing your torpedoes and diving back to nah nah you can't hit me depth has been fixed.

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Adding subs in might give WG the chance to add in frigates, corvettes and  Destroyer Escorts.  I still want Sammy B.

 

PS I just thought about them adding CVEs for ASW work.

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9 minutes ago, BrushWolf said:

I agree,  they still haven't addressed what happens when there are no ASW ships, and DD's have another job to do. Also I don't know if the Shotgun/porpoise abuse of being just deep enough so that guns can't hit and popping up and quickly firing your torpedoes and diving back to nah nah you can't hit me depth has been fixed.

Well, I came across  one sub driver who knew that trick.  Nothing my secondary-spec Warspite could do about it either,  other than run away.    But I couldn't even do that since I was the only one guarding the base.  After I dodged a couple of volley's, the sub driver found his mark.

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2 hours ago, kgh52 said:

Change can be either good or bad so the real question is "does the addition of subs improve the game?" The answer to that is a resounding NO!. Subs bring nothing positive to the game and does bring a few negatives.

This is not a sky is falling, the end of World of Warships post.

Yes, this is a subjective opinion and there will be those that disagree with it.

But the sub mode (w/no negative effects to main account stats whatsoever...seperated mode) presently has a 5 +100% 1st XP win bonus.

That's a quick way to grind out some T6 ships.

My advice...take out a BB & not care 1 way or the other what the results are gonna be & realize (at least as far as the other comments I have read so far) that subs are no big deal even to BB players.

But actually...not just BBs but ANY T6 ship you need to grind...5 +100% XP games sure goes a long way to knocking out a T6 grind.

You may run into a player that has been testing them from the beginning & get schooled in 1 out of those 5 (but in reality 1 out of 500) battles but odds are you will find they are not that big of a deal...at least not yet as everybody is still trying to learn them...so go grind all those T6s you have (or if you have them all grind a 19 pointer for ECXP...GUILT FREE...no effect on main account applies to the stats of the seals you may be clubbing also).

(-: & that's how you make happy clubbed baby seals children :-)

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WG doesn't give a crap. They're going to force subs into the game, going to have premium subs, going to shove it down our throats because they do not give a crapabout the game, they only care about making money.

And the whales will pay up.

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Imho, adding subs is just another way WG are using to try and “force” team play. An example has been that with CV rework, ships are “safer” if the huddle together so as to create no fly zones. Adding subs now is “forcing” BB/CA to stick together with CL/DD equipped with ASW. Is that a bad thing for a team to play more as a team? No. Will it happen? No. The only real time you see teamwork is in CB and occasionally in ranked.

DD’s are in some ways being molded into a different ship class. The DD once was paramount for the vision game. Now, CV’s can spot all enemy ships in the first 45-60 seconds of the game. A DD can’t do that. Hence the Euro DD now has ok-ish concealment (doesn’t need it if he isn’t the main spotter but can provide some AA help for the team. Subs are able to cap at periscope depth .. is that correct? So you have a stealthier ship that is immune to fire from up to 65-70% of you team once he dives yet he can still perma spot a ship. The DD can try go and depth charge him but is visible to all enemy ships in range when trying this so again requires good team work.

I’ve only played a few games so far in the sub mode so far so can’t pass any real judgment but appears that subs are actually a better DD than the DD. All have to play some more games in this mode to give a better “opinion”.

Just my $0.02

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I'm sure that I'm not alone when I say that I play WoWs to play surface ships against other surface ships. CVs being able to pound you without being able to directly strike back is bad enough but subs are not ship vs ship either.

If subs are going to be present in every battle, I'm not going to want to play my BBs or most of my Cruisers. A lotta fun eh?

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4 hours ago, kgh52 said:

Adapting will not make subs good for the game.

Neither did removing Citadels on destroyers, adding gunboat destroyers, nerfing the Battleship rudder shift times in beta, and adding IFHE skill to the game, adding Radar, the CV change... amongst a plethora of other things.

But hey I adapted even though 90% of those were direct nerfs to my favorite ship class.

You will too..

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9 hours ago, Lady_Athena said:

Neither did removing Citadels on destroyers, adding gunboat destroyers, nerfing the Battleship rudder shift times in beta, and adding IFHE skill to the game, adding Radar, the CV change... amongst a plethora of other things.

But hey I adapted even though 90% of those were direct nerfs to my favorite ship class.

You will too..

In an effort to make myself clear I will be blunt. Adapting is irrelevant to the subject of this thread.

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12 hours ago, enderland07 said:

Subs are basically a destroyer nerf.

I believe you hit the nail square on the head.

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13 hours ago, CO_Valle said:

I think it is too early to make a YES/NO call on subs, it’s just the first day after all, everyone is busy trying to get to know how to use subs and how to kill them rather than tactically thinking on tactics and/or how to “play seriously”; this state is likely to remain for a couple of weeks, then we’ll see how gameplay evolves.

My current stance is cautiously optimistic, but subs are still a long way before even thinking on incorporating them into the main game, specially regarding ASW.

After the CV rework implementation and giving up on balancing CV's I am pessimistic, WG has a lot to prove.

No, it is not too early to state do not add to the game. This "live server testing" should be to find bugs and tweaking sub game play, not making sweeping changes as we seen with the CV rework.

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13 hours ago, enderland07 said:

Subs are basically a destroyer nerf.

But bad destroyer players die quickly anyways, so WG doesn't care about them. 

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Yes a positive of having subs in the game is I'm enjoying playing fallout so much more and playing wows less

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