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World of Warships Proposal: USS Kentucky

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World of Warships Proposal: U.S.S Kentucky AA Conversion Battleship ( Tier X )

Anti-Aircraft Cruiser-Battleship USS Kentucky G by Tzoli on DeviantArt

“Fem is going to turn as red as a beetroot when she runs into this thing” ( Famous Last Words )

 

What it is: A Tier X Iowa with 8 inch guns and enough AA dakka to make every last carrier in the game combined sweat anvils. I mean, seriously, this ship has Dual Purpose Des Moines guns and the equivalent of FOUR Marceaus strapped to the sides and superstructure ( yes, she uses 127mm/54 guns instead of 127mm/38 guns )
 

What Context it has: The U.S.S Kentucky wasn’t that historically interesting. It was originally intended that she would be the last of the Iowa-class battleships. However, World War II mass-production needs had been prioritised over the warship, and the war itself ended before she could be fully launched and activated. She spent her entire life as nothing more than a hull, sitting in the shadow of her sister ships, before being slowly taken apart and scrapped between 1950 and 1958. However, this did not mean that the U.S Navy Designers would just forget about her. They constantly drew up proposals for converting the hull into everything from an Essex-class Aircraft Carrier-based conversion design ( those are popular, right?), all the way to guided missile launch platforms, and everything else in between. One of those in-betweens was a specialist AA platform, with plenty of dual-purpose artillery and powerful 76mm autocannons. While it never came to fruition, I think it would be fun to see what that might look like in the game. Full credit goes to Tzoli from the EU server for providing historical details and line sketches / fully recognized renderings.


Armor

  • HP Pool: 81,100
  • Torpedo Damage Reduction: 25% ( 38mm bulge )
  • Plating: 32mm
  • Main Armor Belt: 320mm
  • Upper Belt Armor: 32mm
  • Deck Armor: 38mm
  • Afthwartship: 368mm
  • Turret Armor: 241-495mm
  • Superstructure Armor: 19mm

Well, Kentucky is an Iowa, what more do you want me to say? Of course, it’s not just an Iowa. Kentucky’s armor layout copies that of the Missouri rather than the Iowa, with a thickened citadel afthwartship bulkhead of 368mm rather than the 287mm bulkhead of the Iowa. Also, despite the usage of 8 inch guns, rather than 16 inch guns, the Kentucky arranges the guns in quadruple turrets, which weigh around the same or only slightly less than the Triple 16 inch turrets found on the Iowa, and the Kentucky also has 6 additional Dual 127mm gun turrets over the Iowa, leading to a higher displacement rating, and thus, a larger HP pool of 81,100 hitpoints, using Fr05ty’s formula for calculating ship displacement.


Armaments

Primary Armament: 3 x 4 203mm/55 Mk 16

  • Turret Arrangement: Forward Stagger ( AB-X)
  • HE Shell: 2800 Alpha, 34mm penetration, 14% Fire chance, 823 m/s shell velocity
  • AP Shell: 5000 Alpha, 60*-67.5% Autobounce, 0.033s fuse timer, 762 m/s shell velocity
  • Reload: 5.5 seconds
  • Turret Traverse: 5 deg/sec ( 36 sec / 180* )
  • Range: 18.1km
  • Sigma: 2.05
  • Dispersion: USN Heavy Cruiser

Secondary Armament: 16 x 2 127mm/54 Mk41

  • Turret Arrangement: Wing and Center ( 2 mountings centerline, 7 mountings per side )
  • HE Shell: 1800 Alpha, 21mm penetration, 9.0% fire chance, 808 m/s shell velocity
  • Range: 6.0km
  • Sigma: 1.0
  • Dispersion: USN Battleship Secondary Dispersion ( non-premium )

So then. Kentucky is basically an Iowa that has gone full AA-meme mode. In place of the 9 16”/50 Mk.7 guns that are normally found on the Iowa, the Kentucky uses the same 8”/55 Mk.16 guns found on the Des Moines and Salem. The only differences here are that one, this ship has the guns in quadruple mountings, two, the Kentucky has a 2.3km longer range, and three, the guns are dual purpose. The Secondary battery, of course, is massive, with a total of 32 individual barrels, which is more than the Grosser Kurfurst, with 28 barrels, or the Yamato, with 30 barrels. However, these are the same exact guns as the ones found on the Montana, which means no meme-worthy secondary build is possible. Not like it should be possible. Remember, this is still essentially an Iowa, which means it’s fairly squishy for a battleship, so brawling would be inadvisable regardless. However, you can specify this battleship into AA, which is what this design is for anyways.


