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Whitebuster

Inacurate reticle sight

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Beta Testers
214 posts
3,113 battles

Since the last 2 server updates,  I noticed that the actual trajectory length of your shells is always a little bit shorter than what you aimed for on your reticle. There is clearly a little arrow at the center of the reticle that indicates where your shells should go. However, the real trajectory of your shells never land on that designated spot and falls a few meters short of the target. During the beta weekends, the reticles were still accurate and i scored hits almost everytime. Now, my shots always miss teir target by falling below the indicated spot on my reticle. See the attached image.

Please fix this. It's getting unbearable. 

 

WOWS shell trajectory.png

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[GUYS]
Alpha Tester
2,768 posts
4,480 battles

Press Alt to get three things.

 

1) Distance to your reticle

2) Distance to enemy ship

3) Shell travel time.

...Profit!

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Beta Testers
214 posts
3,113 battles

Press Alt to get three things.

 

1) Distance to your reticle

2) Distance to enemy ship

3) Shell travel time.

...Profit!

Always do and always did.

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[GUYS]
Alpha Tester
2,768 posts
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If you are aiming a ship 10.5 km away,...don't aim at 10.5km, watch him for a few seconds, say, 7, which I think is the average travel time to 10 km, and if in those 7 seconds he is now at 9.9 km, aim at roughly 9.2 km to bracket him

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Beta Testers
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2,379 battles

Press Alt to get three things.

 

1) Distance to your reticle

2) Distance to enemy ship

3) Shell travel time.

...Profit!

They REALLY need to add an option to hold that key like wowp does.

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Beta Testers
214 posts
3,113 battles

If you are aiming a ship 10.5 km away,...don't aim at 10.5km, watch him for a few seconds, say, 7, which I think is the average travel time to 10 km, and if in those 7 seconds he is now at 9.9 km, aim at roughly 9.2 km to bracket him

 

The case that I'm talking about is a stationary target. I experimented on a stalled enemy ship who did not move at all. The shells fell short a few meters away from the aimed spot. The same applies everytime for moving targets horizontal to your ship, so they don't get closer nor farther.

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[GUYS]
Alpha Tester
2,768 posts
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The case that I'm talking about is a stationary target. I experimented on a stalled enemy ship who did not move at all. The shells fell short a few meters away from the aimed spot. The same applies everytime for moving targets horizontal to your ship, so they don't get closer nor farther.

 

Where exactly are you aiming on said stationary target, because other than shell dispersion, I love shooting at stationary ships. If you are aiming right at the waterline, well, aim for the middle of the belt armor. That's where I aim.

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Beta Testers
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Where exactly are you aiming on said stationary target, because other than shell dispersion, I love shooting at stationary ships. If you are aiming right at the waterline, well, aim for the middle of the belt armor. That's where I aim.

 

For stationary target, I always aim at the center of the hulI (y-axis). The aiming worked fine in both beta weekends. It only started to fail after the first update following CBT release.

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[PNGYN]
Alpha Tester
1,526 posts
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i didnt think the sights were that bad until i saw this which i cant tell if this is a good thing or bad one

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