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Tyberius_D

To get better at the game, and what helps you?

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Hello everyone, I have seen a lot of threads recently around the level of play that in the game, so I wanted to take the opportunity to ask a few questions and a share some of my own thoughts for those who are willing to listen. I want to make this thread about what makes a player better, and how we allow those who wish to be better to become better?

It's not uncommon to see "get good" or "you are not good enough" both in the game chat and here on the forum, but I have to ask the people that use these lines how much it actually helps? Dunning-kruger effect aside, do you not think that those have the capacity to be better want to be better? ( I know I sure do.) The problem here is that telling someone to "get better" is the equivalent of telling someone to "educate yourself" or " try harder." Clearly, the person has failed to maximize their potential on their own merits, so why do you think the person themselves can change that situation? I've been known on this forum to accuse those who throw this line of egotistical grandstanding, because if you're going to complain about something but not doing anything about it how is that not exactly what it is?

Thus, we get to this thread. The most important question that needs to be asked is what makes a player better?

I have seen a lot of suggestions from gain experience, to learn game mechanics, to practice basic skills, to praying to the RNG gods. However, many of you can probably find examples as to why none of these work exceptionally well, and I can give personal examples as to how each and every one of these has hurt my performance in some way at some time. So I ask the nwxr question, what has helped you improve your gameplay?

As for me personally, the vast majority of time I'm simply relegated to trial and error. I examine what goes wrong during each battle, what I could have possibly done to change the outcome, and attempt new strategies and tactics in the attempt to get a better result. As you can imagine, this is a very slow process with very light gains. (This is currently hitting me very hard at tier 10 as it is a significantly higher level of play compared to tier 8.)  However, there has been something that has significantly and drastically improved my gameplay in a short amount of time. That being, running with and being tutored buy a unicum. (Thanks @KuatYards for tutoring me in Destroyer gameplay and laying the groundwork for a 5% increase in my win rate for the class (I suspect this will continue for a while.))

I'm going to single out @iChase here. 1) Because I respect him and have some level of communication with him. And 2) He has complained about this a lot and has devoted an entire video series to this issue.

First I have to ask everyone (and Chase if he is willing to engage) how much do you think these videos will have an effect? And secondly, why do you think they will have any effect at all? I have regularly watch his streams, have watched all of the series, and generally don't find much of it to be of help. I distinctly remember the video on battleship positioning instilling a desire to find a position on the 2 or the 8 line and plink at stuff from range (which is not remotely conformed to my general playstyle of "Get in the FIGHT!")  Now I'm sure that a lot of what Chase is trying to say in that video has not translated over to me, but that in general is a lot of my point. This game is a game of action, and I think you have to learn this game by being in the action. This is why I have made a concentrated effort at consistently asking unicums with approachable dispositions if they'd be willing to run with me and tutor me (I'm sure most of you know how well that goes.)

As some closing remarks I will say that I do not remotely expect what works for you to work for me, and vice versa (this is known as survivorship bias.) However, I am very interested to hear what your experiences are. In addition, if you are a unicun that would be willing to tutor me I am very interested having a chat with you.

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I think a lot of getting better comes from 1) studying your enemy and 2) using the map

Of course steering and gunnery/torp practice is helpful (I won't discuss CVs because they are their own beast), but only to the extent that you can be reliable in dealing damage.

 

First, you need to know what to expect from certain ships

For example, I usually don't tend to sail open water in a BB unless I have an escort because I don't want to eat torps. If I see that the only DDs on the enemy team are a Farragut and a Gnevny, all of the sudden I'm not too worried about sailing open water because I know that there is no chance I'll be surprised by torpedoes (they both have really short-ranged torps). I would think differently if there was a an Akatsuki or a Skane.

Same applies with understanding shell calibers. It's important to note trends with BB (French have low caliber, high velocity guns, America has slow, high pen shells, etc.) gun characteristics and cruiser shell performance.

Another good practice is to observe enemy ships that are stomping and ask yourself "How are they doing so well? Are they using islands well? Are they close or far from their targets? are they using the best shell for the job?" Sometimes observation can be really helpful in understanding how certain ships operate.

