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gbgentry

Jack of All Trades

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Eh... I'd say there's better choices for 2-point skills.

If on your first pass through the tree, Improved Engines lets your squadron fly faster, which means less time spent travelling and less time spent in AA.  It's not a big difference, but it's constantly supporting an activity you're constantly doing.  Depending on which CV we're talking about, I'd put Torpedo Acceleration above JOAT, too.

If you're just trying to spend those last two captain skill points, I'd probably go for a pair of the 1-point skills (Air Supremacy, Direction Center for Fighter, Improved Engine Boost, Last Gasp) over JOAT.  Depends on the CV, which 1-point skill I'd already taken, that sort of thing.

I don't feel that CVs really need to use their consumables back-to-back the way a BB or a CA needs to.  The time they spend flying from carrier to target is enough to get a consumable off cooldown without JOAT;  the time they spend attacking a target isn't enough, even with JOAT, to use a consumable twice.

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I know there are other skills that usually take priority;  That wasn’t my question, however.

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41 minutes ago, gbgentry said:

I know there are other skills that usually take priority;  That wasn’t my question, however.

And my post boils down to "I say no, and here's why".

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If you had a spare 19pt captain and it happened to be Andrew Cunningham, the one with improved jack of all trades.  If you only had one British ship to put him in and that ship was the t8 British premium CV Indomitable, maybe it might be worth it..... maybe.  Otherwise, no.

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