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Elo_J_Fudpucker

I said it, now Flambass says it...

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And yet I do think it is not that accurate.

sure you can grind quicker, but you also have much more to grind. With over 25 lines to grinds, it kinda make sense to grind faster than one line every six months.

 

also, credit was always more of an issue than exp during grind (For me at least), and he ignore it in this video.

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So the average new player get to tier 10 faster than I did. Meh... that's fine.

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Listened to 6-7 minutes of that incoherent mess.

Could not ascertain a point or a direction he was going with the whole video.

"I'm going to tell you what's wrong with Wows. But I'm going to meander along and go on tangents about cats and maybe never get to making any point."

Whoever wants to summarize it go ahead.

I'm not watching 54 minutes of...nothing.

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If only number of battles at TX resulted in better results.

There are so many players with hundreds or thousands of battles in their TX ship and terrible gameplay.

Player progression loosely follows this:

  1. Wow, kind of a fun game to shoot boats this is great!
  2. Hm, mechanics are bad and unfair and MM is random
  3. Hey this is annoying, I keep getting wrecked I dont get it, why is my winrate 42%
  4. Maybe I can learn about some of them..
  5. I should try getting better so I'm not a 45% player!
  6. Hrm, I can get better if I try harder!
  7. Hey sweet, I am a 50% player it's great!
  8. Woah, I dont worry about a lot of the game mechanics now
  9. Huh 55% I am great now at the game, I can actually influence games
  10. Wow, there is a lot of strategy to this game I didn't realize before, cool, 60% here we goooo!
  11. Damn, games end way too fast now we need to try to keep the game lasting longer to keep it fun

 

Where you get to on that list is variable and only loosely correlated with number of games. Plenty of players play thousands of games and get stuck on 2/3 or so.

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giphy.gif

Opinions expressed by Flambass are under the "Raging for YT views" format.

The more he rages the more his followers will pay for his content... This is also known as

"Pandering"

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Fast.      One Sided.    And, issues with skill.........

I agree !   But, that isn't a bad thing for a non-meritocratic, cooperative shooting, young adult, FFA arcade game that contains some seriously wonky physics; and, that has no intention to ever design and provide any World War technical, social or naval doctrinal or weapon systems realities !!!   It's meant to be a Rock'em Sock'em naval shooter in that level of simplicity.  Literally, that simple.  Yes, their advertisements ramble on about World War ships and great struggles but, that's as far as this game goes:..............advertisement versus real SIM like naval warfare.  

Took me a while to figure this out.

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Watching more of this video... it's not gamecount that's the problem.

Just run matchmaking monitor.

People with 10k games are not all that much better at the game than people with 1k most of the time. The winrate stats that @Snargfargle posted recently make this pretty apparent too.

 

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I’m over 10K and average. 50%’er. It’s my skill level. I’ve seen peeps with less than 2K games and are unicum, that’s their skill level. Different people have different skills, talents, and abilities.

It’s not just this game. It’s all games. MMO, single player, board games, card games. It doesn’t matter. Warships shares the same issues as any other recreational past time.

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25 minutes ago, enderland07 said:

Watching more of this video... it's not gamecount that's the problem.

Just run matchmaking monitor.

People with 10k games are not all that much better at the game than people with 1k most of the time. The winrate stats that @Snargfargle posted recently make this pretty apparent too.

 

I had a guy belittling our team, for not "supporting" his yolo.

Might be paraphrasing a bit, but "you all should listen to me, I have seven T10 ships."

I said number of T10s does not equal skill and man, did that set him off...

He was a 42% WR'er.

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16 minutes ago, Wombatmetal said:

I listened to 4 or 5 minutes, and he said nothing of substance, so I bailed. 

Hope this helps a little bit.

 

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The mouth may change, but the ignorance of the words remain.

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1 hour ago, enderland07 said:

Watching more of this video... it's not gamecount that's the problem.

Just run matchmaking monitor.

People with 10k games are not all that much better at the game than people with 1k most of the time. The winrate stats that @Snargfargle posted recently make this pretty apparent too.

 

Someone mentioned even more recently how a bunch of kids, who hadn't been playing another game more than half a year, showed up at a professional gaming tournament and ruled the roost. There is quite a lot to be said about being young when trying to learn something new. There is a reason why it takes "old folks" longer to learn something and why most college students are under 25 -- after 25, the human brain slows down considerably in its ability to create new neural pathways and learn new things.