 

Second, learn to use the map

There's a great setting you can enable (or you can just hold alt) that allows you to see the ship names of whatever is on the map. Use this to keep tabs on ships you may deem threatening or fodder. Particularly important is using this to keep relative track of enemy DD positioning and using it to adjust your angle or retreat.

Bit of a digression but if you've ever played an aerial combat game, you'll know that essentially whenever there is  a mass of enemies it is likely there will be a chance of a "deathball." Think of it like a swarm of bees attacking some poor soul. When you notice on a flank that the enemy will win the numbers game, try not to be that kid who thought he could outrun the bees after jamming his fist through the hive. Better to retreat and fight the battle with more teammates present. Think about Dunkirk!

 

Aside from all that, I think it's good you examine how you did after each battle. If you persevere, I'm sure you'll find what play style suits you best.

If you have any specific questions feel free to message me. I'm no unicum (hopefully working towards it), but I'd be happy to review any replays

Good luck!  :Smile_honoring:

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Pick one ship and play it.

For example I ended up sticking with Halland for rank sprint.

My best game was 255025 damage with 5 kills....

And yes solo.... from a 48% potato...

 

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26 minutes ago, FullMetal_Inferno said:

I think a lot of getting better comes from 1) studying your enemy and 2) using the map

Of course steering and gunnery/torp practice is helpful (I won't discuss CVs because they are their own beast), but only to the extent that you can be reliable in dealing damage.

 

First, you need to know what to expect from certain ships

For example, I usually don't tend to sail open water in a BB unless I have an escort because I don't want to eat torps. If I see that the only DDs on the enemy team are a Farragut and a Gnevny, all of the sudden I'm not too worried about sailing open water because I know that there is no chance I'll be surprised by torpedoes (they both have really short-ranged torps). I would think differently if there was a an Akatsuki or a Skane.

Same applies with understanding shell calibers. It's important to note trends with BB (French have low caliber, high velocity guns, America has slow, high pen shells, etc.) gun characteristics and cruiser shell performance.

Another good practice is to observe enemy ships that are stomping and ask yourself "How are they doing so well? Are they using islands well? Are they close or far from their targets? are they using the best shell for the job?" Sometimes observation can be really helpful in understanding how certain ships operate.

 

Second, learn to use the map

There's a great setting you can enable (or you can just hold alt) that allows you to see the ship names of whatever is on the map. Use this to keep tabs on ships you may deem threatening or fodder. Particularly important is using this to keep relative track of enemy DD positioning and using it to adjust your angle or retreat.

Bit of a digression but if you've ever played an aerial combat game, you'll know that essentially whenever there is  a mass of enemies it is likely there will be a chance of a "deathball." Think of it like a swarm of bees attacking some poor soul. When you notice on a flank that the enemy will win the numbers game, try not to be that kid who thought he could outrun the bees after jamming his fist through the hive. Better to retreat and fight the battle with more teammates present. Think about Dunkirk!

 

Aside from all that, I think it's good you examine how you did after each battle. If you persevere, I'm sure you'll find what play style suits you best.

If you have any specific questions feel free to message me. I'm no unicum (hopefully working towards it), but I'd be happy to review any replays

Good luck!  :Smile_honoring:

Thanks, some good stuff here.

5 minutes ago, dEsTurbed1 said:

Pick one ship and play it.

I am absolutely trying to avoid this very thing. Sorry.

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As you said alot, just comes from trial and error. Being observant and learning from mistakes. The player has to actually have a desire and willingness to improve; many do not have this. (which is generally fine, this is just a video game).

If you can do the above, it's just putting in the time.

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1 hour ago, Tyberius_D said:

Thus, we get to this thread. The most important question that needs to be asked is what makes a player better?

I think its a combination of education and practice with a purpose. 

I often post a range of guides that are super helpful for players - from my own basic guides on these forums, to LWM's detailed guide about how to control your winrate (which is really a self-help guide about taking control of your own play), through to iChase's videos for people who dont like reading.  

For myself, I actually grew as a player every ranked season.  Learning about preserving HP, angling, target selection, map awareness, map control, area denial, aiming, dodging etc - all this was learnt the really, really hard way through various Ranked seasons over a couple of years.  That's why I'm only just starting to get decent at this game after some 12k battles or whatever.  And I've written the things I have learnt down in my guides...

