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Pirate_Named_Sue

Whats with the double carriers at lower tiers?

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Whats with the double CV every game? Are there that many new cv players that they need to be two? Is this a new practice or just something I haven't noticed before? I remember having fun playing random at tier 4/5 ...

I might actually hate CV at lower tier more than I hate Smolensk at higher tier. It's just [edited]. You can't dodge torps. You can't shoot down their planes. You're just f*cked,.

 

 

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Totally agree.

It should be a maximum one CV per side. Period.

Lower tier was fun at one time it was enjoyable to escape the high tier static snoozefest and toxicity but now you have multiple CV's mauling ships with historically crappy AA.

Then they further reduced the effectiveness of aforementioned AA which was already crappy.

And let's not forget the absurd sight of biplanes firing salvos of rockets. BIPLANES.

Nothing like twisting and turning trying to "just dodge" whilst endeavoring to actually shoot at red ships. 

But then their incoming adds to the misery.

Yeah...

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Even with 2 CVs, it's still less per game than any other ship.  That doesn't make it any better though.  It is tough to deal with in ships that have no counter to it.

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Be thankful, not so long ago 3 CVs were a possibility. 

It is very messed up at t4-t5. Play t6, it is more "normal"

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TLDR: The developers only care about Gameplay at tiers 8 through 10 because that's where they sell the expensive premiums.

It's sad because tiers three and four used to be so much fun, before the idiotic ReBork.

Edited by Taichunger
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Tier 4 is where the most CV's always were but it is actually harder to FUBAR an attack with low/no AA ships now because there are multiple passes instead of a single pass.

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8 minutes ago, BCGrog said:

Totally agree.

It should be a maximum one CV per side. Period.

Lower tier was fun at one time it was enjoyable to escape the high tier static snoozefest and toxicity but now you have multiple CV's mauling ships with historically crappy AA.

Then they further reduced the effectiveness of aforementioned AA which was already crappy.

And let's not forget the absurd sight of biplanes firing salvos of rockets. BIPLANES.

Nothing like twisting and turning trying to "just dodge" whilst endeavoring to actually shoot at red ships. 

But then their incoming adds to the misery.

Yeah...

I just don't get it. I support having carriers in the game, historically speaking and for game play they add to it, but its pretty ridiculous and no fun at all. I have fun dueling DD, CA, CL and especially other BB. It's fun to hunt down a pain in the d*ck DD! Its even fun to lose if you you're opponent was good and you had a good duel. CV there is just nothing you can do. It's only fun from the perspective of the CV player. 

 

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26 minutes ago, ArIskandir said:

Be thankful, not so long ago 3 CVs were a possibility. 

It is very messed up at t4-t5. Play t6, it is more "normal"

Its rough. 

Tier 5/6 have been the most fun for me in randoms. 7-9 is a downhill slide, and at 10 its fun again. Go figure.  Couldn't believe 4 was as frustrating as 8. Thankfully it's a far shorter grind!!

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19 minutes ago, Taichunger said:

TLDR: The developers only care about Gameplay at tiers 8 through 10 because that's where they sell the expensive premiums.

It's sad because tiers three and four used to be so much fun, before the idiotic ReBork.

I don't understand why you think developers or WG don't care about the lower tiers.  They've made changes in order to try improve it.  Here is some info to try and help you understand.

With the matchmaker update, special settings will be applied for all battles of all tiers, which will limit the maximum number of ships of a certain level and class:

  • A fixed limit is set on the number of ships of a certain class:

    • With the change, the presence of aircraft carriers in battles will become more stable, but the number of battles with two aircraft carriers per team will be significantly reduced. We also plan to completely eliminate battles with three aircraft carriers, but this change requires additional testing and we will report on its results at a later date.

 

 

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They removed 3 CV games, so now if 12 CVs queue you'll have 3 games of 2 rather than 2 games of 3. This results in more CV matches due to the popularity of T4 CVs despite there being less CVs per match. If they reduce it to 1 per side at T4, say goodbye to CVless matches. They'll become as common as cruiserless, BBless or DDless matches.

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Match-making programming was adjusted to a limit of 2 CV's per team a number of weeks ago.

There are ships with AA at tier-3 and tier-4 and tier-5, which Tier-4 CV's are up against.  Not *every* ship can blap entire squadrons out of the sky in one pass.  But, some ships have AA that discourages a CV's planes from lingering in the area, at least.