AA Defense

Long Range AA Defense Level 1: 3 x 4 203mm/55 Mk15

  • Number of Bursts in a Salvo: 5+1
  • Damage Per Burst: 2,320
  • RoF: 5.0 seconds
  • Range: 4.0-7.9km
  • Aura DPS: 201.2
  • Hit Probability: 75%

Long Range AA Defense Level 2: 16 x 2 127mm/54 Mk41

  • Number of Bursts in a Salvo: 12+1
  • Damage Per Burst: 1,680
  • RoF: 5.0 seconds
  • Range: 4.0-7.9km
  • Aura DPS: 336
  • Hit Probability: 75%

Medium Range AA Defense: 16 x 2 76.2mm/50 Mk34

  • Aura DPS: 727.1
  • Range: 2.0-4.0km
  • Hit Probability: 75%

Short Range: 6 x 4, 8 x 2 20mm Oerlikon Mk20

  • Aura DPS: 168.6
  • Range: 0.1-2.0km
  • Hit Probability: 70%

AA Mount Durability: USN Standard

Access to Defensive AA Fire: Yes, Non-Standard Version ( !!! )

Okay, this is where things get somewhat ( read, very ) unreal. The Kentucky AA Conversion design originally had just 6 dual 3” autocannon mounts to go along with the Dual Purpose 8” and 5” mounts. However, this presented a significant weakness in the fact that, if a skilled Aircraft Carrier player could make it past the near-impassable wall of flak and the high DPS that this warship provided in it’s long range ring, there would be no way to prevent the carrier from making a successful attack run, which is the whole point of this monstrous AA barge anyways, to prevent a carrier from making a successful attack run. To ensure that the Kentucky would actually be capable of doing it’s job ( rather than merely being a waste of port space and steel ), I decided to beef the AA up to what can only be described as “God-tier Dakka”. 32 3”/50 Mk34 barrels and 40 20mm Oerlikon Anti-Aircraft cannons provide a significant amount of short and medium range anti-aircraft firepower to aid the Long Range AA power. Going back to the Long Range AA for a moment. Kentucky, if implemented the way she is now, would have the longest AA range in the game, at 7.9 kilometers. This is largely scaling up from the standard 152mm Dual Purpose mounts found on the Worcester and the Minotaur, but capping out at 7.9 kilometers. Any longer than that, and we’d have serious balancing issues. On top of this, Kentucky receives a non-standard Defensive Anti-Aircraft Fire Consumable in a separate slot, though it does not have access to a Catapult fighter or Spotter aircraft consumable, based upon examination of the designs provided by Tzoli, which show an apparent lack of a catapult.


Maneuverability

  • Top Speed: 33 knots
  • Turning Radius: 920 meters
  • Rotation Rate: 4.0*/sec
  • Rudder Shift: 19.4 seconds
  • List: N/A
  • Acceleration: Battleship Standard

Once again, standard Iowa here. Remember, the Kentucky is essentially an Iowa-class hull, but with modified armaments. The only real difference that can be said of here is the fact that she has Missouri's terribad 19.4 second rudder shift instead of Iowa's somewhat better 17.1 second rudder. Otherwise, still an Iowa. 

Fast in a straight line, but it turns like an absolute duck. 


  • Stealth
  • Surface Detection Radius: 15.71 kilometers ( +2km on fire )
  • Aerial Detection Radius: 11.40 kilometers ( +3km on fire )
  • Surface Smoke Firing Penalty: 8.18 kilometers 
  • Aerial Smoke Firing Penalty: 4.06 kilometers
  • Assured Detection Radius: 2.00km 

Once again, standard Iowa here, with the same 15.71 kilometer surface detection radius and the same 11.40 kilometer aerial detection radius as a stock Iowa. However, because Kentucky uses Des Moines guns instead of Iowa guns, the smoke firing penalty is nearly cut in half, to 8.18 kilometers from the surface and just a hair over 4 kilometers from the air.