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17 minutes ago, UltimateNewbie said:

I think its a combination of education and practice with a purpose. 

I literally had to write the controls and hotkeys out on index cards, and consult them in the middle of battles, in order to learn to play the game.

Most of the other things I learned had to be done using the 'Either beat your head against a wall until you remember, or play thousands of games,' method.

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Flamu is good about explaining what he is doing and why he is doing it. Check out this video to see what I mean.

 

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45 minutes ago, Snargfargle said:

Flamu is good about explaining what he is doing and why he is doing it. Check out this video to see what I mean.

 

Don't forget though that low tier ships are entirely different matter compared to Tier X ships.

https://www.twitch.tv/flamuu/clip/DarlingKawaiiStarlingBrokeBack

EDIT: After watching this clip many times and laughing because the same thing happens in my games. I think I'm going to start recording my matches and posting the ones that show ridiculous RNG main batteries from BBs. My aim isn't the best but still when I do shoot and end up on target and missing every shot yeah that just isn't fun at all.

Edited by Z3r0Fear

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2 hours ago, dEsTurbed1 said:

Pick one ship and play it.

For example I ended up sticking with Halland for rank sprint.

My best game was 255025 damage with 5 kills....

And yes solo.... from a 48% potato...

 

48% is like heaven compared to my lowly 42%.... ;-)

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surround yourself with good players, you can feed off little tips and tricks but also learn firsthand successful positioning and general gameplay.

i was a wee young lad when i joined oo7 clan about 1700-1800 pr a real noob especially in competitive, about a year has passed and now i am the yung god closing in on super unicum pr and have played and won alot of competitive games at the highest level.

i would recommend aiming to improve your averages too (although i mention damage farming and the forum warriors are sure to downvote me!) by simply having a target goal per game for example aiming to average 70k in your shimakaze, this will encourage you to be more proactive and not just simply sit in a contested cap all game to appease that one BB player way back behind you. You can learn a lot of intricate details from trying to get damage aswell as maintaining a healthy win ratio.

if you do need more information or advice you are welcome to use the o7 discord advice channel, we have the best gamers on NA and some EU members that can help you with advice, captain/ship builds and can help you get into a good clan.

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Stay in the match after you die watch how people move, or how the enemy moves you'll start seeing patterns thus allowing you to predict ahead of time how others will move.

Setting Goals as Ace_baby said is also a good way to improve too even if its not damage something as simple "I'll land 30 shell hits or 4 torp hits" is something

Otherwise can go insane and just play one ship until mastery

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1. Join good clans where people can teach you. Good clans post stuff that instructs and informs.

2. Play with good players.

3. Play only a few ships that you click with and enjoy playing. This is really important. Part of learning to get good is understanding the ships you play. If you play 20 games in a ship and move up to the next one, you won't learn much. Paradoxically, learning one ship well offers lessons you can apply to other ships of the same type. I learned to play BB after 700 games in Tirpitz, took me about 400 games to really start moving the needle on my WR, I was feckin' awful. But after that, my BB play has been solid. Nearly 500 games in Umikaze and a like amount in the old Fubuki (still the best bote WG ever made) taught me how to play DD.

4. Always play in divisions. You can learn how to position, support, and carry that way, and watch how good players play their ships. I have learned tons from @ClassicLib, @Ares1967 and my old div mates from B2P. Love those guys.

5. Totally agree with the suggestion above to focus on specific stats goals. I always strive to beat my average damage whenever I play a ship. Trying to move my Fuso average to 60K a match, but its hard because I have so many games in it. Given the collapse meta, this is hard to do, but it's necessary.

 

Edited by Taichunger
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1) have a willingness to learn

2) take your own opinion about how well you play, mistakes you made or didn't make in the game, and shove it where it will never see the light of day

3) be willing to take a lot of criticism, founded or unfounded, worded nicely or poorly

4) accept that until you are a good player, almost every single loss in this game is partly your fault (looking at you, those low 40% win players, you are actively contributing to your team's loss)

5) accept that no matter how good or bad the game was, you could of always done better

6) it is always your fault, not your teams.  If you want to become better than the typical 40% win rate players, you need to hold yourself to a higher standard instead.  Successful people don't compare themselves to the McD cashiers.

