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db4100

Ideas To Fill And Populate The Lower Tiers

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For one, the daily missions require tier 5 and higher....how about a Tier 1-4 daily missions for coal?  Instead of 200 coal, make it 100 or 50.  A lot of players will dip down to receive that, and the newbies will have something to take their time with the game, learn their ships, and not rush up the tiers.  <----another thread was just started on this too....I am not the only one that thinks this.  Come on WG....wake up.

Second, create special lower tier emblems.  As of now only T8 and up battles can qualify for those nifty emblems.  Create some nifty emblems for the lower tiers.....why not?  And it won't cost you much.  Again, a lot of players will dip down to the lower tiers to obtain those new emblems.  Probably even use those instead the current T8+ emblems.  

We have a varsity team, and what we need is a junior varsity team with some "bennies".  All those low tier premiums will be show cased by those whom dusted them off to play them once again.  There will be a want for such premiums, cause "hey, that player did good in it.  So can I" mentality.  WG, you will make more $$$ with a more populated lower tiers.

Limit the number of CVs at tier 4.....please.   Newbies are getting scared away from the game, or they rush through the lower tiers to get away from the T4 CV onslaught, and thus you are creating crappy players at higher tiers.

How about create an entry level campaign just for the lower tiers.  Offer up some premium T4 ship like you did with the T6 Shinonome.  A newbie version of the USS Arkansas and IJN Iwaki would be great starter prizes....like you did with the "World or Warships Legends" console game version.

Anybody have anymore ideas to increase the lower tier population?  Let WG know.

emblem.jpg

Edited by db4100
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With the talk about limiting CVs to 1 per battle it might help drastically to bring players back to low tiers 

 That's been the number one complaint from people I know why they don't play down there anymore 

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I'd rather not see coal or something like that at the lowest tiers it may just encourage seal clubbing and its bad enough right now with CV's and ships with 0 AA

 

Now if the daily chain rewards had to be chosen, so you can't earn dailies at tier 8 for example and then go down and do lowest tiers... maybe.

It's a tough one, how to get more players playing low tiers without seal clubbing...  the best idea would be for WG to to stop focusing all resources on carrots for the whales and high tier players, and spend some resources on generating excitement and interest to bring new players into the game.

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18 minutes ago, NoLoveForPhatShips said:

With the talk about limiting CVs to 1 per battle it might help drastically to bring players back to low tiers 

 That's been the number one complaint from people I know why they don't play down there anymore 

Between that and the inability to do mission objectives, I haven't touched a ship below tier 5 in a long time.

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Missions and CVs are good reasons.

Another is when was the last time WG released a decent low tier premium? With WG flooding T9-10 with OP premium ships, why would anyone play low tier? All the fun is at high tier now...

WG is acting all confused about the skewed player populations, but they keep on providing incentives to play high tiers...

WG just needs to actually pay attention to low tier ships, but that doesn't make as much money as high tiers, so I doubt it will happen. They'd much prefer new players just buy a bunch of high tier premiums to get started rather than actually spend serious time at low tier learning the game. And you wonder why high tier gameplay is trash...

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Any "incentive" to have high level players drop to lower tiers needs to be mert with some sort of matchmaking that prevents, say, 20k players with 19 point captains and a huge level of experience, from going against the guy with 1k battles and hasn't gotten past tier 5 (for whatever reason).

Otherwise the new player experience will be a disaster, more so than now.

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3 minutes ago, Old_Baldy_One said:

Any "incentive" to have high level players drop to lower tiers needs to be mert with some sort of matchmaking that prevents, say, 20k players with 19 point captains and a huge level of experience, from going against the guy with 1k battles and hasn't gotten past tier 5 (for whatever reason).

Otherwise the new player experience will be a disaster, more so than now.

That and there is no money in low tiers. 

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2 hours ago, db4100 said:

How about

making the low tiers fun and engaging for new players... 

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