Carrier players, be glad that I didn’t pull a Wargaming and turn this into an American Smolensk on crack ( I mean, it kinda is, but hey, no smoke, at least. )


Build and Consumables

Modules

  • Slot 1: Auxiliary Armaments Modification 1
  • Slot 2: Defensive AA Fire Modification Special Upgrade
  • Slot 3: Aiming Systems Modification 1
  • Slot 4: Damage Control System Modification 2
  • Slot 5: Concealment Systems Modification 1
  • Slot 6: Enhanced Anti-Aircraft Systems Legendary Upgrade ( or Auxiliary Armaments Modification 2 )

Commander Skills

  • Preventative Maintenance
  • Adrenaline Rush
  • Superintendent
  • Concealment Expert
  • Jack of All Trades
  • Basic Firing Training
  • Advanced Firing Training

*I’m removing the flags because I’m sure everyone knows what’s what with flags

Legendary Module: Enhanced Anti-Aircraft Systems

  • 20% Increase to Continuous DPS
  • +20% To Damage caused by Flak explosions
  • +3 to Number of explosions output by Long Range AA Defense when Defensive AA fire is active
  • +15% to the action time of the Defensive AA Fire consumable
  • -10% to Main Battery Reload time
  • -50% to durability of Auxiliary Armament Mountings
  • +15% to Aerial detection range

For the Kentucky, I highly recommend an Anti Aircraft Build, in order to maximize the effectiveness of the Anti-Aircraft defenses of the ship.

However, that is a risk at your choice, as you lose out on the rate of fire of your main batteries and an increase to your aerial detection range, but more importantly, your auxiliary mountings become more vulnerable to being knocked out.

Consumables

  • Damage Control Party: 20 second action time, 120 / 80 Reset, Unlimited Charges
  • Repair Party: 28 second action time, 0.55%HP / Sec, 60 / 40 Reset, 3 Charges base
  • Defensive AA Fire: 20 second action time, x2 to Continuous damage, x3 to Flak Burst Damage, 180 / 120 Reset, 3 Charges Base

Nothing surprising about the consumables here. Interestingly enough, I elected to give this warship the Massachussets Fast-cooldown heal with slightly improved repair output, though at the cost of only having three charges instead of four ( Please note that this is effective as of 0.9.4, where “Stock” Consumables are removed from the game ). Kentucky also has a modified Defensive AA fire consumable, which has an increase in Aura damage output at the cost of flak damage output, along with a reduced number of charges and an increased reset timer.


Pricing and Camo

Unfortunately, unlike Lert, I don’t really have a ready source of people to help me with pricing, so I had to do it myself.

Should it be implemented, the ship would cost the equivalent of 28,000 Steel, or can be purchased in bundles up to $150 or more. As for camouflage, she’ll use the same Measure 22 camouflage that the Missouri and the Alabama use, with the same bonuses that the camouflage provides on those two ships, plus a 75% Bonus to Commander Experience.


AA Defense Numbers

And now for something completely different. I decided to take the liberty of doing the math on how powerful the ship would actually be with it’s AA defenses running at full tilt. Keep in mind the Legendary Module proposal from earlier and the modified Defensive AA fire consumable

So, here’s the math

  • Stock AA: 537.2 Long / 727.1 Mid / 168.6 Short + 6 Bursts @ 2,320 Damage + 13 Bursts @ 1,680 Damage
  • AA with BFT: 590 Long / 799.8 Mid / 185.5 Short + 6 Bursts @ 2,320 Damage + 13 Bursts @ 1,680 Damage
  • AA with BFT+AFT: 590 Long / 799.8 Mid / 185.5 Short + 6 Bursts @ 2,668 Damage + 13 Bursts @ 1,932 Damage
  • AA with BFT+AFT+AAM2: 678.5 Long / 919.8 Mid / 213.4 Short + 6 Bursts @ 3,068.2 Damage + 13 Bursts @ 2,221.8 Damage
  • AA with BFT+AFT+Legendary: 708 Long / 959.8 Mid / 222.6 Short + 6 Bursts @ 3,201.6 Damage + 13 Bursts @ 2,318.4 Damage

AA with BFT+AFT+Legendary+November Echo+DFAA Active

1486.8 Long / 2015.6 Mid / 467.5 Short + 8 Flak @10,085 Damage + 14 Flak @ 7,302 Damage

 