Tier-4 CV's are where new CV drivers do their learning, and more experienced CV drivers experiment or spend time training a particular Captain on occasion. 
I recently got my Hermes Captain to 10 skill points. 
Now that the goal is accomplished, I'll focus on other stuff, like current Russian event directives and getting XP/CXP for other ships & Commanders.

Remember that game play vs Tier-4 CV's encourages teamwork.  Things like grouping together for more intense AA bubbles, sniping the opposing CV with long-range gunfire and other tactics were discussed in team-chat during several of my games in recent weeks.  People are trying all sorts of ideas and some of them worked.  :-)

I play all ship types, and have sunk or been sunk by every ship type WOWs has to offer, sometimes in entertaining combinations.

Cultivate a good attitude and a willingness to learn how to do better next time, is my suggestion.  :-)
Spend time on the forums and do one's homework by learning every nugget of knowledge that wiki pages and youtube videos and forum how-to guides have to offer.  :-)

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3 hours ago, Fifi_Macaffee said:

Are there that many new cv players that they need to be two? 

No, it's just seal clubbing carrier players who don't want to even risk an enemy ship being able to take down their planes.

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19 hours ago, macktkau2 said:

No, it's just seal clubbing carrier players who don't want to even risk an enemy ship being able to take down their planes.

I was training a Captain, as I stated, earlier.

And I sail close enough to the action to have gotten "Close Quarters Expert" with my CV's on occasion, including in Tier-4.

I've sunk ships and been sunk by ships of all types with all types.

Close Quarters Expert

Damage and destroy an enemy ship. The final direct damage must be caused by secondary battery guns. Can be obtained several times per battle.
https://wiki.wargaming.net/en/Ship:Achievements

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agree.   WG did half the job of eliminating 3 per side.  

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The CV players at lower tiers are not 'new' players, but experienced players 'seal clubbing'.  Taking advantage of an OP platform at tiers which have almost zero AA, making them even more OP.

Its a known problem to the player base but WG won't fix.   And sorry,,, reducing from 3 to 2 does not fix the problem  1 OP CV in lower tiers is more than enough.

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1 or 2 CV's per side won't make much of a difference if you happen to be on the receiving end of their attention.  Battle tactics "should be" for opposing CV's to try and destroy one another in order to eliminate the plane threat from the rest of the players on their side allowing you to actually battle ship verses ship.  Unless you've got a CV that moves into range or a super fast ship and a LONG battle time you're not going to get close enough to sink a carrier anyhow.  I don't see this happening in most of the battles I'm in.  I've been concentrating on my skills as a destroyer and if you even hint that you're headed towards a carrier the sky turns red with planes.  I have yet to see a battle where play even comes close to real world tactics involving CV's IE: Carrier vs Carrier with the carrier surrounded by AA escort ships.

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2 minutes ago, FirecontrolFTG1 said:

1 or 2 CV's per side won't make much of a difference if you happen to be on the receiving end of their attention.  Battle tactics "should be" for opposing CV's to try and destroy one another in order to eliminate the plane threat from the rest of the players on their side allowing you to actually battle ship verses ship.  Unless you've got a CV that moves into range or a super fast ship and a LONG battle time you're not going to get close enough to sink a carrier anyhow.  I don't see this happening in most of the battles I'm in.  I've been concentrating on my skills as a destroyer and if you even hint that you're headed towards a carrier the sky turns red with planes.  I have yet to see a battle where play even comes close to real world tactics involving CV's IE: Carrier vs Carrier with the carrier surrounded by AA escort ships.

The game will never work like that because all carriers have respectable AA and fighter CAP consumables. Why would any Tier IV carrier spend the match chasing the ship on the opposite side that is most effective at shooting down planes and is the furthest away, causing them to have to fly over the rest of the red team fleet taking AA chip damage to get there?

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14 minutes ago, RainbowFartingUnicorn said:

The game will never work like that because all carriers have respectable AA and fighter CAP consumables. Why would any Tier IV carrier spend the match chasing the ship on the opposite side that is most effective at shooting down planes and is the furthest away, causing them to have to fly over the rest of the red team fleet taking AA chip damage to get there?

I guess the same question could be asked about any ship.  Why would they go up against any other ship when there is the greater potential to be destroyed?  Running destroyers gives you about a 5-6 hit life expectancy against a BB, but do you do it...... of course, because it tests your skills.  I realize the CV's have effective AA, but there are always weaknesses.  I've gotten close to a few and learned real quick (just like any other ship) don't come at them on their sides where all the guns are, but i also know the only way I'm going to sink them is to use torpedoes broadside.