---

I was a mid 40% win rate player when I started on this journey and after a year or so I am hovering at 62% and can carry my own weight well. Yet I am still looking to get better in this game every time I play.  There are so many better players, and I am constantly asking for help to critique and formulating questions to ask that helps me overcome what my perceived weaknesses are.

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i have enjoyed ichase's how to get good series and I will say it helped me alot...  that's the only thing of his i will watch however..

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After each match, ask yourself a question.  What worked, and why. What didn't work, and why.  Adjust accordingly for the next match.  Rinse...Repeat.

This is especially true when you get whacked or badly owned in some way.  Sometimes WG is alike a chess match where you need to be looking one step ahead of the enemy.  What is the enemy doing?  Where do I need to be to defeat what he is doing?  Sometimes, opportunities just present themselves.  The serendipitous luck factor.    But more often than not, opportunities of the current  moment exists only because a player planted a seed several minutes prior, carefully nurtured it over the intervening time by sound strategic/tactical decisions, and executed when it came to fruition.  To the outsider, that moment looks like one of those serendipitous outcomes..."How did he get so lucky"?  But in reality, it was the outcome of planning and action.

The ability to make the game work for you revolves around figuring out what you're doing wrong and what the enemy is doing right.  That requires introspection after every game.  Especially the potato games.  What happened?  Why did it happen?  What could I have done better?

I still today, even after 15,000 games have my potato moments. They are few and far between, but they still happen.  And I still go through that introspection.   Granted, I have a lot less than in the early days.  Almost every night, I finished a match with the thought "Well, that didn't work out the way I thought"..or.."That was a stupid move".  Or, "Damn, that DD owned me".  Or.."Ooops, gotta remember Tirp has torps?"  

Just like in chess, you can often figure out when the enemy knows what they're doing.  There is often move and counter-move strategies involved with the myriad engagement situations.  When you start the dance, and the enemy is responding in appropriate fashion...well, you know they know.  And they know you know they know...etc.  But when they don't work the proper countermove, now YOU know they don't know....and since they don't know you know, they are severely disadvantaged (just like in chess...he who sees beyond the vision of the opponent wins)...and it's going to be THEIR introspective moment when you own them over the next minute or so.

Early in the game, suffice to say, you are the one getting owned most of the time.  Over time, it begins to move in the other direction.  And it does that through introspection, and continual improvement.

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18 hours ago, Rollingonit said:

As you said alot, just comes from trial and error. Being observant and learning from mistakes. The player has to actually have a desire and willingness to improve; many do not have this. (which is generally fine, this is just a video game).

If you can do the above, it's just putting in the time.

I can, and try. However there are people that do way better than me on a peer to peer basis. I would like to know what they have done that I failed to.

18 hours ago, UltimateNewbie said:

I think its a combination of education and practice with a purpose. 

I often post a range of guides that are super helpful for players - from my own basic guides on these forums, to LWM's detailed guide about how to control your winrate (which is really a self-help guide about taking control of your own play), through to iChase's videos for people who dont like reading.  

For myself, I actually grew as a player every ranked season.  Learning about preserving HP, angling, target selection, map awareness, map control, area denial, aiming, dodging etc - all this was learnt the really, really hard way through various Ranked seasons over a couple of years.  That's why I'm only just starting to get decent at this game after some 12k battles or whatever.  And I've written the things I have learnt down in my guides...

Can I get a link to LWM's guide? I'm not sure who that is, thus what exactly I am looking for.

18 hours ago, Estimated_Prophet said:

I literally had to write the controls and hotkeys out on index cards, and consult them in the middle of battles, in order to learn to play the game.

Most of the other things I learned had to be done using the 'Either beat your head against a wall until you remember, or play thousands of games,' method.

Really? That makes me feel good in a way. I never struggled with basic commands. I think my biggest problems are positioning and choice of engagement.

17 hours ago, Snargfargle said:

Flamu is good about explaining what he is doing and why he is doing it. Check out this video to see what I mean.

 

I have very little if not outright negitive returns when watching videos/streams. It also does help that I have no love for Flamu in particular.

If anything, I feel like I learn more from @LittleWhiteMouse than any streamer.

17 hours ago, Z3r0Fear said:

Don't forget though that low tier ships are entirely different matter compared to Tier X ships.

I hope that anyone realises that in short order.

