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Scarlet_Eagle

USN DDs irrelevant?

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Roughly 80% of my games have been in USN DDs. it was the Fletcher and the Kidd that I installed the game to play. I have recently got my Gearing Commander to level 17. It was a long grind.

I was recently watching a review on the introduction of a new DD line, I think a Noster review, where it was said that the USN DD Tech Tree line of DDs is no longer relevant in the new meta.

Is this true? Has all the time and effort of hundreds maybe thousands of WoW gamers been for nothing?

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Wut? I think USN DDs are great fun. They have the long smoke, the good guns, and the good torps, all in one package. They might not have the best guns, or the best torps, but they are incredibly well rounded.

Arguably any DD in higher tiers is a bit meh, due to every ship now having radar (28 of them last count), and the CVs absurd rockets and perma spotting ability. And the hydro everywhere where radar isn't. Not sure where that gets fun.

Top tier is not in a good place for anyone just now, however. It is super salty, and ROLFstomp teams are the norm. Mid tiers, however, are pretty cool. I've been working up new lines through tiers 4-8, and these tiers seem to offer the game I like to play. I play DDs, BBs and cruisers, and all are fun in the mid tiers.

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127 mm guns are wet noodles now, and they gey out DPM'd in every way by the new EU DDs.

Smolensk melts Fletcher and Gearing to nothing from 13 km away.

Mahan is still strong, but Benson and Fletch can't protect themselves from CVs.

Edited by legozer

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23 minutes ago, Scarlet_Eagle said:

Roughly 80% of my games have been in USN DDs. it was the Fletcher and the Kidd that I installed the game to play. I have recently got my Gearing Commander to level 17. It was a long grind.

I was recently watching a review on the introduction of a new DD line, I think a Noster review, where it was said that the USN DD Tech Tree line of DDs is no longer relevant in the new meta.

Is this true? Has all the time and effort of hundreds maybe thousands of WoW gamers been for nothing?

You are doing yourself a disservice by playing high tier. You may think you are ready. But you aren't. Your game count and performance shows you have rushed everything in this game. It's easy to do.... the higher the ship, the better I will be..... It doesn't work like that.

If it wasn't for the forum mods I would tell you the direct truth but I can't. I hope you understand my point. Use the site Wows stats NA and look yourself up. you might change your name after this post.

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I still like Gearing, Fletcher, Mahan, Benham, Sims, and Clemson.

Guns are puny and they get in trouble facing  Akizuki, Kitakaze, and Harugumo but that is nothing new.

Radar and CVs are always an issue. The introduction of Smolensk and Worcester made it harder, but I still like them, just have to be way more careful.

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7 minutes ago, Joyous_Vibes said:

You are doing yourself a disservice by playing high tier. You may think you are ready. But you aren't. Your game count and performance shows you have rushed everything in this game. It's easy to do.... the higher the ship, the better I will be..... It doesn't work like that.

If it wasn't for the forum mods I would tell you the direct truth but I can't. I hope you understand my point. Use the site Wows stats NA and look yourself up. you might change your name after this post.

TLDR: I'm so much better than you, how dare you play this game for fun.

Pretty dickish comment.

Edited by Bereavement
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15 minutes ago, legozer said:

127 mm guns are wet noodles now, and they gey out DPM'd in every way by the new EU DDs.

Smolensk melts Fletcher and Gearing to nothing from 13 km away.

Mahan is still strong, but Benson and Fletch can't protect themselves from CVs.

I'd think that if someone in a Fletcher really wanted to be a better AA platform, it'd be doable, though at the cost of using some uncommon upgrade (the slot 6 Auxiliary Armaments upgrade) and taking certain skills (pretty much BFT). One could also take the slot 3 AA upgrade and the AFT skill, but I'm not sure that they'd give as much bang for the buck as the first pair.  One could also take DefAA instead of speed boost.  

Overall, the Fletcher's AA isn't really that bad.  But to get the most out of it, you'd have to be willing to make some tough choices.

