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FullMetal_Inferno

Dynamic Aerial Attack Animations

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So I was browsing the forums when I inevitably stumbled upon ANOTHER rocket plane hate thread. I'm not here to debate their inclusion or promote their exclusion, but I feel like the majority of the time those who complain about rocket strikes simply don't understand what way to turn. My suggestion is this:

For incoming rocket plane attack runs, could we have the planes spread out vertically or horizontally on the approach?

For example, Lexington (and Midway) rockets can be hard to dodge if you don't know what rockets are attached. HVARs have a horizontal ellipses while Tiny Tims have a vertical one. With this change, players should be able to tell on approach whether or not to meet the rockets bow-in or go into a hard turn to create less exposure and mitigate damage.

So HVAR attack runs would have planes wing-to-wing on the attack run while Tiny Tims would have planes layered vertically one on top of the other.

What do you guys think about this?

Oh, and add a landing gear animation at some point?

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