16 hours ago, Witzulu_1 said:

48% is like heaven compared to my lowly 42%.... ;-)

I know a few folks that can tutor you to get up to 46/50 depending on the playstyle.

16 hours ago, ITZ_ACE_BABY said:

surround yourself with good players, you can feed off little tips and tricks but also learn firsthand successful positioning and general gameplay.

i was a wee young lad when i joined oo7 clan about 1700-1800 pr a real noob especially in competitive, about a year has passed and now i am the yung god closing in on super unicum pr and have played and won alot of competitive games at the highest level.

i would recommend aiming to improve your averages too (although i mention damage farming and the forum warriors are sure to downvote me!) by simply having a target goal per game for example aiming to average 70k in your shimakaze, this will encourage you to be more proactive and not just simply sit in a contested cap all game to appease that one BB player way back behind you. You can learn a lot of intricate details from trying to get damage aswell as maintaining a healthy win ratio.

if you do need more information or advice you are welcome to use the o7 discord advice channel, we have the best gamers on NA and some EU members that can help you with advice, captain/ship builds and can help you get into a good clan.

I really like the thing about have a pre given goal every game. Usually it's just to equal the health bar in damage, but I will change that up to caps/position and see what happens.

I'm sure running with better players helps massivily, it sure has for me. If you can pm me a link to the 07 discord, that would be nice.

15 hours ago, Muki41 said:

Stay in the match after you die watch how people move, or how the enemy moves you'll start seeing patterns thus allowing you to predict ahead of time how others will move.

Setting Goals as Ace_baby said is also a good way to improve too even if its not damage something as simple "I'll land 30 shell hits or 4 torp hits" is something

Otherwise can go insane and just play one ship until mastery

That's very specific, but it's worthy of a try.

15 hours ago, Taichunger said:

1. Join good clans where people can teach you. Good clans post stuff that instructs and informs.

2. Play with good players.

3. Play only a few ships that you click with and enjoy playing. This is really important. Part of learning to get good is understanding the ships you play. If you play 20 games in a ship and move up to the next one, you won't learn much. Paradoxically, learning one ship well offers lessons you can apply to other ships of the same type. I learned to play BB after 700 games in Tirpitz, took me about 400 games to really start moving the needle on my WR, I was feckin' awful. But after that, my BB play has been solid. Nearly 500 games in Umikaze and a like amount in the old Fubuki (still the best bote WG ever made) taught me how to play DD.

4. Always play in divisions. You can learn how to position, support, and carry that way, and watch how good players play their ships. I have learned tons from @ClassicLib, @Ares1967 and my old div mates from B2P. Love those guys.

5. Totally agree with the suggestion above to focus on specific stats goals. I always strive to beat my average damage whenever I play a ship. Trying to move my Fuso average to 60K a match, but its hard because I have so many games in it. Given the collapse meta, this is hard to do, but it's necessary.

All noted, thanks

12 hours ago, mixmkz said:

1) have a willingness to learn

2) take your own opinion about how well you play, mistakes you made or didn't make in the game, and shove it where it will never see the light of day

3) be willing to take a lot of criticism, founded or unfounded, worded nicely or poorly

4) accept that until you are a good player, almost every single loss in this game is partly your fault (looking at you, those low 40% win players, you are actively contributing to your team's loss)

5) accept that no matter how good or bad the game was, you could of always done better

6) it is always your fault, not your teams.  If you want to become better than the typical 40% win rate players, you need to hold yourself to a higher standard instead.  Successful people don't compare themselves to the McD cashiers.

---

I was a mid 40% win rate player when I started on this journey and after a year or so I am hovering at 62% and can carry my own weight well. Yet I am still looking to get better in this game every time I play.  There are so many better players, and I am constantly asking for help to critique and formulating questions to ask that helps me overcome what my perceived weaknesses are.

All noted

I'm sadly going down since I made a concentrated effort to get better. However, it probably has a bit to do with playing more tier 10 matches than ever before.

12 hours ago, SKurj said:

i have enjoyed ichase's how to get good series and I will say it helped me alot...  that's the only thing of his i will watch however..

I wish I had the same result. In many regards the videos made me try things tht made me play far worse.