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8 minutes ago, Crucis said:

I'd think that if someone in a Fletcher really wanted to be a better AA platform, it'd be doable, though at the cost of using some uncommon upgrade (the slot 6 Auxiliary Armaments upgrade) and taking certain skills (pretty much BFT). One could also take the slot 3 AA upgrade and the AFT skill, but I'm not sure that they'd give as much bang for the buck as the first pair.  One could also take DefAA instead of speed boost.  

Overall, the Fletcher's AA isn't really that bad.  But to get the most out of it, you'd have to be willing to make some tough choices.

It's not a matter of AA. It's low HP and middling speed.

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16 minutes ago, Bereavement said:

TLDR: I'm so much better than you, how dare you play this game for fun.

 

What does TLDR mean? Congrats on being better than me. 

But a player that has a 141Pr rating...….nah,,, truth is the truth. If I get in trouble for being honest.....

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41 minutes ago, Scarlet_Eagle said:

Roughly 80% of my games have been in USN DDs. it was the Fletcher and the Kidd that I installed the game to play. I have recently got my Gearing Commander to level 17. It was a long grind.

I was recently watching a review on the introduction of a new DD line, I think a Noster review, where it was said that the USN DD Tech Tree line of DDs is no longer relevant in the new meta.

Is this true? Has all the time and effort of hundreds maybe thousands of WoW gamers been for nothing?

A ship no longer being relevant to the meta doesnt mean its a bad ship. Its just not one of the top choices. 

 

Personally, ive always saw USN DDs as a jack of all trades DD line. They are not th best at anything but they are not the worst either. They can do a little of everything without being the best or the worst. IMO this is their great strenght.

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1 minute ago, Xlap said:

they are not the worst either

Powercreep is getting them to that point, though.

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omfg look this guy up...… I swear to gawd this forum needs me to protect you from posters like this...…...

Look the OP up!

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6 minutes ago, legozer said:

It's not a matter of AA. It's low HP and middling speed.

Dude, you said that the Fletcher couldn't protect it self from planes.  I pointed out how one could improve the Fletcher's ability to do so. 

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4 minutes ago, Joyous_Vibes said:

What does TLDR mean? Congrats on being better than me. 

But a player that has a 141Pr rating...….nah,,, truth is the truth. If I get in trouble for being honest.....

Some people mistakes honesty with being just rude. As the other guy said, it was dickish. You could easily have said your point in some other less despective way. 

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52 minutes ago, Scarlet_Eagle said:

Roughly 80% of my games have been in USN DDs. it was the Fletcher and the Kidd that I installed the game to play. I have recently got my Gearing Commander to level 17. It was a long grind.

I was recently watching a review on the introduction of a new DD line, I think a Noster review, where it was said that the USN DD Tech Tree line of DDs is no longer relevant in the new meta.

Is this true? Has all the time and effort of hundreds maybe thousands of WoW gamers been for nothing?

I think there is a shift in general DD gameplay towards more of a support role than the predator we are used to. In that regard I think the US DDs are excellent support units and still relevant if you play more team oriented.

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19 minutes ago, Bereavement said:

TLDR: I'm so much better than you, how dare you play this game for fun.

Pretty dickish comment.

I wouldn't have worded it the way he did, but at the core it's not a dickish comment. If you've only got <1000 battles under your belt, how can you truely say something's irrelevant? In a thousand battles you haven't even scratched the surface of what's out here.

@Scarlet_Eagle I wouldn't go so far as to say that USN DDs are irrelevant, but there's definitely going to be some DDs that work better than them right now. Part of that has to do with how the USN DD line is built - They're a line of Jack-of-All-Trade ships, rather than specialists. Kleber/Khaba lines are faster, Harugumo has better/more guns, Shima's got better Torps, YueYang/Daring/Z-52 have detection abilities (Hydro or Radar). Will the be the easiest to use? No. Can they still contribute? Absolutely. Honestly, I'd suggest running another line now - See how they work. One of the things I've found is that every time I grind out a new line, I get a better idea of how to counter that line (You see their weaknesses for yourself). That's how your USN DDs will improve - Knowledge about what else is out there, and where their weaknesses are.