Quote

Many children are highly skilled at learning the grammar of a new language up until the age of 17 or 18, much longer than previously thought. But while children will continue to learn quickly past the age of 10, it is unlikely they will become fluent in the new language without years of practice.

In most endeavors one also usually reaches a plateau of ability rather quickly. This is why nations recruit mostly 18- to 25-year-olds and can train them to be basically competent soldiers in only a few months. From the initial plateau, a highly-motivated and intelligent individual, with continued education and a lot of practice, can usually creep up to being highly-proficient at the endeavor. It's sort of a sad irony of the military that, after three to four years, the specialists have become very good soldiers, just about the time that their enlistments are up and most are thinking of getting out and going back to civilian life.

In order to proceed beyond proficiency to being one of the leading experts at an endeavor requires not only education, training, and practice, it also usually requires being born with the right genes too. For instance, it doesn't matter how hard you try, if you are a native African from one of the Pygmy tribes you probably are never going to be drafted by the NBA.

Spoiler

African_Pigmies_CNE-v1-p58-B.jpg

 

Edited by Snargfargle

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I remember back in the summer of 2016.  Open Beta was a year prior and the launch was just under a year.  There was a lot of discussions on these very boards at the time about the "quality of high tier matches" deteriorating.  You see, the game had been out long enough for the average player to have reached higher tiers through multiple lines.  Surprise surprise, the average player isn't "good" (read: they don't eat, sleep and live through this game).  So what Flambass is lamenting isn't new.  It has been ongoing for almost four years now.  For those concerned with it, it will continue to be a problem so long as there isn't a skill-wall put in place to increase the average player quality.

Access to higher tiers isn't hard.  All it takes is persistence.  Show up to a battle and you can potato your way to a Montana, Daring, Hakuryu or whatever you want to have in your port.  There's nothing stopping you short of an investment of time (and in some cases, money).

The inherent "problem" with the game isn't that unskilled players are reaching higher tiers.  They're exactly as skilled as Wargaming wishes them to be.  The problem is that more invested players don't have an easy way to enjoy this game that's not book-ended with frustration after frustration.

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3 hours ago, Elo_J_Fudpucker said:

 

I've now watched his video. It's a pretty long one so I watched much like he said that he proceeded up the USN DD line in it -- by using an accelerator. He took advantage of the leveling accelerators WG provides (Premium account, signal flags, an XP boost for being on the winning team). I set his video on 1.75x play.

It all boils down to "The progress is way too fast. People are proceeding up through the tiers before they actually learn how to play the ships properly." 

Well, this is the free-to-play business model. The model seems to make money. I have no idea how games could be balanced while at the same time maintaining the F2P economic model. Flambass comes to a similar collusion. He would like to see the leveling perks like camo and signals gone so that people will have to have played the game considerably to get to higher tiers. This, unfortunately, would not account for the fact that there are Premium ships that generate WG a lot of its revenue, or that someone with ten thousand games might actually want to not have to grind slowly through a new ship line. He comes to the same conclusion.

Edited by Snargfargle
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8 minutes ago, LittleWhiteMouse said:

  The problem is that more invested players don't have an easy way to enjoy this game that's not book-ended with frustration after frustration.

That is as perfectly put as I have ever seen.

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2 minutes ago, Joyous_Vibes said:

That is as perfectly put as I have ever seen.

I cope with this through testing.  Pulling apart ships and figuring out the mystery meats that make up the baloney sandwich we're being fed is interesting at least.

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2 hours ago, Cpt_Cupcake said:

I had a guy belittling our team, for not "supporting" his yolo.

Might be paraphrasing a bit, but "you all should listen to me, I have seven T10 ships."

I said number of T10s does not equal skill and man, did that set him off...

He was a 42% WR'er.

I'll be honest.  When I was new I did exactly what you described.

Me: "If only everybody followed me to my doom, we'd win."

 

1.2k Random Battles.

I had already reached Tier X with Yamato, and was working my way around other lines.

About 43% WR.

And I sucked bad.  I didn't think I was that awful then, but I can look back now and remember a lot of dumb things I used to do in a match.

 

It took some match at around 1.2k Randoms where I got spanked hard (again) that I grew tired of being someone's piggy bank that needs to be broken open for money.  Then came the long, slow road to just make it to 50% WR.

Edited by HazeGrayUnderway
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Interesting, I skipped to the 28 minute mark, randomly. He purchased bundles for 500 doubloons each to obtain a Captain. he got it on the 60th out of 61 total attempts. Let that sink in... 30,000 Doubloons to get a Captain......

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