 

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I would like organize a community of tutors and students for anyone willing. I know this is usually a clan function, but some of us are in positions where moving clans isn't an option.

I know many unicum clans don't let players even near my level in, I would like a setup that gets around that to some degree.

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16 minutes ago, Tyberius_D said:

Streamers

If you can learn from text instructions and descriptions of gameplay then by all means go for it. Myself, I find both articles and videos to be helpful. The one thing that videos have that articles usually don't, however, is that the better CCs offer explanations of how and why they do something successful at the same time they are doing it. The better ones also are not afraid to point out their own mistakes so that their viewers can learn not to repeat them. By studying how Flambass played the Des Moines, I added 5% to my win rate and 300 to my average XP with that ship.

 

 

Edited by Snargfargle

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1 hour ago, Tyberius_D said:

Can I get a link to LWM's guide? I'm not sure who that is, thus what exactly I am looking for.

No worries.  Her guide can be found here:  How to take control of your win rate:  https://forum.worldofwarships.com/topic/75077-how-to-control-your-win-rate/

Other links that you might find useful are copied below. EDIT: However, if you would ever like to division up, I'd be happy to if we're online at the same time! :)

Good luck!

 

  • How to set up your game client to get the information you need to win: https://www.youtube.com/watch?v=VSCb96CLCs4
  • (For brand New Players - a full comprehensive guide) iChase's How to get good at World of Warships - I wish this was around when I started!
  • (For New Players) - Wargaming's 'How It Works' series that explains the game's mechanics - important to learn these as it differs to real life.
  • (For New Players looking to become Intermediate) my Ship Role Quick Reference Guide to understand how to get the best out of your ship every battle and how to deal with enemy ships of the same type. 
  • For players at any level who are interested in personalised feedback on a particular battle, get in touch with Lord_Zath and his replay centre - its an amazing service that you should take advantage of.  
  • You are under absolutely no obligation to spend money on this game - it is entirely free to play including at high tiers. 
    • Understanding the economics of WoWS and tips for playing as free-to-play: https://www.youtube.com/watch?v=aDgwH2w-k7U
    • Still, if you are interested in buying a premium ship, a discussion on what premium ships are good value for newer players can be found on my New Player Guide Premium Ships for New Players.
      • The second post in this thread has some good advice on how to rapidly become a better player through teamwork and positioning - its worth a read!
Edited by UltimateNewbie

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1 hour ago, Tyberius_D said:

Really? That makes me feel good in a way. I never struggled with basic commands.

Apparently I learn thing more by doing things than reading or observing them.

It took me years to get comfortable playing carriers, and all that was laid waste, metaphorically, over night.

Is it any wonder I hate the carrier rework?

I don’t like subs either. Watching other players rack up 3, 4, 5 or 6 kills, effectively right off the bat, while I struggle to even hit anything with the sub torpedoes, doesn’t exactly make me happy they’re being added.

Quote

I think my biggest problems are positioning and choice of engagement.

How true this is for me, I’m not exactly sure, but I consider them to be a great weakness of mine.

It’s bizarre; I respond to some unseen threat one game; purely on instinct, and save a game; then the next game turn a corner and run into half the Reds...

Edited by Estimated_Prophet

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21 hours ago, Tyberius_D said:

do you not think that those have the capacity to be better want to be better?

No. Not everyone plays the game to be good.

Some want to optimize for fun rather than winning.
And some want to complete their quests more than play well.
And some want to troll their team more than win.

(for some examples)

21 hours ago, Tyberius_D said:

The most important question that needs to be asked is what makes a player better?

Tutorials help.
Blogs help.

But nobody gets great reading books.

Like anything else, people get better by practice. Try something. Introspect to see what worked well, and what sucked and why? If it sucked, do less of it. If it worked well, do more of it. Repeat.

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1 hour ago, Snargfargle said:

If you can learn from text instructions and descriptions of gameplay then by all means go for it. Myself, I find both articles and videos to be helpful. The one thing that videos have that articles usually don't, however, is that the better CCs offer explanations of how and why they do something successful at the same time they are doing it. The better ones also are not afraid to point out their own mistakes so that their viewers can learn not to repeat them. By studying how Flambass played the Des Moines, I added 5% to my win rate and 300 to my average XP with that ship.