Well, I certainly did not expect those kinds of numbers. I can already hear the CV Unicums typing like madmen in the chat. Save your rage, fellas. This is all speculation and theorycrafting on my part. Also, remember, Battleship AA Hit Probability is still only 70-75 percent, so while wiping out squadrons with one push of a Priority Sector button is still on the table, experienced CV Unicums will take note of this and develop counterplay to this ship. I should also clarify that the Long Range AA numbers were done with extrapolation based upon existing 152mm Dual Purpose AA guns ( i.e the ones found on Worcester, Neptune, Minotaur ), as seeing that no dual purpose 203mm gun exists in the game. Also, given that the 127mm/54 guns are the same ones found on the Marceau, I simply took the Marceau, multiplied it by four ( because there's 16 of the little buggers on this ship ), and done. 

 

In other words (Obligatory Epilepsy warning)

......

World Of Warships - Bad Advice #8: Sweep The Skies GIF | Gfycat

INFINITE DAKKA!!!!! AHAHAHAHAHAHAHAHAHAAAAAAAA-*COUGH* *COUGH*, ARGH, MY THROAT!


Welp, that’s all I got for you folks today. The HMS Duke of York review and the Iowa versus Soyuz comparo have been sidelined, as I don’t have enough testing data for the darned things. However, an Ernst Gaede review will come up soon, followed by a proposal for the MN Strasbourg at Tier 7. I'd like to thank @Lert for giving me the go-ahead to do a proposal for this absurd vessel, and @Fr05ty for his ever-helpful formulas. I'd also like to thank Tzoli from the EU server for providing the detailed specifications ( sorry I butchered it mate! )

@Femennenly, I know you love your CVs, but please, don't kill me for this!

THAT’S ALL, FOLKS!

:SerB:

Edited by Shrayes_Bhagavatula
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  • Funny 2

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I like it! Though with a 700+ dps continuous ring of AA fire, I'm not sure DFAA is even warranted. Still, good write-up, love the idea of the ship.

What's next, a Montana hull with 4x Friesland turrets on each barbette?

XhSBjfp.gif?noredirect

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7 minutes ago, Lert said:

Though with a 700+ dps continuous ring of AA fire, I'm not sure DFAA is even warranted.

I put the DFAA cuz why not. 

 

7 minutes ago, Lert said:

What's next, a Montana hull with 4x Friesland turrets on each barbette?

 

:)

:SerB::

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not sure how to feel about the fact that its a BB hull but its main guns are 3 quad 203s, i mean, its meme worthy, dont get me wrong, but it just doesnt feel right for a BB hull to not have BB sized guns

Edited by tcbaker777

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15 minutes ago, tcbaker777 said:

not sure how to feel about the fact that its a BB hull but its main guns are 3 quad 203s, i mean, its meme worthy, dont get me wrong, but it just doesnt feel right for a BB hull to not have BB sized guns

Well, didn't we all feel the other way around about the Graf Spee having Not-quite-Scharnhorst guns on a cruiser hull?

I get what you mean, about it not feeling right, but hey, a meme is a meme, and if it's going to be a meme, it had better be hilarious.

:SerB:

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6 minutes ago, Shrayes_Bhagavatula said:

Well, didn't we all feel the other way around about the Graf Spee having Not-quite-Scharnhorst guns on a cruiser hull?

I get what you mean, about it not feeling right, but hey, a meme is a meme, and if it's going to be a meme, it had better be hilarious.

:SerB:

bump it up to 4x4 203s, and im in:Smile_veryhappy:

Edited by tcbaker777
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40 minutes ago, tcbaker777 said:

bump it up to 4x4 203s, and im in:Smile_veryhappy:

This^^^^ me too funny +1

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It would be meme worthy in a CV battle.

Without a CV, and with BB matchmaking, it might struggle.

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4 hours ago, skytank_invader said:

dd6z8gt-60c63b85-0dd4-4dc9-9c04-9da28275ac53.thumb.png.d28493b4c4e17a228f62a0615cc0dd94.png

meanwhile the usn

perfection

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On 5/8/2020 at 8:48 AM, DrHolmes52 said:

It would be meme worthy in a CV battle.

Without a CV, and with BB matchmaking, it might struggle.

All the more reason to start divving up with carriers, eh?

:SerB:

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