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6 minutes ago, ArIskandir said:

Some people mistakes honesty with being just rude. As the other guy said, it was dickish. You could easily have said your point in some other less despective way. 

Should I have said you are right, you should AFK in your US dd's and do better?... because lets be honest. I could. 

At some point there needs to be a line where ignorance must be stopped. If you want to push it forward that is your choice.... But a 140Pr player complaining about a great line of DD's is going to get the hammer from me. 

 

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1 minute ago, TheOmegaDuck said:

I wouldn't have worded it the way he did, but at the core it's not a dickish comment. If you've only got <1000 battles under your belt, how can you truely say something's irrelevant? In a thousand battles you haven't even scratched the surface of what's out here.

@Scarlet_Eagle I wouldn't go so far as to say that USN DDs are irrelevant, but there's definitely going to be some DDs that work better than them right now. Part of that has to do with how the USN DD line is built - They're a line of Jack-of-All-Trade ships, rather than specialists. Kleber/Khaba lines are faster, Harugumo has better/more guns, Shima's got better Torps, YueYang/Daring/Z-52 have detection abilities (Hydro or Radar). Will the be the easiest to use? No. Can they still contribute? Absolutely. Honestly, I'd suggest running another line now - See how they work. One of the things I've found is that every time I grind out a new line, I get a better idea of how to counter that line (You see their weaknesses for yourself). That's how your USN DDs will improve - Knowledge about what else is out there, and where their weaknesses are.

It was mostly the way he worded it. But honestly, there is a lot of elitism on this forum. Player skill is not always = to games play. You could have someone pick the game up real quick, read reddit and the forums, watch youtube videos and learn the advanced parts of the game and still be under 500 games.

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8 minutes ago, Crucis said:

Dude, you said that the Fletcher couldn't protect it self from planes.  I pointed out how one could improve the Fletcher's ability to do so. 

It can't protect itself from planes because no matter how much you concentrate on AA, your HP and speed make you easy pickins. Fletcher can not protect itself from planes with means other than smoke, which is no longer ideal cover now that everyone with 1200 games can hit you in smoke with pinpoint precision. 

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3 minutes ago, Joyous_Vibes said:

Should I have said you are right, you should AFK in your US dd's and do better?... because lets be honest. I could. 

At some point there needs to be a line where ignorance must be stopped. If you want to push it forward that is your choice.... But a 140Pr player complaining about a great line of DD's is going to get the hammer from me. 

 

Can't disagree.

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USN DDs are just fine.  Adapt.

Shoot move and communicate. You will be fine.  

I even surprised myself with 17 planes shot down in my Gearing the other day.  Just have to Adjust your play.

Edited by Col_Nasty
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3 minutes ago, legozer said:

It can't protect itself from planes because no matter how much you concentrate on AA, your HP and speed make you easy pickins. Fletcher can not protect itself from planes with means other than smoke, which is no longer ideal cover now that everyone with 1200 games can hit you in smoke with pinpoint precision. 

I guess that I don't agree.  Oh, I won't argue that perhaps the USN DDs could use a little loving, but I think that you're being a bit harsh on them.

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The new pan European line is the new Jack of all trades and long smoke is not that useful as it was the gearing is a good torp boat and can torp out side of radar range. 

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9 minutes ago, Joyous_Vibes said:

Should I have said you are right, you should AFK in your US dd's and do better?... because lets be honest. I could. 

At some point there needs to be a line where ignorance must be stopped. If you want to push it forward that is your choice.... But a 140Pr player complaining about a great line of DD's is going to get the hammer from me. 

 

Constructive feedback. Try it. Might make more friends.

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