Nicely Done

47 minutes ago, UltimateNewbie said:

No worries.  Her guide can be found here:  How to take control of your win rate:  https://forum.worldofwarships.com/topic/75077-how-to-control-your-win-rate/

Other links that you might find useful are copied below. EDIT: However, if you would ever like to division up, I'd be happy to if we're online at the same time! :)

Good luck!

 

  • How to set up your game client to get the information you need to win: https://www.youtube.com/watch?v=VSCb96CLCs4
  • (For brand New Players - a full comprehensive guide) iChase's How to get good at World of Warships - I wish this was around when I started!
  • (For New Players) - Wargaming's 'How It Works' series that explains the game's mechanics - important to learn these as it differs to real life.
  • (For New Players looking to become Intermediate) my Ship Role Quick Reference Guide to understand how to get the best out of your ship every battle and how to deal with enemy ships of the same type. 
  • For players at any level who are interested in personalised feedback on a particular battle, get in touch with Lord_Zath and his replay centre - its an amazing service that you should take advantage of.  
  • You are under absolutely no obligation to spend money on this game - it is entirely free to play including at high tiers. 
    • Understanding the economics of WoWS and tips for playing as free-to-play: https://www.youtube.com/watch?v=aDgwH2w-k7U
    • Still, if you are interested in buying a premium ship, a discussion on what premium ships are good value for newer players can be found on my New Player Guide Premium Ships for New Players.
      • The second post in this thread has some good advice on how to rapidly become a better player through teamwork and positioning - its worth a read!

Wow, nice info dump. Thank you very much.

43 minutes ago, Estimated_Prophet said:

Apparently I learn thing more by doing things than reading or observing them.

It took me years to get comfortable playing carriers, and all that was laid waste, metaphorically, over night.

Is it any wonder I hate the carrier rework?

I don’t like subs either. Watching other players rack up 3, 4, 5 or 6 kills, effectively right off the bat, while I struggle to even hit anything with the sub torpedoes, doesn’t exactly make me happy they’re being added.

How true this is for me, I’m not exactly sure, but I consider them to be a great weakness of mine.

It’s bizarre; I respond to some unseen threat one game; purely on instinct, and save a game; then the next game turn a corner and run into half the Reds...

I completely understand that.

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Research each ship you have, get a feel for shooting by watching the enemy ship's speed and angle. Learning to angle your armor and predicting a torpedo attack by reading the mini map will help a lot.

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19 hours ago, ITZ_ACE_BABY said:

surround yourself with good players, you can feed off little tips and tricks but also learn firsthand successful positioning and general gameplay.

i was a wee young lad when i joined oo7 clan about 1700-1800 pr a real noob especially in competitive, about a year has passed and now i am the yung god closing in on super unicum pr and have played and won alot of competitive games at the highest level.

i would recommend aiming to improve your averages too (although i mention damage farming and the forum warriors are sure to downvote me!) by simply having a target goal per game for example aiming to average 70k in your shimakaze, this will encourage you to be more proactive and not just simply sit in a contested cap all game to appease that one BB player way back behind you. You can learn a lot of intricate details from trying to get damage aswell as maintaining a healthy win ratio.

if you do need more information or advice you are welcome to use the o7 discord advice channel, we have the best gamers on NA and some EU members that can help you with advice, captain/ship builds and can help you get into a good clan.

 

15 hours ago, mixmkz said:

1) have a willingness to learn

2) take your own opinion about how well you play, mistakes you made or didn't make in the game, and shove it where it will never see the light of day

3) be willing to take a lot of criticism, founded or unfounded, worded nicely or poorly

4) accept that until you are a good player, almost every single loss in this game is partly your fault (looking at you, those low 40% win players, you are actively contributing to your team's loss)

5) accept that no matter how good or bad the game was, you could of always done better

6) it is always your fault, not your teams.  If you want to become better than the typical 40% win rate players, you need to hold yourself to a higher standard instead.  Successful people don't compare themselves to the McD cashiers.

---

I was a mid 40% win rate player when I started on this journey and after a year or so I am hovering at 62% and can carry my own weight well. Yet I am still looking to get better in this game every time I play.  There are so many better players, and I am constantly asking for help to critique and formulating questions to ask that helps me overcome what my perceived weaknesses are.

Good advice +1

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