I'm new, so at this point I'm just trying to unlearn what I learned in the real Navy and adjust to game Navy.  My newest revelation is that the accuracy of all of my guns on all of my ships SUCKS!!!  LOL my captain would have thrown me overboard if my main battery's accuracy was as bad. 

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On 5/26/2020 at 9:28 AM, Fifi_Macaffee said:

Whats with the double CV every game? Are there that many new cv players that they need to be two? Is this a new practice or just something I haven't noticed before? I remember having fun playing random at tier 4/5 ...

I might actually hate CV at lower tier more than I hate Smolensk at higher tier. It's just [edited]. You can't dodge torps. You can't shoot down their planes. You're just f*cked,.

 

 

well i honestly having a problem what tier to play..i love tier 8 But the problem is always putting me to a tier 10 battle with tier 10 players that are clueless to this game still.

did try tier 7 ..getting wreck against tier 9 lmbo..

i wanna try tier 4 But daym the game is so balance 2 vs 2 cv in a tier with ships that has few AA  lol.

did try tier 1 and 2 but waiting is forever..

CO-op is the last option to have fun this days ...

Edited by 9TenSix2Eight

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The "fix" for 3 Cv's per game was implemented, not sure when, but I haven't seen 3 Cv's per side in a long time.  Last time I did was in T4 or T5.  However two Cv's per side at T4, T5, and T6 have all happened to me in the past week.  AA is useless even on an AA cruiser like the Dallas.  I am lucky to shoot down 5-6 planes per game now.  Total crap WG.  Just remove CV's already until you learn how to balance them properly.  

And I agree with the above, it is very rare to see a new CV player, the CV players I run into are 'seal clubbers' at T4 and T5, as they know there is no AA at all anymore at those levels.   I won't spent a nickel on your game until you fix your sh?t WG.

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On 5/27/2020 at 11:35 AM, 9TenSix2Eight said:

well i honestly having a problem what tier to play..i love tier 8 But the problem is always putting me to a tier 10 battle with tier 10 players that are clueless to this game still.

did try tier 7 ..getting wreck against tier 9 lmbo..

i wanna try tier 4 But daym the game is so balance 2 vs 2 cv in a tier with ships that has few AA  lol.

did try tier 1 and 2 but waiting is forever..

CO-op is the last option to have fun this days ...

I've found V/VI and X (I only have one tier X currently) to the be the most fun personally VII descends a bit and VIII is complete horror show with the bottom tiering. 9 was okay but again, I've only been there for one boat so far. I was really disappointed to go back to 4 and find the double carrier scenario in all 13 games I played there recently. I haven't had a double carrier scenario anywhere but 3/4 in a while. 

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On 5/25/2020 at 8:28 PM, Fifi_Macaffee said:

Whats with the double CV every game? Are there that many new cv players that they need to be two? Is this a new practice or just something I haven't noticed before? I remember having fun playing random at tier 4/5 ...

I might actually hate CV at lower tier more than I hate Smolensk at higher tier. It's just [edited]. You can't dodge torps. You can't shoot down their planes. You're just f*cked,.

 

 

The problem os it take 100k to move from t4 to t6.  If they reduced it by half there would not be that many.

Tell WG to reduce the XP cost and its done.

Edited by jags_domain

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1 hour ago, jags_domain said:

The problem os it take 100k to move from t4 to t6.  If they reduced it by half there would not be that many.

Tell WG to reduce the XP cost and its done.

Or re-introduce odd-teired CV's, eh?

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The Double CVs are there to make things harder for Seal Clubbers in low tiers.

 

And that's fine by me.

3 hours ago, jags_domain said:

The problem os it take 100k to move from t4 to t6.  If they reduced it by half there would not be that many.

Tell WG to reduce the XP cost and its done.

Yeah, it takes a while to progress from Tier IV - VI CV.  And it's going to take even longer Tier VI - VIII - and finally X.

 

Let's say a two players start together at IV Hosho and IV Myogi.   In total XP spent to get to Tier VI Ryujo or Fuso, they should be very close to each other.  The difference is the Hosho player is still going to be stuck in Tier IV while the BB player goes from Myogi -> Kongo in Tier V.

 

1 hour ago, Wolfswetpaws said:

Or re-introduce odd-teired CV's, eh?

The CV Rebork went out of its way to butcher the Carrier lineups.

Odd tier Bogue, Zuiho, Hiryu, Essex, Taiho are gone from the tech tree.  They even moved Ranger from VII to VI, and removed old VI Independence altogether.

Not to mention what happened with Saipan, Kaga, originally Tier VII Premium CVs.

It's all borked to hell.

Edited by HazeGrayUnderway

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